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Optimalisasi Media Sosial Sebagai Strategi Pemasaran Digital Obyek Wisata Janti Park Kabupaten Klaten Abdul Aziz, Riyan; Turmudi, Hadis; Saputro, Indrawan Adi; Widianti, Ina Sholihah; Widiyanti, Sri
JAMU : Jurnal Abdi Masyarakat UMUS Vol. 4 No. 02 (2024): Februari
Publisher : LPPM Universitas Muhadi Setiabudi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46772/jamu.v4i02.1461

Abstract

Optimalisasi media sosial perlu dilakukan untuk memaksimalkan peran promosi guna menggaet seluruh audience yang ada di media sosial tersebut. Proses optimalisasi media sosial inilah yang jarang diketahui oleh tim marketing yang ada di daerah guna mengangkat potensi wisata didaerahnya, Hal ini pula yang terjadi pada obyek wisata janti park, proses promosi yang masih mengandalkan baliho, brosur dan pesan dari mulut kemulut, membuat pengunjung yang berdatangan ke obyek wisata janti park selama ini hanya wilayah Klaten dan Sekitarnya. Tujuan utama dari kegiatan pengabdian masyarakat ini untuk mengoptimalkan peran media sosial sebagai strategi pemasaran digital obyek wisata janti park. Metode yang digunakan selama proses kegiatan kepada masyarakat ini yaitu observasi dan diskusi. Hasil dari optimalisasi yang dilakukan menghasilkan total 10 konten facebook, 28 konten instagram, 14 konten tiktok, peningkatan jumlah follower sebanyak 3020 follower instagram, dan jumlah view diatas 10.000 view tiktok.
Penerapan Metode Luther Sutopo Pada Pengembangan Aplikasi Media Pembelajaran Interaktif Pengenalan Hewan Mamalia Abdul Aziz, Riyan; Lilik Sugiarto
J-Innovation Vol. 13 No. 2 (2024): Jurnal J-Innovation
Publisher : Politeknik Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55600/jipa.v13i2.311

Abstract

The learning method that has been used to introduce mammal groups is posters. For children aged four until six years, it is tough to focus on learning to use posters to understand their contents. Interactive learning media is the solution offered by researchers in this study. The method used in this study is the Luther Sutopo method. Interactive learning media for introducing mammals has been successfully created, there are material features in the form of descriptions, food, and audio, and features of audio, video, and image material types that the user can select. The results of the black box test show that all buttons and features can run and are by their respective functions. The results of the distribution to mobile devices, tablets, and laptops did not experience any problems, the application ran well and normally.
Perancangan Desain Antarmuka Aplikasi Learning Management System (LMS) Lembaga Kursus Dan Pelatihan (LKP) Abdul Aziz, Riyan; Moch. Hari Purwidiantoro; Sri Widiyanti
J-Innovation Vol. 14 No. 1 (2025): Jurnal J-Innovation
Publisher : Politeknik Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55600/jipa.v14i1.321

Abstract

Learning Management System (LMS) is an approach to applying computer technology in education. This approach allows students to learn freely anytime and anywhere via the internet, which contains various sources of information. This study aims to create a Learning Management System (LMS) application interface design model specifically for Course and Training Institutions (LKP), making it easier for LKP to choose and manage online classes according to their needs. The research method used in designing the LKP LMS application interface design is the keep it simple, stupid (KISS) method. The results of creating the interface with a high-fidelity version include the website's main page, the register page, the login page, the admin page, the tutor page, and the student page. The results of the calculation using the system usability scale (SUS) obtained an average of 82.92, the acceptability range is in an acceptable status, the grace scale is included in the B scale, and the adjective ratings are included in the excellent category.
Penerapan Teknik Animasi Pose-to-Pose dalam Pembuatan Gerakan Realistis pada Model Kucing 3D Qoulan Syadida, Winanda; Abdul Aziz, Riyan
Prosiding Seminar Nasional Teknologi Informasi dan Bisnis Prosiding Seminar Nasional Teknologi Informasi dan Bisnis (SENATIB) 2025
Publisher : Fakultas Ilmu Komputer Universitas Duta Bangsa Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47701/7pxehg78

