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Effectiveness of Android-Based Learning Media “7 Minutes Workout” on the Motivation and Activity of Junior High School Students Tomy Angga Pratama; Waris; Rina Sugiarti Dwi Gita
Jurnal Penelitian Pendidikan IPA Vol 11 No 4 (2025): April
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i4.10614

Abstract

This study examines how the "7 Minutes Workout" application affects students' motivation and activity levels at SMP Negeri 1 Semboro, Jember Regency. This study used a quasi-experimental design with a control group and an intervention group. The intervention group used the application for structured exercise, while the control group followed the traditional learning method. Student activity data were collected using ATA (Total Active Activity) and SDE (Effective Duration Session) metrics and analyzed using the Friedman test to identify significant differences across time. The results showed that the application significantly increased motivation and participation in physical activity among students in the intervention group, while the control group showed no increase. These results support the idea of the effectiveness of using ICT learning media on a material that focuses on students' active involvement in learning. This study suggests the use of fitness applications in the curriculum to encourage a healthy and active lifestyle for students.
The Urgency of STEM Learning Approach in Improving Students' Creative Thinking and Collaboration Skills Ichwan Zarkasi Brillyano Gunawan; Rina Sugiarti Dwi Gita; Kustiyowati
Jurnal Penelitian Pendidikan IPA Vol 11 No 9 (2025): September
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i9.11890

Abstract

This study analyzes the urgency of the STEM (Science, Technology, Engineering, and Mathematics) learning approach in improving students' creative thinking and collaboration skills. Using the Systematic Literature Review (SLR) method with PRISMA protocol for transparency, this study conducted a bibliometric analysis of 52 relevant international journal publications from Scopus. Data visualization, including network analysis using VOSviewer, showed that STEM is a highly concentrated central concept, indicating significant relevance and research interest. The creativity and 21st century skills nodes were consistently closely connected to STEM, with a trend of rapidly increasing attention through 2023. The high density of the words "student" and "education" also confirms the research focus on the subject and context of learning. Collaboration, as an integral part of 21st century skills, reinforces the relevance of this discussion in the STEM context. This study validates the urgency of the STEM approach as an essential strategy to optimize students' creative thinking and collaboration skills, preparing them for the complexities and global challenges of the 21st century.
Implementation of Wordwall Media with a STEM Approach to Increase Student Creativity and Learning Outcomes in Chemical Compound Nomenclature Maria Alex Sandra; Fauzan Adhim; Rina Sugiarti Dwi Gita
Jurnal Penelitian Pendidikan IPA Vol 11 No 8 (2025): August
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i8.11987

Abstract

This study aimed to examine the effect of integrating Wordwall media with the STEM approach on student creativity and learning outcomes in chemical compound nomenclature. A quasi-experimental method with a Pretest-Posttest Control Group design was applied. The experimental group used STEM-based Wordwall media, while the control group received conventional teaching. Results showed that the experimental group achieved a moderate N-Gain (0.66) compared to the control group’s lower N-Gain (0.29). The Mann-Whitney test indicated a significant difference between the groups (p < 0.05), suggesting that STEM-based Wordwall media improved learning outcomes. Creativity, measured using a Torrance-based questionnaire, also showed significant improvement after the intervention. In conclusion, integrating Wordwall media with the STEM approach effectively enhances student creativity and learning outcomes in chemical compound nomenclature.
The Pengembangan Model Pembelajaran MOOC Berbasis Kecerdasan Buatan (AI) untuk Meningkatkan Literasi Digital  Kustiyowati Kustiyowati; Rina Sugiarti Dwi Gita; Annisaa Dwi Ayu Permatasari; Ichwan Zarkasi Brillyano Gunawan
Jurnal Penelitian Pendidikan IPA Vol 11 No 11 (2025): November
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i11.12952

