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Journal : Jurnal Nawala Visual

ADAPTASI CERITA RAKYAT JAYAPRANA DAN LAYONSARI DALAM BENTUK ANIMASI 2D Putu Ayu Riyanta Lestari; I Ketut Setiawan
Jurnal Nawala Visual Vol 1 No 2 (2019): Jurnal Nawala Visual Oktober 2019
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat (LPPM) Institut Desain dan Bisnis Bali

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35886/nawalavisual.v1i2.30

Abstract

Character education is given by the parents to their children through folktales. However, day by day folktales become more and more disappear among the influence of the even greater globalization. Thus, a synergy between folktales and technology is needed then both can be run hand in hand. The Jayaprana and Layonsari folktale’s adaptation into 2D animation movie is one kind of synergy between folktales and technology, where both can work together and support each other. In this 2D animation movie form, the story of Jayaprana and Layonsari are popularly known because it has larger publication space such as youtube, social media and smartphone. This has effect where the folktales will always be remembered even though the globalization and technology have bigger influence.
PENGEMBANGAN MEDIA PEMBELAJARAN BAHASA INGGRIS DASAR BERBASIS ANDROID UNTUK KELAS V SEKOLAH DASAR Sang Ayu Made Krisna Dewi Natalia; I Ketut Setiawan
Jurnal Nawala Visual Vol 2 No 1 (2020): Jurnal Nawala Visual Mei 2020
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat (LPPM) Institut Desain dan Bisnis Bali

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35886/nawalavisual.v2i1.56

Abstract

This research aimed to produce an English learning media based on Android for grade V of elementary school students. This research belongs to Research and Development. In its implementation, this research has two steps such as pre-production and production. In the pre-production consists of planning, idea concept, research/visual analysis, designing menu plot, and asset making. In the next step that is production consists of arranging asset, adding action script for navigation of the media, and rendering the media. The result of this research is a learning media based on Android that later can be used in the English learning process in the classroom. The materials chosen in this media are in the form of basic materials for English, those are the introduction of Noun, Verb, and Adjective. In the Menu plot, first started with Intro, then enter the Menu Page, where in Menu Page there are three choices, those are Verb, Noun, and Adjective materials. From each material, there are nine examples of pictures for each category based on topic. This learning media based on Android will become an effective media that can be used in the learning process that later make the learning process become interactive, interesting, and a lot of fun. The next development is by doing affectivity test for the existing media. This affectivity test is done for the next media development.
PENGENALAN CERITA RAKYAT I GEDE BASUR MELALUI CERITA BERGAMBAR BERBASIS ANDROID Ni Putu Setia Dewi; I Ketut Setiawan
Jurnal Nawala Visual Vol 2 No 2 (2020): Jurnal Nawala Visual Oktober 2020
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat (LPPM) Institut Desain dan Bisnis Bali

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35886/nawalavisual.v2i2.132

Abstract

The loss of storytelling tradition makes children forget about folktales, whereas folktales contain many positive values about norm, ethics, and moral character. In the middle of technology development nowadays, it needs synergy between local wisdom with technology so that both can walk hand in hand and support each other. Considering that children become “close” with their smartphone, thus to introduce folktales to the children with modern medium, comic strip (cergam) based on digital android is designed. The folktales being used is taken from the story by I Gede Basur, where in the story contains a moral message about cause and effect law, the bad will always be defeated by the good, we should not be arrogant, filial to parents and work hard.Data collection method used in this research is observation related to the development of smartphone usage by children. Questionnaire to know the types of characters, and whatever the children do with their smartphone.Literature method is used to obtain information about narration and plot of the story from I Gede Basur’s folktales.The research resulted in a digital comic strip based on android which consists of 3 parts, namely introduction, content, and closure. The comic strip is made with the concept of happiness, with cartoonal visualization style and light color, combined with animation, and sound effect to make the comic strip become interesting to be read by children.