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Journal : Jurnal Ilmiah Dan Karya Mahasiswa

Analisis Swot Potensi Wisata Pantai Desa Rumbia Kecamatan Langowan Selatan Kabupaten Minahasa Supriyanto Supriyanto; Pebisitona Mesajaya Purba; Cristofer Sumiok
Jurnal Ilmiah Dan Karya Mahasiswa Vol. 2 No. 1 (2024): FEBRUARI : JURNAL ILMIAH DAN KARYA MAHASISWA
Publisher : Institut Teknologi dan Bisnis (ITB) Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54066/jikma.v2i1.1706

Abstract

The tourism sector is one of the most important sectors in a country's development because it contributes to job creation, government revenue, and increased national welfare. Rumbia beach has an attractive natural charm, but this does not get a response in line with tourist visits, both foreign tourists and domestic tourists. This research examines how strategies in developing beach tourism areas located in Rumbia Village, Minahasa Regency, North Sulawesi Province. The qualitative data analysis technique in this research is the SWOT analysis approach. The results of this study show that Rumbia Beach has great potential to be developed as a tourist attraction. This is supported by the unspoiled natural beauty, relatively easy access, and the existence of several interesting photo spots. However, there are still some weaknesses and threats that need to be considered. These weaknesses include the lack of infrastructure and tourist support facilities, lack of promotion and publication, and lack of variety of tourist activities.
Penerapan Berbagai Permainan Estafet untuk Meningkatkan Kebugaran Jasmani Siswa Kelas X-2 SMAN 1 Gedangan Sidoarjo Muhamad Cholid Izza Rasydi; Sasminta Christina Yuli Hartati; Supriyanto Supriyanto
Jurnal Ilmiah Dan Karya Mahasiswa Vol. 2 No. 5 (2024): Oktober : JURNAL ILMIAH DAN KARYA MAHASISWA (JIKMA)
Publisher : Institut Teknologi dan Bisnis (ITB) Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54066/jikma.v2i5.2445

Abstract

This research is based on the behavior of the students in class X-2 at SMAN 1 Gedangan Sidoarjo, who have a sedentary lifestyle habit, which affects their physical activity and fitness. The aim of this research is to determine how much the relay game can improve the physical fitness of students in class X-2 at SMAN 1 Gedangan Sidoarjo. The research method used is Classroom Action Research (CAR) conducted over two cycles with a sample of 36 students from class X-2. Data collection was carried out using pre-tests and post-tests, and the data were analyzed and processed using descriptive percentage methods with IBM SPSS Statistics 26. The results show that there was an improvement in physical fitness components from cycle I to cycle II, with speed increasing by 8%, reaction speed by 11%, and agility by 2.5%. Based on the research conducted, it can be concluded that there was a significant improvement in physical fitness through the application of relay games for the students in class X-2 at SMAN 1 Gedangan Sidoarjo.