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Team Based Project Learning Model on The MBKM Course in The Department of Nonformal Education Abdul, Rahmat; Zubaidi, Muhammad; Mirnawati, Mira; Mobo, Froilan Delute
Journal of Nonformal Education Vol 8, No 2 (2022): August: Community Education, Community Empowerment
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jne.v8i2.34194

Abstract

The PISA ranking places Indonesia in 2019 at 74th, or the 6th bottom of the 79 countries surveyed. From this data alone, we can describe how low the cognitive abilities or intelligence of Indonesian students are. In the education curriculum, the government has designed special standards so that Indonesian students are increasingly trained in their cognitive abilities, and are increasingly able to solve problems well. Freedom to learn is an idea that gives freedom to educators and students in determining the learning system. The purpose of the declaration of independent learning is to create a meaningful education and emphasize aspects of skills and experiences in learning. The spirit brought by the concept of independent learning is the flexibility and freedom in designing and managing learning for educational actors, ranging from educational institutions, educators, to students. The main programs are: the ease of opening new study programs, changes to the accreditation system for higher lecturers, the convenience of state higher education institutions becoming state universities with legal entities, and the right to study for three semesters outside the study program. Students are given the freedom to take credits outside the study program, three semesters which are meant in the form of 1 semester of opportunity to take courses outside the study program and 2 semesters of participating in learning activities outside of higher education. Various forms of learning activities outside of tertiary institutions, including conducting internships/work practices in industry or other workplaces, implementing community service projects in villages, teaching in educational units, participating in student exchanges, conducting research, conducting entrepreneurial activities, conducting studies/ independent projects, and following humanitarian programs. All these activities must be carried out by students with guidance from the lecturer. The learning process at the Merdeka Campus is one of the most essential manifestations of student-centered learning. Learning in the Merdeka Campus provides challenges and opportunities for the development of innovation, creativity, capacity, personality, and student needs, as well as developing independence in seeking and finding knowledge through realities and field dynamics such as ability requirements, real problems, social interaction, collaboration, self-management, performance demands, targets and achievements. Through an independent learning program that is well designed and implemented, students' hard and soft skills will be formed strongly.
Development of A Web-Based Nearpod Application in Increasing Elementary School Students' Interest in Learning Andi Chairunnas; Dendy Saeful Zen; Henny Annisa Rahmawati; Mira Mirnawati
QALAMUNA: Jurnal Pendidikan, Sosial, dan Agama Vol 14 No 1 (2022): Qalamuna - Jurnal Pendidikan, Sosial, dan Agama
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Program Pascasarjana IAI Sunan Giri Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37680/qalamuna.v14i1.4380

Abstract

Implementing TPACK-based learning in Indonesia is still far from perfect. This is because the habit of implementing the TPACK-based learning process has not yet been formed. The success of the TPACK-based learning process is still greatly influenced by the ability of teachers and students to access technology as a learning support medium. Implementing TPACK-based learning requires media to convey learning information and communication between teachers and students. The research objective of this study is to develop a Web-based Nearpod application to increase student intelligence and interest in elementary school. The development of the web-based Nearpod application has a plan that goes through several stages carried out by researchers based on the ADDIE development model. The first stage was carrying out the analysis. The analysis was carried out at SDIT Putra Pakuan. The researcher prepares the learning media design in the second stage by determining the material to develop and make a storyboard. The third stage is for the researcher to develop a design created using the Nearpod application. The development product is interactive learning media based on the Nearpod theme, how rich my country is, and the sub-theme utilization of natural resources in Indonesia, which contains learning material accompanied by text, images, learning videos, learning simulations, practice questions, educational games, and quizzes. The fourth stage is implementation. The product that has been developed is tested by class IV students to find out the responses of teachers and students after the learning media is installed and applied in class. The fifth stage is evaluation. At this stage, the researcher analyzes the responses of teachers and students after using the development product. The development research results concluded that the development product was successful, as seen from the percentage results, which showed a value of 81%-100% with an interpretation of "Very Good." The results of expert validation and teacher and student responses prove the feasibility of Nearpod-based interactive learning media. The results of experts' validation of learning media were declared very feasible. The validation results from media experts obtained a percentage of 97.33%, which means it is very suitable and can be used without revision. Language experts obtained a percentage of 94.66%, which means it is very suitable for use without revision, and learning material experts obtained a percentage of 98.66%, which means it is very suitable for use without revision. Students' interest in learning consists of understanding the concept of learning material, feeling like they like the learning situation, and feeling like they like learning activities. This can be seen from the students' activeness in class during the learning process.
Pengembangan Aplikasi Arunika Education Berbasis Virtual Reality dalam Pembelajaran Teks Anekdot Sartika, Eka; Ali, Ayu Hidayanti; Mirnawati, Mira; Hasriani, Hasriani
Ideas: Jurnal Pendidikan, Sosial dan Budaya Vol 10 No 2 (2024): Ideas: Pendidikan, Sosial, dan Budaya (Mei)
Publisher : Ideas Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32884/ideas.v10i2.1829

Abstract

Technology is capable of providing ease in all aspects; however, in reality, in the school environment, technology has not been fully utilized. Based on this premise, this research will utilize the Arunika Eaducation application, which is based on virtual reality, in teaching anecdotal texts. The method used in this research is the R&D method. The results of this research indicate that the Arunika Eaducation application based on virtual reality is suitable for use by teachers in the classroom to improve student learning outcomes.