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Mobile application development of IoT-based broiler chicken feeding system Laksono, Muhammad Agung; Kusuma, Purba Daru; Saputra, Randy Erfa
CEPAT Journal of Computer Engineering: Progress, Application and Technology Vol 3 No 02 (2024): November 2024
Publisher : Universitas Telkom

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/cepat.v2i03.6264

Abstract

In this research, an Android application was developed using the React Native framework, integrated with Firebase, and the Arduino Mega 2560 microcontroller with built-in Wi-Fi to control and monitor the automated, scheduled, and real-time feeding and cleaning processes for chicken waste. This setup allows the utilization of an ultrasonic sensor to detect feed capacity and real-time scheduling. Additionally, a servo motor is used to automate the feeding system. The application enables farmers to monitor the feeding schedule adherence. Therefore, features such as feed system monitoring, alarm system, automatic cleaning system, and system status monitoring are included in this application. The test results demonstrate that this Android application functions well and provides accurate information to farmers. Users can remotely control the system, monitor the system's condition, and efficiently manage the feeding schedule. With the implementation of this application, it is expected that farmers can enhance productivity and efficiency in broiler chicken farming.
Application development IoT-based water quality control system for Vannamei post-larvae shrimp Novandi, Arief Ilham; Satria, Anas; Kusuma, Purba Daru; Septiawan, Reza Rendian
CEPAT Journal of Computer Engineering: Progress, Application and Technology Vol 3 No 02 (2024): November 2024
Publisher : Universitas Telkom

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/cepat.v2i03.6286

Abstract

The vannamei shrimp is a type of shrimp that has a natural habitat in the Pacific Coast, and Mexico. This shrimp entered Indonesia in 1996 when tiger shrimp experienced a decline in production due to disease attacks caused by the White Spot virus. Demand for this shrimp immediately increased rapidly, requiring innovation to keep shrimp yields in line with market demand. The problem in vanamei shrimp farming is water quality, especially water temperature conditions where shrimp live. This shrimp prefer water conditions that have temperatures around 27-29°C. A water quality control system developed to maintain water conditions in accordance with the best conditions for P. vannamei shrimp to increase yields due to reduced mortality rates. Based on this problem, an IoT based water quality control system for the shrimp is developed. Meanwhile, this work is aimed at developing the application supporting this system.
Hardware design of IoT-based water quality control system for Vannamei post-larvae shrimp Satria, Anas; Novandi, Arief Ilham; Kusuma, Purba Daru; Septiawan, Reza Rendian
CEPAT Journal of Computer Engineering: Progress, Application and Technology Vol 3 No 02 (2024): November 2024
Publisher : Universitas Telkom

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/cepat.v2i03.6287

Abstract

The vannamei shrimp is a type of shrimp that has a natural habitat in the Pacific Coast, and Mexico. This shrimp entered Indonesia in 1996 when tiger shrimp experienced a decline in production due to disease attacks caused by the White Spot virus. Demand for this shrimp immediately increased rapidly, requiring innovation to keep shrimp yields in line with market demand. The problem in vaname shrimp farming is water quality, especially water temperature conditions where shrimp live. This shrimp prefer water conditions that have temperatures around 27-29°C. A water quality control system was developed to maintain water conditions in accordance with the best conditions for P. vannamei shrimp to increase yields due to reduced mortality rates. The result is the system can help increase the survival of the shrimp.
A stochastic optimization called split-compete optimization and its utilization on economic load dispatch problem Daru Kusuma, Purba; Candrasyah Hasibuan, Faisal
Bulletin of Electrical Engineering and Informatics Vol 14, No 2: April 2025
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/eei.v14i2.8665

