Nur Robiah Nofikusumawati Peni
Universitas Ahmad Dahlan, Yogyakarta

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Influence of Jakri Game on Elementary School Students’ Understanding and Interests on Word Problem: Using Realistic Mathematics Education Peni, Nur Robiah Nofikusumawati
Unnes Journal of Mathematics Education Vol 6 No 2 (2017): Unnes Journal of Mathematics Education
Publisher : Department of Mathematics, Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ujme.v6i2.17248

Abstract

This study aims to clarify the influence of Jakri game in improving students’ understanding and interest in learning word problem. By using Realistic Mathematics Education (RME) approach, the classroom is designed to support students to understand word problem. 81 students in Alor Regency, East Nusa Tenggara Province, were pointed out in order to reach the objectives of the data. This research used a quantitative method to measure students’ understanding and interest in learning word problem by playing Jakri. Based on the level of RME approach, many students are able to reach level 1, students easy to accustom with Jakri game (real situation level), but students have some difficult to shifting from level 2 to level 3 (model-of level to model-for level). No one of them can reach the formal mathematics level (level 4). Students also have difficulty to do computation but the students create new mathematics sentence based on their own story. The result based on the questionnaire which measures students’ interest in Jakri game shows that the students like the game which mean that they interested to this game and enjoy the mathematics class.
Analysis of Students' Learning Motivation in Calculus on the Usage of Learning Video Media during the Covid-19 Pandemic Sumargiyani; Ardi Dwi Susandi; Nur Robiah Nofikusumawati Peni
Mathematics Education Journal Vol. 6 No. 1 (2022): MEJ Vol 6 No.1
Publisher : Department of Mathematics Education University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/mej.v6i1.19547

Abstract

The Covid-19 pandemic has changed the process of teaching-learning activities from offline to online. Implementing this activity causes a lack of motivation and self-confidence for undergraduate students. This study describes undergraduate students' learning motivation for using video media in integral calculus lectures for integral application materials to calculate the shape area during the Covid-19 pandemic. This research is quantitative descriptive research. The research participants were 23 undergraduate students from Ahmad Dahlan University in mathematics education. Data was collected by distributing questionnaires via Google Form consisting of 32 statements with five alternative answer choices and eight questions about learning motivation when utilizing learning video media. The analytical technique used was quantitative descriptive analysis. The results show that learning video media effectively motivates student learning in integral calculus during the Covid-19 pandemic with an average percentage result of 90.625% with very high criteria.
Studi Literatur: Implementasi Game Edukasi Matematika dalam Pendidikan Karakter Heriyanto, Mahista Reydita Putri; Peni, Nur Robiah Nofikusumawati
Pendekar: Jurnal Pendidikan Berkarakter Vol 7, No 1 (2024): April
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/pendekar.v7i1.21652

Abstract

Abstrak: Penelitian ini bertujuan untuk mengetahui implementasi game edukasi matematika dalam pendidikan karakter. Lingkungan sekolah yang memiliki peran penting dalam membentuk dan mengembangkan karakter siswa membuat guru salah satunya berupaya dalam menggunakan berbagai cara dalam membentuk karakter siswa yang baik. Di sisi lain, adanya game yang selalu dimainkan anak memiliki dua dampak yang berbeda bagi siswa, dampak negatif dan juga dampak positif. Dari dampak tersebut, maka kemudian game ini dapat diubah dan dimodifikasi sebagai game edukasi yang dapat membantu mengembangkan karakter siswa. enelitian ini menggunakan pendekatan studi literatur dalam proses analisis datanya. Informasi yang dihimpun dari berbagai sumber literatur kemudian dianalisis untuk mengetahui bagaimana pengaruh game edukasi matematika terhadap pengembangan karakter siswa. Analisis ini melibatkan penyaringan, pemetaan, dan sintesis data dari studi-studi sebelumnya untuk mengidentifikasi temuan yang konsisten dan relevan dengan tujuan penelitian. Berdasarkan studi literatur yang dilakukan, maka dapat disimpulkan bahwa game edukasi matematika dapat digunakan dalam pengembangan karakter siswa seperti teliti, jujur, mandiri, berpikir kritis, dan berpikir kreatif. Penelitian ini mengharapkan dapat memberikan insight baru dalam penggunaan game edukasi sebagai alat bantu dalam pendidikan karakter di lingkungan sekolahAbstract: This research aims to determine the implementation of mathematics educational games in character education. The school environment has a vital role in shaping and developing students' character, making teachers try various methods to shape students' good character. On the other hand, the existence of games that children always play has two different impacts on students: negative and positive. From this impact, this game can be modified as an educational game that can help develop student character. This research uses a literature study approach in the data analysis process. Information collected from various literary sources was then analyzed to determine how mathematics educational games influence student character development. This analysis involves filtering, mapping, and synthesizing data from previous studies to identify consistent and relevant findings to the research objectives. Based on the literature study, it can be concluded that educational mathematics games can be used to develop student characters such as conscientiousness, honesty, independence, critical thinking, and creative thinking. This research hopes to provide new insight into using educational games as a tool in character education in the school environment. 
Upaya Meningkatkan Kemandirian Belajar Matematika sebagai Pilar Pendidikan Karakter di Tingkat SMP: Tinjauan Literatur Roy, La; Peni, Nur Robiah Nofikusumawati
Sepren Vol 6 No 01 (2024): Edisi November 2024
Publisher : Prodi Pendidikan Matematika FKIP Universitas HKBP Nommensen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36655/sepren.v6i01.1485

