Claim Missing Document
Check
Articles

Found 19 Documents
Search

THE IMPLEMENTATION OF PROBLEM-BASED LEARNING THROUGH LESSON STUDY TO IMPROVE THE INFORMATION LITERACY OF STUDENTS IN THE ERA 21ST CENTURY LEARNING Nanda Bhekti Fadilla; Aulya Nanda Prafitasari; Retnoningsih Indrawati
ScienceEdu Vol 6 No. 1 (2023)
Publisher : Program Studi Pendidikan IPA FKIP Universitas Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19184/se.v6i1.39778

Abstract

Lesson Study is a model for developing the teaching profession through collaborative assessment which consists of 3 stages, namely plan, do, and see. Information literacy is an important skill for dealing with 21st century life. Information literacy determines one's success in terms of finding, selecting sources, evaluating, and using the information obtained effectively. The research objective was to determine the effectiveness of the Problem Based Learning model on information literacy through Lesson Study in biology subjects. The research subjects were 34 students of 10 grade at SMAN 1 Kencong, Jember. The research was conducted in March-May 2023. Data was collected using an information literacy test that adapted indicators from the Association of American Colleges and Universities (AACU) (2017). The data analysis technique used is descriptive quantitative. The results showed that the mean information literacy of students increased from cycle 1 (65.20%) and cycle 3 (82.60%). Increasing information literacy is accommodated by each step of the Problem Based Learning model which can support student information literacy. For this reason, the Problem Based Learning model which is taught through Lesson Study can improve students' information literacy.
Implementasi Model Problem Based Learning Didukung Window Shopping untuk Meningkatkan Hasil Belajar Kognitif Reiyang Vivi Indriyani; Aulya Nanda Prafitasari; Moh. Abdul Somad; Ali Usman
Madani: Jurnal Ilmiah Multidisiplin Vol 1, No 5 (2023): Juni
Publisher : Penerbit Yayasan Daarul Huda Kruengmane

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

 Indikator kualitas pendidikan dilihat dari hasil belajar peserta didik. Hasil belajar tersebut dipengaruhi oleh kualitas proses pembelajaran. Upaya meningkatkan hasil belajar dilakukan dengan cara  mengimplementasikan metode dan model pembelajaran yang efektif yang disesuaikan dengan kebutuhan peserta didiknya. penerapan window shopping pada model pembelajaran Problem Based Learning (PBL) dapat meningkatkan hasil belajar kognitif.  Strategi yang dapat dilakukan untuk meningkatkan hasil belajar kognitif peserta didik kelas X.6 SMAN Umbulsari dengan mengimplementasikan window shopping dalam model pembelajaran PBL. Analisis data  yang digunakan pada penelitian ini adalah pendekatan kuantitatif. Hasil penelitian menunjukkan  adanya peningkatan hasil belajar  kognitif  dan prosentase ketuntasan dari siklus 1 ke siklus 2. Rata-rata hasil belajar kognitif siklus 1 adalah 83,86 dengan prosentase ketuntasan sebesar 66,6%, sedangkan pada siklus 2 terjadi peningkatan rata-rata hasil belajar menjadi 90,19 dengan prosentase ketuntasan meningkat menjadi 90%. Kesimpulan dari PTK (Penelitian Tindakan Kelas) yang dilaksanakan di kelas X.6 SMAN Umbulsari menunjukkan hasil belajar kognitif meningkat pada penerapan model pembelajaran PBL berbantuan window shopping.
Improving Mutual Cooperation and Students' Cognitive Learning Outcomes using Problem Based Learning Assisted by Student Worksheets in Biology Learning Meiliana Dwi Cahya; Aulya Nanda Prafitasari; Mohamad Abdul Somad; Ali Usman
BIOEDUKASI Vol 21 No 2 (2023)
Publisher : PROGRAM STUDI PENDIDIKAN BIOLOGI FAKULTAS KEGURUAN DAN ILMU PENDIDIKAN UNIVERSITAS JEMBER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19184/bioedu.v21i2.39352