Abstract

The economic load dispatch (ELD) problem is one crucial optimization problem in a power system. Metaheuristics has become a standard method to tackle this problem. Ironically, ELD is not popular enough to become a constrained use case in most studies introducing new metaheuristics, where four designs in mechanical engineering have become the most popular ones. This work introduced a new metaheuristic called split-compete optimization (SCO). It contains three serial steps where two directed searches are employed and competed against each other in each step. SCO is then assessed to tackle both unconstrained and constrained problems where 23 classic functions represent the unconstrained problems and two cases in ELD problems represent the constrained ones. Five new metaheuristics are chosen as competitors, including the coati optimization algorithm (COA), language education optimization (LEO), northern goshawk optimization (NGO), Kookaburra optimization algorithm (KOA), and walrus optimization algorithm (WaOA). In the first evaluation, SCO is superior enough by being better than COA, LEO, NGO, KOA, and WaOA in 14, 13, 20, 15, and 10 functions, whereas SCO is dominant in high-dimensional functions. Meanwhile, SCO is competitive in solving both cases of ELD problems.
Developing An Innovative Web based Agricultural Management System for Sukamaju village David, Axel; Silalahi, Panji Christoper; Herlambang, Yohanes Yogas; Kusuma, Purba Daru; Hasibuan, Faisal Candrasyah
Jurnal Abdimas Vol. 29 No. 1 (2025): June 2025
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/4k0gdm51

Abstract

Agriculture is a vital component of the economy and livelihoods in Indonesia, particularly in Sukamaju village, West Java, Indonesia. Many local farmers rely on traditional farming management methods, which hinder efficiency and productivity due to challenges such as manual data entry, inadequate tracking of crop yields, and limited avenues for product promotion. To address these issues, an Agricultural Management Web Application was developed to streamline the management of agricultural activities within the community. This user-friendly platform allows farmers to input and monitor essential data about their crops, thereby enhancing informed decision-making. Additionally, the application features a blog system for promoting agricultural products, helping farmers reach a wider audience and improve their sales prospects. Key objectives of the application include improving documentation and monitoring of agricultural processes, fostering community engagement through knowledge sharing, and providing promotional tools for farmers. By leveraging technology, this initiative aspires to establish a sustainable agricultural environment that supports the growth of the farming community in Sukamaju village. In the future, this application can be expanded to create a more comprehensive supply chain management system for farmers in a broader area. The feature also can be expanded so that the farmers can connect to the other players whether in the upstream and the downstream.
Implementation of Internet of Things-based Water Monitoring System in Vertical System based Crab Farming Kusuma, Purba Daru; Widyantara, Helmy; Hariyanto, Muhammad Dwi; Putra, Seno Adi; Osmond, Andrew Brian
Jurnal Abdimas Vol. 29 No. 1 (2025): June 2025
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/abdimas.v29i1.26934

Abstract

Crab is one of protein resource with high economic value. The vertical system is a crab farming method that provides several advantages including increasing space utility, minimizing crab mortality that is affected by cannibalism, and improving precision farming. As a continuation of 2024 research under the strategic collaboration (Katalis) scheme, a community service project has been conducted by implementing the Internet of Things (IoT) based water monitoring system to support precision farming in vertical system-based crab farming. Surabaya crab supermarket has become the partner in this community service. The objective of this activity is to implement this prototype in the real crab farming environment to investigate its effectiveness. This activity also gives experience for students at Telkom University that are involved in this project of implementing the developed precision farming system in the real environment despite the laboratories scale environment. Moreover, this project is also important to give insight from the crab farmer regarding the real problems that occur in crab farming. In the future, the system can be expanded by adding more features including the machine learning method to give predictions regarding the water quality and the growth of the crabs.
Implementasi Algoritma A* Untuk Mekanisme Gerak Pada Permainan Edukasi Balloon Shooter Untuk Siswa Sekolah Dasar Muyadi, Fawwaz Aboeruslan; Kusuma, Purba Daru; Nugrahaeni, Ratna Astuti
eProceedings of Engineering Vol. 10 No. 1 (2023): Februari 2023
Publisher : eProceedings of Engineering