Abstract

This article highlights the urgency of enhancing mathematics learning independence as a pillar of character education at the junior high school level. Focusing on students' lack of learning independence, the article explains the relevance of a positive attitude towards independent learning in the context of mathematical literacy. The article provides study findings that address influences on children's learning independence and achievement, including peer environment, learning motivation, family social interaction and school tactics, through a literature review. The findings demonstrate the important impact of learning independence in improving academic achievement. Improving learning independence can be done through the application of contextual learning models, social environment and parental support. This study offers several solutions, including the creation of creative learning models, evaluation of curriculum implementation that emphasizes learning independence, and interventions that focus on the causes of low independence. Future research is expected to make a real contribution in advancing mathematics learning independence at the junior high school level.
Pembelajaran Matematika Dalam Membentuk Karakter Siswa Berpikir Kreatif Fitrofa, Fitrofa; Peni, Nur Robiah Nofikusumawati
Sepren Vol 6 No 01 (2024): Edisi November 2024
Publisher : Prodi Pendidikan Matematika FKIP Universitas HKBP Nommensen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36655/sepren.v6i01.1486

Abstract

The success of nurturing a high-quality generation within a nation transcends mere academic achievements. The educational journey is envisioned as a crucial avenue for cultivating individuals with robust moral values applicable to their daily lives. Within the educational framework, mathematics holds a pivotal role in shaping students' character. To effectively in still character-building values, educators must craft well-designed learning experiences in mathematics. It is envisaged that through mathematical learning, students develop virtues such as diligence, critical thinking, and creativity. Mathematics, characterized by deductive reasoning, inherently fosters creative thinking among students. In daily life, the cognitive process of problem-solving underscores the significance of creative thinking, which involves synthesizing various patterns and approaches. Creative thinking finds practical application in tackling mathematical challenges, leading to the emergence of innovative solutions. Hence, by engaging in mathematics education, students are poised to embrace a character marked by ingenuity and inventive problem-solving abilities.
Number talks: Comparative insight into undergraduate and graduate student literacy Peni, Nur Robiah Nofikusumawati; Pratiwi, Septia Ayu; Prabowo, Anggit
Journal of Honai Math Vol. 7 No. 3 (2024): Journal of Honai Math
Publisher : Universitas Papua

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30862/jhm.v7i3.614

Abstract

Variations in competence and confidence among higher education students in mathematical literacy, numeracy, and logical thinking are crucial for developing critical reasoning, problem-solving skills, and the application of quantitative knowledge in both academic and real-world contexts. However, limited research has explored how students from different academic disciplines vary in their competence, confidence, and challenges related to these fundamental areas. This gap in the literature highlights the need for a comprehensive examination of such variations across diverse higher education fields. This study aims to compare the levels of mathematical literacy, numeracy, and logical thinking among university students, focusing on their knowledge, confidence, and the challenges they face. A comprehensive survey was employed, covering several dimensions of mathematical literacy, such as real-world applications of mathematics, numeracy comprehension, numerical self-confidence, and the role of emotions in logical thinking. Drawing on responses from Indonesian university students, the study reveals that students generally perceive their abilities as moderate to good, though significant differences are evident across academic disciplines and levels of study. A notable correlation was found between the focus of students' academic programs and their mathematics literacy, with certain disciplines demonstrating higher competency levels. The findings highlight the importance of integrating practical applications and emotional intelligence into mathematics education to foster greater confidence, knowledge, and engagement. This research contributes valuable insights into mathematical literacy and proposes new strategies to improve teaching practices and curricula. The comparative analysis offers a broader perspective, essential for shaping future assessments in mathematics, logical reasoning, and numeracy literacy.
Monte Carlo method at the 24 game and its application for mathematics education Fitrianawati, Meita; Aliansyah, Zulhaj; Peni, Nur Robiah Nofikusumawati; Farid, Imam Wahyudi; Hakim, Lukman
Journal of Honai Math Vol. 5 No. 2 (2022): Journal of Honai Math
Publisher : Universitas Papua

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30862/jhm.v5i2.250

Abstract

Students often find mathematics a challenging subject and turn it into a scourge for them. Game-based learning, such as “24-card game”, help engage students in a self-paced and fun learning process and thus may overcome students’ math anxiety and promote mental math skills. This research aims to examine how the 24-card game works using the Monte Carlo method and the possibility to overcome students' mathematics anxiety. The meta-analysis method was used to explain Monte Carlo’s simulation to solve the solution for all possible combinations of cards in the game and respectively assign difficulty levels. The student's proficiency level was evaluated based on the divergence value in the number of guesses required to solve the dealt combination at 87% to show full proficiency. The evaluation could also show the math difficulty of advanced operations, such as fractions and grouping games. This game is more efficient in developing students' mental math skills compared to a conventional and rigidly structured classroom lecture.
Cross-cultural insights on computational thinking in geometry: Indonesian and Japanese students’ perspectives Prahmana, Rully Charitas Indra; Kusaka, Satoshi; Peni, Nur Robiah Nofikusumawati; Endo, Hiroyuki; Azhari, Ahmad; Tanikawa, Kanako
Journal on Mathematics Education Vol. 15 No. 2 (2024): Journal on Mathematics Education
Publisher : Universitas Sriwijaya in collaboration with Indonesian Mathematical Society (IndoMS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22342/jme.v15i2.pp613-638

