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Penerapan Model Discovery Learning untuk Meningkatkan Motivasi dan Hasil Belajar Siswa Kelas IV SD Negeri Kalinongko Aida Maulidina; Muflikhul Khaq; Cahyo Apri Setiaji
Jurnal Kualita Pendidikan Vol. 2 No. 1 (2021): Jurnal Kualita Pendidikan
Publisher : Perkumpulan Kualitama Edukatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (103.549 KB)

Abstract

This study aims to determine whether there is an increase in student motivation and learning outcomes by applying the Discovery Learning model in social studies for grade IV SD Negeri Kalinongko for the 2020/2021 academic year. This research was conducted in November 2020. This research is a Classroom Action Research (PTK). The subjects in this study were all 11 students of grade IV. Collecting data in this study using observation sheets, interviews, test results and evaluation, questionnaires and documentation. The data analysis used was descriptive qualitative and quantitative analysis. The research was conducted for 2 cycles and ended in cycle 2 with the results of the analysis showing that the application of the Discovery Learning model can increase student motivation and learning outcomes. The results of the analysis of student learning motivation reached 77% in the "Good" category and the results of the analysis of student tests and evaluations reached 93% so that these results have reached indicators of success.
Analisis Pengaruh Persepsi Mahasiswa Mengenai Karakteristik dan Kepribadian Dosen terhadap Motivasi Kuliah Program Studi Pendidikan Ekonomi Universitas Muhammadiyah Purworejo Cahyo Apri Setiaji
Jurnal Kualita Pendidikan Vol. 3 No. 1 (2022): Jurnal Kualita Pendidikan
Publisher : Perkumpulan Kualitama Edukatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (206.337 KB)

Abstract

This study aims to determine the effect of Characteristics (X1) and Lecturer Personality (X2) on Lecture Motivation (Y) of students of the Economic Education Study Program, University of Muhammadiyah Purworejo. This research is a type of quantitative research. The research population was all students of the Economic Education Study Program, University of Muhammadiyah Purworejo totaling 120 people and with an error rate of 5%, the number of samples was 89 people. The sampling technique used is proportionate stratified random sampling, which is the technique used when the population is heterogeneous or consists of stratified groups. The research instrument used a questionnaire with five alternative answers. The test of the instrument used the formula for testing the validity and testing the reliability. The data analysis technique used descriptive and quantitative analysis with simple correlation, multiple correlation, t test, and F test. The results showed that there was a significant influence between Characteristics (X1) and Lecturer Personality (X2) on Lecture Motivation (Y) partially or simultaneously. with values ??respectively 0.001 < 0.05, 0.000 < 0.05, and 0.000 < 0.05. Based on the results of the simple regression test and multiple regression, the hypothesis (Ha) which states that there is a significant influence between Characteristics (X1) and Lecturer Personality (X2) on Lecture Motivation (Y) partially or simultaneously is declared acceptable.
CANTIK Economic Learning Model as a Stimulator of Students' Reactive Behavior Cahyo Apri Setiaji; Anita Rinawati; Lusy Rahmawati; Nurshahira Ibrahim
Jurnal Iqra' : Kajian Ilmu Pendidikan Vol. 10 No. 3 (2025): Jurnal Iqra' : Kajian Ilmu Pendidikan
Publisher : Institut Agama Islam Ma'arif NU (IAIMNU) Metro Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/ji.v10i3.6626

