Siti Arifah
Universitas Darul Ulum

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USE OF FISBALL GAME: A STRATEGY TO IMPROVE SELF- CONCEPT OF VOCATIONAL HIGH SCHOOL LEARNERS Agus Rizal; Mega Putri Amelia; Nadliroh Khoirun; Siti Arifah; Salma Nur Maulida
Jurnal Bikotetik (Bimbingan dan Konseling : Teori dan Praktik) Vol. 9 No. 2 (2025): Jurnal Bikotetik (Bimbingan dan Konseling : Teori dan Praktik)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/bikotetik.v9n2.p203-213

Abstract

Many vocational high school students struggle to understand their self-concept, which affects their ability to adapt academically and socially. Purpose of this study aimed to develop and validate Fisball D’Brooks, a game-based guidance and counseling media grounded in William D. Brooks’ self-concept theory to support students with low self-concept. Methods of this study employed a Research and Development (R&D) design using the Borg & Gall model. The development involved expert validation (media and material experts), practitioner review, and field trials. Data were collected using feasibility checklists and student feedback. Results show The product achieved high feasibility scores from experts (usability = 93.75%, feasibility = 87.5%, accuracy = 95%, overall validity index = 92%, categorized as very valid). Students reported increased awareness of their strengths and weaknesses and showed higher engagement in guidance sessions. Conclusion of this study Fisball D’Brooks is a practical and valid media that supports guidance learning and helps students improve their understanding of self-concept
The Evolution of Digital Well-Being Research in the Era of Artificial Intelligence and Digital Mental Health: A Bibliometric Analysis Parid Rilo Pambudi; Siti Arifah; Nanda Alfan Kurniawan; Nining Maizura
Jurnal Bikotetik (Bimbingan dan Konseling : Teori dan Praktik) Vol. 10 No. 1 (2026): Jurnal Bikotetik (Bimbingan dan Konseling : Teori dan Praktik)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/bikotetik.v10n1.p165-178

Abstract

Digital well-being has emerged as a significant area of research amid the rapid advancement of artificial intelligence (AI) and digital mental health technologies. To capture the intellectual development of this field, a bibliometric analysis was conducted using publications indexed in the Scopus database between 2020 and 2025. Following the identification, screening, and selection processes based on predefined criteria, a total of 422 articles were included in the analysis. Bibliometric mapping was performed using VOSviewer through publication trend analysis, citation analysis, co-authorship analysis, and keyword co-occurrence analysis to identify publication trends, author productivity, country contributions, subject areas, and emerging research themes. The results reveal a substantial increase in digital well-being publications during the study period, reflecting its emergence as a multidisciplinary research field. The most prominent themes include digital well-being, social media, mental health, psychological well-being, and digital literacy. Network visualization indicates strong interconnections among digital well-being, mental health, social media use, and digital behavior. Furthermore, topics such as smartphone addiction, screen time, internet addiction, emotional regulation, and artificial intelligence have emerged as rapidly growing research themes in recent years. The United States and the United Kingdom were identified as the leading contributors to the literature, while Social Sciences, Medicine, Computer Science, and Psychology constituted the dominant disciplinary areas. These findings highlight that digital well-being has evolved into a multidisciplinary framework integrating psychological, social, health, and technological dimensions, while providing valuable directions for future research and the development of digital mental health practices.