Abstract

This study develops and implements a novel Artificial Intelligence (AI)-based MOOCs learning model specifically designed to enhance students’ digital literacy in higher education. Unlike previous studies that focused mainly on content delivery or platform usability, this research integrates adaptive AI algorithms and personalized feedback features into MOOCs to foster more effective and measurable digital literacy development. Using a Research and Development (R&D) approach, the process comprised needs analysis, planning, prototype design, field trials, revisions, and dissemination. The research involved 135 students. Data were collected through observations, questionnaires, interviews, and documentation, and analyzed using both quantitative and qualitative methods. The findings reveal that the AI-based MOOCs model significantly improved students’ digital literacy across all testing phases, with consistent gains shown by the 135 participating students. User feedback confirmed that the model is efficient, adaptive, and practical for classroom application. Furthermore, dissemination activities received a positive response from institutions, lecturers, and students, highlighting its potential for wider adoption. The study concludes that the proposed AI-enhanced MOOCs model provides a scalable and sustainable framework for strengthening digital literacy in higher education, offering empirical evidence for its broader institutional adoption.
The Pengembangan Perangkat Pembelajaran RBL-STEM untuk Meningkatkan Kreativitas Siswa dalam Inovasi Teknologi Ramah Lingkungan: Transformasi Kardus Bekas Menjadi Sapu Elektrik Aning Setianingsih; Rina Sugiarti Dwi Gita; Eges Triwahyuni
Jurnal Penelitian Pendidikan IPA Vol 12 No 1 (2026)
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v12i1.13950

Abstract

This study focuses on the development of RBL–STEM learning materials that integrate research-based learning and STEM principles to foster students’ creativity through an eco-friendly technological innovation project, specifically the transformation of used cardboard into a functional electric broom. The development used the ADDIE development model, which consists of the stages of Analysis, Design, Development, Implementation, and Evaluation, and this study produced a set of comprehensive learning materials, including instructional modules, student worksheets, project media, and creativity assessment instruments. Expert validation confirmed that the developed materials were valid, while responses from teachers and students indicated a high level of practicality. Empirical implementation demonstrated a moderate improvement in students’ learning outcomes, as reflected by an average N-gain score of 0.5617, and evidenced the students’ ability to generate creative and functional electric broom prototypes. These findings contribute to the field of science education by providing an empirically validated RBL–STEM learning framework that promotes creativity through sustainable technological innovation at the elementary school level. The significance of the study is reflected in its contribution to enhancing students’ creativity, strengthening their understanding of scientific concepts, and fostering environmental awareness through research- and engineering-oriented learning experiences. The developed RBL–STEM learning materials were empirically demonstrated to be feasible and effective in supporting innovative science instruction at the elementary school level.
Academic Identity of Higher Education in Building Competitive Advantage Fauzan Adhim; Rina Sugiarti Dwi Gita; Intan Tri Novita Sari
Nidhomul Haq : Jurnal Manajemen Pendidikan Islam Vol. 10 No. 1 (2025): Transformative Islamic education management
Publisher : Prodi Manajemen Pendidikan Islam Universitas KH Chalim Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31538/ndhq.v10i1.10

Abstract

Academic Identity is a reflection of reputation in higher education. Its existence is a driver of competitiveness and the realization of good governance. The reason is that academic Identity has competitive characteristics that distinguish universities from other institutions and can shape public perception. Internally, a strong and consistent identity becomes a strategic value for universities. It will be an attraction and bargaining tool for external stakeholders in the global competition of higher education. This research aims to find the formulation and application of the academic Identity of higher education institutions in building competitive advantage. Methodologically, this research uses a qualitative type with a case study approach. This research was conducted at PGRI Argopuro University Jember. Researchers use data collection techniques such as in-depth interviews, document reviews, and focus group discussions. Informants involved include representatives of the foundation board, Rector, Vice Rector, Head of Study Program in each faculty, Head of Unit and external stakeholders. The data analysis that researchers use is case study analysis, which includes data identification, reduction, coding, presentation and conclusion drawing. This research produces findings: (1) The academic identity formulation process includes Socio-historical extraction, Identification of values and norms, Preservation of local wisdom, Adaptation of science and technology and strategic partnerships. (2) The application of UNIPAR academic identity is realized in two managerial frameworks: First, through policies contained in the Strategic Plan, RIP and Curriculum. Second, the internalization process for the entire community is done through professional capacity-building programs. The theoretical implication of this research is to develop a model of branding higher education institutions (HEIs) that emphasizes service-based competitive advantage. The scientific facts researchers found that academic branding in higher education has a holistic basis, including socio-historical aspects of governance, as researchers have described in the discussion.
Development of Android-Based E-Learning Platform with RBL - STEM Approach to Improve Digital Literacy Rina Sugiarti Dwi Gita; Fauzan Adhim; H.B.A Jayawardana; Febri Hariyanto
Jurnal Penelitian Pendidikan IPA Vol 10 No 10 (2024): October
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i10.8901