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Abstract

Abstrak— Game adalah aktivitas yang memiliki konsep menyenangkan dan bermain. Game memiliki alur, cerita, dan karakter. Setiap karakter yang ada dalam sebuah game pasti memiliki unsur Artificial Intelligence. Contoh penggunaan Artificial Intelligence dalam sebuah game ialah pada NPC. Tujuannya adalah agar NPC memiliki pergerakan yang tidak diatur oleh pemain. Dalam sebuah game, ada yang bersifat edukatif dan non-edukatif. Game edukatif memiliki sifat edukatif namun tidak menyenangkan bagi pemain, karena biasanya game edukatif berbentuk seperti quiz. Agar bisa memberikan game edukatif yang menyenangkan dan memiliki nilai edukatif, maka perlu membuat game menyenangkan tapi memiliki aturan edukatif. Salah satu cara agar memberikan sifat menyenangkan dalam sebuah game adalah dengan menerapkan Algoritma dalam unsur game, seperti Algoritma A* pada pergerakan sebuah NPC (Non-Playable Characters), agar NPC tersebut mempelajari jalur untuk pergerakannya tanpa bantuan dari pengembang game. Dengan diterapkan cara ini pada game edukatif yang dibuat yaitu balloon shooter yang berisikan materi bilangan prima, diharapkan game yang dibuat bisa memberikan tantangan yang tentunya menyenangkan bagi pemain. Penerapan algoritma A* dinilai berhasil, ditandai dengan pergerakan balon yang sesuai dengan jalurnya dan bekerja 100% pada saat pengujian. Adapun pengujian fungsi permainan berdasarkan pengujian alpha dinyatakan berjalan sesuai fungsinya dan pengujian beta berdasarkan kuesioner yang telah disebarkan dinyatakan valid dan reliable. Kata kunci— NPC (Non-Playable Characters), artificial Intelligence, game edukasi, algoritma a*, balloon shooter
Implementasi Metode Finite State Machine Pada NPC Beruang Dalam Game “Happy Farm” Hamdani, Mauriz Muhammad Al Ghazali; Kusuma, Purba Daru; Dinimaharawati, Ashri
eProceedings of Engineering Vol. 10 No. 1 (2023): Februari 2023
Publisher : eProceedings of Engineering

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Abstract

Abstrak— Di zaman modern ini banyak anak-anak yang senang bermain game, terbukti bahwa didalam sebuah penelitian setidaknya terdapat 41% anak yang memiliki gadget memiliki aplikasi game didalamnya, game dapat menjadi sebuah sarana hiburan dan media untuk menghabiskan waktu bagi anak. Game itu sendiri memiliki berbagai macam genre seperti fighting game, real-time strategy, simulasi, role play games dan masih banyak lagi. Penelitian ini difokuskan kepada game simulasi peternakan hewan “Happy Farm” Game peternakan “Happy Farm” ini merupakan game simulasi, dimana pemain akan bermain seakan mereka menjadi peternak didalam game tersebut. Umum nya didalam peternakan akan terdapat hewan peternakan, predator dan memiliki hewan penjaga didalamnya. Oleh karena itu, penulis ingin menambahkan artificial intelligence kepada non playable character (NPC) predator didalam game peternakan hewan “Happy Farm” dengan menggunakan metode finite state machine agar NPC beruang dapat beraksi sesuai dengan apa yang sedang terjadi dalam area permainan. Setelah penelitian dilakukan, metode finite state machine telah berhasil diimplementasikan kepada NPC beruang dalam game peternakan hewan “Happy Farm”. Dari hasil pengujian NPC beruang juga telah didapatkan hasil bahwa NPC beruang telah berhasil beraksi sesuai dengan apa yang terjadi dalam area permainan. Dari hasil pengujian user terhadap 26 responden didapatkan bahwa 18 pemain suka terhadap tampilan game dan 21 pemain menjawab bahwa NPC telah berjalan dengan baik. Pada pengujian waktu main user pada 11 orang, seluruh pemain menyelesaikan semua level pada hingga akhir dan didapatkan rata-rata waktu untuk menyelesaikan game selama 1983 detik (33 menit)Kata kunci— artificial intelligence, finite state machine, simulation game, NPC, farm animals
Merancang Artificial Intelligence Karakter Pembeli Pada Wira Games Dengan Menggunakan Metode Knapsack Problem untuk Siswa Taman Kanak-Kanak Rachmah, Jabal; Kusuma, Purba Daru; Nugrahaeni, Ratna Astuti
eProceedings of Engineering Vol. 10 No. 1 (2023): Februari 2023
Publisher : eProceedings of Engineering

