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PENGEMBANGAN MODEL BLENDED LEARNING MENGGUNAKAN BLOGGER Sukmawati, R. Ati; Purba, Harja Santana; Wiranda, Nuruddin
Vidya Karya Vol 32, No 2 (2017)
Publisher : Vidya Karya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstract. Teaching and learning activities are generally implemented using conventional learning method that is face to face between learners with educators in the same place and time. Conventional learning facilitates communication between learners and educators, but less time for discussion and limited space. Overcoming it then required a model that can make learning without time and space limited. Blended learning is a learning model that combines the conventional learning model with online digital media learning model that allows students to discuss unlimited time and place. The research is to develop blended learning model using blogger which is expected to be an additional media to support teaching and learning activities. Keywords: blended learning; kelas virtual; blogger Abstrak. Kegiatan belajar mengajar secara umum dilaksanakan menggunakan metode pembelajaran konvensional yaitu tatap muka antara peserta didik dengan pendidik di tempat dan waktu yang sama. Pembelajaran  konvensional memudahkan komunikasi antar peserta didik dan pendidik, tetapi waktu untuk berdiskusi tidak banyak dan tempat yang digunakan terbatas. Mengatasi hal tersebut maka diperlukan sebuah  model yang dapat membuat pembelajaran tanpa terbatas waktu dan tempat. Blended learning merupakan model pembelajaran yang memadukan antara model pembelajaran konvensional dengan model pembelajaran media  digital online yang memungkinkan siswa dapat berdiskusi tanpa terbatas waktu dan tempat. Penelitian yang dilakukan adalah mengembangkan model  blended learning menggunakan blogger yang diharapkan dapat menjadi media tambahan pendukung kegiatan belajar mengajar. Kata kunci: blended learning, kelas virtual, blogger
Model Identifikasi Kata Ucapan Tuna Wicara Nuruddin Wiranda; Agfianto Eko Putro
IJEIS (Indonesian Journal of Electronics and Instrumentation Systems) Vol 9, No 2 (2019): October
Publisher : IndoCEISS in colaboration with Universitas Gadjah Mada, Indonesia.

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (508.944 KB) | DOI: 10.22146/ijeis.47609

Abstract

Speech impaired is the inability of someone to speak, even though speaking ability is important in order to communicate with other people. Dealing with this as someone who has speech impairments has their own way of communicating, namely by using sign language, but not everyone understands the sign language. The MFCC and Backpropagation ANN methods are implemented on a Single Board Computer (SBC) designed to overcome speech impaired communication problems. The MFCC method is used to retrieve the features of speech impairment and the Backpropagation ANN is used for sound pattern recognition.The system was trained using 750 sound samples consisting of 5 speakers, each uttering as many as 30 repetitions of the pronunciation of words (makan, kamar, kerja, harga and lapar), then tested using 125 sound samples consisting of 5 speakers, each saying 5 repetitions of words. Training and testing of Backpropagation ANN using input coefficients generated from MFCC. The results showed that the MFCC and Backpropagation ANN methods were able to identify speech words with 60% accuracy, 40% precision and 40% sensitivity.
Survei Penggunaan Tensorflow pada Machine Learning untuk Identifikasi Ikan Kawasan Lahan Basah Nuruddin Wiranda; Harja Santana Purba; R Ati Sukmawati
IJEIS (Indonesian Journal of Electronics and Instrumentation Systems) Vol 10, No 2 (2020): October
Publisher : IndoCEISS in colaboration with Universitas Gadjah Mada, Indonesia.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22146/ijeis.58315

