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Gambaran Kepribadian Pengurus OSIS Berdasarkan Myers Briggs Type Indicator (MBTI) Hari Sugiharto Setyaedhi
Indonesian Psychological Research Vol. 2 No. 1 (2020)
Publisher : Program Studi Psikologi UIN Sunan Ampel Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (409.948 KB) | DOI: 10.29080/ipr.v2i1.196

Abstract

Penelitian ini bertujuan untuk mengetahui gambaran tipe kepribadian peserta didik yang mereka miliki sebagai pengurus OSIS di sekolah. Metode penelitian ini menggunakan metode kualitatif. Populasi penelitian ini adalah pengurus OSIS SMA dari seluruh Indonesia yang mewakili provinsi dan sekolah. Subyek penelitian sebanyak 235 pengurus OSIS dari seluruh SMA di Indonesia yang mengikuti kegiatan Kawah Kepemimpinan Pelajar (KKP). Metode pengumpulan data dengan kuesioner Myers-Briggs Type Indicator (MBTI) dan dikonfirmasi melalui wawancara. Hasil penelitian menunjukkan bahwa tipe kepribadian peserta didik yang menjadi pengurus OSIS adalah: 42% peserta didik mempunyai tipe kepribadian Extravert, Sensing, Thinking, Judging (ESTJ), 11% peserta didik berkepribadian Extravert, Sensing, Thinking, Perceiving (ESTP), dan sebanyak 10% Introvert, Sensing, Thinking, Judging (ISTJ). Keterpaduan pengurus dengan tipe ESTJ, ESTP, dan ISTJ dan tipe lainnya diharapkan dapat menjadi kombinasi yang pas dalam kepengurusan OSIS, dapat saling mengisi kekurangan. Sebagai temuan tambahan, diketahui bahwa analisis data tipe kepribadian berdasarkan jenis kelamin, menunjukkan bahwa tidak ada perbedaan yang signifikan antara pria dan wanita dalam kepribadian pengurus OSIS. Penelitian ini bertujuan untuk mengetahui gambaran tipe kepribadian peserta didik yang mereka miliki sebagai pengurus OSIS di sekolah. Metode penelitian ini menggunakan metode kualitatif. Populasi penelitian ini adalah pengurus OSIS SMA dari seluruh Indonesia yang mewakili provinsi dan sekolah. Subyek penelitian sebanyak 235 pengurus OSIS dari seluruh SMA di Indonesia yang mengikuti kegiatan Kawah Kepemimpinan Pelajar (KKP). Metode pengumpulan data dengan kuesioner Myers-Briggs Type Indicator (MBTI) dan dikonfirmasi melalui wawancara. Hasil penelitian menunjukkan bahwa tipe kepribadian peserta didik yang menjadi pengurus OSIS adalah: 42% peserta didik mempunyai tipe kepribadian Extravert, Sensing, Thinking, Judging (ESTJ), 11% peserta didik berkepribadian Extravert, Sensing, Thinking, Perceiving (ESTP), dan sebanyak 10% Introvert, Sensing, Thinking, Judging (ISTJ). Keterpaduan pengurus dengan tipe ESTJ, ESTP, dan ISTJ dan tipe lainnya diharapkan dapat menjadi kombinasi yang pas dalam kepengurusan OSIS, dapat saling mengisi kekurangan. Sebagai temuan tambahan, diketahui bahwa analisis data tipe kepribadian berdasarkan jenis kelamin, menunjukkan bahwa tidak ada perbedaan yang signifikan antara pria dan wanita dalam kepribadian pengurus OSIS.
PERANAN MEDIA PEMBELAJARAN DALAM KURIKULUM 2013 Hari Sugiharto Setyaedhi
Educational Technology Journal Vol 1 No 1 (2021): Volume 1 Nomor 1, April 2021
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (353.635 KB) | DOI: 10.26740/etj.v1n1.p19-30