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Abstract

Abstrak—Game dengan judul Wira Games dikembangkan untuk memberikan edukasi tentang kewirausahaan. Game ini dirancang untuk tidak secara langsung mengedukasi tentang perhitungan, berinteraksi, dan bagaimana cara memesan produk dengan keterbatasan kantong atau tas. Non player character pada game ini dirancang menggunakan metode knapsack problem untuk memberikan pengenalan karakter pembeli kepada para pemain. Hasil dari penelitian ini menunjukan bahwa metode knapsack problem dapat diterapkan pada NPC pembeli. Hasil pengujian survey yang dilakukan dengan perhitungan skala likert menunjukan bahwa game ini menarik, mudah dimainkan, dan konten edukasinya mudah dipahami. Persentase sebesar 92,72% mengatakan bahwa karakter NPC pembeli sudah sesuai.Kata Kunci— Kewirausahaan, Non-player character, Knapsack problem
Pembuatan Game Map Simulasi Tur Kampus Virtual Menggunakan Unity3D Haekal, Muhammad Hafizh; Kusuma, Purba Daru; Nugrahaen, Ratna Astuti
eProceedings of Engineering Vol. 10 No. 1 (2023): Februari 2023
Publisher : eProceedings of Engineering

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Abstract

Abstrak— Penelitian ini merupakan pembuatan simulasi tur kampus virtual yang bertujuan untuk mempermudah calon mahasiswa yang tidak bisa datang langsung ke kampus karena pandemi COVID-19 yang mengharuskan semua orang melakukan kegiatan secara daring. Pembuatan Simulasi Tur Kampus Virtual saat ini terbatas hanya di area Universitas Telkom. Simulasi Tur Kampus Virtual dikembangkan dalam bentuk Video Game yang memiliki gameplay first person view, dengan adanya objek 3D seperti gedung, fasilitas, dan properti dapat menambahkan suasana yang lebih nyata saat bermain simulasi. Semua objek 3D tersebut dimasukkan ke dalam satu Game Map utama yang digunakan sebagai tempat berjalannya simulasi Tur Kampus Virtual. Pada simulasi ini terdapat juga Non-Playable Character (NPC) Pedestrian. Simulasi ini dikembangkan dengan pembuatan objek 3D dari gedung dan fasilitas yang ada di dalam area kampus Telkom University. pada simulasi ini terdapat NPC pedestrian yang meramaikan area Telkom University dalam simulasi. Pengujian simulasi ini diambil dari sampel sebanyak 56 orang responden kuesioner yang berusia 16 sampai 19 tahun untuk menilai kelayakan simulasi Tur Kampus Virtual. Sebanyak 96.4% responden setuju bahwa simulasi ini dapat memberikan informasi tentang letak dan bentuk gedung atau fasilitas di kampus Telkom University dan sebanyak 85.7% responden setuju kalau simulasi ini membuat responden tertarik dengan Telkom University. Kata kunci— simulasi. tur virtual kampus, Non-Player Character (NPC), objek 3D, game map
