Claim Missing Document
Check
Articles

Found 13 Documents
Search

PENGEMBANGAN MODUL AJAR PENDAHULUAN VEKTOR TERKAIT KEMAMPUAN BERPIKIR KREATIF MATEMATIS BERBASIS PROBLEM-BASED LEARNING Ismail Taufik Hidayah; Yayu Laila Sulastri; Luki Luqmanul Hakim
UJMES (Uninus Journal of Mathematics Education and Science) Vol 7, No 2 (2022): Juli 2022
Publisher : Universitas Islam Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30999/ujmes.v7i2.2132

Abstract

This research was motivated by the change of the minister of education so that it had an impact on the use of the curriculum in education units where the new curriculum that emerged at this time was the independent curriculum. Where in this independent curriculum, the learning tools used by educators have many changes, one of which is the RPP in the independent curriculum being changed into Teaching Modules. Then the low creative thinking ability of students and the lack of understanding of students on vector introduction material so that the development of vector introduction material teaching modules is needed. The purpose of this study is to determine the level of validity, effectiveness and practicality of the development of teaching modules. The research method used is Design-based Research (DbR) with the Plomp model. The data sources in this study are material expert validators, media experts, and respondents. The instruments used in this research are material and media expert validation sheets as well as effectiveness and practicality questionnaires. The data obtained were analyzed using percentages which were interpreted according to their qualifications. Based on the results of the analysis carried out, it can be concluded that the development of teaching modules developed is valid, effective, and practical as well as the implementation of linkages with creative thinking skills in the complete category, and student responses meet positive criteria. It is recommended that further research be carried out on a large scale or using other mathematical abilities.
On Designing Prototype Model of “MathWiz” Mobile Application as an AR-Based Learning Media to Improve Students’ Mathematical Proficiency Luki Luqmanul Hakim; Ahmad Salmun; Yayu Laila Sulastri
Jurnal Indonesia Sosial Sains Vol. 5 No. 02 (2024): Jurnal Indonesia Sosial Sains
Publisher : CV. Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59141/jiss.v5i02.1002

Abstract

Learning loss is one type of learning crisis, which refers to the loss of previously learned competencies, incomplete learning at the grade level, and the numerous consequences of not mastering learning at each grade level. As a result, attempts can be made to address these issues through advancing information technology, particularly through augmented Reality (AR)-based learning technologies and artificial intelligence with machine learning. This study aims to create and evaluate the effectiveness of the mobile application "MathWiz" as an AR-based learning media for improving students' mathematical proficiency. The MathWiz program is designed in three stages: listen to customers, build/revise mock-ups, and customer test drives mock-ups. Many respondents from several universities in Bandung participated in this study. According to the results, MathWiz has four advantages: (1) it can display detailed objects and learning materials in real-time; (2) interactivity supported by sophisticated and accurate audio text, video, images, and animation features; (3) has the potential to improve students' mathematical proficiency, and (4) has the potential to increase students' interest in learning mathematics and reduce boredom. The results of this study show that learning mathematics can be made more entertaining and memorable through lecturer innovation.
On Designing Prototype Model of “MathWiz” Mobile Application as an AR-Based Learning Media to Improve Students’ Mathematical Proficiency Luki Luqmanul Hakim; Ahmad Salmun; Yayu Laila Sulastri
Jurnal Indonesia Sosial Sains Vol. 5 No. 02 (2024): Jurnal Indonesia Sosial Sains
Publisher : CV. Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59141/jiss.v5i02.1002

Abstract

Learning loss is one type of learning crisis, which refers to the loss of previously learned competencies, incomplete learning at the grade level, and the numerous consequences of not mastering learning at each grade level. As a result, attempts can be made to address these issues through advancing information technology, particularly through augmented Reality (AR)-based learning technologies and artificial intelligence with machine learning. This study aims to create and evaluate the effectiveness of the mobile application "MathWiz" as an AR-based learning media for improving students' mathematical proficiency. The MathWiz program is designed in three stages: listen to customers, build/revise mock-ups, and customer test drives mock-ups. Many respondents from several universities in Bandung participated in this study. According to the results, MathWiz has four advantages: (1) it can display detailed objects and learning materials in real-time; (2) interactivity supported by sophisticated and accurate audio text, video, images, and animation features; (3) has the potential to improve students' mathematical proficiency, and (4) has the potential to increase students' interest in learning mathematics and reduce boredom. The results of this study show that learning mathematics can be made more entertaining and memorable through lecturer innovation.