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Meningkatkan Minat dan Motivasi Belajar Siswa Melalui Kegiatan Rangking 1 Hidayah, Nurul; Ulfah, Maria; Amin, Nursafitri; AR, Rezki Amaliyah
Sipakaraya : Jurnal Pengabdian Masyarakat Vol 2 No 1 (2023): Sipakaraya : Jurnal Pengabdian Masyarakat
Publisher : Universitas Sulawesi Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31605/sipakaraya.v2i1.2477

Abstract

Indonesia sekarang ini memasuki masa New Normal atau kehidupan baru yang mana pemerintah memberikan arahan agar masyarakat memakai masker, sering mencuci tangan, menjaga jarak, dan lain sebagainya. Pada masa ini siswa mulai kembali melakukan kegiatan sekolah secara normal tapi masih dibatasi dengan protokol kesehatan. Namun, karena mereka telah terbiasa dengan pembelajaran Daring, jadi siswa hanya memiliki sedikit semangat belajar karena mereka merasa nyaman belajar di rumah dengan menggunakan hand phone dan bisa membuka aplikasi-aplikasi sosial media. Melihat situasi ini, tim pengabdian yang merupakan Mahasiswa universitas sulawesi barat yang terdiri dari 10 mahasiswa bekerja sama melakukan kegiatan pengabdian sebagai upaya untuk meningkatkan minat belajar dan motivasi belajar siswa MAN 1 POLMAN melalui kegiatan perlombaan Ranking 1 dengan menggunakan aplikasi Quizizz. Rangking 1 merupakan suatu teknik pembelajaran melalui sebuah perlombaan dalam upaya untuk dapat meningkatkan minat belajar siswa. Metode yang digunakan dalam kegiatan pengabdian ini adalah kuis interaktif menggunakan media IT Quizizz. Hasil yang didapat dari perlombaan ini menjadisalah satu upaya dilakukan untuk meningkatkan semangat belajar siswa.
WORKSHOP PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS MULTIMEDIA BAGI GURU SDN INP 055 KANDEAPI Rezki Amaliyah AR; Murtafiah; Nurfadilah Mahmud; Nursafitri Amin
Jurnal Abdimas Indonesia Vol. 1 No. 3 (2021): November 2021
Publisher : Perkumpulan Dosen Muslim Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53769/jai.v1i3.125

Abstract

Memasuki era revolusi industry 4.0 memaksa setiap orang untuk mengusai teknologi. Tak terkecuali dalam dunia pendidikan. Guru saat ini dituntut untuk memanfaatkan teknologi dalam pembelajarannya. Namun kenyataannya masih banyak guru yang belum optimal menguasai penggunaan teknologi, apalagi teknologi berbasis multimedia. Sehingga berdampak pada kurang efektifnya proses pembelajaran atau terkesan ketinggalan zaman. Untuk mengatasi masalah tersebut, maka perlu pengembangan keterampilan guru. Tujuannya yaitu memberikan bimbingan dan pendampingan dalam mendesain media pembelajaran dengan memperkenalkan berbagai aplikasi (multimedia). Metode yang digunakan dalam kegitan ini yaitu metode workshop yaitu pelatihan dan bimbingan penggunaan media, dan metode angket untuk mengetahui respon peserta terhadap kegiatan yang telah dilaksanakan. Adapun sasarn peserta workshop yaitu Guru SDN Inp 055 Kandeapi Kabupaten Polewali Mandar, Sulawesi Barat. Adapun hasil yang diperoleh dari kegiatan ini yaitu 98,95 % guru memberikan respon positif terhadap pelaksanaan kegiatan ini baik dari aspek bertambahnya wawasan, keterampilan dan menggunakan hasil pengembangan media dalam proses pembelajaran. Setelah kegiatan ini harapannya adalah qguru lebih kreatif mengembangkan media sehingga proses belajar mengajar dapat berlangsung efektif.
Penerapan Strategi Pembelajaran Berdiferensiasi Berorientasi Kebutuhan Belajar untuk Meningkatkan Minat Belajar Matematika Haslianti Haslianti; Sartika Arifin; Nursafitri Amin; Nurfadilah Mahmud
Mandalika Mathematics and Educations Journal Vol 7 No 4 (2025): Desember
Publisher : FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jm.v7i4.10507