Abstract

Mutual cooperation is an important competency of the Pancasila student profile and can impact student learning outcomes. Applying PBL assisted by LKPD is expected to improve cooperation and students' cognitive learning outcomes (CLO). The study aimed to determine the increase in mutual cooperation and students’ CLO using PBL assisted by LKPD in biology learning. This type of research uses classroom action research. The research subjects were students at X1 Umbulsari Public High School, Jember, class X1, 2022/2023 academic year, with a total of 35 students. Classroom action research is implemented through the Plan, Do, and See stages. The study results show that the application of PBL assisted by LKPD can improve students' mutual cooperation and CLO. The increase in student cooperation is evidenced by an average value of 65 (cycle 1), 71 (cycle 2), and 87 (cycle 3). In contrast, students' CLO are evidenced by an average value of 57 (cycle 1), 84 (cycle 2), and 89 (cycle 3). The findings of this study can be a solution for educators to implement LKPD-assisted PBL as an alternative to improve cooperation and students' CLO.
Improving kindergarten students' reading ability using fantasy shadow puppet Khoiriyah; Aulya Nanda Prafitasari; Lutfia Fitri Khatimah; Ratna Hartini
Journal of Early Childhood Care and Education Vol. 6 No. 1 (2023)
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26555/jecce.v6i1.7949

Abstract

This Classroom Action Research aims to improve students’ low reading skills. Improving reading skills will promote brain development and imagination, develop language and emotions, and strengthen relationships. Through Fantasy Shadow Puppet, students will be more interested and motivated to learn to read. To obtain the desired research results, a quantitative approach with two cycles was used. Each of the cycles covered four competencies, namely planning, action, observation, and reflection. Data was obtained by observing 20 students of Group B at TKM NU 262 AL KAMAL SIDOARJO using observation sheets. The results of the study showed a very significant increase in the students' reading ability up to 37.63% after learning using Fantasy Shadow Puppets. With Fantasy Shadow Puppets students can ask questions, guess which, then find answers (language development reactions) to the storylines they hear, the span of attention to stories becomes longer because students concentrate on stories, and are able to organize their own abilities because children learn from amazing experiences so that they will build confidence in what is conveyed.
Penerapan Problem Based Learning Berbasis Pembelajaran Berdiferensiasi untuk Meningkatkan Minat Belajar Siswa kelas X di SMAN 1 Kencong Laily Robi’ah Al Badriyah Al Badriyah; Wahyu Gunawan Pramono Pramono; Aulya Nanda Prafitasari Prafitasari
PANDALUNGAN : Jurnal Penelitian Pendidikan, Bimbingan, Konseling dan Multikultural Vol. 1 No. 2 (2023): Terbitan ke 2
Publisher : Prodi Bimbingan dan Konseling, FKIP, UNIPAR JEMBER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31537/pandalungan.v1i2.1173

Abstract

Penelitian menggunakan model problem based learning berbasis pembelajaran berdiferensiasi di Kelas X SMAN 1 Kencong, bertujuan untuk mengetahui apakah peserta didik lebih tertarik untuk belajar biologi. Penelitian ini adalah penelitian tindakan kelas yang bertujuan untuk meningkatkan keterampilan pelaksanaan pembelajaran siswa. Penelitian ini terdiri dari dua siklus dan masing-masing terdiri dari empat tahapan: perencanaan dan pelaksanaan tindakan, pengamatan hasil tindakan, dan refleksi. Peserta didik kelas X SMAN 1 Kencong tahun 2022/2023 adalah subjek penelitian ini. Dengan menggunakan observasi dan angket, data penelitian dapat dikumpulkan. Hasil penelitian minat belajar menunjukkan bahwa baik dari kondisi awal (pra-siklus) ke siklus I dan dari siklus I ke siklus II, terjadi peningkatan rata-rata. Dalam siklus I, minat belajar biologi peserta didik meningkat dari 39 persen menjadi 60 persen, dan dari siklus I ke siklus II, minat belajar meningkat dari 60 persen menjadi 70 persen. Hasil analisis data dari pra-siklus menunjukkan bahwa minat belajar biologi peserta didik masih rendah, sedangkan pada siklus I, minat belajar menjadi tinggi.
Pembelajaran Diferensiasi untuk Mewujudkan Merdeka Belajar dalam Reformasi Pendidikan di SMAN Umbulsari Adilla Dhea Sal Sabilla; Novy Eurika; Aulya Nanda Prafitasari
Madani: Jurnal Ilmiah Multidisiplin Vol 1, No 7 (2023): Agustus
Publisher : Penerbit Yayasan Daarul Huda Kruengmane

