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Development of culture-based budi pekerti learning strategies and learning styles in skills lessons Bakhrul Khair Amal; Farihah Farihah; Dina Ampera; Supsiloani Supsiloani; Usman Alhudawi
JPPI (Jurnal Penelitian Pendidikan Indonesia) Vol 9, No 4 (2023): JPPI (Jurnal Penelitian Pendidikan Indonesia)
Publisher : Indonesian Institute for Counseling, Education and Theraphy (IICET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/020232193

Abstract

The purpose of this research is to develop character learning strategies, find out the learning outcomes of skills taught with hobbyist Batak culture learning strategies and Javanese culture-based learning strategies, find out the learning outcomes of skills that have visual and kinesthetic learning styles, and know the interactions between learning strategies and styles. Learning that has an impact on learning outcomes. This research is development research with a quasi-experimental treatment. The instruments used are learning achievement tests and learning style questionnaire sheets. The hypothesis was tested using Anava. The results of the study stated that learning Skills I in the Batak culture-based learning strategy class had higher learning outcomes than the Skills class with Javanese culture-based character learning strategies in 27 public schools in Medan City. Second Learning Objectives Student skills have a higher kinesthetic learning style compared to students who have a visual learning style in Medan City Middle School students. So for culture-based learning strategies, the results will be better if students have a tendency for kinesthetic learning styles, because kinesthetic learning styles are in accordance with character learning strategies.
The Development of English Language Learning Multimedia Based on Problem-Based Learning Using Linktree Hernita Jusepa Br Tompul; Samsidar Tanjung; Dina Ampera
Jurnal Educative: Journal of Educational Studies Vol. 10 No. 1 (2025): June 2025
Publisher : Universitas Islam Negeri Sjech M. Djamil Djambek Bukittinggi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30983/educative.v10i1.9634

Abstract

This research aimed to develop English multimedia learning based on the Problem-Based Learning (PBL) model using the Linktree platform for instructional text material at SMP Swasta Santo Thomas 1 Medan. The study followed the ADDIE development model without testing effectiveness, focusing solely on producing a feasible and relevant learning product. The analysis phase revealed that students encountered significant difficulties in understanding the structure and language features of instructional texts, and that the learning process lacked interactive digital media. In response, a multimedia product was developed by integrating PBL principles to foster student collaboration and critical thinking. The Linktree platform was selected to structure all learning materials, assignments, and activities into a single accessible interface. The developed media was validated by subject matter experts, instructional design experts, and media experts, all of whom rated it as 'very feasible.' Subsequent individual, small group, and large group trials involving students also showed high levels of acceptance and usability. These findings indicate that the developed media is practical and appropriate for supporting 21st-century English learning at the secondary school level.
Urgensi Literasi Digital dalam Membangun Ekosistem Pendidikan Modern: Studi Literatur Review Rafizah; Nayla Khairani; Zalikha Syahajir Silitonga; Dina Ampera; Halimul Bahri
CAHAYA: Journal of Research on Science Education Vol. 4 No. 1 (2026)
Publisher : Alpatih Harapan Semesta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70115/cahaya.v4i1.528

Abstract

The rapid advancement of digital technology has transformed educational systems worldwide, making digital literacy an indispensable competency for students, teachers, and educational stakeholders. This study aims to examine the urgency of digital literacy in developing a modern educational ecosystem and to identify its contributions to improving educational quality in the digital era. A Systematic Literature Review (SLR) approach was employed to synthesize and analyze relevant scholarly publications indexed in reputable databases. The review process involved article identification, screening, eligibility assessment, and thematic analysis of studies published within the last decade. The findings reveal that digital literacy plays a pivotal role in enhancing critical thinking, problem-solving, creativity, communication, and collaboration skills, which are essential competencies for the twenty-first century. Furthermore, digital literacy supports the effective integration of technology into teaching and learning processes, promotes lifelong learning, and strengthens digital citizenship among learners. However, challenges such as unequal access to technology, limited digital competence among educators, and inadequate institutional support remain significant barriers. Therefore, the integration of digital literacy into educational curricula and policies is no longer optional but imperative. Sustainable collaboration among policymakers, educational institutions, teachers, and communities is required to establish an inclusive, adaptive, and resilient digital education ecosystem capable of meeting future educational demands.
Kesiapan Mengadopsi Artificial Intelligence di Kalangan Desainer Busana Lenita Harahap; City Daniella Sinaga; Jesika Falentina Br Sebayang; Dina Ampera; Untung Desy Purnamasari
Journal of Education Religion Humanities and Multidiciplinary Vol. 4 No. 1 (2026): Juni 2026
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/jerumi.v4i1.8639

