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Learning Model under Passing Volleyball for Students Junior High School Agus Riyandi; Samsudin Samsudin; Iman Sulaiman
Halaman Olahraga Nusantara : Jurnal Ilmu Keolahragaan Vol. 6 No. 1 (2023): Halaman Olahraga Nusantara (Jurnal Ilmu Keolahragaan)
Publisher : Universitas PGRI Palembang

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Abstract

The problem of this research is that volleyball learning is less effective and less fun and even makes students find it difficult to carry out low-level learning, it is caused by the lack of teacher creativity in teaching that is attractive to students but still effective in achieving the goals designed in each lesson. The purpose of this study was to produce a product of the Volleyball Bottom Passing Learning Model in Junior High Schools. The learning model is later expected to be able to help teachers during the physical education learning process, especially in volleyball material. This study uses the ADDIE method. The results of the study resulted in a product in the form of a Volleyball Bottom Passing Learning Model in Junior High School which had been validated and revised by 18 models. Data were collected through documentation, interviews, and observations. The analysis was done descriptively. The results of the study were in the form of a book on the Learning Model of Lower Passing Volleyball in Junior High Schools. The results of this study are the bottom passing volleyball in the control group of 49.60 while the average result of the volleyball under passing in the experimental group is 56.73. It can be concluded that the results of the experimental group's volleyball bottom passing were better than the control group with a difference of 7.17. From the table above, it is obtained that the t count is 8.098 > t table is 2.001 with a significance level of 5% and P-Value 0.000 <0.05. It can be concluded that there is a significant and effective influence on junior high school students.
Sidestep Training Model of a Rugby Game Aris Triyanto; Fahmy Fachrezzy; Iman Sulaiman; Oman Unju Subandi
Halaman Olahraga Nusantara : Jurnal Ilmu Keolahragaan Vol. 6 No. 1 (2023): Halaman Olahraga Nusantara (Jurnal Ilmu Keolahragaan)
Publisher : Universitas PGRI Palembang

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Abstract

This study aims to produce a sidestep training model by testing the effectiveness of sidestep enhancement in rugby athletes. This research uses research and development methods from Borg and Gall. The subjects of this study were athletes from the Jakarta State University Rugby club and the Sumedang City Rugby club. The research begins with needs data analysis, planning, product manufacturing, testing, revision and final product. The feasibility test of the model presented 3 experts consisting of 3 National rugby coaches and produced 20 sidestep training models. The effectiveness test model uses sidestep results. The improvement in shooting skills showed significant t-count= 15,138, df= 29 and p-value= 0.00<0.05 which means that there is a significant difference between before and after being given the training model treatment, the average pre-test is smaller than the average post-test of. It can be concluded that the developed sidestep training model of rugby games is quite effective for improving sidestep skills in rugby athletes.
The Power Exercise Model of Kick Based on Digital Samsak in Taekwondo Deden Budi Rosman; Iman Sulaiman; Fahmi Fachrezzy; Ibraheem Musa Oluwatoyin
Sriwijaya University Learning and Education International Journal Vol. 1 No. 2 (2024): Sriwijaya University Learning and Education International Journal
Publisher : Universitas Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55379/98h5q721

Abstract

This study is about creating and testing a digital bag-based training model to improve kick power in taekwondo. The research follows a development and testing approach based on the Borg and Gall 10-stage model. The training uses a digital bag as part of the equipment, and data analysis is done using a quasi-experimental design. The participants were 70 athletes aged between 12 and 16, divided into two groups: a control group with 35 people and an experimental group with 35 people. The results showed that the Independent Samples Test had a significance value of 0. 000, which is less than 0. 05. This means the digital bag-based training model has a significant effect on improving kick power. When testing how effective the model was in practice, the N-Gain score showed that the control group had an average score of 2. 6%, which is not very effective, while the experimental group had a score of 67. 8%, which is quite effective. The study also created a product with 45 training items based on the digital bag model. These 45 items were reviewed by three experts: a coach, a taekwondo trainer, and another taekwondo trainer. The conclusion is that the digital bag-based training model for kick power in taekwondo is both significant and effective in increasing kick power, and it results in 45 training items for use in taekwondo.