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.8185653

Abstract

Educational reform is an effort to increase in the field of education. Ki Hajar Dewantara with the idea that learning must be student-centered. This is in accordance with the kurikulum merdeka that is being implemented in Indonesia in differentiated learning. Differentiated learning is learning that adapts to the needs of each student. With this kurikulum merdeka, it is hoped that education in Indonesia can increase and produce students according to their individual learning interests. However, the application in domestic education units is still not optimal as in Umbulsari High School which is constrained by teachers who still do not understand the concept of differentiated learning and facilities that are still inadequate for differentiated learning. Teachers who do not understand the concept of differentiated learning do not apply this learning so that the currently implemented kurikulum merdeka is not fully used. The application of differentiated learning gets student learning outcomes after being differentiated learning there is an increase. Problems that occur in education units require more frequent outreach from the government and also monitoring the implementation of the kurikulum merdeka by the ministry of education.
Peningkatan Keterampilan Berpikir Kritis Siswa Kelas XI MIPA Menggunakan PBL Berbantuan LKPD Saintifik Konsep Ahmad Rifan Muzakki; Aulya Nanda Prafitasari; Fifit Wulandari
DWIJA CENDEKIA: Jurnal Riset Pedagogik Vol 7, No 2 (2023): September 2023
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jdc.v7i2.75270

Abstract

Keterampilan menyeleksi informasi yang benar dari berbagai media informasi dibutuhkan untuk mendapatkan informasi yang tepat terhadap pemecahan masalah siswa. Tujuan penelitian ini adalah untuk meningkatkan kemampuan berpikir kritis pada aspek intrepretasi dan menganalisa dengan model pembelajaran problem based learning berbantuan LKPD Saintifik Konsep. Metode penelitian ini adalah penelitian tindakan kelas (PTK). Penelitian diujikan dikelas XI MIPA 5 SMA Negeri Balung selama 3 siklus pengulangan Data kemampuan berpikir kritis siswa diperoleh dari tes kemampuan berpikir kritis dengan indikator mengintrepretasi dan menganalisis. Hasil tes berpikir kritis dihitung presentase kemampuan berpikir kritis, dan ketuntasan klasikal. Hasil analisis rata-rata kemampuan berpikir kritis siswa meningkat dari siklus 1 dengan nilai 62,74, siklus 2 dengan nilai 65,57, siklus 3 dengan nilai 82,59. Nilai ketuntasan klasikal pada siklus 1 sebanyak 52,94, siklus 2 sebanyak 50, dan siklus 3 sebanyak 79,41. Hal ini menunjukkan bahwa model pembelajaran problem based learning berbantuan LKPD saintifik konsep dapat meningkatkan kemampuan berpikir kritis siswa dengan indikator mengintrepretasi dan menganalisa.
Student Learning Outcome through STEAM Ecobrick Project Ika Priantari; Aulya Nanda Prafitasari; Novy Eurika; Ali Usman; Kukuh Munandar
Bioeducation Journal Vol 7 No 2 (2023): Bioeducation Journal
Publisher : Universitas Negeri Padang Address: Biology Education Study Program Faculty Mathematics and Natural Science (FMIPA) Jl. Prof. Dr. Hamka Air Tawar Barat, Padang-West Sumatera-Indonesia Telp. +62751-7057420 - Fax.+62751-7058772 - Ph. +6281363229286