Co-Authors Abdi Hazman Abdillah, Kemas Muhammad Rizky Abdul Rohim Achmad Rizal Aditya Enggar Adrian Sabagus Tanazri Afifah Shalihah Agita Chrisna Agita Fajar Prabowo Ahmad Fauzan Fauti Albert Kurniawan, Albert Alfiansyah, Alvan Anas Satria Anas Satria Andrew Brian Osmond Andri Liem Anggraini, Ratika Dwi ANGGUNMEKA LUHUR PRASASTI Anton Siswo Raharjo Anton Siswo Raharjo Ansori Anton Siswo Raharjo Ansori Anton Siswo Raharjo AnsoriI Arief Ilham Novandi Arief Ilham Novandi Ario Dewantoro Arisandi, Alvian Aruan, David Hasudungan Aryan, Muhammad Pascal Aryansyah, Novianto Asep Mulyana Ashri Dini Maharawati Ashri Dinimaharawati Ashridini Maharawati Astrid Melati Aulia Wildan Bangkit Surya Praja Br Ginting, Shely Belinda Budhi Irawan Burhannuddin Dirgantoro Candrasyah Hasibuan, Faisal Casi Setianingsih Cut Aisyah Ilmi David, Axel Deyan Havith Dailamy Diantoro Arifian Dimas Anjar Saputro Dipo Suryantoro Dwi Putra, Sulistyo Emantoko Fachry Reiza Fadjrianto, Farhansyah Iqbal Fadli Idris Fairuz Azmi Faisal Candrasyah Hasibuan Fajar Hari Andriana Farid Reza Sukma Fathiraihan, Muhammad Alif Fauzan, Nadhifi Qurrunul Bahratu Fikri Reksa Maulana Fiqri Ramadhan Friza Fahmi Hutama Gabriela, Melanie Gema Wahyu Saputra Gerin Sonia Yuki Lumban Tobing Grace Cyndiana Gumelar, Raja Ilham Maulidani Haekal, Muhammad Hafizh Hafidz Kahamdany Hafizh Septian Pristanto Hamdani, Mauriz Muhammad Al Ghazali Hanatar Adi Naluri Harahap, M Yusril Fauzan Hariwidjaja, Valrama Wardhana Hariyanto, Muhammad Dwi Helmy Widyantara Herlambang, Yohanes Yogas Herwin Yudha Setyawan Hikmawan, Fakhrity Ikhsan Hakiki Ilham Arisyandy Ilham Majid Rabbani Ilyas Hermawan Irfan Setiawan Irham Imami Harahap Irma Damayanti Iwan Iwut Tritoasmoro Jenni Teresia Junando, Muhammad Idri Khairunnisa Br Ginting Laksono, Muhammad Agung Lumban Tobing, Gerin Sonia Yuki Mahaasin, Habib Irfan Maharawati, Ashridini Markus Lamserep Hutauruk Meta Kallista Mirza Ahmad Febrian Mohammad Ibrahim Al Mahi Mohammad Viko Mashar Muhammad Agung Laksono Muhammad Alif Fathiraihan Muhammad Fadhil Muhammad Hafidz Muhammad Insan Aulia Muhammad Junaid Musa Muhammad Ken Muhammad Taufik Hidayat Muhammad Thariq Machaz Muyadi, Fawwaz Aboeruslan Nabhan, Muhammad Sidqi Nadhifah Nadhifah Naema Simanjuntak Naluri, Hanatar Adi Nasheeri, Al Ghifary Akmal Naufira Septriyanti Novandi, Arief Ilham Novianty, Astri Nugraha, Alvin Yoga Nugrahaen, Ratna Astuti Nurdin Nurfauzi, Fahmi Prabowo Wahyu Basuki Prayoga, Ivan Fernanda Putti, Fasya Hanifah Rachmah, Jabal Rachman Fadly Krisdiantoro Raja Ilham Maulidani Gumelar Raka Putra Gustian Ramadhan, Achmad Rionov Faddillah Ramadhanti, Tassya Randy Erfa Saputra Rangkuti, Abdul Haris Ratna Astuti Ratna Astuti Nugrahaeni Reza Rendian Septiawan Rifqi Muhammad Fikri Rizka Shinta Wulandari Rizki Akbari Tamin Rizky Maulana Roswan Latuconsina Rumaini M Rumani M Ryan Adytia Ryan Gani Dharmawan Salimah, Hurin Salwa, Nabilah Samgusdian, Arfara Yema Saputra, Agung Aji Saputra, Ari Cahya Saputra, Dany Eka SATRIA, ANAS Seno Adi Putra Septian Putra Manuel Simangunsong Septian Rizki Agrianto Setiawan, Irfan Silalahi, Panji Christoper Silvia Latifah Putri Siregar , Dedy Kurniawan Suaib, Fauzil Fahrezi Sutisna, Mohamad Redza Tri Putra Theodore Dian Arief Sianipar Tinton Aji Sadewo Tito Waluyo Purboyo Utama, Muhammad Aimar Rizki Virgono , Agus Whibi Waskita Wicaksono Wicaksono, Lutfi Hadi Wijaya, Anjas Rahmanta Cahya Wilda Satria Yoviandi Eka Prakoso Yulin Zurina Zaki Zamzami Zurratul Ikhsan