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Media Pembelajaran Video Animasi Organ Tubuh Manusia Arif Rinaldi Dikananda; Iin Iin; Saeful Anwar; Raditya Danar Dana; Kanda Muhamad Ishak
Jurnal Accounting Information System (AIMS) Vol. 4 No. 2 (2021)
Publisher : Ma'soem University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32627/aims.v4i2.243

Abstract

Interactive video is a technology for sending electronic signals from a moving image that can describe information which in the process occurs 2-way communication between multimedia and users. This research started from the problems encountered, namely the number of elementary school students who still do not know and do not understand the human organs. The method used is the ADDIE method (Analysis, Design, Development, Implementation, Evaluation). The use of interactive video based on 2D animation is expected to attract students so they don't get bored while learning using video. The applications used to create these interactive learning videos are Corel Draw X7 for creating digital sketches and Adobe After Effects for editing digital sketches into a video. The results in this study are interactive learning videos about human organs. Learning videos can be used by students so that they can increase student interest in learning because there are 2D animations and interactions with users and can be used anytime and anywhere. So it can be concluded that this learning video received a very good response from students because it is effectively used when studying at school and at home. Respondents were taken as many as 50 students. The results of this study obtained an increase in student understanding from 40% of students or as many as 20 students to 76% or as many as 38 students. There was an increase of 36%.
Rancang Bangun Sistem Informasi Bimbingan Online (SIMABIN) dengan Fitur Whatsapp Gateway Notifications Iin Iin; Ali Ikbal; Krisna Mulyana; Siti Saropah
INTERNAL (Information System Journal) Vol. 5 No. 2 (2022)
Publisher : Masoem University

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Abstract

The Academic Manager of STMIK IKMI Cirebon does not know the status of theses and final assignments submitted by students for the 2020/2021 academic year. They do not know who has or has not completed the mentoring procedure until a mentoring report is issued at the end of the mentoring period. The process is done offline and each process involves manual labor, paper-based guidance cards, duplicate, invalid, or empty data are examples of data restrictions. It can take a while to search for data, missing files, or missing files through physically stacked folders. An integrated web-based information system is the solution. Users can access it from any platform, including supervisors, BAAK, heads of study programs, and students. The research method using UML (Unified Modeling Language) and Extreme Programming (XP). The results showed that White Box Testing was 85% in the Online Guidance Information System (SIMABIN) for the main module so it was feasible for the deployment process. The application has gone through the deployment process and can record all student guidance activities starting from the process of submitting titles, guidance requirements, assignment of supervisors, process of guidance sessions, to the eligibility of hearings for each guidance week. The application can be accessed at https://ikmiapp.web.id/simabin.
Rancang Sistem Presensi Online dengan Metode Gamifikasi dan Online Collaborative Learning Dodi Solihudin; Iin Iin; Dian Ade Kurnia
INTERNAL (Information System Journal) Vol. 5 No. 2 (2022)
Publisher : Masoem University

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Abstract

Online lectures are still being held while Covid-19 pandemic is going to end. Suitable system is needed to ensure the quality of online learning. We must combine the teleconference with the Collaborative Learning System to maintenance the interactions between students and their lecturer. The research is to build a system that can implement the Collaborative Learning System in online lectures. The methods used are gamification and Extreme Programming. The results of the research is the Online Presence application with chat system features, real-time polling system, real-time question-answer, and real-time leaderboard. The application can be accessed athttps://ikmiapp.web.id/presline.