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Journal : Letters in Information Technology Education (LITE)

The Effectiveness of Fuzzy-SAW Method for the Selection of New Student Admissions in Vocational High School Lestari, Pashatania Fitri Indah; Prabowo, Tito Tri; Utomo, Wahyu Mulyo
Letters in Information Technology Education (LITE) Vol 3, No 1 (2020)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (528.167 KB) | DOI: 10.17977/um010v3i12020p018

Abstract

New student admission activities are routine activities carried out by vocational high schools every year to get the best students. A method is needed that can be used as a means of screening to select students based on their abilities and fields that are in accordance with the characteristics of students. This study uses the Fuzzy-SAW Method which is carried out through 3 stages, namely preparation of the components of the situation, the analysis and synthesis of information. The use of this method is expected to be able to help and provide the best decisions in the acceptance of new students.
The Effectiveness Of Google Classroom and Dojo Class Using the Discovery Learning Model on The Learning Outcomes of Vocational School Students Suswanto, Hary; Soraya, Dila Umnia; Ramadiani, Nanda Resta; Utomo, Wahyu Mulyo
Letters in Information Technology Education (LITE) Vol 5, No 2 (2022)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um010v5i22022p62-66

Abstract

The aims of this study were to determine: (1) student learning outcomes through the use of Google Classroom and Class Dojo with the discovery learning model and (2) the effectiveness and efficiency of using Google Classroom and Class Dojo with the discovery learning model for class X. Multimedia students at SMKN 7 Poor. This research is a quasi-experimental research with quantitative and qualitative methods with the design of "Pre-test Post-test Nonequivalent Control Group". Data collection techniques by conducting interviews, giving treatment during learning, and student response questionnaires. The hypothesis is obtained from efficiency test data and effectiveness test. The results obtained from this study are: (1) the implementation of learning using Google Classroom and Class Dojo with the discovery learning model has increased learning outcomes and (2) the use of Google Classroom and Class Dojo with the discovery learning model provides efficient and effective results. In terms of efficiency and effectiveness, learning using Class Dojo with the discovery learning model is more efficient and effective compared to Google Classroom. 
Responsive Web Design Learning Media: Enhancing Student Independence in Vocational Web Programming Yoga, Wira Tri; Kusumadyahdewi, Kusumadyahdewi; Utomo, Wahyu Mulyo
Letters in Information Technology Education (LITE) Vol 6, No 2 (2023)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um010v6i22023p%p

Abstract

The main objective of this learning media development is to develop Responsive Web Design (RWD) based learning media with Pomodoro learning technique on web programming. The learning media is used to create learning media that is not monotonous, and students can learn independently with features such as Pomodoro time management, monitoring material that has been learned, live coding to learn coding practices, and quizzes to monitor student understanding. This research and development uses the Plomp development model reference which consists of 5 stages, namely (1) preliminary investigation, (2) design phase, (3) realization/construction phase, (4) test, evaluation, and revision phase, and (5) implementation phase. Products that have been produced in the form of Responsive Web Design (RWD) learning media with the name WCode. The results of the material expert validation assessment were 78.87 percent, media validation was 92.71 percent, development trials (small groups) were 87.36 percent, field trials (large groups) were 90.02 percent, the level of student learning independence after using the media was 79.38 percent with an increase of 12.99 percent from the level of student learning independence before using the learning media made. Overall, the learning media made can be considered feasible and used as a means of student learning materials in class and supporting independent student learning on web programming elements for vocational students majoring in Software Engineering.