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THE SELLING SYSTEM OF PRODUCTION BY LOOKING CUSTOMER CHARACTER WITH DATA MINING METHODE (Case Study in PT Ultrajaya Milk Industry & Trading Company) Susilowati, Dyah; Winarsih, Winarsih
Jurnal Ilmiah Informatika Komputer Vol 13, No 3 (2008)
Publisher : Universitas Gunadarma

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Abstract

The advancement of computer technology influences many companies to use computer for data processing. Most of the activites in the company are product selling. Based-on the research at PT. Ultrajaya Milk Industry & Trading Company, their product selling activities are still using manual data processing and the computer usage within the company is not optimum yet. Thus, in this paper, system that can assist product selling activities, especially in providing information by making use of customer character, and swift report generator. The approach related to customer character employs data mining model, even though in this case, the existing database can not be categorized in the level of datawarehouse. Hence, modification of data mining approach has been done to match with the existing data.Keyword(s): Infomation system, Selling, Product.Subject Description : H.2. Database Management | H.2.8. Database Applications | Data mining
Utilizing Apache Jena Fuseki for Ontology-Based Smartphone Knowledge Representation Wardhana, Helna; Susilowati, Dyah; Aguswandi, Lalu Heri; Maulana, Muhammad; Karim, Abdul
INTENSIF: Jurnal Ilmiah Penelitian dan Penerapan Teknologi Sistem Informasi Vol 8 No 2 (2024): August 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/intensif.v8i2.22962

Abstract

Background: Smartphones are a fundamental require for everybody since smartphones can offer assistance someone's work through different highlights and certain innovation contained within the smartphone. Some people's need for information about smartphones makes people confused in choosing smartphone products because there are many smartphone brands available on the market, as a result, many people still buy smartphones that do not suit their needs and preferences. That is why ontology-based knowledge representation is becoming increasingly important in the field of smartphone technology to improve data organization, data retrieval, and interoperability. Objective: This research aims to develop a smartphone ontology using the Apache Jena Fuseki server which functions as a data collection tool and facilitates knowledge management about smartphones. Methods: This ontology was built using the methontology method, namely an ontology development method that is superior in providing a detailed description of each required activity. This smartphone ontology was developed using the Protégé 5.5.0 application which consists of 4 classes, 9 object properties, 15 data properties, and 92 individuals. Results: The research results show that the ontology built can help users search for smartphones that suit their criteria and needs. This research also succeeded in developing an android and semantic web-based application that allows users to search for smartphones more easily and efficiently, strengthening the benefits of the developed ontology in supporting smartphone purchasing decisions. Conclusion: The contribution of this research is to help customers, by providing recommendation the smartphone that best meets the requirements or best fits the given knowledge representation.
TRANSFIGURATIONS OF THE COMPUTERIZED MATHEMATICS FINAL EXAM: HOW WAS THE RESULTS OF COMPUTERIZED ADAPTIVE TEST-BASED ASSESSMENT? Rahim, Abdul; Hadi, Samsul; Marlina, Marlina; Susilowati, Dyah; Muti'ah, Muti'ah; Irhas, Irhas
Jurnal Pendidikan Matematika dan IPA Vol 15, No 2 (2024): May 2024
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jpmipa.v15i2.69485

Abstract

Abstract Computerized Adaptive Test (CAT) allows the use of targeted tests, that is, each test taker obtains items that match his or her ability level. The purpose of this research is to find out the final semester exam with the CAT model. The research methodology is descriptive quantitative. Purposive sampling technique was used to take a sample of 73 students. The results of this study indicate that the CAT used in this semester final exam based on Moodle can select test items given to test takers adaptively according to the user's ability level. The very high ability category was 42 students, the high ability category was 11 students, the medium ability category was 9 students, the low ability category was 4 students, and the very low ability category was 7 students. Overall, the ability of learners is in the high category.
Edukasi Pentingnya Pendidikan bagi Anak di Dusun Salut Kendal Patty, Elyakim Nova Supriyedi; Anggrawan, Anthony; Satria, Christofer; Wardhana, Helna; Susilowati, Dyah; Iriyani, Sri Astuti; Rahim, Abdul
ADMA : Jurnal Pengabdian dan Pemberdayaan Masyarakat Vol 4 No 1 (2023): ADMA: Jurnal Pengabdian dan Pemberdayaan Masyarakat
Publisher : LPPM Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/adma.v4i1.3024

