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PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS AUGMENTED REALITY PADA PEMBELAJARAN IPAS KELAS IV SDN 18 MUARA TEBO KABUPATEN TEBO Amril; Agus Saputra; Uli Ulya
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 3 (2023): Volume 09 No. 03 Juli 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i3.1652

Abstract

This research is motivated by the difficulties of students in preparing learning media, in the learning process, especially historical material, landscapes and community culture, media is needed in conveying learning. For this reason, it is necessary to have an innovation in the learning process for students to improve learning outcomes. This type of research is development research using the ADDIE model. The ADDIE model has five stages, namely: Analyze, Design, Development, Implementation, Evaluation. Analyze stage, at this stage needs analysis, material analysis, student analysis are carried out. Design stage, the design stage is carried out by designing instruments, products, questionnaires and test questions. Development stage, which carried out a validation test. Implementation phase, at this stage practicality and effectiveness are carried out. Evaluation stage, at this stage which is carried out at each stage starting from Analyze, Design, Development, Implementation, Evaluation. As for the results of the development of augmented reality-based learning media obtained from 3 validators, augmented reality-based learning media obtained a percentage with an average of 89.3% with a very valid category. The practicality results assessed from the teacher's response questionnaire obtained a percentage with an average of 90.8% in the very practical category and the student response questionnaire obtained a percentage with an average of 88.17% with a very practical category. The results of the practicality of 23 students who took part in learning using the media developed in material 1 stated that 78.26% completed material 2 stated 82.60% complete and material 3 obtained 91.3% complete categorized as very practical in terms of use.
Upaya Meningkatkan Perkembangan Kognitif Anak melalui Permainan Pesan Berbisik Agus Saputra; Ayu Mustika Sari
Jurnal Pelita PAUD Vol 5 No 1 (2020): Jurnal Pelita PAUD
Publisher : STKIP Muhammadiyah Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33222/pelitapaud.v5i1.1125

Abstract

Penelitian tindakan kelas ini dilatarbelakangi masih ditemui anak yang perkembangan kognitifnya rendah terutama dalam daya ingat anak. Tujuan penelitian ini adalah untuk meningkatkan perkembangan kognitif anak di TK Islam Bakti 53 Tanjung Harapan Kecamatan Koto Salak Kabupaten Dharmasraya. Jenis Penelitian yang digunakan adalah penelitian tindakan kelas yang dilaksanakan sebanyak dua siklus. Subjek penelitian ini adalah semua anak TK Islam Bakti 53 Tanjung Harapan kelompok B melibatkan 23 orang yang terdiri. Teknik pengumpulan data adalah observasi dan dokumentasi. Hasil persentase yang selalu meningkat dari setiap siklus dalam setiap pertemuan. Pada siklus I dengan rata-rata 67,09% yang terdiri dari pertemuan 1 sebesar 55,41%, pertemuan 2 sebesar 69,26%, pertemuan 3 sebesar 76,61%. Pada siklus II dengan rata-rata 86,39% yang terdiri dari pertemuan 1 sebesar 81,50%, pertemuan 2 sebesar 86,93%, pertemuan 3 sebesar 90,75%.
Penerapan Pembelajaran Tematik Di Kelas III SDN 058/II Sari Mulya Kecamatan Jujuhan Ilir Kabupaten Bungo Agus Saputra; Muhammad Subhan
Jurnal Dharma PGSD Vol 1 No 1 (2021): Januari
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research is motivated by a change in curriculum that is KTSP to curriculum 2013. This study aims to describe how the application of thematic learning in class III SDN 058/II Sari Mulya District Jujuhan Ilir Bungo District, starting from planning, implementation and assessment. This type of researchused in this study is qualitative research, the data generated is descriptive data. Data collection techniques used in this study include semistructured interviews and documentation. The nstrument used is in the form of an interview guide. Before the research the instrument is validated first by the validator. Based on these categories, the instruments developed can be used as research instruments. Research results show that (1) learning planning such as syllabus and lesson plans made by class III teachers have referred to syllabus indicators and lesson plans contained in Permendikbud No. 65 of 2013 concerning process standards. (2) the implementation of the learning process also uses a scientific approach. (3) learning assessment also uses authentic assessment. In general the application of learning carried out by class III teachers has referred to the RPP that has been designed in accordance with Permendikbud No. 65 of 2013 concerning process standards
The Effect of Picture Word Card Media on Beginning Reading Ability at Grade II Students Of SDN 09 Koto Baru Muhammad Subhan; Agus Saputra; Rahmatina Rahmatina
The Future of Education Journal Vol 3 No 3 (2024)
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Yayasan Pendidikan Tumpuan Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61445/tofedu.v3i3.160

Abstract

Education The problem with learning Indonesian is students' lack of interest in reading. The use of media in learning is also inappropriate. Through this problem, the aim of this research is to overcome the low initial reading ability, so interesting and appropriate media is needed so that students can easily understand the material. The researcher will apply picture word card media. The type of research used is experiment, Pre Experimental Design. The population in this study was all class II students totaling 24 students. The development of the instrument used is a reading test in accordance with the initial reading assessment rubric. The data collection technique used was an initial test (pre-test) and a final test (post-test). The data analysis technique for this research uses the Normality Test and hypothesis testing. Based on the results of the Wilxocon test which obtained a significance of 0.000<0.05, it can be concluded that there is an influence of picture word card media on the initial reading ability of class II students at SDN 09 Koto Baru.
The Development of Spinning Wheel Media for Addition and Subtraction Learning in Grade 1 of SDN 18 Sitiung Eka Filahanasari; Agus Saputra; Mita Mita
The Future of Education Journal Vol 4 No 7 (2025): Continued
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Yayasan Pendidikan Tumpuan Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61445/tofedu.v4i7.884

Abstract

This research is motivated by students' lack of focus during lessons, the limited variety of learning media, the predominance of lecture-based teaching methods, and the heavy reliance on LKS (student worksheets) with minimal use of instructional aids such as learning media. Additionally, the school had never used the spinning wheel media for teaching addition and subtraction. To address these issues, the researcher aimed to develop a spinning wheel learning medium for addition and subtraction material, enrich the available learning media at the school, and produce a learning medium that is valid, practical, and effective. This study uses the Research and Development (R&D) approach, applying the ADDIE development model which consists of: Analysis, Design, Development, Implementation, and Evaluation. The results of this research and development process produced a teaching material in the form of a spinning wheel media for addition and subtraction, designed for Mathematics learning in Grade 1 at SDN 18 Sitiung. Validation was conducted by three validators. The teaching module validation test received a score of 80%, material validation 92%, media validation 85%, and language validation 100% all categorized as valid. In terms of practicality, the spinning wheel media received a score of 93% from teachers and 94% from students, classified as practical. The effectiveness test, conducted with 15 students using the developed spinning wheel media during learning, showed an average score of 86.66%, categorized as effective.