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APLIKASI PETANI PINTAR DALAM MONITORING DAN PEMBELAJARAN BUDIDAYA PADI BERBASIS ANDROID Rian Farta Wijaya; Rahmad Budi Utomo; Debi Yandra Niska; Khairul Khairul
Rang Teknik Journal Vol 2, No 1 (2019): Vol. 2 No. 1 Januari 2019
Publisher : Fakultas Teknik Universitas Muhammadiyah Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (65.297 KB) | DOI: 10.31869/rtj.v2i1.1093

Abstract

Petani adalah suatu pekerjaan yang dilakukan dengan menanam tanaman dan kemudian memanen hasil tanaman untuk dijual atau dikonsumsi. Petani harus memiliki pengetahuan mengenai tanaman yang akan ditanam untuk mendapatkan hasil panen yang baik. Aplikasi Petani pintar dibuat untuk menjadi media bantu Petani muda yang belum memiliki pengetahuan yang cukup dalam melakukan kegiatan bertani. Aplikasi Petani pintar dibuat dengan menyajikan informasi penting seperti teknik budidaya, penyakit, hama, dan manfaat yang berkaitan pada tanaman padi. Tanaman padi dipilih menjadi pokok materi dikarenakan padi merupakan pilihan makanan utama yang dibutuhkan manusia yang berada di Indonesia, dan pada saat ini juga Petani sudah berkurang jumlahnya.
Application of Artificial Intelligence In The Detection Of Plant Diseases (Clubroot) Mochammad Iswan; Mhd Gilang Suryanata; Deski Helsa Pane; Khairi Ibnutama; Rian Farta Wijaya
JURNAL TEKNOLOGI DAN OPEN SOURCE Vol 5 No 1 (2022): Jurnal Teknologi dan Open Source, June 2022
Publisher : Universitas Islam Kuantan Singingi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36378/jtos.v5i1.2372

Abstract

Indonesia is a tropical country with diverse flora and fauna stretching from west to east. One of the cabbage plants grown in Indonesia has many benefits for human health. Cabbage plants are susceptible to diseases such as pests and pathogens. One of them is clubroot disease, which causes the plant not to grow and develop. Based on the above problems, it is necessary to have a system to support farmers in the scientific field of expert systems that uses the Certainty Factor method to diagnose the nature of clubroot disease. It is hoped that this system can provide information more quickly on whether or not cabbage plants have clubroot disease. The results of this study represent an integrated system capable of solving problems in cabbage plants, especially in the diagnosis of clubroot disease. It is hoped that the applied system can be further developed together with technological developments
Applications Know Preparation for Earthquakes for Elementary School Students Rian Farta Wijaya; Ataya Putri; Hermansyah Hermansyah; Nova Mayasari; Rio Septian Hardinata; Moch. Iswan Perangin-angin
Journal of Applied Engineering and Technological Science (JAETS) Vol. 4 No. 1 (2022): Journal of Applied Engineering and Technological Science (JAETS)
Publisher : Yayasan Riset dan Pengembangan Intelektual (YRPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1506.549 KB) | DOI: 10.37385/jaets.v4i1.995

Abstract

This research is entitled the application of recognizing preparation for earthquakes for elementary school students. The goal is to produce an application that can help students recognize preparation for earthquakes. The resulting application is made using Adobe Flash CS 6, and the Actionscript 3 programming language. This application can run well on Android smartphones, and personal computers/laptops. There were 20 students who were the subjects of this study, and they came from elementary schools Negeri 105270 Pujimulio, Deli Serdang, North Sumatra. Students who are tested beforehand (pre-test) their knowledge about preparation in dealing with earthquakes. After that students are asked to use the resulting application. After that, students are tested again for their knowledge (post test). So from the pre test and post test carried out, get test results that show an increase in students' knowledge in learningknow how to prepare for an earthquake.
PENERAPAN METODE DRAG AND DROP PADA GAME EDUKASI Rian farta Wijaya; Virdyra Tasril; Rahmad Budi Utomo
DEVICE : JOURNAL OF INFORMATION SYSTEM, COMPUTER SCIENCE AND INFORMATION TECHNOLOGY Vol 1, No 1 (2020)
Publisher : Universitas Dharmawangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46576/device.v1i1.697