Abstract

The curriculum aims to prepare the 2013 Indonesian man to have the ability to live as individuals and citizens who believe, productive, creative, innovative, and affective and able to contribute to the society, nation, state, and world civilization. A professional teacher is not only required to master the learning material that will be delivered to their students, but also to be able to develop and utilize media and learning resources for the learning process. Media and learning resources is an integral part of the whole process of education in all programs and levels, so the skills to develop and utilize instructional media sorely needed by a professional teacher. The role of media in learning the curriculum in 2013 is very important, because the learning process begins with the activity observed (Reading, listening, listening, seeing (with or without tools). The smoothness and effectiveness of learning, among others, supported by the presence of tools / media / learning resources available. Availability of tools / media / learning resources enable students to learn better, more intensive, and more potential that can be developed. Therefore, tools / media / learning resources need to be presented appropriately in the curriculum of 2013.
PENGARUH LEARNING MANAGEMENT SYSTEM SMAMGA TERHADAP KEMANDIRIAN BELAJAR DAN KETERAMPILAN BERPIKIR TINGKAT TINGGI SISWA SMA Muhammad Iqbal; Rusijono Rusijono; Hari Sugiharto Setyaedhi
Paedagoria : Jurnal Kajian, Penelitian dan Pengembangan Kependidikan Vol 14, No 3 (2023): Juli
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/paedagoria.v14i3.16206

Abstract

Abstrak: Penelitian ini bertujuan untuk mengetahui pengaruh Learning Management System terhadap kemandirian dan keterampilan berpikir tingkat tinggi mata pelajaran Sejarah Indonesia kelas X SMA Muhammadiyah 3 Surabaya. Penelitian ini menggunakan penelitian kuantitatif dengan metode penelitian experimental design dengan bentuk Pretest Posttest Control Group Design. Desain penelitian menggunakan Quasi Experimental Design dengan bentuk nonequivalent control group design. Berdasarkan hasil dari Uji Asumsi paired sample T- Test yang pertama yaitu untuk menguji kemampuan awal antara kedua kelompok menujukkan nilai sebesar 0,089 < 2,001 yang artinya mempunyai kemampuan awal yang sama. Kemudian, setelah diberikan treatment pada kelompok eksperimen dengan menggunakan aplikasi Learning Management System (LMS) dilakukan Uji Independent T- Test yang kedua menunjukkan hasil sebesar 5,906 > 2,001. Dengan demikian dapat disimpulkan bahwa terdapat perbedaan yang signifikan pada nilai posttest kelas kontrol dan kelas eksperimen yang berarti Learning Management System berpengaruh terhadap Keterampilan berpikir tingkat tinggi mata pelajaran Sejarah Indonesia kelas X SMA Muhammadiyah 3 Surabaya.Abstract:  This study aims to determine the influence of Learning Management System on independence and higher-order thinking skills in Indonesian History class X SMA Muhammadiyah 3 Surabaya. This study uses quantitative research with experimental design research methods in the form of Pretest Posttest Control Group Design. The research design uses Quasi Experimental Design with a form of nonequivalent control group design. Based on the results of the first paired sample T-Test Assumption Test, which is to test the initial ability between the two groups, it shows a value of 0.089 < 2,001 which means it has the same initial ability. Then, after treatment was given to the experimental group using the Learning Management System (LMS) application, the second paired sample T-Test Assumption Test showed results of 5,906 > 2,001. Thus, it can be concluded that there is a significant difference in the posttest scores of the control class and experimental class, which means that the Learning Management System affects the higher-order thinking skills of Indonesian History subjects grade X SMA Muhammadiyah 3 Surabaya
PEMANFAATAN MEDIA SOSIAL INSTAGRAM SEBAGAI MEDIA PEMBELAJARAN MATERI PEMASARAN PRODUK MATA PELAJARAN PRODUK KREATIF DAN KEWIRAUSAHAAN KELAS XII MULTIMEDIA SMKN 1 SURABAYA Karmila Ridha Rahma; Hari Sugiharto Setyaedhi
Educational Technology Journal Vol 3 No 2 (2023): Volume 3 Nomor 2, Oktober 2023
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The purpose of this study was to find out the use of social media Instagram as a learning medium for product marketing materials in the multimedia department of SMKN 1 Surabaya. The research method used is a qualitative method, while the research design used is a case study. Methods of data collection using observation, interviews, and documentation studies. To test the validity of the data using the credibility test (Internal Validity) and Transferability test (External Validity). The subjects in this study were students of class XII Multimedia. Data collection using interviews, observation, and documentation was used to determine the characteristics of students, knowledge of sources related to Instagram social media, and the number of project assignments. The main results of this study indicate that students can utilize Instagram social media as a learning medium in creative and entrepreneurship product subjects to carry out product marketing and promotion, providing the latest references to students can provide stimulation their creativity, in the implications of working on projects using Project Based Learning learning model.
Development of E-learning Teaching Materials Graphic Media Development Course for Students’ Educational Curriculum and Technology Hari Sugiharto Setyaedhi; Andi Mariono; Alim Sumarno
Journal of Educational Science and Technology (EST) Volume 9 Number 2 August 2023
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/est.v9i2.36303

