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Pembuatan Website Marketplace Untuk Pariwisata di Pulau Timor Radja Pono, Viky George Lettu; Setiabudi, Djoni Haryadi; Andjarwirawan, Justinus
Jurnal Infra Vol 3, No 2 (2015)
Publisher : Jurnal Infra

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Abstract

Website is one of the media information that can be accessed by people from different areas with internet access. Therefore develope a website that contains information about the tourist attractions that can be visited, and a place to meet travel agents with the tourists. So they can make buying and selling tour packages without having to meet face to face.The tourists can find comprehensive information about travel agent and tour packages are offered, that can help the tourists to plan a better vacation. Making this website using the programming language PHP, javascript and MySQL databaseThe website is expected to be a means of information and the transaction of  buying and selling tour packages. And can assist travel agents to conduct the promotion of existing attractions. So as to more easily access information will increase the number of tourists who will come to the island of Timor.
Pembuatan Sistem informasi Administrasi pada UD. S Setiabudi, Djoni Haryadi; Rostianingsih, Silvia; Tjhandra, Fenycia Noviani
Jurnal Infra Vol 3, No 2 (2015)
Publisher : Jurnal Infra

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Abstract

UD. S is a business engaged in the sales of a wide range of household cleaning equipment, such as brooms, mops, duster, cloth, mat, hanger, and so on. UD. S makes purchases from suppliers and then resells them with a profit for the company, so that in this case the UD. S does not have its own production of goods. In the sales process, UD. S serves retail and wholesale. During this time, UD. S still perform the process manually allowing the occurrence of errors in entering data or errors in calculation and also more time consuming.This administration system application can help support and improve company performance. Administration system application built using the MySQL database and PHP programming language, HTML, and JavaScript.
Pembuatan Website Catalog Pariwisata Kabupaten Toraja Utara Saputra, Fredy Dwiarditya; Setiabudi, Djoni Haryadi; Palit, Henry Novianus
Jurnal Infra Vol 4, No 1 (2016)
Publisher : Jurnal Infra

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Abstract

North Toraja Regency is one of the regencies in Indonesia which is actively developing itself as a tourist destination. North Toraja’s tourism has its own uniqueness. It offers different types of tourist attractions compared to those of other regencies. However, due to the lack of tourism information, both local and foreign tourists have not considered North Toraja as an attractive tourist destination. Based on the problem described, there is a need to make a catalogue website that aims to give clear and accurate information regarding North Toraja’s various tourist spots.Important information such as North Toraja’s rich history, tourist spots, public facilities, arts and crafts, and annual traditional activities or events are all provided in this catalogue website. Thus, tourists can easily obtain complete information about North Toraja’s tourism. This website was created using programming languages like PHP, JavaScript, and MySQL database.The catalogue website has many features and information such as user profile, map, tourist spots, public facilities, culture, arts, traditional food, events, recommendations, and photo gallery.
Game Battleship Menggunakan Metode BFS dan Database Firebase Dengan Unity Pada Android Prasetiyo, Yosep Mikie; Setiabudi, Djoni Haryadi; Purbowo, Anita Nathania
Jurnal Infra Vol 6, No 2 (2018)
Publisher : Jurnal Infra

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Abstract

The game is already a daily activity of the community. There are several types of games but the most playable game types today are mobile games where they can be played wherever and whenever. This thesis aims to perform the manufacture and similar research on mobile game battleship. Legitimate research has been done about battleship games on the PC platform by using LAN network. In this thesis will examine about mobile game battleship using BFS method and firebase database on mobile phone platform. The problem of this research is to measure how successful the application of BFS method and the implementation of firebase database used for multiplayer.In this battleship game research has been done the application process is the application of BFS method, and the application of firebase database. Process Where application on BFS method is done on program coding only. However, the application of firebase database is done by connecting Unity program with firebase SDK which is assisted by database calling on the program.Through testing it can be proven that the use of the BFS method of finding a very long route will take considerable time. For Firebase the database is less suitable for battleship action game where the mobile phone used to access the game can not receive data submissions sent from the database.
Sistem Pemilihan Keputusan memilih Handphone Dengan Menggunakan Metode Simple Addictive Weighting Berbasis Web Prasetyo, Hendrik Dwi; Setiabudi, Djoni Haryadi; Setiawan, Alexander
Jurnal Infra Vol 6, No 2 (2018)
Publisher : Jurnal Infra