Abstract

Dalam melakukan pembelajaran seorang Pendidik harus mampu dalam menguasai materi dan kelas. Penggunaan media menjadi salah satu alat dalam pembelajaran. Sampai pada saat ini, media pembelajaran sudah menjadi bagian penting dalam menghasilkan pembelajaran yang efektif, efisien dan praktis. Didalam media pembelajaran yang baik, diharuskan terdapat learning, testing, dan evaluation. Game atau permainan, dapat diubah menjadi media pembelajaran, dan umumnya disebut dengan game edukasi. Penggunaan game edukasi akan digabungkan dengan metode drag and drop. Metode ini digunakan untuk menghasilkan interaksi antara pengguna dan media atau game. Sehingga dengan adanya penerapan metode drag and drop pada game edukasi, akan menghasilkan media yang baik untuk sebuah pembelajaran. Kata Kunci— Aplikasi, Drag and Drop, Edukasi, Game, Macromedia Flash.
Community Development Learning for children with special needs Based on Project Base Learning (Planting Through Aqua Phonics Media & Mobile App) Siti Anisah; Rahmadhani Fitri; Zuraidah Taro; Rian Farta Wijaya
Community Engagement and Emergence Journal (CEEJ) Vol. 3 No. 3 (2022): Community Engagement & Emergence Journal (CEEJ)
Publisher : Yayasan Riset dan Pengembangan Intelektual

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37385/ceej.v3i3.1309

Abstract

Children with special needs or commonly abbreviated as (ABK) are conditions where children have special characteristics that are different from children in general who experience limitations / extraordinary physical, mental, intellectual, social, and emotional. Special School (SLB) C is one of the schools that treats mentally retarded children. Mental retardation (mental retardation) experiences obstacles and underdevelopment of below-average mental-intellectual development, so that they experience difficulties in completing their tasks. They experience obstacles in behavior and adjustment. These obstacles occur during the developmental period. The problem experienced by partners is the condition of ABK with limitations so that it requires creative and innovative learning methods, especially in increasing creativity and developing the environment for ABK. The main objective of this program is to increase creativity and environmental development (introduction and process of growing vegetable and animal/fish plants) for Children with Special Needs (ABK) through learning with aquaponic media and mobile apps. The educational method provided in this program is about workshops that can increase the creativity of mentally retarded crew members on how to grow plants and raise animals, plants and animals which are used as objects in this service are types of vegetables and fish which are food ingredients , food, which is needed to nourish their daily bodies, so that this introduction can have an impact on increasing ABK's love and concern for the environment
Online Attendance System Website-Based at The Village Hall Office Paya Bakung Using The Waterfall Method Silvia Sindi Ramadani; Heri Kurniawan; Rian Farta Wijaya
Journal of Applied Engineering and Technological Science (JAETS) Vol. 4 No. 1 (2022): Journal of Applied Engineering and Technological Science (JAETS)
Publisher : Yayasan Riset dan Pengembangan Intelektual (YRPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37385/jaets.v4i1.1178

Abstract

Attendance is a system for recording employee attendance which is carried out in every agency, including government agencies. The Paya Bakung Village Hall Office still applies a manual attendance system so that the recording of employee attendance activities is still relatively minimal. Performing the attendance process manually takes a long time to record incoming hours, outgoing hours, or recap employee attendance reports. From these problems, the author designs and builds a computerized attendance system that can record all attendance activities of employees. Each employee has their own account that can be accessed through the employee's device. Employees can do absent entry and absence every day. The admin records all absent data entered by employees. The web-based attendance system in this study was created using the waterfall method consisting of Requirement Analysis, System and Software Design, Implementation and Unit Testing, Operation and Maintenance. This attendance system provides great benefits for the Paya Bakung Village Hall Office
Comparison of Lighting Efficiency (Led-CFL) based on Environmentally Friendly Technology Siti Anisah; Rahmadhani Fitri; Zuraidah Taro; Rian Farta Wijaya
Journal of Applied Engineering and Technological Science (JAETS) Vol. 4 No. 1 (2022): Journal of Applied Engineering and Technological Science (JAETS)
Publisher : Yayasan Riset dan Pengembangan Intelektual (YRPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37385/jaets.v4i1.1287

