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Peningkatan Kemampuan Berpikir Kritis Melalui Model Think Pair Share Berbantuan Permainan Engklek pada Siswa Sekolah Dasar Alvina Damayanti; Ika Ari Pratiwi; Erik Aditia Ismaya
Lectura : Jurnal Pendidikan Vol. 11 No. 2 (2020): Lectura: Jurnal Pendidikan
Publisher : Fakultas Keguruan dan Ilmu Pendidikan (FKIP), Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/lectura.v11i2.4719

Abstract

Dilakukannya penelitian ini meliputi latar belakang berdasarkan rendahnya kemampuan berpikir kritis siswa. Tujuan penelitian ini yaitu untuk mendeskripsikan peningkatan kemampuan berpikir kritis siswa melalui model Think Pair Share berbantuan permainan tradisional Engklek pada tema 6 kelas V SD 2 Getas Pejaten. Metode penelitian yang digunakan yakni penelitian tindakan kelas yang dilaksanakan dua siklus, setiap siklus terdapat empat tahap yakni perencanaan, pelaksanaan, observasi dan refleksi. Lokasi penelitian di SD 2 Getas Pejaten yang beralamat di Jl. Sentot Prawirodirjo, Getas Pejaten, Kabupaten Kudus. Subjek penelitian yaitu siswa kelas V SD 2 Getas Pejaten semester I tahun ajaran 2019/2020 yang berjumlah 20 siswa, terdiri dari 9 perempuan dan 11 laki-laki. Sumber data penelitian yaitu siswa kelas V SD 2 Getas Pejaten. Teknik pengumpulan data meliputi teknik wawancara, observasi, tes, dan dokumentasi. Validitas data yang digunakan yaitu Expert Judgement dengan menggunakan teknik analisis data kualitatif dan kuantitatif. Hasil penelitian menunjukkan adanya peningkatan pada kemampuan berpikir kritis siswa. Hasil kemampuan berpikir kritis siswa siklus I muatan IPS memperoleh rata-rata 76 dengan ketuntasan klasikal 55%. Muatan PPKn dengan rata-rata 78 dengan ketuntasan klasikal 75%. Siklus II muatan IPS memperoleh rata-rata 86 dengan ketuntasan klasikal 75% dan muatan PPKn dengan rata-rata 88 dengan ketuntasan klasikal 85%. Berdasarkan hasil penelitian dapat disimpulkan bahwa penggunaan model Think Pair Share berbantuan permainan tradisional Engklek dapat meningkatkan kemampuan berpikir kritis siswa.
Pengaruh Tingkat Pengangguran terbuka dan Pertumbuhan Penduduk Terhadap Tingkat Kemiskinan di Kota Malang Alvina Damayanti; ladi fisabilillah
Jurnal Ekonomika : INDEPENDEN Vol 2 No 1 (2022): April 2022
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (309.544 KB) | DOI: 10.26740/independent.v2i1.43651

Abstract

Reducing poverty is main indicator in the success of economic development. The effectiveness of poverty alleviation is a leading factor in determining development strategies. Poverty is described as the most complex and difficult basic social problem, which until now continues to receive attention from the government. The purpose of the research is to see the impact of the open unemployment rate and population growth on the poverty rate in the Malang City Region. This study takes quantitative as a research method. Using secondary data based on data from the Central Statistics Agency of Malang City. Using time series data from 2011 – 2020. Through multiple regression analysis, it is shown that the open unemployment rate and population growth have a significant effect on the poverty rate. The level of open unemployment and the total population have a simultaneous impact on poverty. The partial increase in open unemployment has no significant impact on the poverty rate. Meanwhile, population growth partially has a significant effect on the value of the poverty level in Malang City.
Penggunaan Metode Pembelajaran Role Playing Untuk Meningkatkan Keterampilan Berbicara Siswa Di Kelas Iii Sd Negeri Cidadap Alvina Damayanti; Riga Zahara Nurani; Hatmat Heris Mahendra
Jurnal Bintang Pendidikan Indonesia Vol 1 No 3 (2023): Agustus : Jurnal Bintang Pendidikan Indonesia (JUBPI)
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jubpi.v1i3.1569