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/bioedu.v7i2.442

Abstract

The world of education is expected to produce students according to the Graduate Competency Standards. To achieve this, it is necessary to apply STEAM-based learning with the Project Based Learning model so that it can improve student learning outcomes related to material environmental pollution in KD 3.8. The main problem is related to non-biodegradable plastic waste, a solution is needed, namely the Ecobrick method in managing plastic waste. This study aims to determine students' cognitive learning outcomes by applying the STEAM Ecobrick Project to cognitive learning outcomes at SMP Muhammadiyah 1 Jember and SMP Muhammadiyah 6 Wuluhan. The method used in this research is quantitative with a comparative type. The sources of data or respondents in the study were seventh grade students of SMP Muhammadiyah 1 Jember and SMP Muhammadiyah 6 Jember. The data collection techniques used are observation, documentation, and questionnaires. The research data were analyzed using SPSS with decision making criteria based on the significance value indicated by the Mann Whitney test output. The results of the Mann Whitney test value of 0.77, meaning that there is no difference in cognitive learning outcomes by applying STEAM Ecobrick Project-based learning to students at SMP Muhammadiyah 1 Jember with students at SMP Muhammadiyah 6 Wuluhan. The average value of cognitive learning outcomes for students of SMP Muhammadiyah 1 Jember is 82.88 and students of SMP Muhammadiyah 6 Wuluhan are 79.81, the difference between the two is 3.07. By implementing STEAM Ecobrick Project-based learning it can improve students' cognitive learning outcomes.
Kreasi game Android tata surya: Menarik, valid, dan disukai siswa sekolah menengah pertama Aulya Nanda Prafitasari; Lintang Setyo Kurniawati; Jiniari Apriska Dewi
DWIJA CENDEKIA: Jurnal Riset Pedagogik Vol 8, No 1 (2024): April 2024
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jdc.v8i1.85960

Abstract

Guru perlu menciptakan pengalaman belajar yang lebih menarik berbasis teknologi digital bagi siswa yang mencakup konsep dan visual dalam pembelajaran Tata Surya seperti game digital berbasis Android. Tujuan dari penelitian ini adalah untuk mengembangkan media pembelajaran game Tata Surya berbasis Android menggunakan aplikasi Gdevelop untuk siswa SMP yang valid dan mengetahui respon siswa terhadap game tersebut. Tahapan pengembangan game Tata Surya dilakukan berdasarkan langkah-langkah desain ADDIE. Game divalidasi oleh 3 orang validator dan diujicobakan kepada 53 siswa kelas VII SMP Negeri 7 Jember. Game Tata Surya yang dikembangkan telah dinyatakan “Valid” oleh para ahli dengan persentase kevalidan sebesar 74,22%. Hasil respon siswa terhadap Game Tata Surya menunjukkan bahwa 80,32% siswa menyatakan setuju terhadap setiap pernyataan dalam angket. Berdasarkan hasil tanggapan siswa dan validasi oleh para ahli, pengembangan game Android dengan materi Tata Surya mendapat penilaian “Layak/Baik”. Solar system Android game creation: Engaging, valid, and liked by junior high school students Abstract: Teachers need to create more interesting learning experiences based on digital technology for students that cover concepts and visuals in learning about the Solar System such as Android-based digital games. The aim of this research is to develop an Android-based learning media for the Solar System game using the Gdevelop application for valid junior high school students and to determine students' responses to the game. The Solar System game development stages were carried out based on the ADDIE design steps. The game was validated by 3 validators and tested on 53 class VII students at SMP Negeri 7 Jember. The Solar System game developed has been declared "Valid" by experts with a validity percentage of 74.22%. The results of students' responses to the Solar System Game show that 80.32% of students agree with each statement in the questionnaire. Based on the results of student responses and validation by experts, the development of the Android game with Solar System material received an "Acceptable/Good" rating.