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The Ethnography Study of Tablighi Jamaat’s Da’wah Communication in the Symbolic Interactionism Perspective Joni Rusdiana; Prahastiwi Utari
Islamic Studies Journal for Social Transformation Vol 3 No 2 (2019)
Publisher : Universitas Islam Negeri K.H. Abdurrahman Wahid Pekalongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28918/isjoust.v3i2.11919

Abstract

This article aims to see how the three premises of Blumer's Symbolic Interactionism are able to explain thephenomenon of the Tablighi Jamaat preaching in the form of khuruj and jaulah. The question to be answeredin this article is how Tablighi Jamaat interprets the concept of da'wah (preaching), how the meaningconstructed and how the meaning maintained or modified. Using the ethnographic method, this study looks athow the three premises of Blumer Symbolic Interactionism work. Based on the findings and results of theanalysis, it was found that the construction of the meaning of da'wah in the Tablighi Jamaah was very differentfrom the general understanding of the community. According to the Tablighi Jamaat, da’wah is not a lecturebut invites others to obey the rules of Islam. The main purpose of da'wah according to the Tablighi Jamaat isnot to improve others but to improve themselves and is obligatory for every Muslim. This series of meaningfulconstructs has been built since the beginning of this movement, started by Maulana Ilyas. Long beforeMaulana Ilyas chose and maintained the madrasa as a method of da'wah while continuing to evaluate it tothe conclusion that madrasas were not the right solution to improve society as a whole. Furthermore, he appliedthe methods of da'wah and tabligh which he obtained not from social interaction, but obtained from God'sinspired inspiration. Thus, in this phenomenon, the perspective of Blumer Symbolic Interactionism seems tobe limited and unable to explain it thoroughly.
Permainan Tradisional untuk Mengatasi Adiktif Gawai pada Anak di Desa Alastuwo Joni Rusdiana; Putri, Haura Sabita
Transformatif : Jurnal Pengabdian Masyarakat Vol. 3 No. 2 (2022)
Publisher : Universitas Islam Negeri Raden Mas Said Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22515/tranformatif.v3i2.5508

Abstract

The recommendation of the PPPA Ministry is that children should ideally be allowed to use gadgets after they are at least 13 years old. However, the fact is that in Alastuwo Village, Kebakkramat, Karanganyar, many children under the age of 13 are addicted to gadgets. For this reason, the UIN Raden Mas Said Surakarta service team intends to provide a solution to this problem through a traditional game outreach program. The method used is Participatory Action Research (PAR) by actively participating in activities with the subject of Alastuwo Village children who are studying from kindergarten to elementary school. There are three types of games that we socialize. They are jumping rope, marbles, and gobak sodor. This program shows positive results, that are evidenced by the reduced frequency and intensity of using gadgets in children. In addition, this game is also continuously repeated by children in the following days along with peers. We hope that this program can be recommended and carried out in other areas experiencing similar problems, both with the same game and other types of traditional games.
Pola Komunikasi Kelompok Pada Komunitas Penggemar K-Pop Dalam Fandom Carat Solo Nikmatul Mauludiah; Rhesa Zuhriya Briyan Pratiwi; Joni Rusdiana; Mei Candra Mahardika
Bahasa Indonesia Vol 5 No 2 (2024): J-Kis: Jurnal Komunikasi Islam Desember 2024
Publisher : Program Studi Komunikasi dan Penyiaran Islam IAI Pangeran Diponegoro Nganjuk