Abstract

Light bulb waste is categorized as non-organic waste which cannot be decomposed in nature and has the potential to damage the environment. Currently the production of light bulb waste reaches 4.50% of the total waste production per day. These conditions require a solution to reduce the amount of waste produced by light bulbs. This paper aims to discuss the recycling technology used for light bulb waste, so that the waste can be reused as recycled and environmentally friendly lighting lamps. The method used in this study refers to an environmentally friendly concept, namely, designing lighting lamps using waste light bulbs that are no longer used. The design product is designed exactly the same as the previous product from the manufacturer, then proceed with testing in the laboratory to determine the electrical parameters and the amount of lumens produced. From the results of the research conducted, it can be seen that the results of the design of recycled lighting lamps have a decrease in lumens value for CFL types by 7%, LED by 8%, the durability and lifespan of light bulbs are reduced by CFL types by 32%, LED types by 30%, the results of the design recycled
Perancangan Sistem Informasi Pelayanan Rekam Medis Menggunakan Metode Design Thinking (Studi Kasus : Puskesmas Simeulue Tengah) Rio Septian Hardinata; Indri Sulistianingsih; Rian Farta Wijaya; Astri Mutia Rahma
INTECOMS: Journal of Information Technology and Computer Science Vol 5 No 2 (2022): INTECOMS: Journal of Information Technology and Computer Science
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/intecoms.v5i2.5013

Abstract

Kebutuha informasi yang cepat, akurat dan tepat waktu merupakan suatu hal yang mutlak pada era yang serba cepat ini. Keterlambatan dalam menyajikan informasi yang di butukan akan menyebabkan informasi tersebut tidak relevan lagi bagi penggunanya. Sistem Informasi Pelayanan Rekam Medis UPTD Puskesmas Simeulue Tengah terbentuk dari visi misi dan tujuan Puskesmas Simeulue Tengah tersebut. Yaitu terwujudnya pelayanan yang baik kepada masyarakat .sistem informasi ini akan memudahkan perose-proses pelayanan tersebut sehingga pengolahan data Rekam medis akan lebih cepat mudah dan akurat serta memberikan kemudahan staff puskesmas dalam menjalankan tugasnya. Metode yang dugunakan yaitu Design Thinking adalah metode dengan serangkaian proses kognitif, strategis, dan praktis yang berulang digunakan untuk mencoba memahami pengguna dan kebutuhan mereka dalam memecahkan masalah dan menciptakan solusi inovatif yang sebelumnya tidak terpikirkan, tanpa membuat asumsi atau mendefinisikan ulang masalah. Desain Aplikasi menggunakan sistem UML (Unified Modelling Languange ) yaitu , terdiri dari Use case Diagram, Class Diagram, Activity Diagram dan Squence Diagram. Sedangkan Untuk Bahaas Pemograman Menggunakan Hypertext preprocessor (PHP) dan MYSQL sebagai Databasenya. Kata kunci : Sistem Informasi, Rekam Medis,Puskesmas,Pelayanan, Design Thinking
Perancangan Sistem Absensi Menggunakan Fingerprint Scanner Smartphone Android Nova Mayasari; Muslim Muslim; Rian Farta Wijaya; Suyono Suyono
INTECOMS: Journal of Information Technology and Computer Science Vol 5 No 2 (2022): INTECOMS: Journal of Information Technology and Computer Science
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/intecoms.v5i2.5015

