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The Influence of Consumer Behavior on Purchasing Decisions for Mobile Legends Online Game Items for STIE Pembangunan Tanjungpinang Students Satriadi, Satriadi; Putra, Eko; Mardahleni, Mardahleni; Zulhendra, Fikri
Journal of International Accounting, Taxation and Information Systems Vol. 1 No. 3 (2024): August
Publisher : CV. Proaksara Global Transeduka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70865/jiatis.v1i3.66

Abstract

The purpose of this study is to determine the influence of consumer behavior on the decision to purchase Mobile Legends game items for STIE Pembangunan Tanjungpinang students. The method used in this research is a quantitative method. The object of this research is STIE Pembangunan Tanjungpinang students. Samples were taken as many as 346 respondents using purposive sampling technique. The data analysis technique used is data quality test, classic assumption test, simple linear regression test and hypothesis testing with the help of the SPSS 24 program. The results of this study indicate that the data are valid, reliable and normal. The heteroscedasticity test shows no heteroscedasticity. Based on the hypothesis test, the t test shows that the consumer behavior variable (X) has a significant effect on purchasing decisions (Y). In the coefficient of determination test, consumer behavior has a significant effect on the decision to purchase Mobile Legends game items for STIE Pembangunan Tanjungpinang students by 98.5%. The conclusion in this study shows that consumer behavior has a significant effect on the decision to purchase Mobile Legends game items for STIE Pembangunan Tanjungpinang students. This can be seen in the t value of the consumer behavior variable which is 2.041 and t table is 1.996 so that t value> t table (2.041> 1.996) and the significance value is less than 0.05, namely 0.042 (0.042 <0.05)
The Effect of Learning Styles on Vocabulary Mastery among Second-Year Students Pratiwi, Alifiah; Suryadi, Ray; Astiantih , Susi; Sultan; Putra, Eko; Syahria, Nur; Naing, Ince Rezky
Research Horizon Vol. 5 No. 3 (2025): Research Horizon - June 2025
Publisher : LifeSciFi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54518/rh.5.3.2025.577

Abstract

This study investigates the relationship between students’ learning styles and vocabulary achievement among second-grade students at Public Junior High School of 6 Buton Tengah. Employing a correlational research design, data were collected through a learning style questionnaire (covering visual, auditory, and kinesthetic preferences) and a vocabulary achievement test. The sample consisted of 25 students from Class C. Data analysis was conducted using the Pearson Product-Moment correlation formula. The findings reveal a significant positive correlation between each learning style and vocabulary achievement, with correlation coefficients of r = 0.838 for visual, r = 1.000 for auditory, and r = 0.923 for kinesthetic learning styles. These results indicate that students' preferred learning styles strongly influence their vocabulary mastery. The study highlights the importance for educators to recognize and integrate diverse learning styles in instructional strategies to enhance vocabulary acquisition. Future research is recommended to involve a larger and more diverse sample to generalize findings and explore causal relationships.
Pemanfaatan Teknologi Berbasis Animaker sebagai Media Pembelajaran pada Mata Kuliah Pendidikan Nilai dan Kepribadian Sopiandy, Dede; Tundreng, Syarifuddin; Umpi, Ridwan; Putra, Eko; Jabir, Sultan
Arus Jurnal Sosial dan Humaniora Vol 4 No 1: April (2024)
Publisher : Arden Jaya Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57250/ajsh.v4i1.347

Abstract

Pemanfaatan teknologi berbasis animaker sebagai media pembelajaran di mata kuliah pendidikan nilai serta kepribadian ini bertujuan untuk memberikan bahwa penggunaan video pembelajaran dapat menaikkan yang akan terjadi belajar mahasiswa dan menunjukkan bahwa penggunaan Animaker bisa mempertinggi minat belajar serta motivasi mahasiswa. menggunakan digunakan untuk mengilustrasikan konsep kompleks melalui animasi sederhana. Animaker bisa membantu mahasiswa berpikir out of the box dan melampaui batas metode pengajaran tradisional. menggunakan memakai Animaker, peserta didik dapat mengkaji etika sosial dan moral melalui pengalaman dan pengenalan. Animaker pula dapat membantu Siswa mengembangkan kreativitas, komunikasi dan keterampilan berpikir kritis. Jenis penelitian yang digunakan dalam penelitian akademik ini adalah penelitian kualitatif dengan menggunakan metode deskriptif kualitatif. Penentuan tema penelitian dengan teknik target sampling. Teknik pengumpulan data observasi, wawancara, dan dokumentasi digunakan untuk mendapatkan data yang komprehensif dan valid tentang pertempuran yang tercakup dalam penelitian ini. Jumlah subjek dalam penelitian ini adalah 23 orang. Data yang diperoleh dalam penelitian ini dianalisis menggunakan naratif kualitatif. Pemanfaatan teknologi berbasis Animaker menjadi media pembelajaran mata pelajaran Pendidikan Nilai dan Kepribadian dapat membantu mahasiswa lebih mudah dalam tahu materi serta menghasilkan proses pembelajaran sebagai lebih menarik. Pemanfaatan teknologi berbasis Animaker menjadi media pembelajaran dapat memberikan pengalaman belajar yang aktif, menyenangkan dan meningkatkan kualitas belajar mengajar pada mata kuliah pendidikan nilai dan kepribadian.
Makna Filosofi Ungkapan Peribahasa Masyarakat Tolaki Mekongga di Kabupaten Kolaka Putra, Eko; Tundreng, Syarifuddin
Arus Jurnal Sosial dan Humaniora Vol 4 No 2: Agustus (2024)
Publisher : Arden Jaya Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57250/ajsh.v4i2.348

