Articles
Aplikasi Pembelajaran (E-learning) Mengenal Huruf Hijaiyah bagi Anak-anak Berbasis Mobile untuk Mendukung Pembelajaran Secara Mandiri
Bahroni, Isa;
Purwanto, Riyadi
JEPIN (Jurnal Edukasi dan Penelitian Informatika) Vol 4, No 2 (2018): Volume 4 No 2
Publisher : Program Studi Informatika
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DOI: 10.26418/jp.v4i2.25566
Salah satu kewajiban seorang muslim diantaranya adalah memahami dan dapat membaca huruf hijaiyah, karena huruf hijaiyah merupakan ilmu dasar untuk membaca AL-Qur’an dengan benar. Masyarakat muslim yang belum mengetahui dan paham dengan dasar huruf hijaiyah dikarenakan pada saat masa kecil tidak sempat belajar memahami huruf hijaiyah atau yang biasa disebut belajar iqro. Mempelajari dasar huruf hijaiyah perlu belajar kepada ustad atau ustadzah padahal banyak mereka disibukan dengan pekerjaan atau urusan yang lain. Kemajuan teknologi multimedia hendaklah dimanfaatkan dengan baik dan cerdas, dengan adanya teknologi smartphone saat ini dapat menjadi sebuah sarana untuk belajar salah satunya belajar memahami dasar huruf hijaiyah dengan lebih mudah dan efisien. Tujuan yang dicapai dari hasil penelitian ini adalah merancang media pembelajaran mengenal huruf hijaiyah barbasis mobile menggunakan metodologi MDLC (Multimedia Development Life Cyrcle) yang terdiri dari beberapa tahapan diantaranya pembuatan storyboard, HIPO (Hirarcy Input Process Output) dan atribut lainya yang mendukung. Hasil penelitian adalah menampilkan vitur-vitur huruf hijaiyah dan pengertiannya seperti tanda baca, tajwid, serta latihan membaca huruf hijaiyah dengan disertai suara pelafalan setiap huruf, hukum bacaan tajwid, suara pelafalan di setiap potongan ayat dan terdapat hukum bacaanya. Harapan akhir yang ingin dicapai adalah kemudahan dalam mempelajari bacaan dan tanda baca huruf hijaiyah secara mandiri.
Rancang Bangun Pembelajaran Doa Sehari-hari untuk Anak Kebutuhan Khusus Berbasis Augmented Reality
Isa Bahroni;
Andriansyah Zakaria
Journal of Innovation Information Technology and Application (JINITA) Vol 2 No 1 (2020): JINITA, June 2020
Publisher : Politeknik Negeri Cilacap
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DOI: 10.35970/jinita.v2i1.152
AR (Augmented Reality) technology is a combination of 2D, 3D and the real world combined in one object with technology that can be applied as a means of active learning media while learning while playing. Cilacap State Special School (Special School) Cilacap students are children with special needs who are very difficult to memorize and very poor concentration on subjects one of which is the subject of Islam with daily prayer material. In this study the authors designed an Android-based daily prayer learning media that contains animations with Tomy's character learning to read daily prayers. This study aims to help students with special needs in learning to memorize Islamic prayer. The base is applied using AR technology as a medium which is good enough for the media to deliver information to students. This application was designed using the MDLC (Multimedia Development Life Cycle) method. The results of this application run by detecting the target image of several images of daily prayer and then displaying Tomy's animation in the form of 3D reading a prayer. This research produced an AR application that helps visualize memorization of prayers so that it can improve SLB N Cilacap students in memorizing daily prayers.
