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Journal : Jurnal Informatika: Jurnal Pengembangan IT

Perancangan electronic Museum (e-Museum) sebagai Media Promosi Kain Songket Khas Palembang Vivi Sahfitri; Muhammad Nasir; Nyimas Sopiah
Jurnal Informatika: Jurnal Pengembangan IT Vol 3, No 3 (2018): JPIT, September 2018
Publisher : Politeknik Harapan Bersama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30591/jpit.v3i3.1016

Abstract

Songket is a work of art which is a traditional fabric that is widely used in a variety of custom events in South Sumatera. Songket is made from a special yarn woven by using traditional weaving equipment. To generate a songket takes  at least three months. This is causing a songket   produced have the expensive  price. In the community of South Sumatra songket is a must in custom events, among others, marriage ceremony, welcome the birth and Circumcision. Songket have various motives that have a specific name with the distinctive characteristics that differentiate between a songket with another. This research aims to design the application e-museum which can be a promotion media so the songket can widely know. The method used in building e museum Applications is ordinary Waterfall SDLC Models or linear sequential model. The result of the design can be implemented into the android-based applications.