Abstract

The background to this research is the low level of active student participation in classroom learning. As a result, learning interaction is low and learning outcomes are suboptimal. This study aims to develop the CANTIK economics learning model to support the improvement of students' reactive behavior. Data collection methods used observation, interviews, and documentation and literature studies. The research instrument used interview guidelines and checklist observation sheets. Data analysis used comparison tests, multivariate T-tests, and N-Gain tests. Model development began with a preliminary study to identify learning needs and problems. Before being implemented, the CANTIK model design went through a validator test stage by model validators, material validators, and expert practitioner validators. The results of the validator test showed that the CANTIK model was declared very valid for use in the next stage. Next, the CANTIK model was subjected to limited trials, field trials, and dissemination. The test results showed that there was a significant increase in students' reactive behavior after receiving treatment using the CANTIK model. The reactive behavior of the very high category of the control group and the experimental group has a significant difference of 0.000 <0.005 or 34.4%. The reactive behavior of the high category of the control group and the experimental group has a significant difference of 0.000 <0.005 or 10.8%. Hasil Uji N-Gain menunjukkan bahwa N-Gain score is 0.89>0.7, meaning that the effectiveness of the CANTIK model. While the mean value of the N-Gain percent is 89%>76, meaning that the CANTIK model effectively improves the reactive behavior students.
EFEKTIVITAS PROGRAM PEMBELAJARAN DARING MATA PELAJARAN EKONOMI Eko Putro Widoyoko; Cahyo Apri Setiaji; Gita Tiara; Arum Melinawati
Jurnal PROFIT: Kajian Pendidikan Ekonomi dan Ilmu Ekonomi Vol. 11 No. 2 (2024): Jurnal PROFIT: Kajian Pendidikan Ekonomi dan Ilmu Ekonomi
Publisher : Pendidikan Ekonomi FKIP Universitas Sriwijaya, in partnership with Asosiasi Profesi Pendidikan Ekonomi Indonesia (ASPROPENDO)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36706/jp.v11i2.3

Abstract

This study aims to determine the effectiveness of the online learning program for economics subjects in high schools in Kebumen Regency for the academic year 2021/2022. The research employs an evaluation research design using quantitative methods. Data collection methods include questionnaires and document analysis. Data analysis was conducted using descriptive analysis. The results of the study indicate that, on average, the online learning program for economics subjects in high schools in Kebumen Regency has been effectively implemented. The quality of economics learning in public high schools is better (mean = 2.98) compared to private high schools (mean = 2.96). The learning output in public high schools is higher (mean = 80.41) compared to private high schools (mean = 79.61). The effectiveness of the learning program in public high schools (mean = 2.91) is better compared to private high schools (mean = 2.86). The differences in the effectiveness of the learning program implementation between public and private high schools are partly due to differences in student input, teacher quality, and online learning facilities.
Integrating Augmented Reality, Assemblr Edu, and Google Sites in Economics Learning to Improve High School Students' Critical Thinking Skills Cahyo Apri Setiaji; Sugeng Eko Putro Widoyoko; Lusy Rahmawati; Tengku Maaidah binti Tengku A Razak
EDUKASIA Jurnal Pendidikan dan Pembelajaran Vol. 7 No. 1 (2026): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v6i2.1761

Abstract

The background of the research is the low critical thinking ability of high school students and the ongoing gap in research on the development of digital-based learning media. This research aims to develop high school students' critical thinking skills while integrating the augmented reality platform, assembler edu, and google sites into one three-dimensional learning media. This type of research is research and development which adopts the Borg and Gall approach. The research subject were 200 high school students from two different schools. Data collection techniques used interviews, observations, documentation studies, and tests. The media design was tested through validation tests, small trials, extensive trials, and large-scale trials. The data analysis technique used a multivariate T-test to measure the significance of the treatment and N-Gain scores to measure the effectiveness of the media. The results showed an increase in critical thinking skills in the pretest and posttest scores of 51%. The results of the multivariate T-test showed a significant increase before and after media implementation with a sig value of 0.000 <0.05. The N-Gain test showed a result of 0.84>0.7, meaning that the effectiveness of the learning media was in the High category. The responses of teachers and students to the learning media were 90% and 83% respectively, meaning that teachers and students very well received the media.Based on the analysis, it was concluded that the Auregos learning media can improve high school students' critical thinking skills. The implications of utilizing Auregos learning media can support the sustainable improvement of the quality of economics learning in high schools.
Pengaruh Penggunaan Artificial Intelligence Chatgpt dan Kemandirian Belajar Terhadap Motivasi Belajar Siswa Kelas X Pada Mata Pelajaran Ekonomi di SMA Negeri 8 Purworejo Bayu Cahya Satria; Cahyo Apri Setiaji; Lukman Fadhiliya
Jurnal Studi Guru dan Pembelajaran Vol. 8 No. 3 (2025): September - Desember 2025
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/jsgp.8.3.2025.6796

