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RANCANG BANGUN PENGEMBANGAN APLIKASI PEMBELAJARAN BAHASA INGGRIS BERBASIS MULTIMEDIA INTERAKTIF Tito Sugiharto
JEJARING : Jurnal Teknologi dan Manajemen Informatika Vol 1, No 1 (2016)
Publisher : Universitas Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/jejaring.v1i1.292

Abstract

Penelitian ini dibuat bertujuan untuk menghasilkan suatu media pembelajaran Bahasa Inggris alternative yang menarik dan mudah untuk digunakan.. Target penelitian yang ingin dicapai adalah adanya media pembelajaran baru  yang menarik dan mudah digunakan sehingga dapat meningkatkan minat belajar bahasa Inggris bagi siswa-siswi di sekolah. Penelitian ini akan membahas bagaimana merancang dan mengembangkan media aplikasi Pembelajaran Bahasa Inggris berbasis multimedia interaktif sebagai media pembelajaran alternative agar dapat berjalan dengan baik di komputer. Aplikasi ini dibuat agar pengguna dapat  mengakses suatu menu dan informasi mengenai materi pembelajaran Bahasa Inggris Aplikasi Pembelajaran Bahasa Inggris ini merupakan aplikasi media pembelajaran alternatif berbasis multimedia interaktif yang berdiri sendiri dan dapat diimplementasikan pada komputer dibuat menggunakan software Adobe Flash CS3, Adobe Audition 1.5 dan Adobe Photoshop CS3. Kata kunci: Aplikasi Media Pembelajaran, Bahasa Inggris, Multimedia , Interaktif
RANCANG BANGUN APLIKASI MOBILE LEARNING BERBASIS J2ME UNTUK MATA PELAJARAN MATEMATIKA( MOBILE APPLICATION DESIGN BASED LEARNING J2ME FOR SUBJECT MATH ) Tito Sugiharto
NUANSA INFORMATIKA Vol 7, No 01 (2012)
Publisher : FKOM UNIKU

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/nuansa.v7i01.60

Abstract

This study is intended to produce a supplementary learning media for students in High School Mathematics for Mobile-Learning Application form. Target research to be achieved is the media to learn additional attractive and easy to use so as to enhance the learning and achievement of students in mathematics subjects.This research will explore how to design and develop applications based on J2ME Mobile Learning for Mathematics in order to run well on different mobile phones. This application was created to enable users to access a material / substance use mathematics Mobile Learning through mobile applications.Mobile Learning Application is an application J2ME-based alternative learning media independent and can be implemented on mobile phones that support java based CLDC 1.0 and MIDP 2.0.Keywords : Aplikasi Mobile Learning, Matematika , J2ME, Handphone, Learning Media
Implementation of the FAST Fast Corner Detection Algorithm (Feature Form Accelerated Segment Test) and Augmented Reality to Determine the Authenticity of Batik Case Study (Batik Trusmi) Cirebon Dadan Ramdoni; Tito Sugiharto; Aji Permana; Rika Nugraha
Balong International Journal of Design Vol 1, No 1 (2019)
Publisher : Universitas Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/balong.v1i1.3551

Abstract

AbstractIndonesia has a diversity of cultural arts, including art crafts. This craft art covers several fields including the arts of wood crafts, metal crafts, ceramic crafts, leather crafts, and textile crafts. In textile crafts, there are several types, such as weaving, knitting, embroidery, and batik. One area that has a characteristic of batik is Cirebon. Cirebon has a traditional batik center, namely Trusmi Batik. TrusmiBatik is a company that produces various kinds of batik, including mega mendungbatik motifs, paksinagaliman, patrankeris, patran kale, umbrella lion, barong lion, sunyaragian arum garden, banjarbalong, ayam alas, supiturang, nagaseba, sawat bride and groom cymbals, etc. The Trusmi batik company has problems on how to minimize artificial batik and how to distinguish original batik from artificial batik. One of technologiesthat can be used is Augmented Reality by using a QR Code (Quick Response) as a sign especially those which can find out whether the batik is original or imitation. The Feature From Accelerated Segment Test is a high-speed interest point detection algorithm based on pixel considerations in circular areas around interest points. Using the FAST algorithm can be used to detect markers so that they can distinguish original batik from artificial batik.Keywords: Trusmi Batik, QR Code, Augmented Reality, FAST.
Rancang Bangun Aplikasi Media Promosi Pariwisata dan Kebudayaan Kabupaten Kuningan Berbasis Web Tito Sugiharto
Jurnal Sisfokom (Sistem Informasi dan Komputer) Vol 4, No 1 (2015): Maret
Publisher : ISB Atma Luhur

