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A Habitual Action of Listening to Songs in a Writing Class Wijirahayu, Suciana; Sutiwan, Adji Saputra
Journal of Education, Language Innovation, and Applied Linguistics Vol 2, No 1 (2023): JELITA: Journal of Education, Language Innovation, and Applied Linguistics
Publisher : Universitas Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37058/jelita.v2i1.6539

Abstract

The behaviour of learners in listening to English songs will create a habit, or activity carried out periodically or repeatedly. Learners who always listen to English songs form habitual actions that may affect their language learning process, especially vocabulary acquaintance. The habit of listening to English songs offers occasions to learn the language. The learners who have the habit of listening to English songs will have more vocabulary since they are used to listening to many words in the lyrics. Mastery of vocabulary in writing is essential. Writing is one of the complex language skills because it involves the ability of writing techniques and language skills. With poor vocabulary mastery, students find it difficult to string words together to make a sentence because they lack the vocabulary to represent their writing. Students with good vocabulary mastery were able and easy to string words. They can determine diction for their writing. Keywords: vocabulary mastery; habit of listening to the song.
Digital Fluency: Why Gamers Might Make Better Communicators Wijirahayu, Suciana; Digdoyo , Eko; Hendryanti, Retno; Fathin, Asyam Ahmad
Buletin Al-Turas Vol. 32 No. 1 (2026): Buletin Al-Turas
Publisher : Fakultas Adab and Humaniora, Universitas Islam Negeri (UIN) Syarif Hidayatullah Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15408/bat.v32i1.50194

Abstract

Purpose The primary objective of this study is to investigate how social media and online games influence student-lecturer interpersonal communication within a campus environment. Additionally, the research aims to identify strategies to mitigate adverse outcomes, such as potential addiction, while leveraging the positive benefits of these platforms to foster stronger academic relationships and English proficiency. Method This research employed a qualitative approach involving 70 Communication Science students in South Jakarta. Data were collected using a combination of semi-structured interviews and 20-item demographic questionnaires. The gathered data were then descriptively analyzed to understand the students' usage patterns and the subsequent impact on their academic communication and social interactions. Results/findings The study found that online games significantly enhance English speaking, pronunciation, and listening-based vocabulary through immersive, interactive environments. Furthermore, social media was shown to improve interaction with peers and lecturers by facilitating collaborative learning and direct engagement, effectively boosting students' confidence in English interpersonal communication. Conclusion These findings highlight the dual nature of digital tools, emphasizing their potential as educational aids despite the challenges of overuse. It is recommended that educators and policymakers develop balanced strategies and informed policies that maximize these linguistic and social benefits while mitigating potential drawbacks to ensure a healthy academic environment.