Abstract

ABSTRAK Di zaman sekarang peran teknologi sangat penting untuk membantu kegiatan manusia didalam bidang apapun seperti bidang pendidikan, olahraga, pekerjaan dan lain sebagainya. Adapun teknologi yang banyak digunakan diberbagai bidang adalah komputer, internet, handphone dan mesin absensi. Salah satu pemanfaatan teknologi yang digunakan dalam kehidupan sehari salah satu contohnyayaitu mesin absensi dengan sidik jari,yang berada di setiap lembaga perusahaandan menggunakan database untuk menyimpan dan menghitunghasil absensi. Tapi di masa pandemik ini kegiatan yang bersentuhan langsung dengan manusia atau benda tidak dianjurkan karena tidak sesuai dengan peraturan pemerintah tentang social distancing dan menerapkan protokol kesehatan yang diakibatkan Covid-19. Untuk mengatasi hal tersebut handphone Android dapat melakukan absensi pada setiap orang karena sistem operasi Android telah memiliki finger print pada perangkatnya. Adapun cara yang digunakan untukmendapatkan data penelitian ini, dilakukan dengan cara pengamatan langsung dan interview serta pengumpulan studi pustaka untuk mendukung keperluan penelitian untuk dapat membangun sistem aplikasi absensi menggunakanFinger Print pada Android. Sistem absensi Finger Print Android pada handphone dengan sistem operasi Android yang telah memiliki finger print pada perangkatnya dapat membantu setiap pegawai perusahaan dalam menjalankan peraturan pemerintah tentang social distancing dan juga penerapan protokol kesehatan. Dikarenakan dengan melakukan absensi finger print pada Android ini setiap orang dapat menghindari dari kontak fisik dan menyentuh sesuatu yang sama secara bergantian. Kata Kunci: Android, Finger Print, Social Distancing ABSTRACT In this day and age the role of technology is very important to assist human activities in any field such as education, sports, work and so on. The technologies that are widely used in various fields are computers, the internet, mobile phones and attendance machines. One of the uses of technology used in everyday life is an example of an attendance machine with fingerprints, which are located in every corporate institution and use a database to store and calculate attendance results. But during this pandemic, activities that come in direct contact with humans or objects are not recommended because they are not in accordance with government regulations regarding social distancing and implementing health protocols caused by Covid-19. To overcome this, Android cellphones can make attendance for everyone because the Android operating system already has a finger print on the device. The methods used to obtain research data were carried out by direct observation and interviews as well as collecting literature to support research needs to be able to build an attendance application system using Finger Print on Android. The Android Finger Print attendance system on cellphones with the Android operating system that already has a finger print on their device can assist every company employee in carrying out government regulations regarding social distancing and also implementing health protocols. Because by taking finger print attendance on Android everyone can avoid physical contact and touch the same thing alternately. Kata Kunci: Android, Finger Print, Social Distancing
Analysis of Dempster Shafer Method, Certainty Factor and Bayes Theorem in Expert Systems Diagnosing Tuberculosis Disease Khairul Khairul; Rian Farta Wijaya; Rizky Rinaldi Rizky; Rahmat Rezki Rahmat Rezki; Siska Simamora; Glorynta S B Nadeak Glorynta S B Nadeak; Reza Fahromi Reza Fahromi
INFOKUM Vol. 10 No. 5 (2022): December, Computer and Communication
Publisher : Sean Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research discusses the design of an expert system that specifically deals with the problem of pulmonary tuberculosis. Tuberculosis or abbreviated TB / TB is an infectious disease infectious disease caused by bacteria from the Mycobacterium group, viz Mycobacterium tuberculosis. According to Infodatin Center for Data and Information Ministry of Health of the Republic of Indonesia (2016) tuberculosis or TB can attacks various organs, especially the lungs, which if not treatment or treatment is not complete then it can cause complications dangerous to death. Seeing the phenomena that occur is very much needed precise and easy information on pulmonary tuberculosis by developing an Artificial Intelligence technology, namely the Expert System. In the application of Expert Systems used to diagnose Pulmonary tuberculosis needs to be compared several methods including: Certantiy Factor, Dempster Shafer, and Bayes theorem so that later it can be known which method most appropriate and best in making a diagnosis. With this Expert System, it can later be used as a consulting service to assist in diagnosing the type of pulmonary tuberculosis based on clinical symptoms that occur in patients, so that it can be used in making initial diagnostic conclusions before carrying out intensive laboratory examinations.