Fajar Arianto
Department Of Educational Technology, Postgraduate, Universitas Negeri Surabaya, Indonesia

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The Effect of STEAM-Robotics on Science Subjects on Students' Ability to Solve Problems Rochmatul Khikmiyah; Rusijono Rusijono; Fajar Arianto
AL-ISHLAH: Jurnal Pendidikan Vol 13, No 3 (2021): AL-ISHLAH: Jurnal Pendidikan
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (532.443 KB) | DOI: 10.35445/alishlah.v13i3.694

Abstract

The development of the industrial and social revolutions today demands an increase in the quality of human resources who appear as intelligent humans and are able to solve problems. This study aims to determine the effect of the STEAM-Robotics approach in science learning on students' ability to solve problems. So it is hoped that STEAM-Robotics can make students find innovative solutions to real problems and convey them well. This study used an experimental research design, pretest-posttest control group design with one type of treatment. Methods of data collection are done using observation and performance tests. This research was conducted on 81 grade VII students with two T-test analyses, namely the pretest and post-test results of the experimental and control groups. The results showed that the STEAM-Robotics approach in science subjects affected students' problem-solving ability.
Utilizing A New Technology of English Discoveries Platform in Implementation of Blended Learning to Improve English Speaking Performance Waode Hamsia; Yatim Riyanto; Fajar Arianto
Jo-ELT (Journal of English Language Teaching) Fakultas Pendidikan Bahasa & Seni Prodi Pendidikan Bahasa Inggris IKIP Vol 7, No 2 (2020)
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jo-elt.v7i2.3191

Abstract

This research focused on the implementation of blended learning through the platform of English Discoveries to analyze the relationship between blended learning to take an effort to improve self-regulated learning and learning outcomes in speaking skill. This research used a qualitative approach. The subjects were 20 students of the second semester in speaking class at Muhammadiyah University of Surabaya. The result showed that the implementation of blended learning model can improve self-regulated learning and learning outcomes in speaking skill. Therefore the blended model can be implemented successfully.
MODEL PENERIMAAN DAN PEMANFAATAN TEKNOLOGI: E-LEARNING DI PERGURUAN TINGGI Fajar Arianto; Lamijan Hadi Susarno; Utari Dewi; Alfi Fatimatus Safitri
Kwangsan: Jurnal Teknologi Pendidikan Vol 8, No 1 (2020): Kwangsan
Publisher : Balai Besar Guru Penggerak Jawa Timur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31800/jtp.kw.v8n1.p110--121

Abstract

E-learning is a kind of learning by utilizing information and communication technology. The success of using e-learning influenced by various factors. Technology Acceptance Model (TAM) is a model developed by Davis (1989) that is used to find out the acceptance and use of technology. The purpose of TAM is to explain the determinants of computer acceptance in general, which can explain user behavior in various computing technologies of end-users and user populations, saving time and theoretically justified. This model aims to predict and explain the factors that need to be corrected. This study focused on six variables, namely the perception of use, the perception of ease, attitude, and behavior. The analysis technique used to analyze data was SEM (Structural Equation Model) analysis. The research subjects were 262 students. The results of this study were (1) perception of use had a strong effect on the attitude of the use of e-learning, (2) perception of ease had a strong effect on the attitude of the use of e-learning, (3) perception of use had a moderate effect on the behavior of the use of e-learning, (4) perception of ease had a moderate effect on e-learning usage behavior, and (5) strong e-learning attitude toward e-learning behavior. The use of e-learning must pay attention to the user's attitude towards the technology used and the user's perception of the ease of use. AbstrakE-learning merupakan pembelajaran dengan memanfaatkan teknologi onformasi dan komunikasi. Keberhasilan dalam penggunaan e-learnig dipengaruhi berbagai faktor. Teknologi Acceptance Model (TAM) merupakan model yang dikembangkan oleh Davis (1989) yang digunakan untuk mengetahui mengetahui penerimaan dan penggunaan pemenfaatan teknologi. Tujuan dari TAM adalah untuk memberikan penjelasan tentang faktor-faktor penentu penerimaan komputer secara umum, mampu menjelaskan perilaku pengguna di berbagai teknologi komputasi pengguna akhir dan populasi pengguna, hemat waktu dan secara teoritis dibenarkan. Model ini bertujuan untuk memprediksi dan menjelaskan faktor-faktor yang perlu diperbaiki. Pada penelitian ini memfokuskan pada enam variabel, yaitu persepsi penggunaan, persepsi kemudahan, sikap, dan perilaku. Teknik analisa yang dipergunakan untuk menganalisis data adalah analisis SEM (Structural Equation Model). Subjek penelitain berjumlah 262 mahasiswa. Hasil dari penelitian ini adalah (1) persepsi penggunaan berpengaruh yang kuat terhadap sikap penggunaan e-learning, (2) persepsi Kemudahan berpengaruh yang kuat terhadap sikap penggunaan e-learning, (3) persepsi Penggunaan berpengaruh yang sedang terhadap perilaku penggunaan e-learning, (4) persepsi Kemudahan berpengaruh yang sedang terhadap perilaku penggunaan e-learning, dan (5) sikap penggunaan e-learning yang kuat terhadap perilaku penggunaan e-learning. Penggunaan e-learning harus memperhatikan sikap pengguna terhadap teknologi yang digunakan dan persepsi pengguna terhadap kemudahan penggunaan. 
Implementation of Mathematics Instructional Multimedia for Students' Self-Regulated Learning Nela Akmalia; Rusijono Rusijono; Fajar Arianto
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 8, No 2 (2023): April
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v8i2.7243

