Claim Missing Document
Check
Articles

Found 32 Documents
Search

Pembuatan Mobile Learning untuk Ibu Mengenali dan Mengatasi Permasalahan Anak Usia Dini Sulit Makan Menggunakan Metode Waterfall Rian Farta Wijaya
Bulletin of Computer Science Research Vol. 3 No. 5 (2023): Agustus 2023
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/bulletincsr.v3i5.279

Abstract

The research aims to develop a mobile learning app for mothers to help them identify and solve early childhood problems that are difficult to eat. The development method used is the Waterfall method, which involves structured stages such as needs analysis, planning, implementation, testing, and maintenance. At the need analysis stage, we conducted surveys and interviews with mothers who had early childhood to understand the challenges they faced in dealing with their children's eating problems. Next, at the design stage, we design an application interface, educational content, and interactive features that will help you understand this issue better. Application deployment involves software development based on the design that has been made. After that, we tested the application to ensure its functionality and effectiveness in helping mothers identify and deal with early childhood eating problems. We also involved moms as test users during this phase to get valuable feedback. The results of this study show that the use of the Waterfall method in the development of Mobile Learning for early childhood problems that are difficult to eat produces applications that can help mothers significantly. The application provides relevant information, practical advice, and community support for mothers facing this problem. In conclusion, the Waterfall method has proven to be effective in producing mobile learning applications that are useful to mothers in dealing with early childhood feeding problems. The app has the potential to enhance mother's understanding of their children's nutrition and provide better solutions to dealing with eating problems in early childhood.
Rancang Bangun Media Edukasi Pembuatan Kopi Untuk Umkm Berbasis Android Johnlee Patrick Ali; Rian Farta Wijaya
INTECOMS: Journal of Information Technology and Computer Science Vol 6 No 2 (2023): INTECOMS: Journal of Information Technology and Computer Science
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/intecoms.v6i2.7665

Abstract

Ada berbagai macam metode penyeduhan kopi, setiap orang memiliki preferensi tersendiri dengan minuman kopi mereka. Ada yang sangat mendedikasikan waktunya untuk mencba berbagai resep kopi, ada juga yang menyukainya instan. Ada yang telah mengetahui banyak hal tentang resep kopi, ada yang mengetahui beberapa, dan ada juga yang tidak tahu sama sekali. Untuk menuntun mereka yang ingin mempelajari cara membuat kopi, perlu adanya sebuah aplikasi yang menunjukkan cara-cara membuat berbagai resep kopi dengan standar yang telah diketahui beberapa orang. Dengan aplikasi ini, orang yang mengunakannya dapat mengetahui pengetahuan awal tentang bagaimana cara menyeduh kopi.
Adoption of Berastagi Verse in Mobile Metaverse Learning: Extending TAM With Immersion and Cultural Value Rian Farta Wijaya; Randi Rian Putra
Journal of Applied Engineering and Technological Science (JAETS) Vol. 7 No. 2 (2026): Journal of Applied Engineering and Technological Science (JAETS)
Publisher : Yayasan Riset dan Pengembangan Intelektual (YRPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37385/jaets.v7i2.10584

Abstract

This study examines user acceptance of Berastagi Verse, a Roblox-based mobile metaverse learning platform that reconstructs tourism destinations in Berastagi, Indonesia, for cultural learning. The study extends the Technology Acceptance Model by adding immersive experience and cultural value as predictors of behavioral intention. A purposive sample of 180 respondents who used the platform on smartphones completed a questionnaire after interacting with the system. Data were analyzed using PLS-SEM. Perceived ease of use positively influenced perceived usefulness, and both constructs positively predicted behavioral intention. Immersive experience and cultural value also had significant direct effects on intention. The model explained 64.2% of the variance in behavioral intention, suggesting meaningful explanatory power for this context. The findings indicate that mobile metaverse learning is adopted not only for usability and usefulness, but also for the extent to which it feels immersive and culturally relevant. For educational designers, the results suggest that mobile learning platforms should combine intuitive interaction, clear pedagogical value, and culturally authentic content when seeking user adoption.
Implementation of E-Commerce System as SME Development Strategy in the Digital Era Maulian Saputra; Susilawati; Siti Nurhaliza Sofyan; Ananda Aulia; Andi Ernawati; Ayu Oftasari; Rian Farta wijaya
Bulletin of Information Technology (BIT) Vol 5 No 3: September 2024
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/bit.v5i3.1545