Abstract

Perkembangan Artificial Intelligence (AI) saat ini mulai masuk ke dunia kreatif dan membawa perubahan besar pada alur kerja desain busana. Penelitian ini bertujuan untuk menganalisis tingkat kesiapan dan penerimaan para desainer busana dalam mengadopsi teknologi AI ke dalam proses kerja kreatif mereka. Metode yang digunakan adalah kajian pustaka (literature review) dengan mengumpulkan dan menganalisis berbagai hasil penelitian terdahulu yang relevan melalui penelusuran sumber ilmiah seperti jurnal dan artikel terkait. Temuan penelitian menunjukkan bahwa meskipun rasa optimis dan sifat inovatif menjadi pendorong kuat desainer untuk mencoba AI, namun kesiapan mereka masih terhambat oleh rasa tidak aman terhadap keaslian ide desain serta kendala mahalnya modal investasi teknologi. Di sisi lain, adopsi AI terbukti memberikan dampak efisiensi nyata seperti kemampuan menghemat sisa potongan bahan kain hingga lima belas persen melalui pembuatan pola digital yang presisi. Implikasi dari penelitian ini menegaskan pentingnya pembaruan kurikulum pada pendidikan vokasi tata busana agar mulai mengintegrasikan pelatihan keterampilan teknologi digital sejak dini guna mempersiapkan calon desainer yang adaptif dan berdaya saing.
Pemanfaatan Teknologi Digital dalam Pembelajaran Desain Busana Elisabeth Damayanti Marbun; Januba Wardah; Syaloomika T br Sinaga; Dina Ampera; Untung Desy Purnamasari
AR-RUMMAN: Journal of Education and Learning Evaluation Vol. 3 No. 1 (2026): Juni 2026
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/arrumman.v3i1.8640

Abstract

Perkembangan teknologi digital telah membawa perubahan signifikan dalam pembelajaran desain busana, terutama dalam mendukung pengembangan kreativitas, keterampilan desain, dan kesiapan peserta didik menghadapi tuntutan industri fashion modern. Penelitian ini bertujuan untuk mengkaji bentuk pemanfaatan teknologi digital serta dampaknya terhadap proses dan hasil pembelajaran desain busana melalui pendekatan studi literatur. Metode yang digunakan adalah studi literatur dengan menganalisis berbagai artikel ilmiah dan hasil penelitian terdahulu yang membahas implementasi teknologi digital dalam pembelajaran tata busana dan desain busana. Hasil kajian menunjukkan bahwa berbagai teknologi digital, seperti media pembelajaran digital, aplikasi desain grafis, perangkat lunak desain busana, serta teknologi simulasi tiga dimensi, memberikan kontribusi positif terhadap peningkatan motivasi belajar, kreativitas, keterampilan desain, pemahaman materi, dan kemandirian belajar peserta didik. Selain itu, teknologi digital juga mendukung terciptanya pengalaman belajar yang lebih interaktif, inovatif, dan relevan dengan kebutuhan industri fashion berbasis teknologi. Meskipun demikian, implementasinya masih menghadapi beberapa tantangan, antara lain keterbatasan infrastruktur, kompetensi digital pendidik, serta ketersediaan perangkat dan perangkat lunak pendukung. Oleh karena itu, diperlukan dukungan institusi pendidikan dalam pengembangan sumber daya manusia dan sarana pembelajaran digital agar pemanfaatan teknologi dapat dioptimalkan dalam pembelajaran desain busana.
DEVELOPMENT AND VALIDATION OF AUGMENTED REALITY-BASED POETRY LEARNING MEDIA FOR ENHANCING LITERARY ANALYSIS SKILLS AMONG SENIOR HIGH SCHOOL STUDENTS Romince Simatupang; Baharuddin; Dina Ampera; Abdurahman Adisaputera; R. Mursid; Amirhud Dalimunthe
International Journal of Social Science, Educational, Economics, Agriculture Research and Technology (IJSET) Vol. 5 No. 8 (2026): JULY
Publisher : RADJA PUBLIKA