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The utilization of technology is very important in learning in today's digital era. A research-based learning approach that focuses on STEM disciplines is perfect for maximizing the use of technology. The purpose of this study was to determine the feasibility of android-based E-learning Platform with RBL-STEM approach in terms of content validity and construct validity, and android-based e-learning platform with RBL-STEM approach in terms of improving digital literacy skills of TEP graduate students. Development of Android-based E-Learning Platform with RBL - STEM Approach to Improve Digital Literacy of TEP Graduate Students Universitas PGRI Argopuro Jember using Research and Development (R&D) method with ADDIE development model (Analysis, Design, Development, Implementation and Evaluation). The results of data analysis and discussion can be concluded that the Android-Based E-Learning Platform with the RBL - STEM Approach developed is declared to meet the eligibility requirements in terms of content validity and construct validity with a mode value (Mo) ≥ 4, and the Android-Based E-Learning Platform with the RBL - STEM Approach developed is declared effective in improving the Digital Literacy skills of TEP Postgraduate Students of Universitas PGRI Argopuro Jember with an N-Gain percentage of 15% in the medium category (0.30-0.70) and 85% in the high category (0.7-1). Thus, Android-Based E-Learning Platform with RBL - STEM Approach can be used to improve the Digital Literacy ability of TEP Graduate Students of Universitas PGRI Argopuro Jember
The Pengembangan Perangkat Pembelajaran RBL – STEM dalam Pemanfaatan Botol Plastik Bekas sebagai Elektroskop Untuk Meningkatkan Literasi Perubahan Iklim Siswa Moh. Samsul Arifin; Rina Sugiarti Dwi Gita; Eges Triwahyuni
Jurnal Penelitian Pendidikan IPA Vol 12 No 1 (2026)
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v12i1.13969

Abstract

This study aims to develop RBL-STEM (Research-Based Learning–Science, Technology, Engineering, and Mathematics) learning kits that utilize recycled plastic bottles as electroscopes to improve climate change literacy among junior high school students. The research follows the ADDIE model, encompassing the stages of Analysis, Design, Development, Implementation, and Evaluation. Initial analysis revealed that students' climate change literacy remained low, laboratory facilities are limited, and science education tends to be overly theoretical. The developed kits consisted of lesson plans (RPP), teaching modules, experimental worksheets (LKPD), electroscope prototypes, and evaluation instruments. Expert validation confirmed that the kits are “highly feasible.” Implementation involving 70 students showed a significant improvement in climate change literacy, with average scores rising from 66.61 in the pretest to 82.19 in the posttest. A paired-sample t-test yielded a significance value of 0.000, indicating that the kits are effective in enhancing students’ understanding. Furthermore, observations of the learning process and feedback from both teachers and students fell into the “excellent” category. The novelty of this research lies in the integration of RBL-STEM with electroscope experiments made from recycled materials, directly addressing environmental issues. Overall, these learning kits have proven to be valid, practical, and effective, contributing to stronger climate change literacy and the application of sustainable science education.
Pengaruh Penggunaan Model Game Based Learning (GBL) Berbantuan Aplikasi Geogebra terhadap Berpikir Kreatif Matematis Siswa Kelas IX di SMP Negeri 1 Pronojiwo Farid Dwi Yuli Putri; Rina Sugiarti Dwi Gita; Endra Priawasana
Jurnal Pendidikan Tambusai Vol. 10 No. 2 (2026): Agustus
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v10i2.40966