Abstract

Wetlands are habitats commonly used for fish cultivation. South Kalimantan is one of the provinces that has a wetland area, which is 11,707,400ha, there are 67 rivers and an estimated 200 species of fish. This shows the abundant wealth of fish treasures and economic value. The study of fish identification is an important subject for the preservation of wetland fish. In the field of artificial intelligence, identification can be done using Machine Learning (ML). There are many libraries, a collection of functions that can be used in ML development, one of which is Tensorflow. In this paper, we survey a variety of literature on the use of Tensorflow, as well as datasets, algorithms, and methods that can be used in developing wetland area fish image identification applications.The results of the literature survey show that Tensorflow can be used for the development of fish character identification applications. There are many datasets that can be used such as MNIST, Oxford-I7, Oxford-102, LHI-Animal-Faces, Taiwan marine fish, KTH-Animal, NASNet, ResNet, and MobileNet. Classification methods that can be used to classify fish images include CNN, R-CNN, DCNN, Fast R-CNN, kNN, PNN, Faster R-CNN, SVM, LR, RF, PCA and KFA. Tensorflow provides many models that can be used for image classification, including Inception-v3 and MobileNets, and supports models such as CNN, RNN, RBM, and DBN. To speed up the classification process, image dimensions can be reduced using the MDS, LLE, Isomap, and SE algorithms.
Mobile-based Primate Image Recognition using CNN Nuruddin Wiranda; Agfianto Eko Putra
IJCCS (Indonesian Journal of Computing and Cybernetics Systems) Vol 16, No 2 (2022): April
Publisher : IndoCEISS in colaboration with Universitas Gadjah Mada, Indonesia.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22146/ijccs.65640

Abstract

Six out of 25 species of primates most endangered are in Indonesia. Six of these primates are namely Orangutan, Lutung, Bekantan, Tarsius tumpara, Kukang, and Simakobu. Three of the six primates live mostly on the island of Borneo. One form of preservation of primate treasures found in Kalimantan is by conducting studies on primate identification. In this study, an android app was developed using the CNN method to identify primate species in Kalimantan wetlands. CNN is used to extract spatial features from primate images to be very efficient for image identification problems. The data set used in this study is ImageNets, while the model used is MobileNets. The application was tested using two scenarios, namely using photos and video recordings. Photos were taken directly, then reduced to a resolution of 256 x 256. Then, videos were taken in approximately 10 to 30 seconds with two megapixel camera resolution. The results obtained was an average accuracy of 93.6% when using photos and 79% when using video recordings. After calculating the accuracy, the usability test using SUS was performed. Based on the SUS results, it is known that the application developed is feasible to use.
Developing Wetland Contextual Interactive Learning Media on Numbers Using Drill and Practice Method Harja Santana Purba; Ati Sukmawati; Nuruddin Wiranda; Yuni Suryaningsih; Rizaldi Aprilian
Jurnal Pendidikan Matematika Vol 16, No 1 (2022)
Publisher : Universitas Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22342/jpm.16.1.14153.45-56

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Textbooks used in schools today are available in both print and digital versions. The use of the digital version is not much different from the printed version, which is accessed page by page. The more technology develops, the more learning facilities and infrastructure are developed. Currently the availability of interactive technology that allows students and books to interact with each other. Interactive books can be designed to respond to student activities as a teacher responds to students. The purpose of this study was to develop interactive media on number material for class VII students with a drill and practice approach. The content of teaching materials has wetland content, including information on fruits, fish and handicrafts. This interactive media was developed using HTML, CSS, Javascript, Scratch, Mathjax, JSON, and Firebase technologies. The learning approach uses the drill and practice method. This interactive media was tested to organize online learning during the Covid-19 pandemic. Based on the results of the study, it was found that student learning outcomes showed the overall average score was above the KKM of the subjects, namely the average value of learning outcomes was 75.80 from the KKM of 75.00. The results of teacher and student responses showed a positive response to the developed interactive media.
PENGEMBANGAN MODEL BLENDED LEARNING MENGGUNAKAN BLOGGER R. Ati Sukmawati; Harja Santana Purba; Nuruddin Wiranda
Vidya Karya Vol 32, No 2 (2017): Oktober 2017
Publisher : FKIP ULM

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (294.35 KB) | DOI: 10.20527/jvk.v32i2.5229

