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Perancangan Desain Antarmuka Aplikasi Learning Management System (LMS) Lembaga Kursus Dan Pelatihan (LKP) Abdul Aziz, Riyan; Moch. Hari Purwidiantoro; Sri Widiyanti
J-Innovation Vol. 14 No. 1 (2025): Jurnal J-Innovation
Publisher : Politeknik Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55600/jipa.v14i1.321

Abstract

Learning Management System (LMS) is an approach to applying computer technology in education. This approach allows students to learn freely anytime and anywhere via the internet, which contains various sources of information. This study aims to create a Learning Management System (LMS) application interface design model specifically for Course and Training Institutions (LKP), making it easier for LKP to choose and manage online classes according to their needs. The research method used in designing the LKP LMS application interface design is the keep it simple, stupid (KISS) method. The results of creating the interface with a high-fidelity version include the website's main page, the register page, the login page, the admin page, the tutor page, and the student page. The results of the calculation using the system usability scale (SUS) obtained an average of 82.92, the acceptability range is in an acceptable status, the grace scale is included in the B scale, and the adjective ratings are included in the excellent category.
Media Pembelajaran Interaktiv Aksara Jawa Berbasis Multimedia dengan Animasi 2D Wulan Cahyaningrum; Sri Widiyanti; Lilik Sugiarto
Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi Vol. 2 No. 3 (2024): Agustus: Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/neptunus.v2i3.250

Abstract

Javanese language is local content for levels from elementary to high school, the aim of learning Javanese is an effort to preserve Javanese culture. Therefore, to achieve these learning objectives, interactive learning media is needed according to students' needs. The researcher developed material introducing Javanese script, using animation media which was created with the aim of achieving the expected goals in the learning process. The results of this research are audio and video based which students can use in learning media. With this media, students can easily learn about the Javanese script presented by the teacher, this speeds up understanding of the material presented by the teacher.