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (322.206 KB) | DOI: 10.32736/sisfokom.v4i1.133

Abstract

This research was made with the goal of producing an app to promote tourism and culture in Kuningan Regency based web. The problem in this research is the need to build a web based application media campaign to increase the number of tourists visiting the Kuningan Regency. The research objective to be achieved is the application of media promotion of tourism and culture that attract web based and can accessed using the Internet. With the application of promotional media is expected to increase the number of tourists visiting the Kuningan Regency. This study will discuss how to design and develop application Kuningan Regency tourism and culture based web. With this application, the tourists can get information about the existence of diversity of tourism in the Kuningan Regency. In the process of making this application used the methodology of system design and cultural tourism application is built using the PHP programming language and MySQL database. These applications can be run via a browser  connected to the Internet.
Inovasi Pengembangan Sistem Informasi Pengelolaan Surat Keterangan Pendamping Ijazah Berbasis Web Tito Sugiharto; Mohammad Irwansyah
JURNAL MEDIA INFORMATIKA BUDIDARMA Vol 4, No 2 (2020): April 2020
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/mib.v4i2.1903

Abstract

This research was aiming to produce a management information system for Diploma Companion Certificate (SKPI). The target of the research to be achieved is the existence of an information system that can be used to manage the filling and printing of Companion Certificates. Management information system This Certificate of Companion is made to be applied in the Informatics Engineering Study Program S1 Faculty of Computer Science, University of Kuningan. This study discusses how the process of designing and developing an information system for managing Diploma Certificates of Completion in the S1 Informatics Engineering Study Program. The absence of an application or information system for managing Diploma Certificates is a serious problem that must be considered. Managers of the S1 Informatics Engineering Study Program find it difficult in the process of making and filling Diploma Companion Certificates for their graduates. In the absence of a management information system, a Diploma of Companion Certificate, the process of making and filling with Certificate ofCompanion Certificate will take a long time. The method  used in this study is Rational Unified Process (RUP). There are four stages in the use of this RUP method, namely the stages of inception, elaboration, construction and transition. The design model used in this study uses Unified Modeling Language (UML). The testing process is carried out using the Black Box Testing. Therefore, to solve these problems, an innovation is needed In the management ofa web-based Diploma Companion Certificate. It is expected that this information system can help and ease the Study Program in managing Diploma Companion Certificates.
PELATIHAN PENGELOLAAN USAHA DENGAN TEKNIK PEMASARAN MARKETPLACE DI DESA JAMBUGEULIS KECAMATAN CIGANDAMEKAR KABUPATEN KUNINGAN Tito Sugiharto; heri Herwanto; Rio Andriyat Krisdiawan; erik Kurniadi
Indonesian Community Service and Empowerment Journal (IComSE) Vol 3 No 1 (2022): Indonesian Community Service and Empowerment Journal (IComSE)
Publisher : Divisi Pengabdian dan Pemberdayaan Masyarakat (DP2M) UNIKOM

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (331.408 KB) | DOI: 10.34010/icomse.v3i1.5366