Aplikasi Permainan Edukasi Bahasa Jawa Bagi Siswa SD Berbasis Android
Bayu Surya Atmoko;
Isa Bahroni;
Dwi Novia Prasetyanti
Journal of Innovation Information Technology and Application (JINITA) Vol 2 No 2 (2020): JINITA, December 2020
Publisher : Politeknik Negeri Cilacap
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DOI: 10.35970/jinita.v2i2.362
Technological advances that can be used by the public as a media for education are the development of Android smartphone technology, Android is the most popular of smartphone operating system in Indonesia with a percentage of 92%. Javanese language is one of the regional languages in Indonesia, but now its condition is threatened with extinction due to the smaller number of speakers in daily conversation. SD Negeri Karangmangu 1 is one of the institutions where students experience this problem, because some students feel ashamed and doubtful about using Javanese when talking to older people, due to the lack of Javanese vocabulary they understand. This research about Android Based Application Of Javanese Language Educational Games For Elementary Students. The application built is expected to help and make it easier for students in grades 3-6 to learn Javanese, by packaging Javanese into a fun interactive multimedia application (playing while learning). This application was developed using the Multimedia Development Life Cycle (MDLC) method. The concept of the game is that some Javanese vocabulary will be provided and the user is required to answer and sort the words according to the questions provided before the time runs out, if the answer is correct so the answer and Javanese script will be displayed, as well as the sound of the pronunciation. The results of the application testing were 38% agreed and 62% strongly agreed that the Android Based Application Of Javanese Language Educational Games For Elementary Students can help and make it easier for students in grades 3-6 to learn Javanese language with fun interactive multimedia.
Implemetasi Website SD Muhammadiyah 05 Karang Talun Kabupaten Cilacap
Isa Bahroni;
Andesita Prihantara;
Abdul Rohman Supriyono
Madani : Indonesian Journal of Civil Society Vol. 3 No. 1 (2021): Madani, Februari 2021
Publisher : Politeknik Negeri Cilacap
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DOI: 10.35970/madani.v3i1.532
SD Muhammadiyah 05 Cilacap was established in 1970 in the village of Lomanis Banyusrep South Cilacap, is an educational institution under the leadership of the Muhammadiyah branch of North Cilacap. The curriculum that is taught using the curriculum of the Cilacap Regency Education office has a function of preaching Islam to the community. SD Muhammadiyah 05 is named SD Mulia which is an educational organization that is fixing the information system so that it is easily accessible to the public and widely known by the public so that its activities can support its existence. Request for fast and accurate information at the time of PPDB (New Student Registration) using information and communication technology is very urgent. This time, Community Service, We created an android-based website that can be used as a medium of information and communication to answer problems faced at SD Mulia, with a system that can be accessed using smart phone media.
Pemanfaatan Teknologi Informasi untuk Pengembangan Desa Wisata Widarapayung Wetan melalui Pemberdayaan Kelompok Sadar Wisata (Pokdarwis)
Linda Perdana Wanti;
Fadillah;
Annisa Romadloni;
Ganjar Ndaru Ikhtiagung;
Nur Wachid Adi Prasetya;
Andesita Prihantara;
Isa Bahroni;
Ilham Aditya Pangestu
Dinamisia : Jurnal Pengabdian Kepada Masyarakat Vol. 6 No. 1 (2022): Dinamisia: Jurnal Pengabdian Kepada Masyarakat
Publisher : Universitas Lancang Kuning
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DOI: 10.31849/dinamisia.v6i1.8385
Efforts to create a productive society and develop the world of tourism around their homes require attention from both the community and the government. Widarapayung Wetan Village in Cilacap Regency is a village that has tourism potential that has not been developed optimally. The problem in Widarapayung Wetan village related to tourism is that there is no quality, interesting, and informative tourism website that is used to promote the village's tourism potential. The development of superior aspects of the village requires appropriate and effective facilities and infrastructure to be used. A technological facility such as a tourist village website can help develop the potential of village tourism as well as be a means of promotion. The method of implementing this community service activity is training on the development and use of a tourist village website as a medium for introducing tourism potential by Pokdarwis in the village of Widarapayung Wetan. The expected output target is the development of village websites as a means of tourism promotion and increasing knowledge of tourism awareness groups (Pokdarwis) in managing tourism village websites.