Abstract

Abstract. Teaching and learning activities are generally implemented using conventional learning method that is face to face between learners with educators in the same place and time. Conventional learning facilitates communication between learners and educators, but less time for discussion and limited space. Overcoming it then required a model that can make learning without time and space limited. Blended learning is a learning model that combines the conventional learning model with online digital media learning model that allows students to discuss unlimited time and place. The research is to develop blended learning model using blogger which is expected to be an additional media to support teaching and learning activities. Keywords: blended learning; kelas virtual; blogger Abstrak. Kegiatan belajar mengajar secara umum dilaksanakan menggunakan metode pembelajaran konvensional yaitu tatap muka antara peserta didik dengan pendidik di tempat dan waktu yang sama. Pembelajaran  konvensional memudahkan komunikasi antar peserta didik dan pendidik, tetapi waktu untuk berdiskusi tidak banyak dan tempat yang digunakan terbatas. Mengatasi hal tersebut maka diperlukan sebuah  model yang dapat membuat pembelajaran tanpa terbatas waktu dan tempat. Blended learning merupakan model pembelajaran yang memadukan antara model pembelajaran konvensional dengan model pembelajaran media  digital online yang memungkinkan siswa dapat berdiskusi tanpa terbatas waktu dan tempat. Penelitian yang dilakukan adalah mengembangkan model  blended learning menggunakan blogger yang diharapkan dapat menjadi media tambahan pendukung kegiatan belajar mengajar. Kata kunci: blended learning, kelas virtual, blogger
PEMANFAATAN MEDIA PEMBELAJARAN BERBASIS GAME MENGGUNAKAN KAHOOT! R. Ati Sukmawati; Delsika Pramata Sari; Nuruddin Wiranda; Muriyadi Muriyadi; Tiara Cahya Kumala
JCES (Journal of Character Education Society) Vol 5, No 1 (2022): Januari
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jces.v5i1.5772

Abstract

Abstrak: Tujuan kegiatan pengabdian kepada masyarakat ini adalah melakukan pelatihan kepada guru-guru terkait pemanfaatan media pembelajaran berbasis game menggunkan   Kahoot!. Aplikasi Kahoot! dapat digunakan sebagai media evaluasi yang dapat membantu guru dalam proses evaluasi karena selain memanfaatkan teknologi, hal ini disukai siswa lebih efisien dibandingkan harus menulis lembaran jawaban dalam kertas evaluasi. Metode pelaksanaan program ini terdiri dari sejumlah tahapan yaitu (1) melakukan pendataan peserta yang akan mengikuti pelatihan, (2) menyiapkan modul dan peralatan pelatihan, (3) melakukan pelatihan Pemanfaatan media pembelajaran berbasis game dengan Kahoot! bagi guru-guru di Amuntai, (4) membuat laporan kegiatan, (5) melakukan publikasi kegiatan. Pendataan peserta akan dilaksanakan selama 2 minggu dengan cara penyebaran undangan ke instansi mitra, yaitu Madrasah Aliyah Swasta Al Ukhuwah, Madrasah Ibtidaiyah Integral Al Ukhuwah Amuntai, Madrasah Aliyah Negeri 1 Hulu Sungai Utara dan Madrasah Aliyah Negeri 2 Hulu Sungai Utara. Berdasarkan hasil evaluasi, dapat disimpulkan bahwa peserta pelatihan berupaya aktif memahami konsep dan implementasi penggunaan aplikasi Kahoot! dalam pembelajaran yang menyenangkan berupa kuis sesuai mata pelajaran yang diampu. Hasil análisis menunjukkan bahwa guru-guru memberikan respon positif terhadap kegiatan pelatihan pemanfaatan media pembelajaran berbasis game dengan Kahoot!.Abstract: The purpose of this community service activity was to conduct training for teachers related to the use of game-based learning media using Kahoot!. Kahoot! app could be used as an evaluation medium that can help teachers in the evaluation process because in addition to utilizing technology, this is preferred by students more efficiently than having to write answer sheets on evaluation papers. The method of implementing this program consists of a number of stages, namely (1) collecting data on participants who will take part in the training, (2) preparing training modules and equipment, (3) conducting training in the use of game-based learning media with Kahoot! for teachers in Amuntai, (4) make activity reports, (5) publish activities. Participant data collection would be carried out for 2 weeks by distributing invitations to partner agencies, namely Al Ukhuwah Private Madrasah, Al Ukhuwah Integral Madrasah Al Ukhuwah Amuntai, State Aliyah Madrasah 1 Hulu Sungai Utara and Madrasah Aliyah Negeri 2 Hulu Sungai Utara. Based on the evaluation results, it could be concluded that the trainees are actively trying to understand the concept and implementation of using the Kahoot! in fun learning in the form of quizzes according to the subjects taught. The results of the analysis showed that the teachers gave a positive response to the training activities on the use of game-based learning media with Kahoot!.
Pelatihan Penggunaan Learning Management System (LMS) untuk Peningkatan Kompetensi Pengajar dalam Pengelolaan Kelas Online saat Pandemi Covid-19 Delsika Pramata Sari; R Ati Sukmawati; Nuruddin Wiranda; Harja Santana Purba; Imron Rosyadi; Merina Merina
Bubungan Tinggi: Jurnal Pengabdian Masyarakat Vol 3, No 3 (2021)
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/btjpm.v3i3.2472