Abstract

This study aims to describe the planning, implementation, and improving the results of the speaking skills of class III students at Cidadap state Elementary School. This research is a classroom action research. The subjectsnin this study werw class III students at Cidadap State Ele,entary Scool, totaling 28 students consisting of 19 girls and 9 boys. Source of data in this study are qualitative and quantitative data. Data collection using observation instruments, interviews, tes. And dokumentatios. The results showed that the use of the role playing method in class III Cidadap State Elementary School could improve the speaking skills of class III Cidadap State Elementary School could improve the speaking skills og class III students. This study consisted of 2 cycles. In sycle I the average score of students was 72.32 with a total number of students who completed as many as 10 students (35.7%) , in sycle II the average score of students increased to 83.5 with the number of students who completed as many as 25 people (89,5%). In the learning precess, the use of the role playing method can improve students speaking skills in class III Cidada State Elementary School.
TERAPI AKTIVITAS KELOMPOK (TAK) ART PAINTING THERAPY PADA LANSIA D RUANGAN WISMA MANGGA PANTI SOSIAL TRESNA WERDHA BUDI MULYA 2 Siti Robeatul Adawiyah; Sufia Al Adawiyah; Selpi Nurmayanti; Reny Nuraeni; Mohamad Yusup Ardawilly; Nola Andriani; Alvina Damayanti; Siti Yunisatul Qibtiah; Nur Rohmah; Siti Mabruroturrohmah; Aziz Romansyah
Medic Nutricia : Jurnal Ilmu Kesehatan Vol. 3 No. 2 (2024): Medic Nutricia : Jurnal Ilmu Kesehatan
Publisher : Cahaya Ilmu Bangsa Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5455/nutricia.v3i1.3135

Abstract

Kecemasan yang terjadi pada lansia di indonesia sangat tingi pada usia 55-65 tahun sebesar 6,9%, sedangkan pada usia 65-75 mencapai 9,7% dan usia 75 tahun ke atas mempunyai angka sebanyak 13,4%. Terapi Aktivitas Kelompok (TAK) art painting therapy bertujuan untuk menurunkan tingkat cemas yang terjadi pada lansia. Kegiatan Terapi Aktivitas Kelompok (TAK) Art Painting Terapy pada lansia dilakukan ruangan wisma mangga di Panti Sosial Tresna Werdha Budi Mulya 2 dengan jumlah yang mengikuti kegiatan tersebut sebanyak 15 orang, Sebelum melakukan kegiatan (TAK) diberikan lembar pre test dan setelah melakukan kegiatan (TAK) diberikan lembar post test (Geriatric Depression Scale ). Hasil observasi didapat bahwa 15 peserta mengikuti dengan baik kegiatan Aktivitas Terapi Kelompok(TAK) art painting therapy. Kegiatan Terapi Aktivitas Kelompok (TAK) Art Painting Terapy di lakukan dengan menggunakan spidol yang warna-warni untuk di gambar di tas kecil yang ditunjukan kepada lansia bertujuan untuk menurunkan tingkat kecemasan. Kesimpulan dari Kegiatan Terapi Aktivitas Kelompok (TAK) Art Painting Terapy pada lansia didapat bahwa lansia lebih merasa rilek dan lebih Bahagia dilihat dari sebelum dan sebelum melakukan Terapik Aktivitas Kelompok (TAK) Art Painting Therapy.
GAMBARAN PENGETAHUAN, SARANA PRASARANA DAN PERILAKU TENTANG CUCI TANGAN PAKAI SABUN (CTPS) SELAMA PANDEMI COVID-19 PADA SISWA SEKOLAH DASAR NEGERI 16 PONTIANAK UTARA Alvina Damayanti; Malik Saepudin; Susilawati
Journal of Environmental Health and Sanitation Technology Vol 2 No 1 (2023): Journal of Environmental Health and Sanitation Techology
Publisher : Jurusan Kesehatan Lingkungan Poltekkes Kemenkes Pontianak