Implementation of Forward Chaining for Diagnosis of Dengue Hemorrhagic Fever
Isa Bahroni;
Nur Wahyu Rahadi;
Linda Perdana Wanti;
Antonius Agung Hartono;
Riyadi Purwanto
Journal of Innovation Information Technology and Application (JINITA) Vol 4 No 1 (2022): JINITA, June 2022
Publisher : Politeknik Negeri Cilacap
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DOI: 10.35970/jinita.v4i1.1204
Insects in the form of mosquitoes are transmitting vectors of several types of diseases that are quite dangerous and need to be watched out for because they can be deadly, such as dengue fever mosquitoes, malaria, elephantiasis and the like. Patients suffering from mosquito-borne diseases must be treated immediately to find out the type of disease they are suffering from and their treatment solutions. The era of digitalization that is growing rapidly, including in the field of medical science, makes the use of information technology to help improve quality services for the community. The analysis used in this research is using the forward chaining method, as a comparison of the overall process of the problems obtained in the investigation and developed using the waterfall paradigm. Forward chaining is implemented because the disease diagnosis process begins by observing the symptoms experienced by a patient and then continues with a tracing process that results in conclusions about the dengue fever suffered. While the waterfall method is used in the development of this expert system because the method can accommodate all stages of the system starting from the analysis of functional and non-functional system requirements, system design, coding, expert system testing and the last stage is expert system maintenance. The data used in this study used data from patients infected with mosquito bites at the Maos Health Center, Cilacap Regency in 2021. Testing is carried out using the black box testing method where the expert system is tested on end-users to determine the level of success and usability of the developed system. The questionnaire was given to 76 respondents with the results of the questionnaire: 91.9% indicating the level of user satisfaction, 89.6% indicating the level of effectiveness and 92.2% indicating the level of efficiency of the expert system. The output of this study is the conclusion of the disease suffered by the patient and the solution for handling it. The results of this study were used by the Puskesmas to determine the actions and therapies that were taken and carried out on the patient
Implementasi Website Pondok Pesantren Syafa’atul Qur’an Cilacap
Andesita Prihantara;
Nur Wahyu Rahadi;
Isa Bahroni;
Aris Tjahyanto
Madani : Indonesian Journal of Civil Society Vol. 1 No. 1 (2019): MADANI, Agustus 2019
Publisher : Politeknik Negeri Cilacap
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DOI: 10.35970/madani.v1i1.31
Syafatul Qur'ant Islamic Boarding School Pondok Pesantren is an Islamic boarding school institution which in addition has the function of preaching to the community, is also an educational organization that has important and complex information to be known to the public so as to support its existence. The media information used so far is brochures, where the media information is still not optimal in its distribution and requires a large cost and a longer time. Cilacap Syafa'atul Qur'an Islamic Boarding School is not widely known by the general public because it is only in its third year, so it needs promotional media as a means to provide information to the public to find out about the activities in the Syafa'atul Qur'an Islamic Boarding School. Cilacap. Utilizing the Internet and implementing a web-based information system for Syafa’atul Qur'an Cilacap Islamic Boarding School using PHP programming, making it easier for people to obtain more complete information, so that it can be more effective and efficient with the use of information technology. The information presented on this website includes the boarding school company profile, detailed information for each education unit including facilities and student achievements. As an up to date media information, an announcement page and pesantren news are also provided. While for the purpose of da'wah provided a tausiyah page and question and answer
Pelatihan Pembuatan Media Pembelajaran Berbasis Mobile Menggunakan PowerPoint Bagi Guru-guru SMP, SMK dan SMA Di Kabupaten Cilacap
Isa Bahroni;
Riyadi Purwanto;
Nur Wahyu Rahadi
Madani : Indonesian Journal of Civil Society Vol. 1 No. 1 (2019): MADANI, Agustus 2019
Publisher : Politeknik Negeri Cilacap
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DOI: 10.35970/madani.v1i1.33