Abstract

Makna Filosofi ungkapan peribahasa masyarakat Tolaki  Mekongga. tujuan penelitian untuk mengidentifikasi makna filosofi ungkapan peribahasa suku Tolaki Mekongga baik dari tradisi ataupun peribahasa seperti kata sangga-sanggai olutumu pekiki inesamba. Metode penelitian dekristif kualitatif dengan lokasi Kota kolaka. Survey lapangan dengan melakukan pengambilan data, wawancara masyarakat, komunis dan toko adat sesuai dengan kenyataan di lapangan. Hasil penelitian menunjukkan bahwa makna filosofi ungkapan peribahasa suku tolaki dari bahasa sangga-sanggai olutumu pekiki inesamba yang di jadikan semboyan kota kolaka melambangkan arti berfikir sebelum bertindak. Makna filosofi ungkapan peribahasa tersebut yang lebih mengacu pada falsafah tolaki mekongga yaitu sangga-sanggai olutumu pekiki inesamba, dalam arti kata sangga artinya tebas-tebas, olutumu artinya lututmu, pekiki yang artinya menggigit dan inesamba artinya ranting, dari arti kata tersebut memiliki arti yang berbeda dengan makna ungkapan perbahasanya, kalau di pandang dari segi makna dan filosofi memiliki arti berbeda yaitu sebelum melakukan sesuatu fikirkan dengan matang-matang, dari makna tersebut akan menimbulkan dampak.
Outdoor Learning Methods on the Ability to Write Free Poetry in Hankuk University of Foreign Studies Malay-Indonesian Study Program Students South Korea Tundreng, Syarifuddin; Sulaeman, Agus; Hoon, Kim Dong; Putra, Eko; Rofi’i, Agus
JTP - Jurnal Teknologi Pendidikan Vol. 26 No. 2 (2024): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v26i2.45597

Abstract

This study aims to determine the effect of using outdoor learning methods on the ability to write free poetry in Audio Visual A1 and A2 classes of Malay-Indonesian. The method used is an experimental method of the Quasi Experimental type using two classes, namely the experimental class of 37 students which given treatment in the form of outdoor learning methods and a control class of 35 students which was not given treatment as a comparison class. The data collection technique used a poetry writing essay test and a questionnaire to find out students' responses to the outdoor learning method. Based on the results of hypothesis testing data analysis using the t test at a significant level of 0.05, a T count of 2.592 and a T table of 1.997 are obtained. Because T count is greater than T table, namely 2.592 > 1.997. It can be concluded that accept H1, reject H0, thus it can be said that there is an influence on the use of outdoor learning methods. Based on the results of hypothesis testing data analysis using the t test at a significant level of 0.05, a T count of 2.592 and a T table of 1.997 are obtained. Because T count is greater than T table, namely 2.592 > 1.997. It can be concluded that accept H1, reject H0, thus it can be said that there is an influence on the use of outdoor learning methods.the ability to write free poetry for students of the Malay-Indonesian study program Hankuk University of Foreign Studies South Korea.  
Next-Gen Vocabulary Tools: How Chatbots Elevate Technical English for Computer Science Students Alfian, Heri; Putra, Eko; A. Bohang, Muthmainnah Bahri; Mustari, Sri Hariati; Pratiwi, Alifiah
BRILIANT: Jurnal Riset dan Konseptual Vol 10 No 4 (2025): Volume 10 Nomor 4, November 2025
Publisher : Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/briliant.v10i4.2367

Abstract

This study examined how well chatbot-enhanced training can help computer science students understand technical vocabulary. Semi-structured interviews were combined with a pre-test and post-test design as part of a mixed-methods strategy. With a substantial effect size (Cohen's d = 1.59) and a mean increase of 12.7%, quantitative data showed a statistically significant improvement in vocabulary scores, suggesting major practical implications. A thematic analysis of qualitative responses identified three main themes: usability limits, motivation and involvement, and perceived benefits. Students commended the chatbot's ability to offer real-time, contextual feedback and promoted deeper learning by using examples that are interwoven with coding situations. The conversational tone, individualized contact, and emotional engagement of the chatbot were credited with increasing motivation. However, some students pointed up issues including repeating outputs, overuse of synonyms, and complex instances, highlighting the necessity of adaptive content calibration. These results demonstrated that, with careful integration, AI-powered chatbots can function as efficient, customized vocabulary instructors; nevertheless, wider adoption will require enhancements to content delivery systems.