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aimed to develop, validate, and evaluate the effectiveness of Augmented Reality (AR)-based poetry learning media in enhancing students’ literary analysis skills in Indonesian language learning. The study employed a Research and Development (R&D) approach using the ADDIE model, which consists of Analysis, Design, Development, Implementation, and Evaluation phases. The participants were Grade X students of SMA Negeri 1 Paranginan, Indonesia, during the 2025/2026 academic year. The developed AR media was designed to visualize abstract poetic elements, including imagery, symbolism, tone, theme, and message, through interactive three-dimensional objects and multimedia features. Data were collected through expert validation sheets, student response questionnaires, observations, and literary analysis achievement tests. The validation results indicated that the AR media was highly feasible for instructional use, with material expert validation reaching 80.6%, instructional design expert validation 92.0%, and media expert validation 88.3%. Practicality testing demonstrated positive student responses, with average scores exceeding 85% across individual, small-group, and field trials. The effectiveness analysis revealed that students who learned using the AR media achieved significantly higher literary analysis skills than those receiving conventional instruction. The experimental group obtained a mean score of 83.11, while the control group achieved 76.08. Independent-samples t-test results showed a statistically significant difference between groups (p < .05). These findings suggest that AR-based poetry learning media effectively enhances students’ engagement, comprehension, and literary analysis skills by transforming abstract poetic concepts into meaningful and interactive learning experiences. Therefore, the developed media is considered valid, practical, and effective for senior high school poetry instruction.
Manajemen Industri Busana dan Kecantikan: Studi Lapangan SMK Tata Rias, Usaha Konveksi, dan LKP Tata Rias Elvira Amin; Dina Ampera; Farihah
Media Manajemen Pendidikan Vol 8 No 3 (2026): Februari 2026
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/mmp.v8i3.21189

Abstract

This study aims to analyze the management of the fashion and beauty industries across three institutional settings: vocational education at a cosmetology-focused vocational high school, garment manufacturing enterprises, and non-formal skills training institutions in beauty services. The research was conducted from October to December 2025 at three locations in the Province of North Sumatra, Indonesia. A qualitative research design was employed, with data collected through in-depth interviews involving seven informants, comprising one vocational cosmetology teachers, three garment manufacturing business owners, and three managers of beauty training institutions. The study was supported by a review of academic literature published within the last five years. Data were analyzed using thematic analysis, including data reduction, theme development, and conclusion drawing. The findings reveal that management within the beauty sector emphasizes practice-based learning, hygiene and sanitation standards, salon management competencies, and industry partnerships. In contrast, garment manufacturing enterprises apply structured production management systems, industrial standard operating procedures, piece-rate wage systems, and manual quality control mechanisms. Beauty training institutions prioritize curriculum alignment with current industry demands, instructor certification, and structured industry internship programs. Supporting data indicate that labor demand in the beauty sector increased by 27%, while demand in the garment manufacturing sector rose by 18% over the past five years. This study provides a comprehensive overview of education and production management within Indonesia’s fashion and beauty industries, particularly in the context of Technical and Vocational Education and Training (TVET).
Development of a Tri Dharma Database System for the Culinary Education Study Program Fatma Tresno Ingtyas; Dina Ampera; ST Wahidah; Ismail Jahidin; Yudhistira Anggraini
Jurnal Pendidikan Terapan Vol 4, No 3 July (2026)
Publisher : Sakura Digital Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61255/jupiter.v4i3.1446

Abstract

Purpose: This study aimed to develop and evaluate a Tri Dharma-based database system to improve document management and administrative services in the Culinary Education Study Program at State University of Medan. Methods: This study employed a Research and Development (R&D) approach using a modified Borg and Gall development model combined with a prototype approach. The study involved 23 participants, consisting of two information system experts, one media expert, and twenty prospective users (lecturers and administrative staff) who participated in the validation and user evaluation processes. Data were collected through observations, interviews, expert validation sheets, and user response questionnaires and analyzed using descriptive statistics. Findings: The developed database system obtained a mean feasibility score of 4.00 from the information system experts, 4.40 from the media expert, and 4.33 from users. These findings indicate that the system is feasible, user-friendly, and effective in supporting the management of Tri Dharma activities, improving document organization, and facilitating academic administration at the study program level. Research Implications: The database system can be implemented as an administrative management tool to improve document organization, support accreditation activities, and strengthen data management practices within higher education institutions. Originality: This study presents an integrated database system specifically designed to manage education, research, community service, and supporting academic activities within a study program, providing a practical model that can be adapted by other higher education institutions.
Teaching Industry Model for Improving Students' Critical Thinking Skills in Vocational Higher Education Ana Rahmi; Dina Ampera; Nikmat Akmal; Mawaddah Azizah Sari W
Jurnal Pendidikan Terapan Vol 4, No 3 July (2026)
Publisher : Sakura Digital Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61255/jupiter.v4i3.1511

