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Keefektifan Media Video Animasi untuk Meningkatkan Minat Dan Hasil Belajar Mata Pelajaran IPAS Kelas IV SD Negeri Klumprit 01 Nusawungu Kabupaten Cilacap Lavenia Ayu Caella; Sigit Yulianto
Jurnal Penelitian Pendidikan IPA Vol 10 No 9 (2024): September
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i9.8445

Abstract

The science and science learning implemented at SD Negeri Klumprit 01 Nusawungu, Cilacap Regency still uses conventional media, which results in a lack of student interest in learning and has an impact on student learning outcomes. One learning media that can attract students' interest in participating in the learning process is animated video media. The aim of this research is to analyze and describe effective learning media to increase interest and learning outcomes in science subjects. This type of research is quantitative experiment, with A quasi-experimental Design and a Nonequivalent Control Group Design. The population members consisted of class IVA as the control class and class IVB as the experimental class. The data collection techniques used were tests and questionnaire sheets. Data analysis in this research used the Independent Sample T Test to test the differences and effectiveness of Animation Video Media. The research results show that the application of animated video media is more effective than conventional media. The results of the analysis of learning interest and learning outcomes show that the experimental class has a higher average interest score (82.03) compared to the control class (75.88). Meanwhile, the average learning outcome score for the experimental class was higher (81.38) than the control class (66.15). It was concluded that the application of animated video media was more effective than conventional media in the science and sciences subject on Building a Civilized Society.
Implementation of The Freedom Learning Program for Prospective Primary School Teachers at Universitas Negeri Semarang: Opportunities and Challenges Moh Fathurrahman; Isa Ansori; Sigit Yulianto; Susilo Tri Widodo; Moh Farizqo Irvan; Dyah Krisnawati; Rian Pristiwanto; Jannatun Tri Lestari
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 8 No. 1 (2023)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um039v8i12023p1

Abstract

The Freedom Learning - Freedom Campus (MBKM) Policy is a form of learning in higher education that is autonomous and flexible. However, in implementing the program several challenges and opportunities were encountered. This study aims to describe the challenges and opportunities faced in the implementation of MBKM program in the Primary School Education Department, especially in the student exchange program. The research approach used is qualitative research with a case study research design. Sources of research data are lecturers and students at partner universities as subjects who carry out student exchanges. Data collection techniques used in-depth interviews, participatory observation, documentation, and anecdotal notes. The data analysis technique used is descriptive analysis (data condensation, data display, and verification). The results showed that most of the students experienced challenges related to socio-cultural factors. The use of regional languages during lectures makes students need time to adjust. Regarding opportunities, differences in an academic culture that affect the learning process (course assignments, teaching methods, and use of technology) provide opportunities for each university to be able to adapt an academic culture that has a positive impact. So, more technical guidelines are needed in the implementation of the MBKM student exchange program.
Development of Augmented Reality-Based "KARINA" Media to Improve Learning Outcomes in Traditional Clothing Content for Grade III Students Irsyanda Naufal Faiza; Sigit Yulianto
Jurnal Paedagogy Vol. 13 No. 2 (2026): April
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v13i2.19865

Abstract

This study aims to develop KARINA (National Interactive Card) learning media based on Augmented Reality (AR) to improve students’ learning outcomes on the topic of traditional clothing for third-grade students. The study employed a Research and Development (R&D) method adapted from the four-dimensional (4D) development model, comprising the stages of define, design, develop, and disseminate. The research involved six students in a small group test and 23 students in a large group test. Data were collected using both testing and non-testing instruments. Testing instruments included pre-tests and post-tests, while non-testing instruments consisted of interviews, questionnaires, and documentation studies. Data analysis was performed using Shapiro–Wilk tests for normality, paired-sample t-tests, and N-Gain calculations with SPSS 31. Validation results indicated that the learning media is in the very feasible category, with scores of 88% from material experts and 93% from media experts. The effectiveness of the media was demonstrated by significant improvements in learning outcomes: in the small group test, the average score increased from 57.5 to 85 (N-Gain = 0.62), while in the large group test, it increased from 67.3 to 89 (N-Gain = 0.57). Both results are categorized as quite effective. These findings indicate that AR-based Interactive Cards are effective in improving students’ conceptual understanding and learning outcomes in Pancasila Education.
Development of E-Comic Teaching Materials to Improve the Learning Outcomes of IPAS Digestive System Materials for Grade V Students SD Negeri Pagerkukuh Nur Fitria Octaviani; Sigit Yulianto
Jurnal Penelitian Pendidikan Vol. 43 No. 1 (2026): April 2026
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpp.v43i1.42404