Abstract

To face global competition, proper preparation, and superior and qualified human resources are needed. The characteristics of a quality individual are being able to be independent, willing, and capable. Efforts that can be made in forming independent and capable individuals are by training and forming students to develop their self-regulated learning. In learning mathematics, fostering the affective domain requires self-regulated learning which will then form a strong tendency which is called a mathematical disposition. To increase student self-regulated learning, teachers can modify learning, one of which is through the use of learning multimedia. This research is a quantitative study using quasi-experimental methods and the research design used is a static group comparison. The subjects of this study were class VII students at MTs Bilingual Muslimat NU Sidoarjo. Students were divided into two groups: the experimental group consisted of 31 people and the control group consisted of 31 people. Based on the results of data analysis and discussion of research results, it can be concluded that the application of interactive multimedia mathematics affects students' self-regulated learning. This is evidenced by the results of the t-test which shows a mean difference value of 5.968, which means that the average self-regulated learning of students is higher when using multimedia learning than not using it. The Sig (2-tailed) value of 0.012 indicates that Ha is accepted and Ho is rejected
PENGARUH PROJECT BASED LEARNING (PjBL) TERHADAP KETERAMPILAN EDITING VIDEO SISWA SMK Mitra Nata Rahayu; Fajar Arianto
Educational Technology Journal Vol 3 No 1 (2023): Volume 3 Nomor 1, April 2023
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Project Based Learning (PjBL) is the latest learning model innovation that is deliberately designed to bridge learning theory and learning practice, especially those related to creativity, work design in the form of projects oriented towards product and concept acquisition and to improve learning outcomes in the form of students' video editing skills. This study aims to determine the effect of the Project Based Learning (PjBL) learning model on video editing skills in Audio Video Processing Engineering subjects. The research used a quasi-experimental design with a posttest only control group design. The research subjects were students of Multimedia Department Vocational High School totaling 68 students. Data collection was carried out tests for video editing skills. The research hypothesis was tested using t-test. Descriptive statistics research results show the average value of video editing skills of students who apply the Project Based Learning (PjBL) learning model reaches 82.53 while those who learn using direct learning (Direct Learning) is 74.15. The results of the research hypothesis show that the difference between the two numbers shows a significant difference in the results of video editing skills
Landasan Fılosofıs Dan Analısıs Teorı Belajar Dalam Implementası Kurıkulum Merdeka Dı Sekolah Dasar Roby Zulkarnain Noer; Deni Mustopa; Rizal Arizaldy Ramly; Mochamad Nursalim; Fajar Arianto
Jurnal Elementaria Edukasia Vol. 6 No. 4 (2023): Desember
Publisher : Elementary Teacher Education Program, Majalengka University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jee.v6i4.7311

Abstract

Education is an important need for human life, every individual has the same right to receive educational services. Implementing an independent curriculum requires independent curriculum planning, philosophical values such as humanism, progressivism and constructivism can be implemented to create learning that is more relevant, interactive and respects the uniqueness and potential of students. The method used in writing and preparing this article is literature study. The results of this literature review are related to the philosophical basis and analysis of learning theory in implementing the independent curriculum. In implementing the Merdeka Curriculum, teachers also have an important role in recognizing students' potential, creating relevant learning, and implementing fun learning through a project-based approach, integrating relevant educational philosophies and the principles of the Merdeka Curriculum, it is hoped that learning can become more meaningful , according to the needs of students, and prepare them with relevant skills to face future challenges.
Pengaruh Model Problem Based Learning terhadap Keterampilan Berpikir Kritis Siswa Sekolah Dasar Zoimatul Fitria; Fajar Arianto; Alim Sumarno
Jurnal Studi Guru dan Pembelajaran Vol. 7 No. 2 (2024): Mei - Agustus 2024
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/jsgp.7.2.2024.4172

