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Optimalisasi Penerapan Teknologi dan Sains di Madrasah Aliyah Demmy Dharma Bhakti; Yopi Nugraha; Irdam Denni
Jurnal Pekemas Vol 3 No 2 (2020): Jurnal Pekemas Tahun 2020
Publisher : Lembaga Pengabdian kepada Masyarakat Institut Pendidikan Indonesia Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Keterlibatan teknologi informasi dan komunikasi dalam bidang pendidikan telah memunculkan istilah baru yaitu Smart School. Istilah tersebut menuntut pimpinan institusi pendidikan untuk melakukan perubahan paradigma dalam memanfaatkan teknologi informasi dan komunikasi, minimalnya pada aspek metode pembelajaran dan pada aspek manajemen institusi pendidikan. Pada implementasinya masih muncul beberapa isu yang mengindikasikan kurang optimalnya pemanfaatan teknolgi informasi dan komunikasi di dunia pendidikan termasuk di antaranya adalah madrasah aliyah. Kegiatan pengabdian kepada masyarakat (PkM) ini memiliki tujuan sebagai salah satu upaya untuk mengenalkan dan memberikan pengetahuan tentang pentingnya penerapan teknologi informasi dan komunikasi di lingkungan madrasah aliyah sehingga dapat meningkatkan kinerja dan mempermudah pelaksanaan berbagai kegiatan di sekolah, yang dalam pelaksanaannya menggunakan metode ceramah, metode diskusi, dan metode demo aplikasi. Kegiatan PkM ini ditargetkan untuk 25 orang peserta yang berasal dari berbagai madrasah aliyah di Kabupaten Garut.. Peserta yang hadir sebanyak 23 orang peserta yang merupakan guru-guru dan operator madrasah aliyah di Kabupaten Garut. Kegiatan PkM telah berhasil membuka wawasan baru terhadap guru-guru dan operator madrasah aliyah peserta pelatihan dalam memahami pentingnya penggunaan teknologi informasi dan komunikasi di sekolah madrasah aliyah
Pelatihan Pembuatan Media Pembelajaran Berbasis Mobile Bagi Guru SMP Susila, Aceng Ahmad Rodian; Nasrullah, Iman; Denni, Irdam; Bhakti, Demmy Dharma
Badranaya: Jurnal Pengabdian Kepada Masyarakat Vol. 1 No. 02 (2023): Juli-Desember 2023
Publisher : IPI Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/badranaya.v1i02.718

Abstract

The development of information technology has now affected various aspects of life, including the world of education. An educator is required to be able to follow and apply technology along with the times in the teaching and learning process. The application of this technology can be used in mobile-based learning media, as a solution so that the material delivered by educators looks more attractive. Thus, community service activities were carried out in the form of training in making mobile-based learning media for junior high school teachers. This activity aims to improve the ability of educators to create mobile-based learning media. The training activities were attended by 40 science teachers from the Cisompet sub-district. The training is carried out in stages, namely 1) preparation; 2) material exposure; 3) making learning media by participants; 4) task collection; and 5) evaluation. The results of the participants' responses to this training activity were positive. From the questionnaire distributed to the participants, 90.3% stated that the training material was very good and useful for the participants.
Keterampilan Digital Masyarakat Desa Sindangsuka Garut Dianah, Lili; Taofik, De Budi Irwan; Luthfi, Muhammad Ceng; Denni, Irdam; Bhakti, Demmy Dharma
Badranaya: Jurnal Pengabdian Kepada Masyarakat Vol. 2 No. 01 (2024): Januari-Juni 2024
Publisher : IPI Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/badranaya.v2i01.745

Abstract

Keterampilan digital penting untuk masyarakat pedesaan karena dapat membantu mereka untuk mengakses informasi dan sumber daya, meningkatkan keterampilan dan kemampuan mereka, dan membangun hubungan dengan orang lain. Untuk meningkatkan keterampilan digital masyarakat, diadakan seminar literasi digital dan sosialisasi langsung sebagai bagian dari program KKN. Tujuannya adalah memberikan edukasi tentang literasi informasi publik, undang-undang ITE, penggunaan bijak media sosial, serta pemanfaatan teknologi informasi guna meningkatkan pendapatan ekonomi masyarakat. Seminar literasi digital ini dihadiri 200 peserta dari siswa, ibu-ibu PKK, para pemuda, bapak-bapak, dan ibu rumah tangga masyarakat Kampung Pasirlaja Desa Sindangsuka. Hasil dari seminar dan sosialisasi langsung ke masyarakat ini menunjukkan bahwa siswa dan masyarakat lebih mengetahui pemanfaatan teknologi dengan baik, masyarakat teredukasi mengenai penggunaan dan pemanfaatan teknologi informasi, masyarakat mampu mempraktikkan pemanfaatan teknologi informasi dalam bidang wirausaha, dan meningkatnya pemahaman masyarakat tentang undang-undang ITE dan penggunaan media sosial yang sesuai dengan etika dan norma.
ANALISIS PROGRAM MARKET DAY DALAM MENGUKUR KEMAMPUAN KEWIRAUSAHAAN SISWA SEKOLAH DASAR Aliffadila, Siti Zahra Viesya; Nugraha, Widdy Sukma; Rohani; Pujiasti, Dea Asri; Denni, Irdam
caXra: Jurnal Pendidikan Sekolah Dasar Vol. 4 No. 1 (2024): Juni 2024
Publisher : IPI Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/caxra.v4i1.915

