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Journal : Sebatik

EDUCATIONAL GAME “P3K-KIDS” PERMAINAN EDUKASI PERTOLONGAN PERTAMA PADA KECELAKAAN BERBASIS ANDROID MENGGUNAKAN IMPLEMENTASI SHUFFLE RANDOM Pajar Pahrudin; Nursobah Nursobah; Heny Pratiwi; Syamsuddin Mallala
Sebatik Vol 23 No 1 (2019): JUNI 2019
Publisher : STMIK Widya Cipta Dharma

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (676.09 KB)

Abstract

Educational game “P3K-Kids” merupakan edugame yang dibangun untuk proses pembelajaran pada anak usia 8 sampai dengan 9 tahun, edugame ini dibangun agar anak – anak dapat mengetahui bagaimana cara menangani Pertolongan Pertama Pada Kecelakaan (P3K) pada saat mereka bermain. Pada penelitian membangun edugame ini diterapkan algoroitma pengacakan posisi dengan shuffle random, dengan tujuan mengacak tantangan mengobati pasien setiap level­nya. Game dibangun menggunakan desain storyboard dan struktur hybrid dan bagan alir Unified Modeling Language (UML) dan menggunakan software SwishMax4, edugame yang dibangun dapat dijalankan pada smartphone android. Dari hasil implementasi dapat disimpulkan bahwa dengan edugame yang dapat mempermudah proses belajar dan dapat memberi pengetahuan tentang cara melakukan pertolongan pertama pada kecelakaan.
PENERAPAN ALGORITMA PENCARIAN KNUTH-MORRIS-PRATT (KMP) DALAM SISTEM INFORMASI PERPUSTAKAAN SMK TI PRATAMA Nursobah Nursobah; Pajar Pahrudin
Sebatik Vol 23 No 1 (2019): JUNI 2019
Publisher : STMIK Widya Cipta Dharma

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (129.826 KB)

Abstract

Perpustakaan SMK TI Pratama merupakan sumber pengetahuan siswa yang dapat meningkatkan kualitas pengetahuan siswa. Sebagian besar perpustakaan sekolah swasta di samarinda masih menggunakan sistem pencarian manual untuk mencari katalog perpustakaan. Sistem yang belum terkomputerisasi tersebut menyebabkan kegiatan operasional perpustakaan berjalan lambat dan tidak efektif terutama pada penelusuran katalog perpustakaan. Maka dari itu untuk mengatasi masalah penelusuran katalog dibuat sistem penelusuran katalog perpustakaan sekolah dengan mengimplementasikan algoritma Knuth-Morris-Pratt (KMP). Algoritma Knuth- Morris-Pratt merupakan algoritma pencarian string dengan melakukan perbandingan karakter mulai dari karakter paling kanan dari string yang dicari. Sistem penelusuran katalog perpustakaan sekolah dengan mengimplementasikan algoritma Knuth-Morris-Pratt dapat mempermudah pengunjung perpustakaan sekolah untuk mengetahui jumlah dan keberadaan buku yang akan dipinjam dan mempermudah pustakawan untuk mengelola buku perpustakaan
Design of a Health Monitoring System Based on NodeMCU and the Internet of Things (IoT) as a Mental Health Screening Tool for STMIK Widya Cipta Dharma Samarinda Students Dair, Muhammad Filza Al; Pahrudin, Pajar; Salmon, Salmon
Sebatik Vol. 29 No. 1 (2025): June 2025
Publisher : STMIK Widya Cipta Dharma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46984/sebatik.v29i1.2583

Abstract

University students’ mental health has become a critical concern within Indonesia’s higher education landscape. This study aims to design and develop a mental health monitoring system based on the technology at STMIK Widya Cipta Dharma Samarinda. The system utilizes a NodeMCU microcontroller integrated with heart rate and body temperature sensors to collect users’ physiological data in real-time. This information is displayed via an LCD screen and can be accessed wirelessly through a Wi-Fi-based application. The research methodology involves system design, hardware and software implementation, and functional testing through an experimental approach. The results indicate that the system is capable of accurately and reliably monitoring vital signs, making it a potentially effective early screening tool for identifying symptoms of mental health disorders such as stress and anxiety. This finding is expected to raise awareness among students regarding the importance of mental well-being and to encourage active participation in preventive efforts. Furthermore, the study paves the way for broader development of technology-based mental health monitoring systems that can be integrated with institutional psychological services.
Analysis of Web-Based Library Information System Design for State Senior High School 13 Samarinda Widiarti, Sylvania Ayu; Fahmi, Muhammad; Pahrudin, Pajar
Sebatik Vol. 29 No. 2 (2025): December 2025
Publisher : STMIK Widya Cipta Dharma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46984/sebatik.v29i2.2672

Abstract

The school library has an important role in supporting the teaching and learning process in schools, one of which is the library at SMA Negeri 13 Samarinda. The library has a collection of books totaling hundreds of titles. The book collection is grouped into several categories such as general subject books, religious books, newspapers, comics, fairy tales, and story books, and many other books. With many different types of book groups, the library at SMA Negeri 13 Samarinda still uses a conventional system where the library admin uses archives or notebooks placed in cupboards such as book borrowing and book return archives, this often makes books that will be borrowed by students difficult to find. The goal is to be able to improve library services at SMA Negeri 13 Samarinda. The conclusion is that the Library Application at SMA Negeri 13 Samarinda was successfully created using Visual Basic 6.0. With this system, it will facilitate the presentation of reports related to the processing of library book data at SMA Negeri 13 Samarinda.