Abstract

This study aims at identifying the feasibility and efficacy of e-learning material for graphic media development subject by using the e-learning material provided by Universitas Negeri Surabaya. The study takes place in The Department of Technology of Education, Universitas Negeri Surabaya. The subject involves students who have participated in media  graphic course. The samples are selected through simple random sampling with the amount of samples in experiment and control class is 30 students each. This development research is carried out using the development model of Four-D Model with the stages of Define, Design, Develop, Disseminate. The validation test on each unit of test proved that all of them are considered valid at Sig. 5%, while the reliability coefficient of the test is = 0.83. Feasibility test on the material and media each gains 88.5%  and 87.7%, which means very feasible to apply. The effectiveness test on the e-learning material is conducted using quasi experimental group analysis technique. Based on the Independent sample t test, it was gained that (p < 0.05). N-Gain from the experiment class is 0.6 which categorized as fairly effective, while the N-Gain of the control class is 0.45 and perceived as less effective. The findings presented that e-learning material is deemed feasible and fairly effective to be used during the teaching and learning activity and could improve the students’ learning outcome.
Feasibility of E-learning Textbooks of Item Analysis Material to Improve Student Competence Hari Sugiharto Setyaedhi; Atan Pramana
Jurnal Edutech Undiksha Vol. 12 No. 1 (2024): June
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v12i1.62084

Abstract

The development of e-learning textbooks of learning assessment with items analysis material is based on the fact that there is still a lack of lecturers in developing textbooks that are implemented in virtual learning. This causes students to become less interested in learning, causing a decrease in student learning outcomes. The development of textbooks with e-learning aims to fulfill textbooks that can be accessed through Vinesa so that students can access the textbooks anytime and anywhere, so it is expected that the competence of student learning outcomes can increase. The analysis uses quantitative descriptive techniques. The target of this study was 90 students. Data were obtained through observation, interviews, questionnaires, and tests. Development research using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The feasibility results of e-learning textbook development for Learning Assessment are declared feasible by a) the results of material validation were very feasible (91%), b) the results of learning material validation were very feasible (90%) c) the results of learning media validation were very feasible (94%) d) the results of language validation were very feasible (90%), e) the results of individual trials were very feasible (80%), f) the results of small group trials were very feasible (83%). This study concludes that the development of e-learning textbooks for Learning Assessment with items analysis material was very feasible to be used to improve student competence and deserves to be used as the availability of learning resources that are limited in time and place.
Digital Learning Transformation: The Impact of a Learning Management System-Based E-Book on Classical Assumption Tests in Statistics Courses Hari Sugiharto Setyaedhi; Atan Pramana
Jurnal Edutech Undiksha Vol. 12 No. 2 (2024): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v12i2.82121