Abstract

Berdasarkan fakta yang ada banyak peserta didik mendapatkan hasil belajar yang kurang memuaskan, hal ini disebabkan karena kurangnya pendidik dalam melatih keterampilan berpikir kritis peserta didik dalam memecahkan suatu permasalahan yang ada dalam suatu pelajaran. Penelitian ini bertujuan untuk mengetahui pengaruh model problem based learning terhadap keterampilan berpikir kritis siswa Sekolah Dasar tahun ajaran 2023/2024. Jenis penelitian ini adalah eksperimen dengan bentuk Quasi Eksperimental menggunakan Design Nonequivalent Control Group Design design. Desain ini merupakan jenis desain yang memberikan pre-test sebelum perlakuan dan post-test setelah dikenakan perlakuan pada masing-masing kelompok. Uji coba penelitian eksperimen ini dilakukan dengan dua kelas yang dijadikan sampel dan diberi perlakuan yang berbeda selama pembelajaran. Kelas eksperimen menggunakan model problem based learning yaitu sebagai kelas pertama, sedangkan kelas kontrol menggunakan model pembelajaran konvensional sebagai kelas kedua. Penelitian dilakukan di kelas IV SDN Banjar 04 Galis. Menggunakan kelas IVB sebagai kelompok eksperimen dan kelas VA sebagai kelompok kontrol yang masing-masing terdiri dari 25 siswa. Teknik analisis data dalam penelitian ini menggunakan uji prasyarat berupa uji normalitas dan homogenitas serta uji hipotesis menggunakan uji t (t-test). Hasil penelitian menunjukkan bahwa penggunaan model problem based learning memberikan pengaruh yang signifikan terhadap kemampuan berpikir kritis siswa materi wujud zat dan perubahannya. Hal ini dibuktikan dari hasil uji-t (t-test) dengan nilai sig 0,00 < 0,05. Kemampuan berpikir kritis siswa yang diperoleh kelompok eksperimen lebih tinggi dari pada kelompok kontrol, ditunjukkan dari mean kelompok kontrol= 10.80 dan mean yang diperoleh kelompok eksperimen sebesar 11.84. Keterampilan berpikir kritis siswa pada kelompok eksperimen lebih tinggi dibandingkan pada kelompok kontrol, hal ini ditunjukkan dengan rata-rata kelompok kontrol sebesar 10,80 dan rata-rata kelompok eksperimen = 11,84. Oleh karena itu, model problem based learning dapat menjadi salah satu alternatif bagi pendidik untuk melatih berpikir kritis pada siswa khususnya pada siswa sekolah dasar.
EFEKTIVITAS MODEL PENDEKATAN PEMBELAJARAN BAHASA AKADEMIK KOGNITIF DALAM PEMBELAJARAN BAHASA CINA Ariesa Restianti Binawati; Bachtiar S Bachri; Fajar Arianto
Akademika Vol 9 No 02 (2020): Akademika : Jurnal Teknologi Pendidikan
Publisher : Akademika : Jurnal Teknologi Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34005/akademika.v9i02.940

Abstract

Pronunciations of Chinese that are different from Indonesian pronunciation make beginner learners feel difficult and the need for companions in learning Mandarin. Spelling mistakes make meaning mistakes in Chinese. This requires a language learning model. The Cognitive Academic Language Learning Approach(CALLA) model is a language learning model for the development of foreign language skills according to native speakers. So the CALLA model is used for learning Chinese in order to practice self-directed learning and Mandarin phonetics. This study aims to determine the effectiveness of the CALLA model in Chinese learning in 10th grade. The research method used was a quasi-experimental study in 10th grade with data collection in the form of a response questionnaire to assess learning independence and a performance assessment rubric to assess Mandarin phonetics and then analyzed by using the independent sample t-test. The results of t-test are 0.00<0.05 in phonrtic aspect and 0.014<0.05 in self-directed learning. This suggests that the Cognitive Academic Language Learning Approach Model is effectively used ini the 10th grade Mandarin learning in the phonetics and self-directed learning aspect.
PENGARUH MODEL PELATIHAN PEMBELAJARAN BERBASIS KERJA TERHADAP KREATIVITAS PESERTA PELATIHAN BLK BOJONEGORO Ristanto Ristanto; Rusijono Rusijono; Fajar Arianto
Akademika Vol 11 No 02 (2022): Akademika : Jurnal Teknologi Pendidikan
Publisher : Akademika : Jurnal Teknologi Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34005/akademika.v11i02.2163