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Abstract

Handphone or Mobile phone by most people as a mobile phone is the most commonly used communication tool in everyday life. The price offered varies depending on the condition of the phone. Mobile phone can be used without wired network.In the development of this very rapid information system, it is not difficult to solve such problems. One of them with decision-making system. Decision-making system is one way to achieve a certain goal to be achieved. Decision-making system can be done through the process of data collection, and with consideration of determining the decision. In determining this decision required a method to overcome the problem, namely by using the method of Simple Additive Weighting (SAW).Based on the results of bakers, 60% of respondents rated well in appraisal of apps, 40% of respondents rated very well in assessing the ease of use of the application, 50% of respondents rated good in assessing the completeness of information, 50% of respondents rated good in assessing conformity in needs, 40% respondents rate good in assessing the resulting report, 50% of respondents rate good in assessing the overall application.
Replikasi Aplikasi SmartHear Sebagai Media Pembantu Komunikasi Dosen dan Mahasiswa dalam Penyampaian Proses Belajar di Kelas Alviandi, Dennis; Setiabudi, Djoni Haryadi
Jurnal Infra Vol 6, No 2 (2018)
Publisher : Jurnal Infra

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Abstract

There are many disturbance that may occur during the learning process, both internal and external disturbances. Internal disturbance that may occur is the inactivity of a microphone or speakers in the classroom, the phone that accidentally sounds from students or lecturers also become an internal disturbance that may occur. On the other hand, external disturbances that may occur in the classroom are noise or out-of-class activities or there is a vehicle noise disturbing the tranquility. Another problem is when students are left behind in material explanations. Many students are also reluctant to re-ask the lesson that is left to the teacher who then even ask his own friends rather than the lecturers, thus disrupting the concentration of other students.To resolve the issue, an application that replicates the SmartHear application is created. This application can help lecturers and students to improve the quality of understanding during the learning process. The SmartHear app can also help students to record ongoing streaming sessions.Testing is done by trying various Android devices to deliver streaming and receive streaming results. Each android device with the API above 19 already meets the standards in order to run the application but there are other factors such as the size of random access memory (RAM) and the type of processor. This application is also created with a version that will process voice input with generalized maximum a posteriori spectral amplitude (GMAPA) algorithm, but this algorithm can not be processed properly in Android devices due to the lack of computing capabilities that can be done in android devices.
Sistem Informasi Produksi Lis Gypsum pada PT. Asri Indah Surabaya Alfeus, Alfeus; Setiabudi, Djoni Haryadi; Widyadana, I Gede Agus
Jurnal Infra Vol 6, No 2 (2018)
Publisher : Jurnal Infra

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Abstract

PT. Asri Indah adalah sebuah perusahaan yang bergerak di bidang produksi bahan bangunan gypsum. Setiap lis gypsum yang diproduksi memiliki jenis dan ukuran yang berbeda sehingga mengalami kesulitan dalam menentukan harga pokok produksinya (HPP). Pada bagian produksi juga memiliki masalah yaitu seringnya terjadi kesalahan dalam pertukaran data yang berujung pada miskomunikasi antara produksi dan gudang bahan baku dan kesalahan dalam penjadwalan produksi. Pembuatan laporan yang dibutuhkan perusahaan juga masih dilakukan secara manual. Oleh karena itu, berdasarkan masalah yang dipaparkan di atas, maka dibutuhkan sebuah sistem informasi (SI) yang mampu mengolah data-data dari proses produksi menjadi informasi berupa penentuan harga pokok produksi, penjadwalan produksi dan laporan yang dibutuhkan oleh perusahaan PT. Asri Indah Surabaya.Sistem ini akan dibuat berbasis website menggunakan bahasa pemrograman HTML, CSS, JavaScript, AJAX serta menggunakan database MySQL. Sistem Informasi akan dibagi menjadi 5 hak akses yaitu Admin, Produksi, Gudang Bahan Baku, Gudang Barang Jadi, dan Pimpinan. Masing- Masing hak akses akan memiliki fitur sesuai kebutuhannya.Realisasi sistem ini menyimpulkan bahwa harga pokok produksi pada PT. Asri Indah dapat terhitung secara otomatis dan sudah terbukti melalui perbandingan pehitungan manual dan sistem, penjadwalan produksi secara FIFO dapat dilakukan secara otomatis, laporan yang dibutuhkan oleh perusahaan dapat terpenuhi, sehingga mempermudah perusahaan dalam melihat informasi produksi. dan berdasarkan hasil kuesioner yang dibagikan, untuk tampilan aplikasi 80% responden memberi nilai baik dan 20% responden memberi nilai sangat baik, untuk kemudahan memahami aplikasi 60% responden memberi nilai baik, 20% responden memberi nilai sangat baik dan 20% responden memberi nilai cukup, untuk menjawab kebutuhan 100%  responden memberi nilai baik, dan untuk keseluruhan aplikasi 100% responden memberi nilai baik.
PROTOTIPE VIDEO EDITOR DENGAN MENGGUNAKAN DIRECT X DAN DIRECT SHOW Setiabudi, Djoni Haryadi; Mujianto, Teguh; Gunawan, Ibnu
Jurnal Informatika Vol 5, No 2 (2004): NOVEMBER 2004
Publisher : Institute of Research and Community Outreach - Petra Christian University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (268.736 KB) | DOI: 10.9744/informatika.5.2.pp. 95-105