Abstract

This research aims to develop e-comic teaching materials to improve the learning outcomes of IPAS digestive system material in class VA students of SD Negeri Pagerkukuh. The method used in this study is Research and Development (R&D) with the ADDIE model which includes the stages of analysis, design, development, implementation, and evaluation. The data collection instruments used include interviews, observations, questionnaires, and tests. Data analysis techniques include the feasibility and effectiveness of teaching materials. The research subjects consisted of teachers and students of the VA class of SD Negeri Pagerkukuh. The results of the study show that the e-comic teaching materials developed are declared very feasible to use based on the results of validation of material experts and media experts. The results of the questionnaire responses of teachers and students in small-scale trials and field trials were in the very good category. The effectiveness test showed an increase in learning outcomes as shown by the difference in pretest and posttest scores, and the results of the n-gain test can be concluded that e-comics teaching materials are quite effective in improving the learning outcomes of science of digestive system materials in grade V students of SD Negeri Pagerkukuh.
Pengembangan Media Pop-Up Book pada Pembelajaran IPS Materi Keberagaman Suku Bangsa untuk Meningkatkan Pemahaman Siswa Kelas IV Sekolah Dasar Muhammad Rosyad Attaqiy; Sigit Yulianto
Cokroaminoto Journal of Primary Education Vol. 9 No. 2 (2026): April - Juni 2026
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/cjpe.9.2.2026.8333

Abstract

Urgensi penelitian ini adalah untuk mengembangkan media pop-up book yang inovatif dan menarik guna meningkatkan pemahaman siswa kelas IV sekolah dasar terhadap materi keberagaman suku bangsa dalam pembelajaran IPS. Pembelajaran IPS pada materi keanekaragaman etnis di sekolah dasar masih didominasi oleh buku ajar, sehingga pembelajaran kurang menarik dan pemahaman siswa rendah. Penelitian ini bertujuan untuk mengembangkan media pembelajaran Pop-Up Book pada materi keanekaragaman etnis bagi siswa kelas IV SD, menilai kelayakan media melalui penilaian ahli materi dan ahli media, serta menganalisis efektivitasnya dalam meningkatkan hasil belajar siswa. Penelitian menggunakan pendekatan Research and Development (R&D) dengan model ADDIE (analisis, desain, pengembangan, implementasi, evaluasi) dan dilaksanakan di SDN Sadeng 01 Kota Semarang dengan 22 siswa kelas IV sebagai subjek penelitian. Instrumen yang digunakan terdiri dari: (1) tes berupa pretest dan posttest pilihan ganda 25 soal untuk mengukur peningkatan hasil belajar, (2) lembar observasi untuk menilai aktivitas siswa selama pembelajaran, (3) kuesioner validasi media untuk ahli materi dan ahli media, serta (4) wawancara untuk mendalami tanggapan siswa dan guru. Analisis data dilakukan menggunakan persentase kelayakan media dan uji N-Gain untuk mengetahui peningkatan hasil belajar. Hasil penelitian menunjukkan media Pop-Up Book sangat layak digunakan, dengan persentase validasi 95% dari ahli media dan 93,3% dari ahli materi. Analisis efektivitas menunjukkan peningkatan hasil belajar siswa dengan N-Gain 0,56 pada uji coba skala kecil dan 0,67 pada uji coba skala besar, termasuk kategori menengah. Media Pop-Up Book terbukti efektif sebagai media pembelajaran alternatif untuk mendukung pemahaman siswa terhadap materi keanekaragaman etnis di sekolah dasar.