Abstract

Critical thinking skills are among the essential competencies required by students to face the challenges of the 21st century and the demands of the industrial world. However, the critical thinking skills of students in the Cake Decoration course at the Culinary Education Study Program still need improvement through learning approaches that are relevant to industrial practices. This study aimed to analyze the implementation of the Teaching Industry model and its role in improving students’ critical thinking skills in the Cake Decoration course. The study employed a quantitative approach involving 67 students of the Culinary Education Study Program at Universitas Negeri Medan. Data were collected through observation, questionnaires, and documentation, and analyzed using descriptive statistics, correlation, and regression analysis. The findings revealed that the implementation of the Teaching Industry model was categorized as high and contributed positively to the learning process. Students’ critical thinking skills increased from 8.4% at the needs analysis stage to 92.3% at the field implementation stage. The results also indicated that the Teaching Industry model provided authentic learning experiences that encouraged students to analyze problems, make decisions, evaluate information, and develop solutions based on industrial contexts. These findings imply that the Teaching Industry model can serve as an effective learning strategy for enhancing critical thinking skills and strengthening the relevance of vocational higher education to industry needs. The novelty of this study lies in the integration of industrial-based learning practices into the Cake Decoration course to foster students’ critical thinking skills in vocational education.
PENGEMBANGAN MEDIA BOOKLET DESAIN BUSANA PESTA MENGGUNAKAN APLIKASI IBIS PAINT X PADA SISWA KELAS XI TATA BUSANA SMK GELORA JAYA NUSANTARA Annisa Putri; Dina Ampera
Pesona Vol. 6 No. 1 (2026): April 2026
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/r2z81s25

Abstract

Pengembangan booklet ini dilatarbelakangi oleh kurangnya pemahaman peserta didik pada materi desain busana pesta menggunakan aplikasi ibis paint x. Penelitian ini tujuannya yakni mengembangkan media booklet, mengkaji kelayakan media booklet, dan untuk mengetahui keefektifan media booklet pada materi desain busana pesta menggunakan aplikasi ibis paint x. Riset ini ialah riset pengembangan (R&D) dan menggunakan model pengembangan ADDIE yaitu Analysis, Design, Development, Implementation, dan Evaluation. Hasil penelitian menunjukkan: (1) Hasil validasi ahli materi memperoleh rata-rata persentase 97% dengan kategori “Sangat Valid” dan ahli media memperoleh 84% dengan kategori “Sangat Valid”. (3) Pada tahap uji coba pada siswa mendapatkan hasil “Sangat Layak” dengan hasil dari uji coba kelompok kecil (84%), kelompok sedang (88%) dan kelompok besar (89%). (4) Hasil kelayakan guru memperoleh persentase 87% dengan dikategorikan “Sangat Layak”, sehingga media booklet dinyatakan layak untuk digunakan sebagai media pembelajaran. (5) Pada uji efektivitas booklet menggunakan Uji N-gain dan Uji-t pada hasil desain seluruh siswa. Pada uji N-Gain memperoleh nilai 80,72%, termasuk kategori efektif dan pada hasil uji-t menunjukkan nilai signifikansi (p < 0,001) dengan nilai t hitung sebesar 22,689. Pada tahap efektivitas didapatkan hasil pretest 66,8 dan posttest 93,8, sehingga terdapat peningkatan hasil belajar siswa dalam mendesain busana dengan menggunakan booklet. Maka, disimpulkan bahwa media booklet sangat layak untuk digunakan sebagai media pembelajaran dan efektif untuk meningkatkan pemahaman siswa pada materi desain busana pesta menggunakan aplikasi ibis paint x.   Kata kunci: Media Booklet, Desain Busana Pesta, Ibis Paint X, Model ADDIE