Abstract

The importance of human resources is based on the fact that human resources are the basic elements of every company. Human resources can determine the advantages of a company because human resources are goal makers, innovation, communication, creativity, and strategy for the company. The purpose of this study was to determine the effect of the Work Based Learning training model on the creativity of trainees at BLK Bojonegoro. This research is a qualitative research which can specifically be categorized as a qualitative research program evaluation. The sample in this study amounted to 100 trainees at BLK Bojonegoro. The results showed that the high scale of creativity (85.5%), the tasks of the training participants (83.4%), support for learning (78.8%) and clear goals (76%). In training models where exposure to real-world constraints, opportunities, policies and regulations is mandatory, work-based learning occupies an important niche in participants' experiences.
FLASH CARD MEDIA UTILIZATION TO IMPROVE STUDENT ACTIVITY AND LEARNING OUTCOMES OF FAUNA DISTRIBUTION SUBTOPIC IN CLASS XI IPS I SMA XIN ZHONG SURABAYA Felisia Ferra Ristanti; Fajar Arianto
Geosfera Indonesia Vol. 4 No. 2 (2019): GEOSFERA INDONESIA
Publisher : Department of Geography Education, University of Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19184/geosi.v4i2.9968

Abstract

The purpose of research to determine and describe whether the concept of flash card utilization is able to increase students activity students in learning in Geography subject. Though geography is a very important subject, particularly in determining the ample number of fauna found in Indonesia, which is even categorized as an endemic fauna. In addition, the manner in delivering subtopic which is considered monotonous by relying solely on reading books and summarizing what they have read are two things that are not surprising. Hence, those two facts encourage students not perform geography lessons enthusiastically. Considering the problems that occur, therefore I am interested in engaging the learning media "Flash Card" in delivering Subtopic of fauna distributions, especially in Indonesia. In each of these Flash Cards there is information regarding the fauna, starts from the picture, name, location of the distribution area, and animal characteristics. After performing the learning process engaging Flash Cards, students were divided into several groups and present Indonesia map along with regions name in front of the class. Then, the teacher would provide some questions related to the fauna characteristics and the groups were asked to answer questions by mentioning names and showing the origin of the fauna asked in the map. During this learning, students will likely compete againts other groups, but happened to be a pleasant circumstance without pressure. And at the end of the chapter, students will take a written test related to fauna distribution subtopic. The final result after applying the media "Flash Cards" turned out to be succeesful in improving student learning outcomes, especially upon fauna distribution subtopic in Indonesia at class XI IPS 1 SMA XinZhong Surabaya. As many as 28 students out of 36 students who did not accomplishminimum standard of 75 points, after engaging the media "Flash Card" they decreased up to only 3 students who did not meet the minimum criteria. Thereby, this result indicates that "Flash Card" mediautilization helps students to understand properly, embrace the subtopic adequately, and assist students to obtain better grades. Keywords: Geography Subject, Flash Card, pretest, posttest References Agung, A.A.Gede. (1998). Pengantar Evaluasi Pendidikan. Singaraja: STKIP Singaraja. Anggarwati, A. (2014). Pengaruh Make A Match Berbantuan Media Kartu Gambar Terhadap Hasil Belajar IPS SD.Jurnal (diterbitkan).Universitas Pendidikan Ganesha Astuti,W.(2013). Pengaruh Media Kartu Bergambar Terhadap Hasil Belajar Siswa Pada Materi Jamur di SMA.Jurnal (diterbitkan). Untan. Dimyati & Mudjiono. (2006). Hakikat Belajar dan Pembelajaran..Jakarta: Rineka Cipta Depdikbud.(1995). Metodik Khusus Pengajaran IPS di SekolahDasar. Jakarta: Depdikbud Handayani, F.(2009). Cooperative Learning Type Team Game Tournament (TGT) to increase the Learning Outcome of the Student of Class VII at SMP Negeri 1 PurwodadiPasuruan to Consept Kinds of Form the Earth Surface. Thesis, Geography Education Departement. Post Graduate Program, State University of Malang Hidayat, M, et al. (2008). Development of Geography Education in Elementary Schools. Jakarta: Ministry of National Education. Joni. (1984). Teaching and Learning Strategies. Jakarta: Ministry of Education and Culture Maghfiroh, (2013).Penggunaan Media Flashcard untukmeningkatkanhasilbelajar IPS padaPembelajarantematik di SekolahDasar.Surabaya : PGSD Unesa Ministry of Education and Culture.(1995). Special Methodology for Geography Teaching in Elementary Schools. Jakarta: Ministry of Education and Culture Mugiyanto.(2007). Penggunaan Kartu Konsep untuk Meningkatkan Hasil Pembelajaran Sejarah.Onlineat.http://jurnaljpi.wordpress.com/2007/ 11/14/mugiyanto.(2 Januari 2009). Noor, J. (2010). Metodelogi Penelitian. Jakarta: KencanaPrenada Media Group. Permana.(2015). Penerapan pembelajaran IPS dengan media ular tangga untuk meningkatkan minat belajar siswa. Kediri: Universitas Nusantara PGRI Kediri. Rohani, A. (1997). Media Instruksional Edukatif. Jakarta: Rineka Cipta. Copyright (c) 2019 Geosfera Indonesia Journal and Department of Geography Education, University of Jember This work is licensed under a Creative Commons Attribution-Share A like 4.0 International License