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The Relationship between the Intensity of Social Media Use and the Level of Digital Literacy in Informatics Subjects for Grade VIII Students of SMP Negeri 8 Salatiga Saputri, Witkan; Yuliana Tien Bayangkhariwati Tacoh
Jurnal Vokasi Teknik Informatika Vol 5 No 3 (2025)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/javit.v5i3.263

Abstract

The study aims to determine the intensity of social media use and students' digital literacy level's relationship. Along with the times, social media is an essential part that is inseparable in everyday life. It is crucial to understand how the use of social media affects students in accessing and utilizing social media in learning. This research uses a quantitative method with a correlational approach. Correlational research in determining the two variables' relationship. The two variables to be tested are the intensity of social media use (X) and digital literacy (Y). Sampling using Cluster Random Sampling technique by taking 1 class totaling 32 students. The questionnaire with a Likert scale of 1-4 used to collect data. There was a significant relationship between the intensity of social media use and students' digital literacy level with a correlation value of 0.778. The results show that the higher the level of intensity of students' social media use, their digital literacy skills. This study provides suggestions for a more in-depth digital literacy development program.
Survival Peace: The Irony of the Women's School Peace Action Tacoh, Yuliana; Mambu, Joseph Ernest; Mardimin, Johanes; Suwartiningsih, Sri
International Journal of Science and Society Vol 7 No 4 (2025): International Journal of Science and Society (IJSOC)
Publisher : GoAcademica Research & Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54783/ijsoc.v7i4.1586

Abstract

This article investigates the role of the Women’s School community in implementing peace initiatives in the outskirts of Lake Poso. These initiatives aimed to reduce tensions and prevent direct conflict between local communities and a natural-resource extraction company. The community played a dual role: engaging in negotiations with the company while simultaneously experiencing the negative impacts of its operations, including land dispossession and the submergence of traditional rice fields. The study examines these contradictions through the lenses of negative and positive peace and Feminist Security Studies (FSS), with particular attention to structural violence. Using a qualitative case-study approach, based on semi-structured interviews and participant observation, the research analyses women’s motivations, their moral dilemmas, and the broader impacts on surrounding communities. The findings reveal that the women’s community engaged in a form of “survival peace” in which community de-escalation efforts were contingent upon the company’s provision of stable employment for their children. The article underscores the importance of women’s peacemaking by drawing on FSS critiques of traditional, state-centered definitions of security. It further demonstrates how the women’s community redefined security by shifting it from a state-centered framework to the practice of “survival peace”, mobilizing their collective agency to secure short-term household economic stability through the company’s employment opportunities, despite the risks of long-term environmental degradation.
Analisis Implementasi Gimkit Sebagai Media Pembelajaran Dalam Meningkatkan Partipasi Belajar Siswa Kelas VIII di SMP Negeri 8 Salatiga Dariwu, Ravena Ravika; Tacoh, Yuliana Tien Bayangkhariwati
Jurnal Ilmiah Wahana Pendidikan Vol 12 No 5.A (2026): Jurnal Ilmiah Wahana Pendidikan
Publisher : Peneliti.net

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini mengkaji bagaimana Gimkit , sebagai media pembelajaran berbasis gamifikasi, meningkatkan partisipasi belajar siswa kelas VIII di SMP Negeri 8 Salatiga. Penelitian ini bersifat kuantitatif dan kuasi-eksperimental. Instrumen penelitian yang digunakan adalah kuesioner dan observasi. Desain ini membagi kelompok menjadi kelompok eksperimen dan kelompok kontrol. Kelompok eksperimen mendapatkan penerapan Gimkit dalam pembelajaran (X) untuk mempelajari pengaruhnya terhadap partisipasi belajar siswa (Y), sedangkan kelompok kontrol mendapatkan perlakuan untuk menguji Y. Penelitian ini menunjukkan bahwa penerapan Gimkit secara signifikan meningkatkan keterlibatan belajar siswa (nilai signifikansi uji-t = 0,007 < 0,05). Selama penerapan Gimkit , siswa menunjukkan lebih banyak semangat dan partisipasi belajar dibandingkan dengan teknik berulang. Hal ini berarti bahwa Gimkit sebagai media pembelajaran terbukti menjadi alternatif untuk mendorong partisipasi belajar siswa serta menghasilkan pengalaman belajar yang menarik bagi siswa.
The Relationship between the Intensity of Social Media Use and the Level of Digital Literacy in Informatics Subjects for Grade VIII Students of SMP Negeri 8 Salatiga Witkan Saputri; Yuliana Tien Bayangkhariwati Tacoh
Jurnal Vokasi Teknik Informatika Vol 5 No 3 (2025)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/javit.v5i3.263

Abstract

The study aims to determine the intensity of social media use and students' digital literacy level's relationship. Along with the times, social media is an essential part that is inseparable in everyday life. It is crucial to understand how the use of social media affects students in accessing and utilizing social media in learning. This research uses a quantitative method with a correlational approach. Correlational research in determining the two variables' relationship. The two variables to be tested are the intensity of social media use (X) and digital literacy (Y). Sampling using Cluster Random Sampling technique by taking 1 class totaling 32 students. The questionnaire with a Likert scale of 1-4 used to collect data. There was a significant relationship between the intensity of social media use and students' digital literacy level with a correlation value of 0.778. The results show that the higher the level of intensity of students' social media use, their digital literacy skills. This study provides suggestions for a more in-depth digital literacy development program.
FUN LEARNING WITH COMPUTER BAGI SISWA TK KRISTEN 1 SATYA WACANA SALATIGA Hermawan, Anton; Nataliani, Yessica; Dwi Purnomo, Hindriyanto; Christianto, Erwien; Setyanti, Angela Atik; Yulia, Hanita; Krismiyati, Krismiyati; Juliastomo Gundo, Adriyanto; Bayangkariwati Tacoh, Yuliana Tien; Wellem, Theophilus; Hendry, Hendry; Chandra, Dian W.
Midang Vol 3 No 3 (2025): Midang, Oktober 2025
Publisher : Unpad Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24198/midang.v3i3.63906

Abstract

ABSTRACT. The rapid development of information technology necessitates adjustments across various sectors, including education, particularly in early childhood education. Introducing technology at an early age is considered a strategic step in preparing children to face the challenges of the digital era. This community service program aimed to introduce technology, specifically computers, to kindergarten students. The program was in-person for students aged 4 to 5 years at TK Kristen 1 Satya Wacana, Salatiga. The training was conducted over multiple sessions, starting with an introduction to computer hardware, then developing mouse-handling skills, and engaging in interactive learning activities through educational games that addressed subjects like letters, numbers, geometric shapes, and different types of vehicles. Evaluation results revealed that the participants showed high enthusiasm throughout the sessions. The students also began to recognize computers as an alternative learning medium and other digital devices commonly used at home, such as smartphones and tablets. These findings suggest that a digital game-based learning approach can effectively enhance both students’ learning motivation and basic computer operation skills at an early age. Keywords: childhood education, computer training, education game, fun learning, gamebased learning.