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30602/jehast.v2i1.243

Abstract

Corona atau yang dikenal dengan COVID-19 (Corona Virus Desease-2019) merupakan kasus yang serupa dengan pneumonia yang muncul pada 31 Desember 2019 di Wuhan, China (Lee, 2020). Cuci Tangan Pakai Sabun adalah salah satu tindakan sanitasi dalam membersihkan tangan dan jari-jemari menggunakan air dan sabun oleh manusia untuk menjadi bersih juga guna memutuskan mata rantai kuman penyebaran penyakit. Tujuan penelitian ini, yaitu menggambarkan pengetahuan, sarana prasarana, dan perilaku tentang cuci tangan pakai sabun (CTPS) selama pandemi COVID-19 pada siswa SDN 16 Pontianak Utara. Untuk pengambilan jumlah sampel digunakan rumus Slovin, dengan Teknik sampling sampel acak sistematis. Pada siswa terdapat 62% berpengetahuan cukup terhadap waktu yang tepat untuk cuci tangan pakai sabun setelah membuang sampah. Pada perilaku terdapat 50% siswa berprilaku kurang terhadap mencuci tangan setelah dari toilet. Hal ini akan menyebabkan penyakit diare, dan COVID-19. Sebaiknya perlu dilakukan peningkatan pengetahuan, sarana prasarana, juga perilaku cuci tangan pakai sabun agar terhindar dari penyakit juga untuk memutuskan mata rantai penyebaran penyakit di lingkungan SDN 16 Pontianak Utara.
PENGGUNAAN MEDIA PEMBELAJARAN BERBASIS AUGMENTED REALITY TERHADAP MINAT MEMBACA SISWA SEKOLAH DASAR Muhamad Sudharsono; Angghi Apryani; Devi Irviani Wulandari; Bella Isnaeni; Nani Assyifa Putri; Alvina Damayanti
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 04 (2024): Volume 10 No. 04 Desember 2024 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i04.5031

Abstract

This research describes the efficacy of Augmented Reality (AR) as a teaching aid to improve elementary school students' reading skills, particularly in letter recognition. Based on statistics showing that Indonesian children's reading skills are below the world average, this research highlights the importance of early reading skill development and the implementation of student-friendly teaching strategies. Through a qualitative examination of AR-based resources that had been approved by media, language, and content experts, this study sought to close the gap between students' digital interests and their reading development needs. As a result, the AR materials were highly effective; media experts rated them highly valid, language experts rated them valid, and content experts rated them highly valid. This suggests that augmented reality (AR) can offer an engaging and fun educational experience that can improve students' reading proficiency and motivation alongside their academic performance. The study also highlights the need for educational programs that integrate conventional and digital approaches, as well as the role of parents in encouraging their children's reading habits. It is suggested that technology be incorporated into the classroom to provide an effective and engaging learning environment for today's students. According to this study, AR has a lot of potential for literacy education, offering new opportunities to improve teaching methods and foster reading interest in young communities. Further research is recommended to investigate the longevity of the impact and use of AR in various educational contexts
Penerapan Algoritma Decision Tree untuk Prediksi Kelulusan Mahasiswa Berdasarkan Data Akademik Menggunakan RapidMiner Laela Nur Rohmah; Sara Khusnul Mumtazah; Alvina Damayanti; Amali
Jurnal SIGMA Vol 15 No 2 (2024): September 2024
Publisher : Teknik Informatika, Universitas Pelita Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37366/sigma.v15i1.4332

Abstract

Higher education has an important role in the long-term development of each individual. One of the most important indicators of success for a high-performing educational institution is student achievement. There are several factors that might influence student achievement, including academic, demographic, and socioeconomic factors. This study employs the Decision Tree algorithm, which is one of several effective algorithms for making predictions or analyzing large amounts of data. This study aims to determine whether the Decision Tree algorithm can be used to predict student achievement by gathering information on accuracy, precision, and recall obtained during data collection. This study used RapidMiner tools to create a Decision Tree model and was carried out with the following steps: data collection, data analysis, Decision Tree modeling, method development, and results evaluation. Data collection on the dataset will be divided into two parts: 70% for training and 30% testing. The results of the study on the decision tree algorithm show that it has a good performance with a high accuracy of 73.17%. It also performs well in predicting graduate students with a precision of 74.05% and a recall of 93.82%, as well as dropout students with a precision of 73.02% and a recall of 80.05%.
Peningkatan Kualitas Pembelajaran Melalui Media Interaktif: Sebuah Pendekatan Pengabdian Masyarakat untuk Siswa Kelas 3 SD Vivi Khoerunnissa; Alvina Damayanti; Dinda Putri Sekarwangi
Bersama : Jurnal Pengabdian Masyarakat Vol. 3 No. 2 (2025): Bersama : Jurnal Pengabdian Masyarakat
Publisher : CV. Doki Course and Training