Abstract

Market Day is one of the development activities and results of innovation from several learning models or methods where students will simulate selling to improve elementary school students' entrepreneurial abilities. The aim of Market Day is for students to be able to learn through their direct experience during the learning process, thereby providing deep meaning and impressions for students. Researchers use qualitative descriptive methods to describe research results in narrative form about each research object individually. The results of this research show that the Market Day program in its implementation has a foundation, planning and suitability and the entrepreneurial abilities of SDN 2 Pakuwon students are adequate so that this program can become one of the programs that can improve entrepreneurial abilities in elementary school students.
Transformasi Administrasi Perkantoran melalui Literasi Digital: Pelatihan dan Penerapan Teknologi untuk Siswa SMK Muhammadiyah Kadungora Hermansyah; Suherman, Ade; Darojat, Arik; Melati, Prima; Hermanto, Odang; Subata, Latansa; Bhakti, Demmy Dharma; Denni, Irdam
Badranaya: Jurnal Pengabdian Kepada Masyarakat Vol. 2 No. 02 (2024): Juli-Desember 2024
Publisher : IPI Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/badranaya.v2i02.1895

Abstract

In today's digital era, digital literacy has become a crucial factor across various sectors, including office administration. The transformation of office administration through digital literacy can enhance efficiency, productivity, and students' work skills. This study aims to evaluate the effectiveness of digital literacy training in the transformation of office administration at SMK Muhammadiyah Kadungora. The research employs a quantitative approach with a quasi-experimental design. Data were collected through questionnaires, interviews, and observations before and after the training. Data analysis was conducted using descriptive and inferential statistical techniques to assess changes in students' skills and understanding. The findings indicate that digital literacy training significantly improved students' understanding of office administration and related technical skills. Students experienced a notable increase in their ability to use office software, manage data, and communicate digitally.
PENGARUH IMPLEMENTASI MEDIA AUDIO VISUAL TERHADAP HASIL BELAJAR SISWA KELAS V SDN 5 CIKONDANG GARUT Susila, Aceng Ahmad Rodian; Rahmat, Eva; Denni, Irdam; Bhakti, Demmy Dharma
caXra: Jurnal Pendidikan Sekolah Dasar Vol. 4 No. 2 (2024): Desember 2024
Publisher : IPI Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/caxra.v4i2.1215

Abstract

Penelitian ini bertujuan untuk mengetahui implementasi media audio visual terhadap peningkatan hasil belajar kelas V SDN 5 Cikondang. Metode penelitian yang digunakan adalah pre-eksperimen dengan desain eksperimen adalah one group pretest-postest design. Subjek dalam penelitian ini adalah siswa kelas V SDN 5 Cikondang yang berjumlah 30 orang siswa. Hasil penelitian diperoleh: 1) Kemampuan awal siswa sebelum menerapkan media audio visual pada materi sumber daya alam dan kegiatan manusia; adalah 55,67 berada dalam kategori rendah sehingga sebagian besar peserta didik dinyatakan belum memenuhi KKM; 2) Kemampuan akhir siswa setelah menerapkan media audio visual pada materi sumber daya alam dan kegiatan manusia, adalah 79,33 berada dalam kategori tinggi sehingga sebagian besar peserta didik dinyatakan memenuhi KKM; dan 3) Peningkatan hasil belajar siswa setelah menerapkan media audio visual pada materi sumber daya alam dan kegiatan manusia, adalah sebesar 0,54, merujuk pada interpretasi gain, peningkatan kompetensi pada kelas Eksperimen tersebut termasuk dalam kategori sedang
PENGARUH IMPLEMENTASI MEDIA VIDEO PEMBELAJARAN TERHADAP MINAT BELAJAR IPA PESERTA DIDIK KELAS IV SDN SUKAKARYA 2 Denni, Irdam; Taofik, De Budi Irwan; Susila, Aceng Ahmad Rodian; Nugraha, Widdy Sukma
caXra: Jurnal Pendidikan Sekolah Dasar Vol. 4 No. 2 (2024): Desember 2024
Publisher : IPI Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/caxra.v4i2.2088