Abstract

The low interest in learning mathematics among students is a common problem in education. Students tend to lack enthusiasm and motivation in participating in mathematics learning due to conventional teaching methods that have not accommodated the diversity of student characteristics. This study aims to improve the mathematics learning interest of seventh-grade students at SMP Negeri 6 Tinambung through the implementation of differentiated learning strategies. This research is a classroom action research using the Kemmis and McTaggart model design in 2 cycles consisting of planning, action, observation, and reflection. The research subjects were 22 seventh-grade students at SMP Negeri 6 Tinambung. The results of data analysis showed that the average percentage of students' mathematics learning interest questionnaire increased from 71.23% to 79.83% (high category) with an increase of 12.07%. The average percentage of teacher activity increased from 90% to 98.33% (Very Good category) with an increase of 8.33%, and the average percentage of student activity increased from 86% to 97% (Very Good category) with an increase of 12.79%. Based on these results, it can be concluded that the implementation of differentiated learning strategies can improve the mathematics learning interest of seventh-grade students at SMP Negeri 6 Tinambung.
Penguatan Numerasi Murid Melalui Implementasi Media Obibul Pada Pembelajaran Bilangan Bulat SMP Diva Ummi Kalsum Wijaya; Siti Rahma; Nurhalisa Nurhalisa; Sanrawati Sanrawati; Nurhidaya Nurhidaya; Aprisal Aprisal; Nursafitri Amin; Ana Muliana M
Dedikasi Cendekia: Warta Pengabdian Pendidikan Vol. 3 No. 1 (2026)
Publisher : Educational Consultant & Counseling Career (EC3) Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.66653/dedikasicendekia.v3i1.66

Abstract

Integer operations constitute a fundamental topic in mathematics that students must master, as they serve as the basis for understanding more advanced mathematical concepts. However, preliminary observations and interviews with mathematics teachers of Grade VII students at SMP Negeri 9 Majene revealed that many students still experience difficulties in understanding integer operations, particularly those involving positive and negative signs in multi-step calculations. This community engagement program was designed to enhance students’ conceptual understanding of integer operations through the use of the Integer Operation Board (OBIBUL) as an instructional medium. The program was implemented in a Grade VII classroom at SMP Negeri 9 Majene and consisted of three stages: preparation, implementation, and evaluation. The implementation phase included material demonstrations, guided practice using the OBIBUL media, group quizzes, and evaluation through questionnaires. The findings indicate that the OBIBUL board effectively facilitated students’ understanding of integer operations by providing concrete visual representations through number lines and directional operation arrows, enabling abstract concepts to become more accessible and meaningful. Furthermore, the use of the media encouraged greater student participation and engagement during the learning process. Both students and teachers also expressed positive responses toward the implementation of the OBIBUL board, describing it as interactive, engaging, and supportive of conceptual learning. Therefore, the OBIBUL board may serve as an effective alternative instructional medium for improving junior high school students’ understanding of integer operations in mathematics learning.
Efektivitas Game Edukasi Wordwall Berbasis PBL dalam Meningkatkan Kemampuan Penalaran Matematis dan Keaktifan Siswa Eril Ismail; Nursafitri Amin; Aprisal Aprisal; Reski Amaliyah AR
Mandalika Mathematics and Educations Journal Vol 8 No 2 (2026): Edisi Juni
Publisher : FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jm.v8i2.11954

Abstract

This study aims to determine the effectiveness of the Wordwall educational game based on Problem Based Learning (PBL) in improving mathematical reasoning ability and student activeness of class VIII at SMP Negeri 2 Sendana. This quantitative study employed a Nonequivalent Control Group Design. Cluster sampling was used to select class VIII A as the experimental class and class VIII B as the control class (n = 22 each). Data were collected through learning observation sheets, student activeness questionnaires, and mathematical reasoning ability tests. Descriptive analysis showed that the experimental class achieved a post-test mean of 74.18 (high category) for mathematical reasoning and 79.41 (very active) for student activeness, while the control class reached 52 (low) and 56.80 (less active) respectively. N-Gain scores confirmed a high improvement in the experimental class (0.63 for reasoning; 0.66 for activeness) compared to low gains in the control class (0.25 and 0.28). Inferential testing via independent sample t-test and MANOVA (Wilks' Lambda) yielded sig = 0.000 < 0.05, leading to rejection of H0. The results of this research indicate that the Wordwall educational game based on PBL is significantly more effective in improving mathematical reasoning ability and student activeness compared to conventional textbook and LKPD instruction.