Mitra Pramita
Faculty Of Education And Teacher Training, Universitas Lambung Mangkurat

Published : 16 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 16 Documents
Search

Development of Interactive Media on The Root Material of Numerical Nonlinear Equations Using Geogebra and Ethercalc Cahya Kamila Maulida; R. Ati Sukmawati; Mitra Pramita
Jurnal Nasional Pendidikan Teknik Informatika : JANAPATI Vol. 12 No. 3 (2023)
Publisher : Prodi Pendidikan Teknik Informatika Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/janapati.v12i3.67125

Abstract

This study aims to develop web-based interactive learning media by utilizing geogebra and ethercalc on the topic of determining the roots of non-linear equations numerically and evaluating their validity through material and media validity tests. The development method used is Research and Development (R&D) with the limited ADDIE development model. The data was collected through material and media validation sheets filled out by two experts. The results of the data analysis show that interactive web-based learning media for the topic of roots of nonlinear equations are developed with technologies such as HTML, CSS, Bootstrap, JavaScript, JQuery, Geogebra, Ethercalc, MathJax, Firebase, Figma, Adobe Illustrator, Canva, CapCut, and Netlify. The results of the material validity reached 84% with a high level of validity, while the media validity was 82% with a fairly high level of validity. There are several suggestions from media and material validators, namely improving the instructions for carrying out exercises and evaluations. With these results, after being repaired the learning media is ready to be tested.
Training on Blended Learning Management with the Assistance of Google Suite to Enhance Integrated Classroom Management R. Ati Sukmawati; Novan Alkaf Bahraini Saputra; Muhammad Hifdzi Adini; Mitra Pramita; Yogie Prayoga; Muhammad Iman Rizqullah; Abdul Rasyied; Nabila Najmi
Bubungan Tinggi: Jurnal Pengabdian Masyarakat Vol 6, No 2 (2024)
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/btjpm.v6i2.10211

Abstract

Technology-based learning has been widely applied at various levels because it offers benefits and convenience for teachers and students. One example is a combination of offline and online learning called blended learning. It's just that teachers, both the concept and how to apply it, do not fully know this application; therefore, it is necessary to conduct training on the concepts and steps of application and supporting technology for blended learning for teachers. Mastery of applications in the Google Suite environment (Google Classroom, Google Forms, Google Docs, Google Slides, and Google Sheets) is important to manage blended learning optimally. This community service program aims to help teachers improve their competence in mastering IT for learning through training activities and mentoring in blended learning management utilizing Google Suite. The Participatory Action Research (PAR) method used in this activity provides space for participants to be active in learning the concepts and supporting technologies of blended learning. SMP Negeri 3 Banjarmasin is willing to be a partner in this activity. The needs of participants are the main foundation for the implementation of this training. Participants consisted of 24 people who came from various service periods and fields. The evaluation results of this activity revealed that 100% of participants believed it was easy to apply blended learning with the help of Google Suite. In addition, 92% of participants thought using Google Suite would make asynchronous classes more interesting. This activity succeeded in increasing the competence of participants in mastering IT, which was integrated into learning.
PERSEPSI MAHASISWA TENTANG PENGGUNAAN MEDIA TABLET GRAFIS DAN PEREKAM LAYAR DALAM PERKULIAHAN MATEMATIKA EKONOMI Mahfudz Reza Fahlevi; Mitra Pramita
Budgeting: Jurnal Akuntansi Syariah Vol 2 No 1 (2021): Budgeting: Jurnal Akuntansi Syariah, Juni 2021
Publisher : PROGRAM STUDI AKUNTANSI SYARIAH FAKULTAS SYARIAH DAN EKONOMI ISLAM IAIN SYAIKH ABDURRAHMAN SIDDIK BANGKA BELITUNG

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The pandemic of Covid-19 has had an impact on many fields, one of which is education. As a result of this incident, educators are now starting to switch to various and suitable online learning media for optimal learning activities, some of the media that can be used include the use of graphic tablets and screen recording applications. The purpose of this study was to explore students perceptions of the use of its. The method used is survey. The survey was given as many as 10 closed statements and 3 open questions. Furthermore, the analysis of the survey results which is described in depth is about 10 closed statements. The number of respondents involved reached 61 students. The results showed that the statement strongly agreed with the statement of the need to use pen tablets in economic mathematics lectures up to 80%. Furthermore, the results of responses from respondents to statements using screen recording applications can increase learning motivation up to 61%.
PELATIHAN PEMBUATAN MEDIA PEMBELAJARAN INTERAKTIF MENGGUNAKAN ISPRING UNTUK GURU SD Purba, Harja Santana; Pramita, Mitra; Sari, Delsika Pramata
JCES (Journal of Character Education Society) Vol 5, No 2 (2022): April
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jces.v5i2.6369