Abstract

This research aims to determine the increase in students' interest in learning in science subjects through the use of learning video media. The method used is an experimental method using a quantitative approach. The form of experimental method used is Pre-Experimental Design. The form of experimental design used in this research is one group pretest-posttest design. The sample used in this research was one class IV with a total of 21 students. The sampling technique used was nonprobability sampling with the technique taken being saturated sampling. The data collection technique uses an observation sheet instrument. Data analysis used descriptive statistics, N-Gain, and the Wilxocon test. The research results can be concluded that the application of learning video media can increase students' interest in learning in Natural Sciences subjects, this is in accordance with the research results where the average learning interest of students before and after the application of learning videos was 23.76 and 36 respectively. .00, and an average increase of 0.5014 is included in the medium category
KAJIAN LITERATUR: KETERGANTUNGAN SISWA TERHADAP TEKNOLOGI DALAM PEMBELAJARAN Febrianti, Fitri Ayu; Abdilah, Mu'ti; Bhakti, Demmy Dharma; Denni, Irdam; Susila, Aceng Ahmad Rodian
caXra: Jurnal Pendidikan Sekolah Dasar Vol. 5 No. 1 (2025): Juni 2025
Publisher : IPI Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/caxra.v5i1.2289

Abstract

Perkembangan teknologi digital telah membawa dampak signifikan dalam dunia pendidikan, khususnya dalam proses pembelajaran siswa. Gadget seperti smartphone dan tablet kini menjadi bagian dari aktivitas belajar sehari-hari. Penelitian ini bertujuan untuk menganalisis faktor-faktor penyebab ketergantungan siswa terhadap teknologi serta mengevaluasi peran guru dan orang tua dalam membimbing penggunaan teknologi secara bijak. Metode yang digunakan adalah Systematic Literature Review (SLR) terhadap 10 jurnal terbitan tahun 2020–2025. Hasil penelitian menunjukkan bahwa penggunaan teknologi memiliki dua sisi: positif jika digunakan secara terarah untuk mendukung pembelajaran, dan negatif jika digunakan secara berlebihan tanpa kontrol, karena dapat menurunkan motivasi serta konsentrasi siswa. Kurangnya pengawasan orang tua dan guru menjadi faktor utama penyebab ketergantungan ini. Oleh karena itu, sinergi antara sekolah dan rumah sangat penting dalam mengarahkan siswa agar memanfaatkan teknologi sebagai alat bantu belajar, bukan sebagai sumber distraksi.
STUDI LITERATUR: PEMANFAATAN EKSPOR SCRATCH KE HTML5 APLIKASI MOBILE SEBAGAI MEDIA PEMBELAJARAN INTERAKTIF BAGI PENDIDIK Risman; Denni, Irdam; Suprihadi, Dudi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.34680

Abstract

This study adopts a literature review approach aimed at synthesizing and critically analyzing existing scholarly works relevant to the research topic focuses on transformation of Scratch projects into HTML5 format as part of a strategy for developing interactive learning media based on mobile applications. In this conversion process, the HTMLifier platform is utilized to convert Scratch files with the (.sb3) extension into HTML5 format. Next, the converted files are developed into Android applications through the Website 2 APK Builder Pro service. This research employs the Systematic Literature Review (SLR) methodology, which involves a structured and methodical sequence of procedures designed to examine the literature related to the adaptation of Scratch-based educational projects into mobile applications that are attractive, easily accessible, The selected studies were analyzed based on their methodological rigor and how well they address issues that are pertinent to present-day requirements digital learning. The findings of the research suggest that this method represents a applicable solution in the creation, distribution, and utilization of digital learning media, especially for teachers or education practitioners who do not have a technical background in programming. This conversion process not only simplifies the technical stages but also expands the potential the implementation of Scratch within the framework of mobile learning. The integration between Scratch and HTML5 encourages technology-based learning innovation with a low-code approach, while strengthening the role of educators or teachers in creating educational, creative, and inclusive interactive materials that are adaptive to current developments in educational technology.
Pengembangan Media Pembelajaran Video Interaktif sebagai Inovasi Teknologi Pembelajaran untuk Materi Sistem Komputer di SMK pada Era Digital Arti Fauziah; Denni, Irdam; Siti Husnul Bariah
DIAJAR: Jurnal Pendidikan dan Pembelajaran Vol. 5 No. 1 (2026): Januari 2026
Publisher : Yayasan Pendidikan Penelitian Pengabdian Algero

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54259/diajar.v5i1.5984

Abstract

This study aims to develop learning media in the form of interactive videos on Computer System material at SMKN 3 Garut, with the expectation of improving learning quality in the digital era. The development process employed the ADDIE model, which consists of five stages: analysis, design, development, implementation, and evaluation. The learning media was designed by integrating text, animations, images, narration, and interactive features such as digital quizzes to enhance student engagement. The research subjects consisted of 33 tenth-grade students majoring in Computer and Network Engineering. The media was implemented through a learning seminar, where students were given the opportunity to study the material using the developed interactive video. The results showed that the media successfully attracted students’ attention, increased learning motivation, and facilitated understanding of computer system concepts. Teachers also expressed positive responses, as the media helped address limitations in laboratory practice facilities. Based on these findings, the interactive video is considered feasible to be used as an alternative learning resource for Computer System subjects in vocational schools. Further research is recommended to quantitatively examine the effectiveness of the media and to add more interactive features to support independent learning.