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61994/bersama.v3i2.1146

Abstract

Pengabdian ini bertujuan dari kegiatan ini adalah untuk meningkatkan mutu pembelajaran di kelas 3 SD melalui pengenalan media belajar yang interaktif kepada siswa. Latar belakang kegiatan ini berangkat dari pentingnya penggunaan media yang menarik dan interaktif untuk menciptakan proses belajar yang lebih efektif dan menyenangkan. Kegiatan ini dilakukan dengan memperkenalkan berbagai jenis media pembelajaran interaktif langsung di dalam kelas, memanfaatkan media tersebut dalam proses belajar, serta mengevaluasi dampaknya melalui observasi dan pengisian kuesioner oleh siswa. Hasil yang didapat menunjukkan bahwa siswa menjadi lebih terlibat, termotivasi, dan lebih mudah dalam memahami materi pelajaran.
Asuhan Keperawatan Pada Pasien Dengan Stroke Non Hemoragik Dengan Pemberian Terapi Rom Pasif Terhadap Gangguan Mobilitas Fisik Di Ruang RPU 2 RS An-Nisa Tangerang Pada Tahun 2024 Alvina Damayanti; Cicirosnita J. Idu; Samrotul Fuadah
Gudang Jurnal Ilmu Kesehatan Vol. 2 No. 2 (2024): GJIK - AGUSTUS s/d JANUARI
Publisher : PT. Gudang Pustaka Cendekia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59435/gjik.v2i2.785

Abstract

Latar Belakang :Stroke non hemoragik sering menyebabkan gangguan mobilitas fisik akibat penurunan kekuatan otot dan ketidakseimbangan tubuh. Penelitian ini berfokus pada penggunaan terapi ROM sebagai metode untuk meningkatkan kekuatan otot dan fleksibilitas sendi pada pasien stroke non hemoragik. Tujuan : Memberikan gambaran asuhan keperawatan pada pasien stroke non hemoragik melalui pemberian terapi ROM terhadap gangguan mobilitas fisik. Metode : Metode yang digunakan meliputi pengkajian, diagnosa, perencanaan, tindakan, evaluasi, dan analisis asuhan keperawatan pada pasien stroke non hemoragik Hasil : Hasil penelitian menunjukkan bahwa terapi ROM efektif dalam meningkatkan kekuatan otot dan mengurangi tingkat ketergantungan pasien stroke non hemoragik. Kesimpulan : Pelaksanaan terapi ROM pasif dalam tindakan keperawatan pada pasien menunjukkan peningkatan pergerakan ekstremitas, peningkatan kekuatan otot, serta penurunan kelemahan fisik.
Penggunaan Metode Pembelajaran Role Playing Untuk Meningkatkan Keterampilan Berbicara Siswa Di Kelas Iii Sd Negeri Cidadap Alvina Damayanti; Riga Zahara Nurani; Hatmat Heris Mahendra
Jurnal Bintang Pendidikan Indonesia Vol. 1 No. 3 (2023): Agustus : Jurnal Bintang Pendidikan Indonesia (JUBPI)
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jubpi.v1i3.1569

Abstract

This study aims to describe the planning, implementation, and improving the results of the speaking skills of class III students at Cidadap state Elementary School. This research is a classroom action research. The subjectsnin this study werw class III students at Cidadap State Ele,entary Scool, totaling 28 students consisting of 19 girls and 9 boys. Source of data in this study are qualitative and quantitative data. Data collection using observation instruments, interviews, tes. And dokumentatios. The results showed that the use of the role playing method in class III Cidadap State Elementary School could improve the speaking skills of class III Cidadap State Elementary School could improve the speaking skills og class III students. This study consisted of 2 cycles. In sycle I the average score of students was 72.32 with a total number of students who completed as many as 10 students (35.7%) , in sycle II the average score of students increased to 83.5 with the number of students who completed as many as 25 people (89,5%). In the learning precess, the use of the role playing method can improve students speaking skills in class III Cidada State Elementary School.