Abstract

The purpose of this activity is: to provide counseling, socialization, and understanding of the importance of education for children given to the people of Salut Kendal Hamlet, Salut Village, Kayangan District, North Lombok Regency. the socialization activity was a collaboration between the Non-Governmental Organization Selaksa Sejahtera Foundation (YASERA) Mataram and Bumigora University. Participants were residents of Salut Kendal Hamlet, 40 people out of the planned 70 people carried out in one day. The method of implementing this service is the preparation and socialization stage which is packaged in the form of a workshop at the location of the savings for life family meeting. The results of the implementation of Community Service show that the level of understanding of community service participants is more aware of the importance of education for children in efforts to fulfill children's rights and prevent child marriage and to build parents' commitment to send their children at least to high school graduation.
LEARNING OUTCOMES OF A COMPUTER BASED TEST FOR COMPUTATIONAL THINKING BASED ON LOCAL WISDOM Ria, Reny Refitaningsih Peby; Susilowati, Dyah
International Education Trend Issues Vol. 1 No. 2 (2023): International Education Trend Issue
Publisher : PT. BATARI EDU CALYA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56442/ieti.v1i3.303

Abstract

Computational Thinking (CT) is an important ability in solving complex problems in the era of industrial revolution 4.0. This research aims to determine student learning outcomes in local wisdom-based computational thinking diagnostic tests in information technology research learning using CBT. This type of research is quantitative research with a descriptive approach. The sample for this research was 108 undergraduate students in Computer Science and Bachelor of Information Technology, Bumigora University. Construct validity estimation using EFA and instrument reliability using Cronbach Alpha. Data collection techniques and instruments use a two tier diagnostic test with CBT. The data analysis technique uses the average test. The results of this study show that the average student score on the local wisdom-based CT diagnostic test using CBT is in the high category. Thus, student learning outcomes in CT ability are high.
Peningkatan Kompetensi Guru STEM Dalam Pembelajaran Informatika Berbasis HOTS dan Computational Thinking Guna Mendukung Implementasi Kurikulum Merdeka di MTsN I Mataram Susilowati, Dyah; Ria, Reny Refitaningsih Peby; Anggriani, Rini; Salsabila, Suci Indah; Aditia, Rifqi; Aziz, Fatahul
Journal of Community Development Vol. 5 No. 3 (2025): April
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/comdev.v5i3.1290

Abstract

Increasing teacher competence in learning informatics based on Higher Order Thinking Skills (HOTS) and Computational Thinking in the Merdeka Curriculum is an important aspect in facing educational challenges in the digital era. The importance of increasing teacher competence in HOTS and Computational Thinking-based informatics learning lies in the ability to equip students with critical and analytical skills needed in the digital era. In addition, competent teachers can create an innovative learning environment, so that students are better able to face complex challenges in the future and are ready to contribute optimally in society. Therefore, the objectives of this service activity are 1) conducting training for STEM teachers (Informatics, Science, Mathematics subjects) in implementing Informatics learning. (2) Training in compiling HOTS and Computational Thinking based learning assessments, (3) Training in laboratory management.. This activity was attended by 20 teachers, laboratory managers at MTsN 1 Mataram. The results of this activity are proven: (1) STEM teacher competency training in Informatics learning, the average pre-test is 39% and post-test is 96% there is an increase of 58%. (2) HOTS and Computational Thinking assessment preparation training, the average pre-test is 60% and post-test is 94% there is an increase of 34%. (3) Laboratory management training, the average pre-test is 48% and post-test is 89% there is an increase of 41%. Thus, this activity has succeeded in improving teacher skills in utilizing information technology and applying it to the preparation of assessments in learning while improving the overall management capabilities of laboratory management.
Peningkatan Kualitas Transformasi Digital Pariwisata Lombok Melalui Implementasi Tiket Elektronik Menuju Pariwisata Cerdas husain, husain; Chani Saputri, Dian Syafitri; Taufik, Muhammad; Alfiansyah, Muhamad Wisnu; Susilowati, Dyah
Jurdimas (Jurnal Pengabdian Kepada Masyarakat) Royal Vol 8, No 2 (2025): April 2025
Publisher : STMIK Royal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33330/jurdimas.v8i2.3612