Abstract

Technology development had given people the chance to capture their memorable moments in video format. A high quality digital video is a result of a good editing process. Which in turn, arise the new need of an editor application. In accordance to the problem, here the process of making a simple application for video editing needs. The application development use the programming techniques often applied in multimedia applications, especially video. First part of the application will begin with the video file compression and decompression, then we'll step into the editing part of the digital video file. Furthermore, the application also equipped with the facilities needed for the editing processes. The application made with Microsoft Visual C++ with DirectX technology, particularly DirectShow. The application provides basic facilities that will help the editing process of a digital video file. The application will produce an AVI format file after the editing process is finished. Through the testing process of this application shows the ability of this application to do the 'cut' and 'insert' of video files in AVI, MPEG, MPG and DAT formats. The 'cut' and 'insert' process only can be done in static order. Further, the aplication also provide the effects facility for transition process in each clip. Lastly, the process of saving the new edited video file in AVI format from the application. Abstract in Bahasa Indonesia : Perkembangan teknologi memberi kesempatan masyarakat untuk mengabadikan saat - saat yang penting menggunakan video. Pembentukan video digital yang baik membutuhkan proses editing yang baik pula. Untuk melakukan proses editing video digital dibutuhkan program editor. Berdasarkan permasalahan diatas maka pada penelitian ini dibuat prototipe editor sederhana untuk video digital. Pembuatan aplikasi memakai teknik pemrograman di bidang multimedia, khususnya video. Perencanaan dalam pembuatan aplikasi tersebut dimulai dengan pembentukan kompresi dan dekompresi file video, kemudian dilanjutkan dengan proses editing terhadap file video digital. Selain itu program juga dilengkapi dengan fasilitas untuk mendukung proses editing. Aplikasi tersebut dibuat dengan Microsoft Visual C++ dengan menggunakan teknologi DirectX, khususnya DirectShow. Aplikasi tersebut meyediakan fasilitas - fasilitas dasar yang membantu proses editing pada video digital. Dengan aplikasi tersebut dihasilkan file video baru dalam format AVI yang terbentuk dari proses editing yang dilakukan. Hasil pengujian menunjukkan kemampuan aplikasi melakukan proses pemotongan dan penyisipan file video dalam format AVI, MPEG, MPG dan DAT. Proses pemotongan dan penyisipan dilakukan dengan urutan yang statis. Selain itu aplikasi juga menyediakan efek antara masing - masing clip. Dan yang terakhir melakukan proses penyimpanan satu file dalam format AVI yang terbentuk dari proses editing dalam aplikasi. Kata kunci: Multimedia, Video Editor, Direct-X, Direct-Show, AVI, MPG.
APLIKASI WEB GRABBER UNTUK MENGAMBIL HALAMAN WEB SESUAI DENGAN KEYWORD YANG DIINPUTKAN Budhi, Gregorius Satia; Setiabudi, Djoni Haryadi; Raharjo, Budi
Jurnal Informatika Vol 7, No 1 (2006): MAY 2006
Publisher : Institute of Research and Community Outreach - Petra Christian University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (98.919 KB) | DOI: 10.9744/informatika.7.1.pp. 24-29