Abstract

Urgensi penelitian ini terletak pada pemanfaatan teknologi digital, khususnya artificial intelligence ChatGPT, serta kemandirian belajar yang berpotensi meningkatkan motivasi belajar siswa, yang merupakan faktor kunci keberhasilan pembelajaran Ekonomi di SMA Negeri 8 Purworejo. Penelitian ini bertujuan untuk mengetahui pengaruh positif dan signifikan penggunaan ChatGPT dan kemandirian belajar secara parsial maupun simultan terhadap motivasi belajar siswa kelas X pada mata pelajaran Ekonomi. Penelitian menggunakan pendekatan kuantitatif dengan jenis penelitian ex-post facto. Populasi penelitian terdiri dari 144 siswa kelas X-1 sampai X-4, dengan sampel 100 siswa yang ditentukan menggunakan tabel Isaac dan Michael dengan tingkat kesalahan 5%. Data dikumpulkan melalui angket untuk masing-masing variabel, dan instrumen diuji validitas serta reliabilitasnya. Teknik analisis data meliputi uji asumsi klasik (normalitas, multikolinearitas, linearitas), uji hipotesis parsial (t-test), dan uji hipotesis simultan (F-test).Hasil penelitian menunjukkan: (1) Penggunaan ChatGPT berpengaruh positif dan signifikan terhadap motivasi belajar (t = 4,56; p < 0,05), (2) Kemandirian belajar berpengaruh positif dan signifikan terhadap motivasi belajar (t = 5,12; p < 0,05), dan (3) Penggunaan ChatGPT dan kemandirian belajar secara simultan berpengaruh positif dan signifikan terhadap motivasi belajar (F = 18,45; p < 0,05; R² = 0,42).Kesimpulan penelitian ini adalah bahwa penggunaan ChatGPT dan kemandirian belajar secara parsial maupun simultan dapat meningkatkan motivasi belajar siswa kelas X pada mata pelajaran Ekonomi di SMA Negeri 8 Purworejo.
Pengaruh Sistem Zonasi, Afirmasi, dan Prestasi terhadap Motivasi Belajar Kelas X SMA Negeri 8 Purworejo Khaerani Anggitasari; Cahyo Apri Setiaji; Anita Rinawati
Jurnal Studi Guru dan Pembelajaran Vol. 8 No. 3 (2025): September - Desember 2025
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/jsgp.8.3.2025.6919