Abstract

The development of e-books specifically for Statistics courses, particularly regarding classical assumption tests, remains limited. This condition negatively impacts students' learning interest, ultimately affecting their academic performance. This study aims to develop and assess the feasibility of a Learning Management System (LMS)-based e-book on classical assumption tests to provide students with flexible access through the VineSA platform. The research employs a development method using the ADDIE model, consisting of five stages: Analysis, Design, Development, Implementation, and Evaluation. The research subjects include material experts, media experts, instructional design experts, language experts, and 90 students. Data collection techniques involve observation, interviews, questionnaires, and tests. Data were analyzed using descriptive qualitative and quantitative methods. The validation results indicate that the LMS-based e-book on classical assumption tests is highly feasible for use, with the following scores: material validation at 91% (highly feasible), media validation at 90% (highly feasible), instructional design validation at 94% (highly feasible), language validation at 90% (highly feasible), individual trials at 80% (highly feasible), and small group trials at 83% (highly feasible). The study concludes that the LMS-based e-book is feasible to be used as teaching material and can improve students' academic performance.
Pengaruh Model Project Based Learning Berbantuan Multimedia terhadap Kemampuan Membuat Program Berbasis Python dan Pemecahan Masalah MIPA Siswa SMK Muhammad Khoiruddin; Rusijono Rusijono; Hari Sugiharto Setyaedhi
JagoMIPA: Jurnal Pendidikan Matematika dan IPA Vol. 6 No. 3 (2026): JagoMIPA: Jurnal Pendidikan Matematika dan IPA
Publisher : Yayasan Pendidikan Bima Berilmu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53299/jagomipa.v6i3.4916

Abstract

Artikel ini bertujuan mengkaji secara sistematis kontribusi model Project Based Learning berbantuan multimedia terhadap kemampuan membuat program berbasis Python dan pemecahan masalah MIPA siswa SMK. Metode yang digunakan adalah Systematic Literature Review dengan pedoman PRISMA. Literatur dikumpulkan dari Google Scholar, ERIC, Scopus, DOAJ, dan sumber jurnal terbuka pada rentang 2015–2025 menggunakan kata kunci Project Based Learning, multimedia, Python programming, problem solving, computational thinking, STEM, dan MIPA. Setelah proses identifikasi, penyaringan, kelayakan, dan sintesis, sebanyak 30 sumber utama dianalisis secara tematik. Hasil kajian menunjukkan bahwa Project Based Learning mendukung pembelajaran Python melalui proyek autentik, kerja kolaboratif, perencanaan produk, debugging, dan presentasi hasil. Multimedia berperan sebagai scaffolding visual dan interaktif yang membantu siswa memahami algoritma, struktur kendali, fungsi, visualisasi data, serta hubungan program dengan fenomena MIPA. Sintesis juga menunjukkan bahwa proyek Python yang dikaitkan dengan data agribisnis, pengukuran lingkungan, simulasi matematika, dan analisis sains berpotensi meningkatkan kemampuan pemecahan masalah karena siswa harus mengidentifikasi masalah, memodelkan solusi, menulis kode, menguji keluaran, serta merefleksikan keterbatasan program. Kajian ini menyimpulkan bahwa integrasi Project Based Learning, multimedia, dan Python relevan untuk pembelajaran MIPA di SMK, terutama jika didukung rubrik kinerja, contoh proyek bertahap, dan umpan balik formatif. Penelitian selanjutnya disarankan melakukan studi eksperimen pada berbagai kompetensi keahlian di SMK untuk menguji efektivitas model tersebut secara empiris, mengembangkan multimedia pembelajaran yang lebih adaptif, serta mengeksplorasi pengaruhnya terhadap kemampuan berpikir komputasional, kreativitas, dan keterampilan abad ke-21 peserta didik.