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Proposing a Gaming Language Analysis Procedure to Reveal Video Game Ideology through Ludic Linguistics Purnomo, SF Luthfie Arguby; Khristianto, Khristianto
Register Journal Vol 12, No 2 (2019): REGISTER JOURNAL
Publisher : UIN Salatiga

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (334.91 KB) | DOI: 10.18326/rgt.v12i2.235-261

Abstract

This study proposes a procedural analysis on the implementation of ludic linguistics to analyze gaming language with wordplays, the core of focus in ludic linguistics, as the point of departure. To formulate the procedural analysis, theories of language play by Crystal ideology of influence and ludonarrative model by Aarseth, wordplay in gaming context by Paul, intended meaning level by Stiles, wordplay transmission by Winter-Froemel, game interface types by Stonehouse and indexical storytelling by Fernández-Vara were applied as the theoretical foundation. To provide a vivid application of the proposed procedural analysis, wordplays appearing on game assets from Konami’s Metal Gear Solid, Metal Gear Solid 2: Sons of Liberty, and Metal Gear Solid 3: Snake Eater were taken as examples of analysis. The five steps procedure is able to show how wordplays in gaming context are designed as mechanical cues to help gamers complete the games and as narrative cues to help them comprehend the story. Further, this proposed procedure is able to indicate that the mechanical and narrative cues have particular ideology of influence, which affects gamers in reacting and responding to particular problems presented by the games. The result of this study discloses future research on the roles of wordplays in gaming context, signifying the importance of ludic linguistics as a bridge between language studies and game studies. Keywords: Wordplay; Gaming Language; Ludic Linguistics; Game Dtudies; Metal Gear Solid 
“Tilik Dewi Domas”: Strategi Promosi Desa Wisata Silado Melalui Website Nurhayati, Sulasih; Wahyuningsih, Titik; Pujiyatno, Ambar; Rakhmawati, Fitri; Khristianto, Khristianto
E-Dimas: Jurnal Pengabdian kepada Masyarakat Vol 15, No 2 (2024): E-DIMAS
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/e-dimas.v15i2.16560

Abstract

Desa Silado merupakan desa yang prospektif untuk pengembangan pariwisata karena letaknya yang strategis, sumber daya manusia yang memadai, dan aspek sosial budaya. Faktor-faktor ini sangat penting namun membutuhkan investasi besar, terutama dari sisi pendanaan. Desa tidak dapat mengalokasikan bantuan dana tersebut, yang pada akhirnya menghambat kemajuannya. Oleh karena itu, tim memanfaatkan kesempatan ini untuk memecahkan masalah dengan memfasilitasi warga desa melalui kegiatan diskusi kelompok yang bertujuan untuk menggali, mendiskusikan, mengklasifikasikan, dan mempromosikan potensi wisata melalui situs web. Penduduk desa yang terlibat dalam program ini adalah 16 anggota Kelompok Sadar Wisata Silado. Program berlangsung selama enam bulan dan terbagi dalam tiga kegiatan utama: (1) presentasi oleh tim pelaksana tentang pentingnya pengembangan desa wisata dan branding serta promosi desa wisata di era globalisasi; (2) diskusi kelompok untuk mendapatkan dan mengklasifikasikan data sumber daya pariwisata Silado; dan (3) desain web oleh tim pelaksana sebagai media promosi pariwisata. Hasil program menunjukkan bahwa Desa Silaso ternyata memiliki tiga objek wisata yang menjanjikan: alam, budaya, dan pendidikan. Di sisi lain, perancangan website diusulkan untuk mempromosikan keunikan dan elemen ikonik Silado sebagai desa wisata. Pengunjung website dapat dengan mudah menemukan elemen ini pada logo dan tagline desa wisata Silado yang bertuliskan "Tilik Dewi Domas: Desa Wisata Silado Banyumas". Tagline ini terutama bertujuan untuk mengajak pengunjung melihat, menjelajah, dan menikmati destinasi wisata di Silado.
Maintaining Authenticity of AI-assisted Works for Indonesian and Philippines Creative Writing Learners: Students’ Experience and Reflection Khristianto, Khristianto; Monteza, Ana Mae M.; Dhyaningrum, Ambhita; Rabbani, Ilham
GHANCARAN: Jurnal Pendidikan Bahasa dan Sastra Indonesia SPECIAL EDITION: LALONGET VI
Publisher : Tadris Bahasa Indonesia, Fakultas Tarbiyah, Institut Agama Islam Negeri Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19105/ghancaran.vi.21628

Abstract

The advance in artificial intelligence (AI) are significantly influencing various fields, including literature and creative writing. In Indonesia and the Philippines, AI is increasingly used to assist novice writers in creating fictional works. Employing a qualitative approach, the research utilizes data sources: fictional texts created by learners (high school and college students) using AI; the learners' perceptions of their creative process. The findings shows that the majority of submitted work was of good quality (65%), with 30% rated as "excellent." High-quality work contained little AI-generated content (maximum 12.3%), reflecting a strong personal contribution from the authors. Despite limited prior experience in narrative writing (87%), AI tools played a significant role in improving students' narrative skills, as evidenced by the assessed quality of their work. While nearly half of students found AI useful for improving expression (44%) and generating ideas (30%), most (86%) doubted its ability to make writing more enjoyable, and many (69%) expressed concerns about overreliance and a loss of originality. The findings highlight the importance of structured pedagogical guidance to help students leverage AI effectively while maintaining their unique voice and developing their narrative skills. The findings are expected to offer practical recommendations for educators, policymakers, and the writing community on ethically and effectively integrating AI in creative learning, particularly in Indonesia and Philippines.
An Attitudinal Appraisal Analysis of Beauty Product Review on James Charles YouTube Videos Wulandari, Agesta Putri; Khristianto, Khristianto
International Journal of English and Applied Linguistics (IJEAL) Vol. 4 No. 2 (2024): Inpress: Volume 4 Nomor 2 Agustus 2024
Publisher : ITScience (Information Technology and Science)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/ijeal.v4i2.4269

Abstract

This research aims to explain and evaluate how James Charles uses appraisal in YouTube videos. The research focuses on analyzing the types of attitudinal appraisal used in the videos. Appraisal is a connection meaning how language use deals with relationships and communicates related to feelings. The study used descriptive qualitative research that attempts to provide an in- depth analysis and explanation about the subject. The sentences collected from James Charles YouTube videos were used as the research data. Beauty vloggers is a person who made and share makeup content related to the videos on social media platforms such as YouTube This research used 2 videos from YouTube account James Charles. First video with title TRYING A FULL FACE OF MAKEUP FROM FOREVER 21 and second video with title TRYING A FULL FACE MAKEUP FROM ALIEXPRESS. To obtain the data, the researcher first watched the videos, then transcribed it and watched it again to ensure the transcript was accurate. The researcher used Martin and White theory called appraisal, specifically their classification of attitudes appreciation, judgement, and affection to examine the data. The research reveals that there are 21 appreciations, 28 affect, and 19 judgement from the video which applied attitudinal appraisal in James Charles YouTube video. From the total, the most dominant type is affect, the second one is appreciation, and the last used is judgement.