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PENGEMBANGAN MEDIA PEMBELAJARAN PUZZLE MATERI MENGENAL HAK DAN KEWAJIBAN PADA MATA PELAJARAN PENDIDIKAN PANCASILA DI KELAS I SD NEGERI 20 SITIUNG Umaiyah; M. Anggrayni; Wiwik Okta Susilawati
Jurnal Tunas Pendidikan Vol. 8 No. 1 (2025): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v8i1.3209

Abstract

This research is motivated by the difficulties faced by educators in developing learning media that meet the needs of students. As a result, educators tend to use simple media or those readily available in the school environment. The purpose of this study is to develop a puzzle-based learning medium for the topic Recognizing Rights and Responsibilities in the Pancasila Education subject for Grade I students at SD Negeri 20 Sitiung. This study is a type of Research and Development (R&D) using the 4-D development model (Define, Design, Develop, Disseminate). The validation results show that the developed learning media have a high level of validity: graphical aspects scored 90% (very valid), content 89.2% (very valid), language 86.6% (very valid), questions 89.2% (valid), and teaching module 88% (very valid). The practicality level of the puzzle-based learning media as assessed by teachers reached 91% (very practical), while assessments from students reached 93.42% (very practical). The effectiveness of the media, based on the students’ learning outcomes test, reached an average of 91.30%. Therefore, it can be concluded that the development of the puzzle-based learning media for the topic Recognizing Rights and Responsibilities in the Pancasila Education subject for Grade I at SD Negeri 20 Sitiung is valid, practical, and effective for use in the learning process. Keywords: Puzzle Media, 4-D Model, Pancasila Education, Elementary School
PENGEMBANGAN MEDIA PEMBELAJARA PAPAN PINTAR PADA KETERAMPILAN MEMBACA PERMULAAN PESERTA DIDIK KELAS II Wiguna Rosianti; M. Anggrayni; Martiya Nurni Khairita
Jurnal Tunas Pendidikan Vol. 8 No. 2 (2026): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v8.i2.3497

Abstract

Wiguna Rosianti, 2025. Development of Smart Board Learning Media for Early Reading Skills of Second Grade Students. Primary School Teacher Education Study Program, Faculty of Teacher Training and Education, Universitas Dharmas Indonesia. This study aims to develop a smart board learning media that is valid, practical, and effective in improving the early reading skills of second grade students at SDN 13 Koto Baru. The background of this research stems from the low early reading ability of students, which is caused by the use of monotonous lecture methods and the lack of engaging learning media. The development model used is the ADDIE model (Analyze, Design, Development, Implementation, Evaluation). The product developed is a smart board made from plywood measuring 40 x 25 cm, featuring images and letters that can be arranged by students. The validity of the media was assessed by content, language, and media experts; its practicality was evaluated based on responses from teachers and students; and its effectiveness was measured through students' learning outcomes. The results show that the developed smart board media is highly valid, practical to use in the learning process, and effective in improving students’ early reading skills. This research concludes that smart board media can serve as an alternative solution in teaching Indonesian language at the elementary level, particularly in the domain of early reading.
PENGEMBANGAN MEDIA PEMBELAJARAN AUDIO VISUAL PADA MATERI NORMA DALAM KEHIDUPAN SEHARI HARI UNTUK SISWA DI KELAS III SDN 08 KOTO BARU M. Anggrayni; Nanik Setiawati; Figur Figur
Jurnal Ilmiah Pendidikan Dasar (JIPDAS) Vol 6 No 1 (2026): Vol. 6 No. 1 Edisi Februari 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar Fakultas Pendidikan Ilmu Pengetahuan Sosial dan Bahasa Institut Pendidikan Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37081/jipdas.v6i1.3916