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Pandemi Covid-19 yang melanda dunia membuat aktivitas normal pada masyarakat mengalami beberapa perubahan. Perubahan yang terjadi dalam dunia pendidikan adalah dengan diterapkannya pembelajaran jarak jauh atau dengan kelas online. Tujuan pengabdian kepada masyarakat ini adalah memberikan pelatihan penggunaan Learning Management System LMS untuk peningkatan kompetensi pengajar dalam pengelolaan kelas online saat pandemi Covid-19. Metode yang digunakan dalam kegiatan ini, antara lain (1) penyusunan modul panduan dan pelatihan penggunaan LMS, (2) memberikan pelatihan pengetahuan mendasar mengenai penggunaan LMS, (3) memberikan gambaran pengalaman bagaimana proses pelaksanaan pembelajaran dengan menggunakan LMS, dan (4) diskusi dan tanya jawab. Sasaran kegiatan ini adalah para akademisi, baik itu guru, dosen, calon guru/mahasiswa, maupun umum di seluruh Indonesia. Peserta kegiatan sebanyak 435 orang. Berdasarkan survei dengan Google Form mengenai manfaat pelatihan, sebagian besar peserta menyatakan pelatihan ini sangat bermanfaat dan berkontribusi meningkatkan pengetahuan dan kemampuan guru atau pengajar dalam penggunaan LMS sebagai media pembelajaran online yang interaktif dan menyenangkan dalam proses belajar mengajar.  The Covid-19 pandemic that has hit the world has made some changes to normal activities in society. Changes that occur in the world of education are the implementation of distance learning or online classes. The purpose of this community service is to provide training on the use of the LMS Learning Management System to improve teacher competence in managing online classes during the Covid-19 pandemic. The methods used in this activity include (1) preparation of guide modules and training on the use of LMS, (2) providing training in basic knowledge regarding the use of LMS, (3) providing an overview of the experience of how the process of implementing learning using LMS, and (4) discussion and question and answer. The target of this activity is academics, be it teachers, lecturers, prospective teachers/students, and the general public throughout Indonesia. The participants of the activity were 435 people. Based on a survey using Google Forms regarding the benefits of the training, most of the participants stated that this training was very useful and contributed to improving the knowledge and abilities of teachers or instructors in using LMS as an interactive and fun online learning medium in the teaching and learning process. 
Student Acceptance of E-learning to Improve Learning Independence in the Department of Computer Education Mitra Pramita; R. Ati Sukmawati; Harja Santana Purba; Nuruddin Wiranda; Jajang Kusnendar; Mohd Samsu Sajat
Indonesian Journal on Learning and Advanced Education (IJOLAE) Vol. 4, No. 1, January 2022
Publisher : Faculty of Teacher Training and Education, Universitas Muhammadiyah Surakarta, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/ijolae.v4i1.9265