Abstract

Urgensi penelitian ini terletak pada upaya memahami secara mendalam bagaimana kebijakan penerimaan peserta didik baru melalui sistem zonasi, afirmasi, dan prestasi yang dirancang untuk menciptakan pemerataan akses pendidikan ternyata tidak selalu berkorelasi dengan aspek psikologis siswa, khususnya motivasi belajar. Penelitian ini bertujuan untuk menganalisis pengaruh sistem zonasi, afirmasi, dan prestasi terhadap motivasi belajar ekonomi kelas X SMA Negeri 8 Purworejo. Penelitian ini menggunakan pendekatan mixed methods dengan desain sequintal explanatory, di mana analisis kuantitatif dilakukan pada tahap awal untuk mengidentifkasi hubungan dan pengaruh antar variabel, diikuti oleh eksplorasi kualitatif untuk memperkuat interpretasi hasil. Sampel terdiri atas 144 peserta didik yang dipilih secara acak sederhana (simple random sampling) dari total populasi sebanyak 216 peserta didik. Teknik pengumpulan data dilakukan melalui penyebaran kuesioner secara langsung kepada responden, dengan instrumen penelitian yang telah diuji validitas dan reliabilitasnya untuk memastikan kelayakan pengukuran variabel dan wawancara terstruktur. Data yang terkumpul dianalisis menggunakan uji regresi sederhana dan korelasi parsial. Hasil analisis regresi sederhana diperoleh t-hitung 0,237, sedangkan t-tabel adalah 1,664 (0,237 < 1,664) dan p-value 0,814 (0,814 > 0,05). Sedangkan untuk analisis korelasi parsial nilai korelasi sebesar 0,026 dan p-value 0,814 (0,814 > 0,05). Hal ini menunjukkan bahwa sistem zonasi tidak berpengaruh secara positif dan signifikan terhadap motivasi belajar ekonomi. Hasil analisis regresi sederhana diperoleh t-hitung -0, 235, sedangkan t-tabel adalah 1,697 (-0,235 < 1,697) dan p-value 0,816 (0,816 > 0,05). Sedangkan untuk analisis korelasi parsial nilai korelasi sebesar -0,043 dan p-value 0,816 (0,816 > 0,05). Hal ini menunjukkan bahwa afirmasi tidak berpengaruh secara positif dan signifikan terhadap motivasi belajar ekonomi. Hasil analisis regresi sederhana diperoleh t-hitung -0,439, sedangkan t-tabel adalah 1,708 (-0,439 < 1,708) dan p-value 0,665 (0,665 > 0,05). Sedangkan untuk analisis korelasi parsial nilai korelasi sebesar -0,087 dan p-value 0,665 (0,665 > 0,05). Hal ini menunjukkan bahwa prestasi tidak berpengaruh secara positif dan signifikan terhadap motivasi belajar ekonomi. Temuan ini mengindikasikan bahwa jalur penerimaan tidak menjadi faktor penentu utama dalam membentuk motivasi belajar.
PENGARUH INPUT DAN PROSES TERHADAP PRODUK PROJEK PENGUATAN PROFIL PELAJAR PANCASILA DI SMK MUHAMMADIYAH PURWOREJO Shakira Khalyana Pallaz Athena; Sugeng Eko Putro Widoyoko; Cahyo Apri Setiaji
Jurnal Pendidikan Ekonomi (JURKAMI) Vol 10, No 3 (2025): JURKAMI
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpe.v10i3.5370

Abstract

This study aims to analyze the influence of input and process on the P5 product at SMK Muhammadiyah Purworejo. The urgency of this research lies in the importance of evaluating the implementation of the P5 project as part of the Merdeka Curriculum, which focuses on developing students’ character and competencies. The research method employed is an evaluative study with a quantitative approach, utilizing the CIPP (Context, Input, Process, Product) evaluation model. The sample consisted of 58 students selected from a population of 71 eleventh-grade students using the proportional random sampling technique. This method ensures that the sample selection is representative, with the number of subjects proportionally determined for each class. Data were collected through questionnaires, interviews, and document analysis, then analyzed using descriptive and inferential statistics. The results indicate that the input and process variables simultaneously influence the P5 product, with R = 0.797, Fcount = 47.839, and a significance value of 0.000. Future studies are recommended to include the context aspect to make the evaluation of P5 implementation more comprehensive and sustainable.
PENGARUH MODEL PEMBELAJARAN BERDIFERENSIASI TERHADAP HASIL BELAJAR SISWA SMAN 6 PURWOREJO DITINJAU DARI MOTIVASI BELAJAR Lia Lestari; Cahyana Nursidiq; Cahyo Apri Setiaji
Promosi: Jurnal Program Studi Pendidikan Ekonomi Vol 14 No 2 (2026): Promosi
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/jp.v14i2.14113