Abstract

Penelitian ini bertujuan untuk mengetahui hasil belajar siswa serta untuk mengetahui apakah dengan penggunaan Media pembelajaran audio visual dapat meningkatkan hasil belajar siswa dalam pembelajaran Pendidikan Pancasila materi “Norma Dalam Kehidupan Sehari-hari” melalui media pembelajaran audio visual di kelas III SDN 08 Koto Baru. Jenis penelitian yang digunakan adalah Pengembangan (R&D).Subjek penelitian adalah siswa kelas III SDN 08 Koto Baru. Instrumen yang digunakan dalam penelitian adalah: 1)  Observasi, 2) Wawancara, 3) Dokumentasi. Berdasarkan hasil penelitian dapat disimpulkan bahwa penggunaan media pembelajaran audio visual dapat meningkatkan hasil belajar pada materi “Norma Dalam Kehidupan Sehari hari” di kelas III SDN 08 Koto Baru. Peningkatan hasil belajar siswa dari siklus I ke siklus II dapat dilihat dari perolehan ketuntasan hasil belajar siswa pada siklus I yaitu 60% siswa yang tuntas, pada siklus II yaitu: 87% siswa yang tuntas.Hal ini membuktikan terjadinya peningkatan hasil belajar siswa dari siklus I ke siklus II.
Development of Interactive Learning Media Based on Articulate Storyline 3 in Science Subjects at SDN 03 Padang Laweh: Pengembangan Media Pembelajaran Interaktif Berbasis Articulate Storyline 3 Pada Mata Pelajaran IPAS Di SDN 03 Padang Laweh Juwinda Retno Saputri; M. Anggrayni; Ayu Ningsih Almirus
Journal of Vocational Education and Information Technology (JVEIT) Vol. 7 No. 1 (2026): Jurnal JVEIT : Vol 7 No 1 2026
Publisher : Lembaga Pengembangan dan Inovasi Universitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56667/jveit.v7i1.2359

Abstract

Penelitian ini bertujuan mengembangkan media pembelajaran interaktif berbasis Articulate Storyline 3 pada mata pelajaran IPAS kelas V SDN 03 Padang Laweh serta menguji tingkat validitas, praktikalitas, dan efektivitasnya. Penelitian dilatarbelakangi oleh belum optimalnya penggunaan media pembelajaran dalam proses pembelajaran, yang masih didominasi metode ceramah dengan memanfaatkan buku paket dan LKS sehingga partisipasi aktif serta fokus belajar murid belum maksimal. Penelitian ini menggunakan metode Research and Development (R&D) dengan model pengembangan ADDIE yang meliputi tahapan Analysis, Design, Development, Implementation, dan Evaluation. Instrumen penelitian meliputi lembar validasi oleh ahli media, ahli materi, ahli bahasa, ahli modul ajar, dan ahli soal, angket praktikalitas oleh guru dan murid, serta tes hasil belajar untuk mengukur efektivitas media. Hasil penelitian menunjukkan bahwa media yang dikembangkan memperoleh rata-rata validitas sebesar 90,70% dengan kategori sangat valid. Hasil uji praktikalitas menunjukkan persentase 93,75% berdasarkan respons guru dan 97,50% berdasarkan respons murid, yang termasuk kategori sangat praktis. Sementara itu, hasil uji efektivitas berdasarkan tes hasil belajar mencapai 95,09% dengan kategori sangat efektif. Dengan demikian, media pembelajaran interaktif berbasis Articulate Storyline 3 dinyatakan layak digunakan sebagai media pembelajaran IPAS karena memenuhi kriteria valid, praktis, dan efektif, serta berpotensi meningkatkan kualitas proses dan hasil belajar murid sekolah dasar.
Development of Interactive Video Learning Media Using Canva Application in Social and Natural Sciences (IPAS) Subject for Grade V at SDN 10 Koto Baru M. Anggrayni; Dwi Novri Asmara; Rahmi Septiara
The Future of Education Journal Vol 4 No 7 (2025): Continued
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Yayasan Pendidikan Tumpuan Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61445/tofedu.v4i7.785

Abstract

This study is motivated by the lack of student interest and focus on the learning material delivered by the teacher. During the learning process, the teacher only explained and provided examples, which made it difficult for students to develop their thinking patterns and express their ideas comprehensively. The purpose of this research is to explore the development of interactive video learning media using the Canva application for the IPAS subject in Grade V at SDN 10 Koto Baru. This research is a type of Research and Development (R&D) using the ADDIE development model. Based on validation results, the language aspect scored 86% (very valid), material validation 94% (very valid), media validation 96% (very valid), test item validation 73% (valid), and module validation 95% (very valid). The practicality level of the interactive video learning media, as assessed by teachers, reached an average score of 98% (very practical), while students rated it at 97.04% (very practical). The effectiveness of the interactive video learning media, based on student learning test results, reached an average of 88.88%. Therefore, it can be concluded that the interactive video learning media using the Canva application for the IPAS subject in Grade V of elementary school is valid, practical, and effective.