Abstract

At this time the use of search engine on the Internet still does not reach maximum result. Users need to browse every web page list as the result of the search that fit with the topic one by one. We need an application that has a capability to look and to save web pages with their links fit with the topic without browsing, so that the result can be accessed offline. This application is called Web Grabber. Web Grabber application uses inputs such as keyword and searching depth. The input will be processed to obtain the appropriate web pages with the keyword and the searching depth, which is automatically saved. Firstly a keyword is needed to be search in the available search engine to get the search lists, which can be picked by the user. Every pick list will be used as the first search page. This application results are web pages that contain the keyword. This application also has a facility to browse the results. This application was succeed to automatically save web pages that appropriate with the input keyword and the depth, that previously search in AltaVista or Google. Web pages that contain with the keyword saved in the computer so that it can be browsed offline. Abstract in Bahasa Indonesia : Saat ini penggunaan search engine pada internet masih belum memperoleh hasil yang maksimal. Pengguna masih harus browsing halaman-halaman web hasil pencarian untuk mencari topik yang diinginkan satu-persatu. Untuk itu perlu dibuatkan aplikasi yang dapat mencari dan menyimpan halaman-halaman web dengan link-link-nya sesuai topik tanpa harus melalui proses browsing, sehingga hasilnya dapat dilihat secara offline. Aplikasi ini biasa disebut Web Grabber. Program aplikasi Web Grabber ini mendapatkan inputan berupa keyword dan kedalaman pencarian. Inputan ini akan diproses untuk memperoleh hasil berupa halaman - halaman web yang disimpan secara otomatis sesuai dengan keyword yang diberikan dan tingkat kedalaman pencariannya. Proses didahului dengan pencarian keyword pada search engine yang tersedia menjadi sebuah list yang dapat dipilih oleh pengguna. Hasil aplikasi ini berupa halaman - halaman web yang mengandung keyword. Aplikasi juga menyediakan fasilitas untuk browsing hasil yang didapat. Program yang dibuat berhasil melakukan penyimpanan halaman-halaman web sesuai dengan keyword yang diberikan dengan tingkat kedalaman tertentu, yang sebelumnya dicari melalui search engine Altavista atau Google. Halaman-halaman web yang mengandung keyword dapat diambil dan disimpan pada komputer sehingga dapat di-browse secara offline. Kata kunci: web grabber, keyword, kedalaman, search engine, internet.
STUDI PENGGUNAAN VISUAL STUDIO 6.0 UNTUK PENGEMBANGAN SISTEM INFORMASI BERKELAS ENTERPRISE Setiabudi, Djoni Haryadi; Gunawan, Ibnu
Jurnal Informatika Vol 4, No 1 (2003): MAY 2003
Publisher : Institute of Research and Community Outreach - Petra Christian University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (708.507 KB) | DOI: 10.9744/informatika.4.1.pp. 27-34

Abstract

This research is is about the study of capabilities dan peroformance of Ms Visual Studio in order to develop an enterprise application beside of to search "rule of thumb" for developer especially Ms Visual Studio developer when they're plan to give solution for developing enterprise application. The methods are: learning MSF, learning Ms Visual Studio, applying on designing and developing prototype, and making conclusions. For the testing, is used the university information system on the new student admission subsystem on student personal record. Based on the research, can be concluded that Visual Studio 6.0a enterprise edition still too complex for used although that complexcity payed by highly capability to develop enterprise application. Abstract in Bahasa Indonesia : Pada penelitian ini dilakukan studi tentang sejauh mana kemampuan Visual Studio 6.0 dari Microsoft untuk pengembangan aplikasi sistem informasi yang berskala enterprise, disamping itu juga untuk mencari pedoman bagi developer khususnya Ms Visual Studio developer dalam memberikan solusi bagi aplikasi enterprise. Metodologi yang dilakukan adalah: mempelajari MSF, mempelajari Visual Studio secara singkat, menerapkannya pada perancangan, pembuatan prototype dan pengambilan kesimpulan. Pada pengujian yang diambil sebegai contoh kasus adalah sistem informasi universitas pada sub bagian penerimaan mahasiswa baru bidang data pribadi mahasiswa. Dari penelitian yang dilakukan dapat ditarik kesimpulan bahwa Visual Studio 6.0 enterprise edition masih terlalu kompleks untuk digunakan meskipun kekompleksan itu telah dibayar oleh kapabilitas yang tinggi dalam mengembangkan aplikasi enterprise. Kata kunci: enterprise, Visual Studio 6, Microsoft, developer, prototype.