Abstract

Penelitian ini membahas penerapan teknik animasi pose-to-pose dalam menciptakan gerakan realistis pada model kucing 3D. Teknik ini dipilih karena mampu menghasilkan animasi yang terstruktur, efisien, dan memudahkan koreksi pada pose utama. Proses pembuatan animasi dilakukan menggunakan perangkat lunak Blender, dengan rigging berbasis addon Auto-Rig Pro menggunakan preset armature anjing yang disesuaikan untuk figur kucing. Tahapan produksi meliputi modelling, texturing, rigging, animating, hingga rendering dengan render engine Eevee dan format akhir video MPEG-4. Metode pose-to-pose diimplementasikan dengan penentuan keypose, extreme, dan in-between untuk menghasilkan gerakan lari, melompat, berjalan, dan duduk secara natural. Pengujian prinsip arcs menggunakan motion path dilakukan guna memastikan kelancaran dan kehalusan gerakan. Hasil akhir berupa video animasi berdurasi 12 detik menunjukkan bahwa metode ini efektif dalam menciptakan gerak yang meyakinkan dan ekspresif. Penelitian ini diharapkan dapat menjadi referensi bagi animator pemula maupun pelajar yang ingin mempelajari teknik dasar animasi 3D, khususnya dalam penerapan metode pose-to-pose untuk menciptakan karakter hewan dengan pergerakan yang realistis.
Pengembangan Aplikasi Berbasis Web untuk Pemetaan Penerima Zakat Menggunakan Metode K-Means Clustering Ady Saputro, Indrawan; Ady Prabowo, Iwan; Abdul Aziz, Riyan
JEKIN - Jurnal Teknik Informatika Vol. 4 No. 2 (2024)
Publisher : Yayasan Rahmatan Fidunya Wal Akhirah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58794/jekin.v4i2.721

Abstract

Zakat is an asset collected from muzaki and then distributed to those who are entitled to receive, namely 8 asnaf consisting of very poor people, people who are lacking, zakat management officers, people who have just converted to Islam, people who have a lot of debt, slaves who want to be free, travelers, and those who fight in the way of Allah. In Al-Huda Mosque, the data of zakat recipients currently only displays names, addresses, the number of family dependents, and the amount of zakat distributed. Takmir does not yet know the recipients who are entitled to zakat in large or small amounts. Therefore, an algorithm is required to streamline the grouping of data on zakat recipients in Al-Huda Mosque based on data ratios such as the number of family dependents, work, home conditions, and transportation. This study applies the K-Means Clustering method approach to group zakat recipient data. Web-based applications are developed using PHP to make it easier to manage data and grouping effectively. As a result, 7 recipients received high priority recipients, 30 medium priority recipients, and 16 low priority recipients. Testing of data clusters with the Silhouette Coefficient method showed that 4 clusters have strong structural values. For future research, additional variables can be extracted and analyzed to maximize more accurate and comprehensive grouping results
Implementation Of Tabu Search Algorithm to Solve the Capacitated Vehicle Routing Problem (CVRP) In Medicine Distribution Route Abdul Aziz, Riyan; Moch. Hari Purwidiantoro; Syams Kurniawan Hidayat; Muhammad Setiyawan
J-Innovation Vol. 14 No. 2 (2025): Jurnal J Innovation
Publisher : Politeknik Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55600/jipa.v14i2.353

Abstract

One of the optimization issues is the Vehicle Routing Problem (VRP). VRP can consider distance alone or take into account other factors such as traffic congestion, road quality, and obstacles to serve multiple agents according to their requests. The Capacitated Vehicle Routing Problem (CVRP), which adds vehicle capacity constraints, is a variant of VRP. This paper aims to explain the construction of a CVRP model for the problem of drug distribution routes from a depot to several pharmacies. An approach called Tabu Search is proposed to overcome these optimization challenges. The main objective of this method is to stop the iterative search for solutions that have already been sought. In this study, the travel route for the example of a PT. XYZ Salesman was constructed using the Tabu Search approach. The results obtained a minimum travel distance of 27.9 km and a minimum travel time of 35.2 minutes, with a maximum delivery quantity of 63 boxes.