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Journal : MOTORIC

Penggunaan Gambar untuk Mengarang Teks Deskriptif secara Koheren dan Kesatuan Muchamad Arif
MOTORIC Vol 1 No 1 (2017): First Edition
Publisher : Universitas Narotama

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (51.912 KB) | DOI: 10.31090/paudmotoric.v1i1.545

Abstract

Pictures are language teaching aids that can make students love to write. They have an idea to write. They can describe what they see. This study focuses on the coherence and unity of student descriptive essay written based on the picture. There are several ways to know how coherence and how the unity of a paragraph. For coherence, there are noun repeats, use of pronouns, use of transitions, and setting sentences in a logical order. On the other hand, for unity, the author only discusses one main idea. The research design used is descriptive qualitative. This study was conducted in three meetings. Each meeting, the students get a different picture. Next, they should write and collect at the end of the meeting. Then, the words, phrases, and sentences written by students are analyzed. Furthermore, it was analyzed descriptively. From the results of student essay, it can be seen that there is a significant improvement on the ability of students in writing descriptive text. It seems that the use of images can help students to write descriptive text. The picture can give them an illustration of what they will write. Keywords: Picture, descriptive text, coherence, unity
THE EFFECT OF USING HOT POTATOES APPLICATION IN TEACHING DESCRIPTIVE TEXT Sapto Dwi Anggoro; Muchamad Arif
MOTORIC Vol 2 No 1 (2018): Pendidikan Jaman Now
Publisher : Universitas Narotama

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (52.423 KB) | DOI: 10.31090/paudmotoric.v2i1.713

Abstract

Hot Potatoes application is one of educational software that contains exercises. The teacher can make the exercise by his own. It consists of JCloze, JQuiz, JCross, JMatch, JMix, and The Masher. Each of them has their own features. The researcher had two statements of the problem. First, he focused on how to create the teaching material using hot potatoes application. Second, he focused on how to apply the hot potatoes application in teaching descriptive text. Next, the subject of this research was the seventh grade students in one of private schools in Surabaya. The research design was descriptive qualitative. The research was conducted in three meetings. Every meeting, the students got different descriptive text
PENGARUH PENERAPAN ELINA MATA KULIAH BUSINESS ENGLISH UNTUK KELAS MAHASISWA PEKERJA DI UNIVERSITAS NAROTAMA muchamad arif; elok damayanti; Dwi Ayu Lusia
MOTORIC Vol 3 No 1 (2019): Pendidikan di Era Milenial
Publisher : Universitas Narotama

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (50.974 KB) | DOI: 10.31090/paudmotoric.v2i1.727

Abstract

Narotama University has two classes for employee class. They are Class B and Class C. Class B get classic learning. On the other hand, Class C get classic learning and e-learning, it is called as Elina. This research is quasi experimental. The author tests the scores in the business English course on the midterm, final exam, assignments, attendance and total scores for the semester using the t-test method. The result is that there is no significant difference between mixed learning classes and classical learning classes for total scores and attendance. On the other hand, specifically there are two significant differences. First, in midterm grades, mixed learning classes have lower grades than classical learning classes. Second, in the final examination and assignment grades, mixed learning classes have higher grades than classical learning classes
Penerapan Applikasi Edukasi Komputer Untuk Meningkatkan Hapalan Abjad Di Tk Yapita Surabaya Lianatus Shofia; Valentine Aqwarinna Gempita; Nopitasari ,; muchamad arif
MOTORIC Vol 3 No 1 (2019): Pendidikan di Era Milenial
Publisher : Universitas Narotama

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (132.76 KB) | DOI: 10.31090/m.v3i1.888

Abstract

This study aims to determine the effectiveness of the educational application that is applied in Yapita Kindergarten Surabaya. The author uses descriptive qualitative methods. The author focuses on how to apply computer education applications to help students memorize the alphabet. The author made observations during the 3x meeting. Each meeting, they get a different computer education application game but the contents of the material are the same. The application has been installed on every school computer that has been adapted to the material being taught. The subject of the research was TK A, amounting to 30 students. Each student uses the computer provided at each meeting for 30 minutes. The results showed that learning media through varied computer programs in a game will make children more excited and enthusiastic to learn because it is not boring. However, for children who do not understand the alphabetical order, they will experience difficulties and confusion. Also, children who have poorly trained physics will experience difficulties when using the mouse. Keywords: : computer application, alphabetical, enthusiastic, soft motoric
SIMULASI BERKENDARA LALU LINTAS DENGAN MEDIA BARANG BEKAS UNTUK MENINGKATKAN DISIPLIN SEJAK USIA DINI DI TK QILPI AL JIHAD SURABAYA Siti Nur Hidayati; Muchamad Arif; Varia Virdania Virdaus; Andini Dwi Arumsari
MOTORIC Vol 3 No 2 (2019): MOTORIC 2019
Publisher : Universitas Narotama

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (528.134 KB) | DOI: 10.31090/m.v3i2.954