Abstract

Sustainable and technology-based tourism development is a necessity to face the digital era. This community service activity aims to support digital transformation in the Lombok tourism sector through the implementation of electronic tickets, as a step towards smart tourism. The implementation of electronic tickets is designed to improve operational efficiency, tourist comfort, and facilitate the management of tourist destinations. By utilizing information and communication technology (ICT), this system is expected to reduce queues at tourist locations, speed up the tourist entry process, and provide real-time data that is useful for destination managers. This activity involves training for tourism managers in Lombok, as well as the implementation of an electronic ticket system at Bangsal Port which leads to the 3 Gili tourist destinations, namely Gili Trawangan, Gili Medno and Gili Air, where ticket sales have so far been manual and managed by the Karya Bahari Bangsal sea transportation cooperative. The results of this program show an increase in the quality of tourism services and management efficiency, while encouraging the use of technology in the promotion and management of tourism data. With the success of this program, it is hoped that Lombok, especially the 3 Gili tourist area, can become a pioneer in the implementation of smart tourism in Indonesia, increasing its competitiveness as a modern and technology-friendly global tourist destination.Keywords: smart tourism; electronic ticketing; digital transformation; lombok Abstrak: Pengembangan pariwisata yang berkelanjutan dan berbasis teknologi menjadi sebuah kebutuhan untuk menghadapi era digital. Kegiatan pengabdian kepada masyarakat ini bertujuan untuk mendukung transformasi digital di sektor pariwisata Lombok melalui implementasi tiket elektronik, sebagai langkah menuju pariwisata cerdas (smart tourism). Implementasi tiket elektronik dirancang untuk meningkatkan efisiensi operasional, kenyamanan wisatawan, serta mempermudah pengelolaan destinasi wisata. Dengan memanfaatkan teknologi informasi dan komunikasi (TIK), sistem ini diharapkan dapat mengurangi antrian di lokasi wisata, mempercepat proses masuk wisatawan, serta memberikan data real-time yang bermanfaat bagi pengelola destinasi. Tahapan pertama yang akan dilakukan dalam PKM ini melakukan identifikasi masalah, merumuskan masalah, menetapkan tujuan, pengumpulan data, pembuatan e-tiket, membangun sistem dan ujicoba, promosi melalui media sosial, pelatihan hingga sistem di implementasikan oleh mitra. Hasil dari program ini menunjukkan adanya peningkatan kualitas pelayanan wisata dan efisiensi pengelolaan, sekaligus mendorong penggunaan teknologi dalam promosi dan manajemen data pariwisata. Dengan keberhasilan program ini, diharapkan Lombok khususnya wisata 3 gili dapat menjadi pionir dalam penerapan pariwisata cerdas di Indonesia, meningkatkan daya saingnya sebagai destinasi wisata global yang modern dan ramah teknologi.Kata kunci: pariwisata cerdas; tiket elektronik; transformasi digital; lombok 
Upaya Perlindungan Anak Melalui Pelayanan Shelter Anak : Studi Deskriptif Rumah Peduli Anak Tenaga Kerja Indonesia Susilowati, Dyah; Cholid, Sofyan
Jurnal Ilmu Kesejahteraan Sosial
Publisher : UI Scholars Hub

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Abstract

This research discussed about the efforts of child protection through the implementation of shelter children service at Rumah Peduli Anak Tenaga Kerja Indonesia (RPA-TKI). The purpose of this research is to describe on the protection of and services provided by RPA-TKI to children who are vulnerable to the TKI neglect and child trafficking. This research is qualitative research with the kind of descriptive research. The results of this research described that the service which is provided by RPA-TKI is child protection services in the form of children’s shelter in order to meet the basic needs of TKI’s children. The service of the children’s shelter which is served by RPA-TKI is going well although it has not implemented the manual standard of children’s shelter
Implementasi Konsultasi Stunting Balita Menggunakan Large Language Models (LLMs) Tanwir, Tanwir; Hidjah, Khasnur; Susilowati, Dyah
Reputasi: Jurnal Rekayasa Perangkat Lunak Vol. 6 No. 1 (2025): Mei 2025
Publisher : LPPM Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/reputasi.v6i1.8961