Abstract

Abstrak: Tujuan pengabdian kepada masyarakat (PkM) ini adalah memberikan pelatihan pembuatan media pembelajaran interaktif menggunakan iSpring dalam mengoptimalisasikan pembelajaran untuk guru SD Tanah Bumbu. Metode yang digunakan dalam kegiatan pelatihan pembuatan media pembelajaran interaktif menggunakan iSpring dalam mengoptimalisasikan pembelajaran, yaitu (1) memberikan penjelasan tentang aplikasi iSpring secara mendasar, (2) mengenalkan pengembangan media pembelajaran menggunakan iSpring, dan (3) diskusi dan tanya jawab antara narasumber dan peserta pelatihan. Metode penjaringan peserta dilakukan dengan bekerjasama dengan Kelompok Kerja Guru (KKG) SD Kabupaten Tanah Bumbu. Peserta pelatihan sebanyak 29 guru dari beberapa sekolah. Berdasarkan simpulan survei dengan Google Form yang dilakukan oleh tim PkM, diperoleh bahwa guru-guru SD di Kabupaten Tanah Bumbu sebagai peserta memberikan respon positif terhadap kegiatan pelatihan pembuatan media pembelajaran interaktif menggunakan iSpring. Kegiatan pelatihan ini hendaknya dilakukan secara berkelanjutan dalam implementasi penggunaan aplikasi iSpring yang dilakukan guru-guru tidak terbatas hanya di tingkat SD tetapi juga di tangkat SMP, dan SMA.Abstract:  The aim of this community service was to provide training in making interactive learning media using iSpring in optimizing learning for Tanah Bumbu Elementary School teachers. The methods used in the training activities for making interactive learning media using iSpring in optimizing learning, namely (1) providing an explanation of the basic iSpring application, (2) introducing the development of learning media using iSpring, and (3) discussing and asking questions. The method of selecting participants was carried out in collaboration with the Teacher Working Group of Elementary School in Tanah Bumbu Regency. The training participants were 29 teachers from several schools. Based on the conclusion of a survey using Google Forms conducted by the community service team, it was found that elementary school teachers in Tanah Bumbu Regency as participants gave a positive response to training activities for making interactive learning media using iSpring. This training activity should be carried out continuously in the implementation of the use of the iSpring application by teachers not only at the elementary level but also at the junior high, and high school.
Motivation and learning media: How do they affect mathematics learning outcomes after the covid-19 pandemic? Pramita, Mitra; Sukmawati, R Ati; Wiranda, Nuruddin
Al-Jabar: Jurnal Pendidikan Matematika Vol 13 No 1 (2022): Al-Jabar: Jurnal Pendidikan Matematika
Publisher : Universitas Islam Raden Intan Lampung, INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ajpm.v13i1.12233

Abstract

After the pandemic, people began to adjust to the changes during the pandemic. The rapid progress and development of information and technology are now entering the world of education. Information technology has begun to be widely used to support the smooth running of the teaching and learning process, one of which is to support student learning outcomes. This study aimed to determine the differences in student learning outcomes in the control and experimental classes by considering students' learning motivation. This type of research is an experimental study with a 2×2 factorial design. Discrete mathematics learning outcomes for even-semester students in 2021/2022 will be grouped based on learning media (PowerPoint and Kahoot) and student motivation (high and low). To find out the differences in student learning outcomes, a 2-way ANOVA test was carried out using SPSS. The results of this study show significant differences in student learning outcomes between students with high learning motivation and those with low learning motivation. There is no significant difference in learning outcomes between Kahoot learning media and PowerPoint learning media. Then it is known that other factors affect student concentration; namely, an interaction between learning media and learning motivation influences students' learning outcomes. The Kahoot media was proven to make the learning atmosphere more fun during the learning activities. Students were more active in participating in the learning process.
The Use of Blended Cooperative Learning Model in Introduction to Digital Systems Learning Sukmawati, R. Ati; Pramita, Mitra; Purba, Harja Santana; Utami, Bekti
Indonesian Journal on Learning and Advanced Education (IJOLAE) Vol. 2, No. 2, July 2020
Publisher : Faculty of Teacher Training and Education, Universitas Muhammadiyah Surakarta, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/ijolae.v2i2.9263

Abstract

The purpose of this study is to analyze student learning outcomes in the application of the blended cooperative learning model, and analyze students' perceptions about the application of the cooperative blended learning model. Quantitative and qualitative research methods were used together with 91 subjects as participants in Introduction to Digital Systems academic year 2018/2019. Data was collected by tests, questionnaires, observations and video recordings. The results showed that the student learning outcomes were in the sufficient category. Students showed a positive perception of the implementation of the blended cooperative learning model, but they still need more encouragement to be more independent in learning.