Abstract

Students’ learning outcomes in Economics subjects still show variation influenced by learning models and levels of learning motivation. This study aims to determine the differences in learning outcomes of tenth-grade students at SMA Negeri 6 Purworejo between those who participated in differentiated learning based on Project-Based Learning and those who followed conventional learning, the differences in learning outcomes based on high, moderate, and low levels of motivation, as well as the interaction between learning models and motivation in influencing learning outcomes. The population consisted of all tenth-grade students of SMA Negeri 6 Purworejo in the 2024/2025 academic year, totaling 249 students, with the sample determined using cluster random sampling. The research instruments included a learning motivation questionnaire with a Likert scale and an Economics achievement test that had been tested for validity and reliability. Data were analyzed using two-way ANOVA followed by post hoc tests. The results showed significant differences in learning outcomes between students who experienced differentiated learning based on Project-Based Learning and those who experienced conventional learning. In addition, there were differences in learning outcomes based on motivation levels, where highly motivated students achieved better results than students with moderate or low motivation. However, no interaction effect was found between learning models and motivation on learning outcomes. It can be concluded that differentiated learning based on Project-Based Learning is effective in improving students’ learning outcomes, particularly for those with high learning motivation.
PENGEMBANGAN MEDIA BOARD GAME INTERAKTIF UNTUK MENINGKATKAN MINAT BELAJAR EKONOMI SISWA KELAS X SMA Sri Wulandari; Cahyo Apri Setiaji; Anita Rinawati
EDUTECH : Jurnal Inovasi Pendidikan Berbantuan Teknologi Vol. 6 No. 3 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/edutech.v6i3.14767

Abstract

ABSTRACT Economics learning is expected to enhance students' learning interest through the use of innovative and interactive instructional media. However, classroom instruction is still predominantly teacher-centered and relies heavily on lecture methods with limited use of engaging learning media, resulting in suboptimal student learning interest. This study aimed to develop the Economic Ladder Board Game and examine its validity, practicality, and effectiveness in improving students' interest in learning economics. The study employed a Research and Development (R&D) approach using the 4D model, consisting of the define, design, develop, and disseminate stages. The participants were 72 tenth-grade students at SMA Negeri 5 Purworejo. Data were collected through observations, interviews, and questionnaires and analyzed using validity testing, reliability testing, feasibility analysis, practicality analysis, and effectiveness analysis through the N-Gain test. The findings revealed that the developed media was categorized as highly feasible, with media expert validation reaching 90%, material expert validation 92.5%, and an overall feasibility score of 91.25%. The media was also considered highly practical, achieving a practicality score of 83.9%. Its effectiveness was demonstrated by an increase in students' average learning interest score from 58.87 to 88.87, a significance value of 0.000 (p<0.05), and an N-Gain score of 0.752, which falls into the high category. Therefore, the Economic Ladder Board Game is feasible, practical, and effective as an instructional medium for improving students' interest in learning economics. ABSTRAK Pembelajaran ekonomi di sekolah diharapkan mampu meningkatkan minat belajar siswa melalui penggunaan media pembelajaran yang inovatif dan interaktif. Namun, praktik pembelajaran masih didominasi metode ceramah dengan pemanfaatan media yang terbatas sehingga minat belajar siswa belum optimal. Penelitian ini bertujuan mengembangkan media Board Game Tangga Ekonomi serta menguji kelayakan, kepraktisan, dan keefektifannya dalam meningkatkan minat belajar ekonomi siswa. Penelitian menggunakan metode Research and Development (R&D) dengan model 4D yang meliputi tahap define, design, develop, dan disseminate. Subjek penelitian terdiri atas 72 siswa kelas X SMA Negeri 5 Purworejo. Data dikumpulkan melalui observasi, wawancara, dan angket, kemudian dianalisis menggunakan uji validitas, uji reliabilitas, analisis kelayakan, kepraktisan, dan keefektifan melalui uji N-Gain. Hasil penelitian menunjukkan bahwa media memperoleh kategori sangat layak dengan persentase validasi ahli media sebesar 90%, ahli materi sebesar 92,5%, dan rata-rata kelayakan sebesar 91,25%. Media juga tergolong sangat praktis dengan persentase sebesar 83,9%. Keefektifan media ditunjukkan oleh peningkatan rata-rata minat belajar siswa dari 58,87 menjadi 88,87. Nilai signifikansi sebesar 0,000 (p<0,05), serta nilai N-Gain sebesar 0,752 yang termasuk kategori tinggi. Dengan demikian, media Board Game Tangga Ekonomi dinyatakan layak, praktis, dan efektif sebagai media pembelajaran untuk meningkatkan minat belajar ekonomi siswa.