Abstract

The implementation of e-commerce systems has become one of the main strategies in the development of Small and Medium Enterprises (SMEs) in the digital era. E-commerce allows SMEs to expand market reach, improve operational efficiency, and strengthen relationships with consumers through better data access. In addition, this digital platform offers benefits such as distribution cost savings, business process automation, and improved customer service. However, challenges in e-commerce adoption for SMEs include limited digital literacy, uneven technology infrastructure, and cybersecurity issues. To achieve the full potential of e-commerce, support from the government and private sector in the form of adequate policies, infrastructure, and training is required. This research aims to identify the benefits, challenges and solutions in implementing e-commerce for SMEs, in order to improve their competitiveness in an increasingly competitive global market.
Perancangan Website Pendukung Pembelajaran Kelas dengan Framework Bootstrap ( Studi Kasus : SMK Telkom 1 Medan) Adhaini zahra Nasution; Rian Farta Wijaya; Supina Batubara
Jurnal Komputer Teknologi Informasi Sistem Komputer (JUKTISI) Vol. 4 No. 2 (2025): September 2025
Publisher : LKP KARYA PRIMA KURSUS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62712/juktisi.v4i2.466

Abstract

Perkembangan teknologi web yang pesat, seiring dengan peningkatan infrastruktur digital, telah mendorong lahirnya media pembelajaran berbasis web sebagai solusi efektif dalam mendukung proses belajar-mengajar di kelas. Pendidikan yang merupakan fondasi pengembangan individu dan kemajuan bangsa, kini semakin ditopang oleh integrasi teknologi, khususnya di lingkungan Sekolah Menengah Kejuruan (SMK) seperti SMK Telkom 1 Medan. Website pendukung pembelajaran diharapkan dapat mempermudah siswa dalam mengakses materi, mengerjakan tugas, serta berinteraksi dengan guru dan teman sekelas. Penelitian ini memanfaatkan framework Bootstrap dalam perancangan website karena kemampuannya dalam menyederhanakan pengembangan antarmuka yang responsif dan fleksibel. Berdasarkan studi sebelumnya, teknologi web terbukti mampu meningkatkan kualitas pembelajaran melalui kemudahan akses, komunikasi, dan distribusi materi secara daring. Oleh karena itu, penelitian ini bertujuan untuk merancang website pembelajaran terstruktur dan terintegrasi yang dapat meningkatkan efisiensi dan efektivitas kegiatan belajar di SMK Telkom 1 Medan.
Strategi Pengelolaan Konten dengan Search Engine Optimization pada Website Rian Farta Wijaya; Zulfahmi Syahputra; Khairul; Iwan Purnama; Rio Septian Hardinata
Jurnal Komputer Teknologi Informasi Sistem Komputer (JUKTISI) Vol. 4 No. 2 (2025): September 2025
Publisher : LKP KARYA PRIMA KURSUS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62712/juktisi.v4i2.680

Abstract

Penelitian ini membahas strategi pengelolaan konten berbasis SEO untuk meningkatkan performa website. Rendahnya peringkat website disebabkan oleh kurang optimalnya struktur konten, penggunaan kata kunci, dan teknik link building. Dengan metode deskriptif kualitatif, penelitian ini menelaah optimalisasi kata kunci, meta deskripsi, serta konten multimedia. Hasilnya menunjukkan bahwa pengelolaan konten yang terstruktur dan konsisten mampu meningkatkan trafik organik, kredibilitas, serta visibilitas website di mesin pencari. Rekomendasi diberikan untuk menerapkan strategi digital berorientasi SEO secara berkelanjutan.
Sistem Informasi Rekam Medis Pada Puskesmas Menggunakan Metode Design Thinking Rio Septian Hardinata; Aldy Ramadhani; Winda Erika; Rian Farta Wijaya
Jurnal Komputer Teknologi Informasi Sistem Komputer (JUKTISI) Vol. 4 No. 2 (2025): September 2025
Publisher : LKP KARYA PRIMA KURSUS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62712/juktisi.v4i2.697

Abstract

Puskesmas Ladang Rimba sebagai pusat pelayanan kesehatan masyarakat menghadapi tantangan dalam pengelolaan rekam medis pasien yang masih dilakukan secara manual. Proses pencatatan yang konvensional menyebabkan kesulitan dalam pencarian data, keterlambatan dalam pelayanan, dan potensi kesalahan medis. Penelitian ini bertujuan untuk merancang dan membangun sistem informasi rekam medis berbasis web pada UPT Puskesmas Ladang Rimba menggunakan metode Design Thinking. Metode ini dipilih karena pendekatannya yang berfokus pada pemahaman mendalam terhadap kebutuhan pengguna dan iterasi yang berkelanjutan dalam pengembangan solusi. Tahapan Design Thinking yang meliputi empati, definisi masalah, ideasi, prototyping, dan pengujian, diterapkan untuk menciptakan solusi yang tepat guna dalam mengelola data rekam medis pasien. Sistem yang dikembangkan menggunakan teknologi PHP, MySQL, dan HTML, dirancang untuk meningkatkan efisiensi dalam pengelolaan data medis, memudahkan akses rekam medis bagi petugas kesehatan, dan memberikan kenyamanan bagi pasien dalam mengakses layanan. Hasil implementasi sistem menunjukkan bahwa sistem informasi rekam medis ini dapat mempercepat waktu pelayanan, meningkatkan akurasi data, dan meminimalisir kesalahan manusia, sehingga diharapkan dapat meningkatkan kualitas pelayanan di Puskesmas Ladang Rimba dan puskesmas lainnya. Kata Kunci:Sistem Informasi, Rekam Medis, Desain Thinking, Puskesmas,Pasien
Pengembangan Website Organisasi APTIKOM SUMUT Menggunakan Framework CodeIgniter dengan Pendekatan MVC untuk Optimalisasi Penyebaran Informasi Zulfahmi Syahputra; Rian Farta Wijaya; Khairul; Ayu Husniyyah
Jurnal Komputer Teknologi Informasi Sistem Komputer (JUKTISI) Vol. 4 No. 2 (2025): September 2025
Publisher : LKP KARYA PRIMA KURSUS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62712/juktisi.v4i2.703