Abstract

Stunting pada balita merupakan masalah kesehatan kritis di Indonesia yang memerlukan intervensi berbasis teknologi untuk meningkatkan akses informasi nutrisi. Penelitian ini bertujuan mengembangkan chatbot konsultasi stunting berbasis Large Language Models (LLMs) guna menyediakan rekomendasi kesehatan yang akurat dan mudah diakses. Metode yang digunakan berupa Model LLaMA 3 di-fine-tuning menggunakan dataset Q&A spesifik stunting berisi 7.642 entri, kemudian dievaluasi dengan matrik ROUGE untuk mengukur kesesuaian semantik respons. Hasil menunjukkan model Stunting mencapai skor ROUGE-1 (72,24%), ROUGE-2 (64,54%), ROUGE-L (70,42%), dan ROUGE-Lsum (70,96%), secara signifikan melampaui model baseline seperti LLaMA3, Deepseek-R1, dan Mistral. Chatbot diimplementasikan dalam aplikasi web berbasis cloud dengan arsitektur terdistribusi, dilengkapi enkripsi SSL dan HTTPS untuk menjamin keamanan data. Sistem ini memungkinkan interaksi real-time antara pengguna dan model LLMs melalui antarmuka berbasis Gradio. Temuan penelitian mengonfirmasi potensi LLMs dalam menyederhanakan layanan kesehatan preventif, khususnya di daerah dengan sumber daya terbatas
Pengembangan Multimedia Pembelajaran Interaktif Mata Pelajaran IPA Untuk Siswa Kelas IV SD Negeri 1 NIPA Berbasis Desktop Ningsih, Intan Apriliani Adi; Susilowati, Dyah; Madani, Miftahul
Upgrade : Jurnal Pendidikan Teknologi Informasi Vol 3 No 1 (2025)
Publisher : Pendidikan Teknologi Informasi Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/284wgt46

Abstract

Pendidikan merupakan salah satu proses pembelajaran yang berlangsung di Indonesia, baik dalam bentuk pendidikan formal maupun non-formal. Pendidikan memegang peran penting dalam kehidupan manusia karena tidak hanya cukup untuk tumbuh dan berkembang secara alami, tetapi juga memerlukan bimbingan dan dorongan dari luar agar manusia dapat mandiri. Pentingnya pendidikan bagi individu, masyarakat, bangsa, dan negara sejalan dengan upaya pemerintah dalam meningkatkan kualitas pendidikan guna memajukan negara. Seiring dengan perkembangan teknologi, penelitian ini bertujuan untuk mengembangkan aplikasi multimedia pembelajaran interaktif berbasis desktop untuk mata pelajaran IPA kelas IV di SD Negeri 1 NIPA. Aplikasi ini berisi konten video yang diambil dari berbagai sumber di internet, seperti YouTube, yang mencakup seluruh materi pembelajaran tentang hewan dan tumbuhan. Tujuan utama aplikasi ini adalah untuk membantu guru dalam menyampaikan materi pembelajaran berbasis video secara offline dan meningkatkan minat belajar siswa. Pengembangan aplikasi ini menggunakan model ADDIE (Analysis, Design, Development, Implementation, Evaluation). Uji coba yang dilakukan terhadap 30 siswa menunjukkan bahwa aplikasi ini “mudah digunakan” dengan skor indeks 95,8%, yang termasuk dalam interval kelayakan sangat baik (76-100%). Selain itu, hasil validasi oleh ahli media dan ahli materi juga menyatakan bahwa multimedia pembelajaran interaktif ini layak dan sangat baik untuk digunakan di kelas. Berdasarkan hasil penelitian dan pembahasan, dapat disimpulkan bahwa multimedia pembelajaran interaktif ini sangat cocok dan efektif digunakan dalam pembelajaran IPA di kelas IV SD Negeri 1 NIPA. Keberhasilan aplikasi ini diharapkan dapat menjadi solusi inovatif bagi guru dan memotivasi siswa untuk belajar lebih aktif dan mandiri.