Abstract

Jambugeulis Village is one of the villages in Kuningan Regency whose people generally have a livelihood as farmers and day laborers. Apart from being farmers and daily laborers, the people of Jambugeulis village also have jobs as traders and home-made food makers. There are several types of home-cooked food produced by the people of Jambugeulis village, including moring (a type of small cracker made from tapioca flour), cassava tape food, and cuhcur cake. The people of Jambugeulis village in the process of marketing traditional food products still use conventional methods, namely by selling products directly to consumers and in collaboration with traditional food gift shops. The conventional sales process has several shortcomings/weaknesses including the marketing process of traditional food products is still limited only in Kuningan Regency, the profit of the Jambugeulis village community is slightly reduced from the normal selling price due to a reduction in distribution costs. The difficulty of access for consumers from outside the Kuningan Regency to buy/obtain traditional food products from Jambugeulis village. With this fact, the author feels compelled to carry out business management training with marketplace techniques by utilizing the latest developments in information technology. The methods implemented in this community service activity are the Lecture method, the Question and Answer method, and the Simulation method. From the results of the activities that have been carried out, participants are very enthusiastic about participating in the activities and understand the importance of business management by utilizing marketpalce. Key words: Training, business management, marketplace, Jambugeulis village
Pengembangan Sistem Informasi Monitoring Progres Proyek Properti Berbasis Website Pada PT Peruri Properti Tata Sutabri; Tito Sugiharto; Rio Andriyat Krisdiawan; Muhammad Abd Azis
Jurnal Teknologi Informatika dan Komputer Vol 8, No 2 (2022): Jurnal Teknologi Informatika dan Komputer
Publisher : Universitas Mohammad Husni Thamrin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37012/jtik.v8i2.1204

Abstract

Teknologi dan informasi saat ini berkembang dengan sangat pesat. Perusahaan atau instansi harus menyesuaikan perkembangan teknologi yang sangat pesat ini sehingga dapat bersaing dengan perusahaan lain. Penelitian ini bertujuan untuk mengembangkan sebuah sistem monitoring yang terintegrasi antar karyawan, manajer serta direksi sehingga kinerja karyawan dapat efisien dan meningkat. Penelitian ini menggunakan dua metodologi yaitu metogologi pengumpulan data dengan wawancara serta observasi secara langsung dan metodologi pengembangan sistem atau yang sering disebut system development life cycle (SDLC) dengan model waterfall. Pengembangan sistem ini menggunakaan Framework CSS Bootsrap dengan PHP dan HTML dengan database MySQL. Dalam Sistem Monitoring Progres Proyek Properti Berbasi Website pada PT Peruri Properti ini mengusung konsep sistem yang terintegrasi antar divisi dan karyawan, sehingga memudahkan dan dapat di akses dari beberapa platform, mulai dari komputer, laptop, tablet dan handphone. Sistem ini dapat diakses dari manapun dan kapanpun selagi masih ada jaringan internet.
Implementasi Algoritma Caesar Ciper untuk Mengidentifikasi Keaslian Sepatu Kulit Parm.id dengan Menggunakan QR Code Tito Sugiharto; Yati Nurhayati; Mochamad Abdul Gofur
JEJARING : Jurnal Teknologi dan Manajemen Informatika Vol 5, No 2 (2020)
Publisher : Universitas Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/jejaring.v5i2.6718