Abstract

Website organisasi memiliki peran penting dalam mendukung transparansi, aksesibilitas, dan efektivitas penyebaran informasi pada lembaga pendidikan dan asosiasi profesi. Penelitian ini bertujuan mengembangkan website organisasi APTIKOM SUMUT menggunakan framework CodeIgniter dengan pendekatan Model View Controller (MVC) untuk menghasilkan sistem informasi yang terstruktur, mudah dikelola, dan responsif. Metode pengembangan yang digunakan adalah Software Development Life Cycle (SDLC) model Waterfall, yang meliputi tahap analisis kebutuhan, perancangan, implementasi, pengujian, serta evaluasi. Hasil pengembangan menunjukkan bahwa sistem mampu menyediakan fitur utama seperti pengelolaan agenda, pengumuman, berita, dokumentasi kegiatan, keanggotaan, serta tampilan profil organisasi. Evaluasi tampilan pada beberapa halaman menunjukkan bahwa fungsi sistem berjalan dengan baik, namun aspek antarmuka seperti konsistensi warna, hierarki visual, tipografi, dan estetika masih perlu ditingkatkan untuk memberikan pengalaman pengguna yang lebih optimal. Secara keseluruhan, website yang dikembangkan telah memenuhi kebutuhan dasar penyebaran informasi organisasi, tetapi modernisasi UI/UX direkomendasikan agar efektivitas komunikasi digital APTIKOM SUMUT dapat semakin meningkat
Desain UI/UX Mobile App mengenai Pengelolaan Konten dengan Search Engine Optimization menggunakan Pendekatan User Centered Design Rian Farta Wijaya; Randi Rian Putra
Jurnal Komputer Teknologi Informasi Sistem Komputer (JUKTISI) Vol. 4 No. 2 (2025): September 2025
Publisher : LKP KARYA PRIMA KURSUS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62712/juktisi.v4i2.711

Abstract

The advancement of digital technology has increased the demand for learning media that are more adaptive and easily accessible, including in the field of content management based on Search Engine Optimization (SEO). This study aims to design a mobile education platform focused on presenting materials, guidelines, and basic simulations related to website content management using SEO principles. The design process adopts a user-centered design approach, which includes user needs analysis, learning flow development, interface design, and the creation of educational content structures. The resulting product is a conceptual design of a mobile application that provides learning modules, illustrations of SEO techniques, and interactive features to help beginners understand the steps involved in content optimization. The design outcomes indicate that integrating SEO concepts into a mobile platform can produce a learning medium that is more practical and easier to comprehend. This study contributes by providing a blueprint for a mobile education design that can be further developed into an effective digital learning application that meets the needs of the search engine optimization era.
Pengembangan Video Streaming Server Menggunakan Emby Server untuk Layanan Konten Video pada Website Khairul Khairul; Zulfahmi Syahputra; Rian Farta Wijaya; Iwan Purnama
Jurnal Komputer Teknologi Informasi Sistem Komputer (JUKTISI) Vol. 4 No. 2 (2025): September 2025
Publisher : LKP KARYA PRIMA KURSUS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62712/juktisi.v4i2.712

Abstract

The development of web-based multimedia content services has created a need for video distribution solutions that are efficient, controlled, and easy to manage. Many website administrators still rely on third-party platforms, resulting in limitations in terms of data control, management flexibility, and dependence on external services. This study discusses the development of a video streaming server using Emby Server as the main platform to provide video content services on a website. The methods used include system requirements analysis, the design of network architecture and streaming services, installation and configuration of Emby Server, as well as the integration of Emby with the website interface as a user access medium. Testing was carried out through functional testing (video playback, user management, access rights configuration) and performance testing (streaming stability, response time, and buffering frequency under various user load and video quality scenarios). The results show that Emby Server is capable of delivering stable video streaming services with minimal disruptions as long as network conditions remain within reasonable limits, while also facilitating administrators in managing the video library, user accounts, and streaming quality. Thus, the development of a video streaming server based on Emby Server can be considered an alternative standalone solution for websites that require video content services with greater control over data and infrastructure