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53429/j-kis.v5i2.1149

Abstract

Maraknya budaya Korean Wave yang masuk di negara Indonesia khususnya industri musik K-Pop berhasil mendorong masyarakat untuk membuat sebuah komunitas penggemar yang berkaitan dengan idolanya. Solo menjadi wadah pada penggemar boygroup Seventeen yaitu Carat untuk berinteraksi antar anggota Komunitas fandom Carat Solo. Dengan adanya komunikasi yang terjadi di komunitas fandom Carat Solo dapat mempengaruhi responsivitas dan keaktifan pada anggotanya serta untuk mengetahui pola komunikasi kelompok yang terjadi didalamnya. Tujuan dari penelitian ini untuk mendiskripsikan pola komunikasi kelompok pada penggemar K-Pop yang terjadi didalam fandom Carat Solo. Penelitian ini menggunakan metode penelitian deskriptif kualitatif dengan pendekatan studi kasus. Analisis data akan diarahkan pada komunikasi kelompok yang terjadi didalam komunitas fandom Carat Solo. Pengumpulan data yang digunakan yaitu dengan cara observasi, wawancara mendalam, dan dokumentasi beberapa sumber sekunder yang relevan dengan anggota komunitas fandom Carat Solo sebagai subjek penelitian, serta pola komunikasi kelompok sebagai objek penelitian. Hasil penelitian menunjukan pola komunikasi yang terjalin antar anggota berupa vebal dan non verbal. Interaktivitas yang terjalin didalam komunitas fandom Carat Solo menunjukan pola komunikasi bintang. Meskipun admin base sebagai pemimpin, akan tetapi anggota komunitas fandom Carat Solo dapat bernteraksi secara langsung dengan semua anggota lainya dan memegang penuh keputusan yang terjadi. Komunikasi yang terjadi pada komunitas fandom Carat Solo cenderung pasif dikarenakan masih terdapat banyak anggota yang kurang aktif dan sedikit memberikan responsivitas didalamnya.
Political Branding Astrid Widayani di Instagram: Analisis Teori Mitsikopoulou dalam Kampanye Pilkada Surakarta 2024 Nabila Sarah Eka Maharani; Sarbini; Joni Rusdiana
Jurnal Komunikasi Vol. 16 No. 1 (2025): Maret 2025
Publisher : LPPM Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/jkom.v16i1.12090

Abstract

Media sosial telah menjadi ruang baru dalam pembentukan citra politik dan komunikasi strategis antara kandidat dan publik. Dalam konteks ilmu komunikasi politik, personal branding merupakan proses konstruksi identitas diri secara strategis yang bertujuan mempengaruhi persepsi publik, terutama melalui media digital. Penelitian ini bertujuan untuk menganalisis strategi political branding dalam kampanye Pilkada Kota Surakarta tahun 2024 melalui media sosial Instagram. Penelitian menggunakan metode kualitatif interpretatif dengan pendekatan analisis konten. Teori personal branding dari Mitsikopoulou (2008) digunakan untuk mengkaji penciptaan citra, keterlibatan emosional, dan penggunaan simbol-simbol visual dalam membangun komunikasi politik. Hasil penelitian menunjukkan bahwa strategi yang diterapkan mampu membentuk citra positif, meningkatkan partisipasi publik, serta menegaskan representasi kepemimpinan perempuan yang progresif. Selain itu, ditemukan bahwa kandidat perempuan menghadapi tantangan simbolik dan dilema gender dalam membangun legitimasi politik di ruang digital. Penelitian ini memberikan kontribusi terhadap kajian komunikasi politik digital serta peran media sosial dalam memperluas ruang representasi perempuan dalam kontestasi elektoral di Indonesia.
Femininity and Women’s Resistance: Deconstruction of Meaning by Sara Mills’ Critical Discourse in ‘Mother’ Movie Rhesa Zuhriya Briyan Pratiwi; Eny Susilowati; Joni Rusdiana; Arina Rohmatika
MUWAZAH : jurnal kajian gender Vol 13 No 2 (2021)
Publisher : Universitas Islam Negeri K.H. Abdurrahman Wahid Pekalongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28918/muwazah.v13i2.1505

Abstract

The strength of film as a medium that represents and constructs reality with the storyline which is symbolically packaged, through substance and full of socio-cultural values. This study is to describe the deconstruction of femininity and women's resistance meaning in the “Mother” movie. This research is a descriptive qualitative text research using main analysis of critical discourse by Sara Mills. The subject is the “Mother” movie, a thriller drama directed by Bong Joon-Ho. Collecting data at the text level, especially through documentation and literature studies, and furthermore, data is validated through FGD with experts who have experience and knowledge according to the object of research. The results explain the deconstruction of feminine values and women's resistance meaning in the “Mother” movie positioning women as objects. At this level, there is an objectification of women through the main character played by Hye ja, although another tendency appears which also positions women as subjects in the storyline. The emergence of physical and emotional aspects of femininity strengthens the objectification of women in the film. However, there is a dissection on femininity and resistance value in the film due to the emotional dynamics of the main character’s complex character. Finally, the existence of media as an industry and the power of messages makes the practice of media commodification depends on the owners, so it’s possible that the image of the female character in the film is used to represent a form of media power over the commodification of the message conveyed.