Abstract

Current research indicates the presence of highly skilled and motivated students with robust computational thinking backgrounds seeking opportunities to leverage their expertise in driving innovation and success in this era. These studies also reveal that students' computational thinking skills vary widely depending on educational resources, curriculum emphasis, and individual aptitude. Nonetheless, there is a growing recognition of the importance of fostering these skills, with efforts underway to integrate them more comprehensively into education systems worldwide, including in Indonesia and Japan, as representatives of developing and developed countries. Therefore, assessing the competency of computational thinking in these two countries would be intriguing. The descriptive qualitative research method was employed to delineate the computational thinking competencies of students in Indonesia and Japan. Student worksheets, specifically designed for this purpose, were utilized to gauge the development of these competencies during the learning process using the Scratch application. The results revealed that students employed various strategies in solving the given geometry problems. On the other hand, geometry is one of the mathematics topics that can identify students' computational thinking using this application. These findings were utilized to categorize students' computational thinking skills in the two countries and to identify potential obstacles students experienced in their efforts to enhance these skills. Nevertheless, these constraints offer significant insights into potential areas for future investigation and enhancement. Subsequent endeavors could prioritize conducting experiments by implementing specific learning approaches or methods that have demonstrated effectiveness in improving students' computational thinking skills. This study not only underscores the potential for expanding research on students' computational thinking skills but also provides an overview of the learning process, learning culture, and students' competence in solving geometry problems with tiered difficulty levels using their computational thinking skills.
Javanese folklore with moral values: An impactful context in learning relations and functions Prahmana, Rully Charitas Indra; Risdiyanti, Irma; Peni, Nur Robiah Nofikusumawati; Ristiana, Novita; Ramadhani, Rahmi
Journal on Mathematics Education Vol. 16 No. 1 (2025): Journal on Mathematics Education
Publisher : Universitas Sriwijaya in collaboration with Indonesian Mathematical Society (IndoMS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22342/jme.v16i1.pp197-224

Abstract

Indonesia, particularly the Java region, is home to a wealth of folklore rich in moral teachings. Among these, the story of Rama and Sinta is one of the most prominent, and upon initial investigation, it reveals an underlying presence of mathematical concepts, particularly relations and functions. Despite this potential, there is a lack of research on integrating such cultural elements into the teaching of mathematics. This study aims to fill this gap by exploring the use of the Rama and Sinta narrative as a contextual tool for teaching relations and functions. Following the design research method within the Ethno-Realistic Mathematics Education (Ethno-RME) framework, we developed instructional materials for seventh-grade students at a public school in Magelang, Central Java, Indonesia. These materials, consisting of both student and teacher books, were designed to contextualize the mathematical concepts of relations and functions within the cultural narrative. The resulting learning trajectory, consisting of five interconnected activities, not only deepened students' understanding of the mathematical concepts but also reinforced the moral lessons embedded in the folklore. This paper details the development process, implementation, and outcomes of this culturally responsive approach, contributing valuable insights into the integration of local cultural narratives with core mathematical concepts to enhance the learning experience.
Miskonsepsi dalam Pembelajaran Matematika: Tinjauan Literatur Pada Materi Eksponen Nurzaenah; Peni, Nur Robiah Nofikusumawati
Polinomial : Jurnal Pendidikan Matematika Vol. 4 No. 4 (2025)
Publisher : Papanda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56916/jp.v4i4.2236

Abstract

In junior high school mathematics, exponents are a fundamental topic that underpins the understanding of more advanced concepts such as logarithms and exponential equations. However, many students still struggle to fully grasp this concept, leading to various forms of misconceptions. Using a systematic literature review approach, this study aims to examine the types of misconceptions, their causes, and the implications for teaching and learning. The literature search was conducted through Google Scholar and Dimension AI databases using specific keywords and inclusion criteria, namely: articles discussing the analysis of misconceptions in teaching exponents at the junior high school level, published between 2020 and 2025, and sourced from indexed national and international journals. The selection process yielded four articles that met the criteria and were relevant for further analysis. The review findings indicate that the types of misconceptions found among students include generalization, notation, overspecialization, and mathematical language. The causes of these misconceptions are classified into internal factors (such as incorrect preconceptions and a tendency to memorize without understanding), external factors (such as non-contextual teaching approaches and lack of visual media), and differences in students' academic abilities. These findings imply the need for diagnostic assessment, meaningful learning, the use of concrete media, and differentiated instruction strategies tailored to students' needs to minimize misconceptions and enhance conceptual understanding of exponents.