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Penelitian ini bertujuan untuk menganalisis pengaruh penggunaan model Game Based Learning (GBL) berbantuan aplikasi GeoGebra terhadap kemampuan berpikir kreatif matematis siswa kelas IX di SMP Negeri 1 Pronojiwo. Penelitian ini menggunakan metode eksperimen semu dengan desain pretest–posttest control group. Subjek penelitian terdiri dari dua kelas, yaitu kelas IX-C sebagai kelas eksperimen yang memperoleh pembelajaran menggunakan model GBL berbantuan GeoGebra dan kelas IX-B sebagai kelas kontrol yang memperoleh pembelajaran menggunakan model GBL berbantuan Lembar Kerja Peserta Didik (LKPD). Instrumen penelitian berupa tes uraian untuk mengukur kemampuan berpikir kreatif matematis siswa. Analisis data dilakukan melalui uji prasyarat yang meliputi uji normalitas dan homogenitas, kemudian dilanjutkan dengan uji Independent Sample t-test. Hasil penelitian menunjukkan bahwa rata-rata skor posttest kemampuan berpikir kreatif matematis siswa pada kelas eksperimen sebesar 76,95, lebih tinggi dibandingkan kelas kontrol sebesar 68,33. Hasil uji hipotesis menunjukkan nilai signifikansi (Sig. 2-tailed) < 0,05 yang berarti terdapat perbedaan yang signifikan antara kedua kelompok. Dengan demikian, dapat disimpulkan bahwa penggunaan model Game Based Learning (GBL) berbantuan aplikasi GeoGebra berpengaruh signifikan terhadap peningkatan kemampuan berpikir kreatif matematis siswa kelas IX di SMP Negeri 1 Pronojiwo.
Pengaruh Phet ‘Graphing Lines’ terhadap Pemahaman Konsep dan Motivasi Belajar Matematika SMP Mulyono Dwi Prasojo; Rina Sugiarti Dwi Gita; Fauzan Adhim
Gammath : Jurnal Ilmiah Program Studi Pendidikan Matematika Vol. 11 No. 1 (2026): Gammath : Jurnal Ilmiah Program Studi Pendidikan Matematika
Publisher : Universitas Muhammadiyah Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini memiliki tujuan untuk menganalisis pengaruh penggunaan simulasi interaktif PhET Graphing Lines terhadap pemahaman konsep dan motivasi belajar siswa dengan materi kemiringan garis. Walaupun berbagai penelitian telah menunjukkan efektivitas PhET dalam pembelajaran, sebagian besar masih berfokus pada aspek kognitif atau dilakukan pada materi dan jenjang yang berbeda. Penelitian yang secara simultan mengkaji pemahaman terhadap konsep dan motivasi belajar siswa dalam materi kemiringan garis di tingkat SMP masih terbatas. Berdasarkan hal tersebut, penelitian ini berperan dalam mengisi kesenjangan yang ada. Dalam penelitian ini digunakan metode kuasi eksperimen dengan rancangan pretest-posttest control group. Instrumen penelitian berupa tes pemahaman konsep dan angket motivasi belajar berbasis model ARCS. Analisis data dilakukan menggunakan uji independent sample t-test dan perhitungan effect size. Hasil penelitian menunjukkan bahwa terdapat perbedaan signifikan pada pemahaman konsep (p = 0,022) dan motivasi belajar (p = 0,002) antara kelompok eksperimen dan kontrol. Nilai effect size pada pemahaman konsep sebesar 0,59 (kategori sedang), sedangkan pada motivasi belajar sebesar 0,81 (kategori besar), yang menunjukkan bahwa penggunaan PhET memberikan pengaruh yang bermakna secara praktis. Dengan demikian, penggunaan PhET Graphing Lines efektif memberi peningkatan dalam pemahaman konsep dan motivasi belajar siswa. Penelitian ini memberikan implikasi bahwa integrasi simulasi interaktif dapat menjadi alternatif pembelajaran yang inovatif dan bermakna, khususnya pada materi matematika yang bersifat abstrak.