Abstract

Now day the development of information technology and security are very rapid and important for human life, it cannot be denied that this digital era requires humans to be effective and efficient in gaining information. The security and the authenticity of a product are very important aspects of human life, including the security of authenticity in the field of copyright, for that in a shoe industry, especially leather shoes in Indonesia, there are a lot of misuses of fake leather shoes, so that these factors can affect the quality of leather shoes and it has an impact on the decreasing income obtained by genuine leather shoe craftsmen in Indonesia. This study aims to facilitate customers to be able to distinguish the authenticity of genuine Parm.id leather shoes and it can guarantee more trust to customers. To overcome this problem, in the process of securing the authenticity of leather shoes, parm.id uses the Caesar Ciper algorithm by generating it into a QR Code. The research method uses a Rational Unified Process (RUP) by implementing the Caesar Ciper algorithm which is a cryptographic algorithm by shifting letters of the alphabet. application that is built using an android smartphone, with PHP programming languages, JAVA and MySQL as database storage. In the process of using this application, the customers will scan the QR Code data in the shoe, when it has been scanned and the data is valid, the application will display data on parm.id shoes with compositions in the shoes that customers scan, but when the QR data The shoe code that customers scan is invalid, it can be ascertained that the shoe is not produced by parm.id and it can be said that the shoe is not original. The result of this study is in the form of application that is able to provide convenience and guarantee more trust to parm.id shoes customers.keywords: Android, Caesar Ciper algorithm, encryption, description, rational unified process (RUP)
Aplikasi Pembelajaran Penulisan Huruf Hiragana dan Katakna berbasis Android Panji Novantara; Tito Sugiharto; Danu Pradana
JEJARING : Jurnal Teknologi dan Manajemen Informatika Vol 4, No 1 (2019)
Publisher : Universitas Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/jejaring.v4i1.6713

Abstract

Saat ini teknologi sudah sangat berkembang terutama dalam hal perangkat komunikasi. Perangkat komunikasi yang awalnya berfungsi untuk menyampaikan pesan suara dari seseorang ke orang lain, sekarang fungsinya semakin bertambah dan model yang ditawarkan semakin beragam, dan saat ini pula tengah berkembang sebuah sistem operasi yang diterapkan kepada perangkat komunikasi (terutama handphone) yaitu sistem operasi Android. Handphone dengan sistem operasi Android memungkinkan penggunanya untuk memanfaatkan teknologi layar sentuh. Dengan adanya teknologi ini akan lebih baik jika kita manfaatkan untuk dunia pendidikan. Maka dari itu penulis membangun Aplikasi Pembelajaran Penulisan Huruf Hiragana Dan Katakana Berbasis Android. Metode yang digunakan untuk membangun aplikasi ini adalah metode RUP ( Rational Unified Process). Aplikasi ini dibangun menggunakan Eclipse, bertujuan untuk membatu masyarakat yang ingin belajar huruf hiragana dan katakana agar dapat menggunakan handphone berbasis sistem operasi Android sebagai media pembelajaran sehingga metode dan media pembelajaran menjadi lebih kaya dan variatif. Aplikasi ini berektensi .apk, dengan begitu dapat dijalankan menggunakan handphone yang berbasis sistem operasi Android. Di dalam aplikasi ini dijelaskan mengenai pola menulis huruf hiragana dan katakana, dan evaluasi berupa pilihan ganda. Kata Kunci : Aplikasi Pembelajaran, Huruf Hiragana dan Katakana, Android
Implementasi Algoritma Digital Differential Analyzer dalam Penentuan Rute Pada Peta Topografi berbasis Android Panji Novantara; Tito Sugiharto; Elpan Januar
JEJARING : Jurnal Teknologi dan Manajemen Informatika Vol 6, No 2 (2021)
Publisher : Universitas Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/jejaring.v6i2.6740

Abstract

The route is direction that must be taken from the starting point to the destination point. Determination of the route is usually done for a reference trip that will be taken include the distance, time or slope of the terrain to be passed. In the implementation, the determination of the route is often used by agencies and organizations operating in the open nature where the activities require special expertise that can process geographic information systems. Although the tools and technology for route determination are sufficient, they are still less effective and efficient because to know the distance, time and slope of a terrain on topographic maps are still using conventional calculations, therefore the application of route determination's topographic maps based android and applying Digital Differential Analizer algorithm. The algorithm can be used as a line maker to display a slope picture of the field being traversed. This application was developed using the Rational Unified Process (RUP) method which has 4 stages: Inception, Elaboration, Contruction, and Transition. This application can be run at least on Android platform version 4.1.Keywords : Geographic Information Systems, Routes, Digital Differential Analizer Algorithm, Android, RUP