Abstract

This study aims to determine the effectiveness of traffic driving simulations at Qilpi Al Jihad Kindergarten in Surabaya. The author uses a qualitative descriptive method. The author focuses on applying traffic driving simulations with used media to improve discipline in children from an early age. The author observes 4 times meetings. Each of their meetings plays a different role but with the same content. Media used materials used are available at school and have been adapted to the material being taught. The research subjects were the Qilpi Al Jihad Surabaya Kindergarten which numbered 14 students. All students use media from used materials at each meeting for 30 minutes. The results showed that learning media through varied media used materials will make children more enthusiastic and enthusiastic to learn because it is not boring. However, for children who do not understand the traffic signs and regulations that have been explained by the teacher, they will experience difficulties and confusion. Keywords: driving simulation, training discipline in early childhood, gross motoric
PENGGUNAAN GAME EDUKASI UNTUK MENINGKATKAN HAPALAN ANGKA DI TK DIPONEGORO SURABAYA Muchamad Arif; Ida Ayu Puspita Sari; Lukman Junaedi; Rofik Jalal Rosyanafi
MOTORIC Vol 4 No 1 (2020): MOTORIC JUNI 2020
Publisher : Universitas Narotama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31090/m.v4i1.1025

Abstract

This study aimed to determine the use of educational games to improve memorization of 1-20 numbers in TK Diponegoro Surabaya. This school is located at Jalan Kedung Sroko No.17 Surabaya. The sample of this study was the children of B group Diponegoro Kindergarten. The authors used descriptive qualitative methods. The author focused on how to apply the use of educational games to improve memorization numbers 1-20 at Tk Diponegoro Surabaya. The author made observations during the 3x meeting. Each meeting, they play a different educational game but with the same content. The subject of the research was Diponegoro Kindergarten with 20 students. The results showed that students were very enthusiastic in learning to memorize numbers 1-20 as well as improving children's fine motor skills.. Keywords: educational games, memorizing, numbers 1-20
PENGGUNAAN “APE MAGIC STRAWS” DALAM MENINGKATKAN MOTORIK HALUS ANAK USIA DINI Muchamad Arif; Lianatus Shofiyah
MOTORIC Vol 4 No 2 (2020): Vol 4 No 2 Desember 2020
Publisher : Universitas Narotama

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Abstract

This study aims to determine the success of the implementation of teaching aid design "APE Magic Straws" TK RA Qurrata A'yun. Whether the learning media succeed in achieving the formulated goals, namely to develop aspects of early childhood development. It used qualitative descriptive. It was conducted for 4x meetings, each meeting 30 minutes and in its application it can be adjusted to the existing theme. The research subject was 20 students. APE Magic Straws can help introduce geometric shapes, colors, calculations and designs to form anything. The results showed that the APE Magic Straws can stimulate all aspects of early childhood development and make children excited about learning, fun and not boring. However, for children whose physical motor skills are weak, they need a longer time to apply. Keywords: teaching aids, geometric shapes, magic straws, APE design
PENGGUNAAN VIDEO UNTUK MENINGKATKAN HAPALAN DOA ANAK USIA DINI Muchamad Arif; Rosyidatun Nafisah
MOTORIC Vol 5 No 1 (2021): Volume 5 no 1 Juni 2021
Publisher : Universitas Narotama

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Abstract

This research aimed to determine the success of using video to improve early childhood prayer memorization at the Pos Paud Terpadu Bintang. The videos were animated videos of Islamic children who were familiar with children. The method was descriptive qualitative. It conducted for three meetings. The research subjects were 20 students, consisting of 12 girls and 8 boys. The learning media needed besides video were projector, laptop and speaker. The results showed that the children were very enthusiastic in learning. They were interested in the video so that the teacher could repeat the activities or prayers that had been shown in the video with fun. Then, the children easily memorized the prayers by imitating the prayers repeated by the teacher based on the videos the children had watched. Keywords: video, memorize, pray, early childhood
PENGARUH PENGGUNAAN BONEKA TANGAN UNTUK MENINGKATKAN KEMAMPUAN BICARA ANAK USIA DINI Muchamad Arif; Nopitasari Nopitasari
MOTORIC Vol 5 No 2 (2021): Volume 5 Nomor 2 Desember 2021
Publisher : Universitas Narotama

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Abstract

This research aimed to determine the use of hand puppets to improve children's speaking skills, especially in storytelling at Tk Melati Surabaya. This school is located on Jalan Jl. Mulyorejo Selatan II/19 Surabaya. The sample was Kindergarten A students; 25 children. It used a qualitative descriptive method. It focused on how to apply the use of hand puppets to improve children's speaking skills at Tk Melati Surabaya. There were 3 times observations in three meetings. Each meeting, they got a different fairy tale. The results showed that students felt happy, cheerful, enthusiastic and enthusiastic participating in the teaching-learning activities. Keywords: hand puppet, fairy tale, talk, children
ROLE OF EDUCATION POLICY Sugito Muzaqi; Muchamad Arif
MOTORIC Vol 6 No 1 (2022): Motoric Juni Vol 6 no 1 2022
Publisher : Universitas Narotama

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Abstract

The background of this research is to find out the differences and similarities in the curriculum between Indonesia, Malaysia and the Philippines regarding Islamic religious education curriculum policies implemented in Indonesia, Malaysia and the Philippines. the role of policy will determine the direction of how to deal with the era of the industrial revolution. Islamic religious education will be synergized with government policies, especially in the management of educational institutions, especially the implementation of the curriculum that will be applied to each country. This curriculum will answer various problems that develop in society. The method used is a literature study using a qualitative approach, the data will be processed from the government policies of each country in order to find out how important it is to the results of the determination. The implementation of the curriculum in Islamic education in Indonesia, Malaysia and the Philippines is almost the same, namely in the form of an education unit level curriculum