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E-learning is an educational system that uses information technology in the learning process. One of the platforms that can be used in developing e-learning is Moodle. This research investigates the implementation of e-learning in the learning process in the Computer Education Department. The purpose of this research is to examine the use of E-learning in supporting the learning process. The respondents of this research are 130 active students of the Computer Education Department from the 2016 to 2018 Batches. The method used is a research questionnaire whose data are analyzed using the SPSS Statistics 25 program. This research shows no significant effect of student expectation on e-learning in supporting the learning process. Meanwhile, ease of e-learning, e-learning performance, and social influence for the benefit of e-learning have a significant effect on supporting the learning process and improve learning independence.
Pelatihan Aplikasi Orai untuk Menunjang Pembelajaran Public Speaking Secara Mandiri bagi Pemuda Karang Taruna Fatchul Mu'in; Rusma Noortyani; Nuruddin Wiranda; Yukita Haura Anisa
Bubungan Tinggi: Jurnal Pengabdian Masyarakat Vol 4, No 3 (2022)
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/btjpm.v4i3.5859

Abstract

Bahasa adalah sebagai salah satu alat komunikasi yang dapat mengekspresikan berbagai perasaan. Ketidakterampilan seseorang dalam berkomunikasi dapat menyebabkan kesulitan ketika harus tampil didepan orang lain. Bagi seseorang yang memiliki rasa takut untuk berbicara didepan orang lain, akan muncul rasa kurang percaya diri dan khawatir sehingga dapat menggangu konsentrasi. Sebelum mulai berbicara di depan umum, dapat dilakukan latihan secara mandiri menggunakan aplikasi orai untuk menunjang keterampilan komunikasi (public speaking). Tujuan pengabdian ini adalah memberikan pelatihan untuk menunjang keterampilan menggunakan aplikasi orai dalam pembelajaran public speaking secara mandiri bagi Pemuda Karang Taruna Kabupaten Batola. Metode yang digunakan adalah pelatihan public speaking menggunakan aplikasi orai dilaksanakan pada tanggal 27-30 Juni 2022 dan dihadiri sebnyak 17 peserta dari Karang Taruna Kabupaten Batola. Diharapkan dengan adanya kegiatan ini para Pemuda Karang Taruna Kabupaten Batola dapat meningkatkan keterampilan tentang aplikasi orai dalam menunjang pembelajaran public speaking sehingga lebih memahami dan dapat mengaplikasikannya. Berdasarkan hasil evaluasi diperoleh bahwa hasilnya sangat positif. Para Pemuda Karang Taruna Kabupaten Batola sangat antusias selama dua hari pelatihan dan menunjukkan bahwa mereka tertarik sehingga pelatihan ini dapat menunjang keterampilan mereka dalam public speaking.  A language is a communication tool that can express various feelings. A person's inability to communicate can cause difficulties when appearing in front of others. For someone who fears speaking in front of others, there will be a lack of confidence and worry that can interfere with concentration. Before starting to speak in public, you can practice independently using the orai application to support communication skills (public speaking). The purpose of this service is to provide training to improve skills using the orai application so that it can support independent public speaking learning for Youth Karang Taruna Batola Regency. The method used was public speaking training using the orai application, held on 27-30 June 2022 and attended by 17 participants from the Youth Organization of Barito Kuala Regency. It is hoped that with this activity, the Karang Taruna Youth of Batola Regency can improve their skills in the application of orai in supporting public speaking learning so that they better understand and can apply it. Based on the evaluation results obtained that the results are very positive. The Karang Taruna Youth of Batola Regency were very enthusiastic during the two days of training and showed that they were interested so that this training could improve their skills in public speaking.