E-learning or electronic learning is a concept of learning carried out through electronic media networks. The development of highly advanced technology in the modern era and globalization enables various activities to be carried out quickly and efficiently. The development of technology has a lot of influence on our way of life, one of which is in the field of education with the use of e-learning. One of the developments in the telecommunications sector that is growing rapidly is cellular phones. Java is the standard language for making Android applications. If you have never studied java, you will have difficulty learning android. PowerPoint applications that are part of Microsoft Office are tools that can be manipulated to design a learning application that is quite attractive. Grafting ispring and saktibuider tools on powerpoint then the process of making an android application does not need to think about coding which is quite boring especially for beginners. The learning model will be made easier if every subject teacher can make learning by summarizing the subject book being taught using the Android-based application model. The application can be accessed by students as handbooks that can be read at any time using an Android smartphone, of course this will facilitate students in learning, especially elementary, middle and high school students
Metode Pengembangan Perangkat Lunak MDLC Pada Rancang Bangun Media Pembelajaran Planet Berbasis Teknologi Augmented Reality
Abdul Rohman Supriyono;
Anggita Dwi Fatimah;
Isa Bahroni;
Linda Perdana Wanti;
Muhammad Nur Faiz
Infotekmesin Vol 14 No 1 (2023): Infotekmesin: Januari, 2023
Publisher : P3M Politeknik Negeri Cilacap
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DOI: 10.35970/infotekmesin.v14i1.1689
Along with the development of smartphones, Augmented Reality technology has begun to be used as a medium of interaction, although it has not been properly implemented and applied as a supporting medium. The use of still image objects in textbooks can make students tend to be more passive and less interactive because media images are unable to provide a reciprocal response. In science subjects, there is solar system material regarding planet recognition. Props are needed as learning media because the object of observation from the planet is too large. Several props are used as imitations of the planets, such as the use of drawing paper, audio, and video. The purpose of this research is to make a breakthrough in the use of Augmented Reality technology to support media for understanding planet recognition material by creating digital teaching aids that can be installed on smartphone devices. The MDLC method is an alternative method for developing multimedia applications that are easy to understand. The results of the test show that the application can function as expected, where each planetary marker that has been made can be recognized properly according to the intended planetary object.
Perbandingan Metode AHP dan ANP Pemilihan Presiden Tahun 2024 Generasi Milenial Politeknik Negeri Cilacap
Syafirullah, Lutfi;
Maharrani, Ratih Hafsarah;
Bahroni, Isa;
Vikasari, Cahya
Explorer Vol 4 No 1 (2024): January 2024
Publisher : Forum Kerjasama Pendidikan Tinggi
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DOI: 10.47065/explorer.v4i1.1151
The Presidential Election is one of the key elements in democracy which is regulated by the 1945 Constitution of the Republic of Indonesia (UUD 1945). General elections (elections) in Indonesia are held every five years, and the people have the right to vote to elect a presidential candidate who they consider worthy of leading the country during the next term of office. The Presidential election process involves various stages, including nomination by political parties or individuals, political campaigns, debates between candidates, and the voting or election stage. The presidential election (presidential election) is held simultaneously with the legislative election. It is important to note that elections are the foundation for democratic governance, ensuring the active participation of the people in determining the direction and leadership of the country. The Presidential Election in Indonesia is a manifestation of the implementation of democratic principles in the country's political system. The AHP (Analytic Hierarchy Process) method and the ANP (Analytic Network Process) method are methods that can be used in making decisions. A method developed by mathematician Thomas L. Saaty to help solve very complex problems by breaking down various decisions into several smaller criteria. The AHP and ANP methods can overcome assessments based on subjective viewpoints and personal preferences, and transform them into weights with consistent and rational values. Super Decisions is a tool developed specifically to support AHP and ANP calculation applications. Super Decisions provides useful tools in analyzing and processing comparison tables, performing consistency calculations, and assisting in AHP and ANP based decision making.