rahayu purnama
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Pelatihan Pembuatan Hijab Instan Pada Siswi Madrasah Tsanawiyah As-syafi’iyah 05 Kota Bekasi Rahayu Purnama; Vivi Radiona
IKRA-ITH ABDIMAS Vol 4 No 3 (2021): IKRAITH-ABDIMAS No 3 Vol 4 November 2021
Publisher : Universitas Persada Indonesia YAI

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Abstract

Pengabdian Kepada Masyarakat di Madrasah Tsanawiyah/MTs As-syafi’iyah 05 Kota Bekasi dilaksanakan dengan memperhatikan permintaan akan pengetahuan dan keterampilan siswi-siswi MTs dan keterkaitannya dengan mata pelajaran prakarya. Program pelatihan pembuatan hijab instan melalui kegiatan PKM-UNJ tahun 2021 merupakan pelatihan untuk dapat mengembangkan kemampuan kreativitas peserta didik dalam hal ini siswi-siswi. Pelatihan ini juga bertujuan untuk memberikan peluang berwirausaha dengan berbekal pengetahuan dan keterampilan membuat jilbab instan secara mandiri. Pelatihan pembuatan jilbab instan mengenai materi-materi pembuatan desain jilbab, membuat pola dan cara menjahit hijab instan. Metode kegiatan dilaksanakan dengan pendekatan cooperative learning. Hasil dari pelatihan ini adalah siswi-siswi mampu meningkatkan keterampilan dalam pembuatan hijab instan. Evaluasi kegiatan yang digunakan adalah aspek pengetahuan dan keterampilan.
Pengetahuan Mahasiswa Dan Dosen Terhadap Technopreneurship Di Bidang Fashion Rahayu Purnama
IKRA-ITH HUMANIORA : Jurnal Sosial dan Humaniora Vol 5 No 3 (2021): IKRAITH-HUMANIORA Vol 5 No 3 November 2021
Publisher : Universitas Persada Indonesia YAI

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Abstract

The development of the industrial revolution 4.0 which will enter industry 5.0 is a challenge andopportunity in facing the future, especially the clothing industry. Apparel industry needtechnopreneur in fashion. Technopreneurship is technology-based entrepreneurship. For this reason,fashion education is expected to increase their knowledge and skills in technology and digitalization.This study aims to determine the knowledge of lecturers and students towards technopreneurship inthe field of fashion. The research was conducted at the Fashion Design Study Program, StateUniversity of Jakarta with 95 respondents of the 2018 and 2019 Undergraduate Fashion Designstudents and the lecturers. The time of the research was carried out in the even semester of 2021.The data collection technique used is a survey using a questionnaire. The data analysis techniquesused in this study are descriptive statistics used to analyze data by describing or describing data thathas been collected as is without intending to make conclusions that apply to the general orgeneralization. The results of this study is lecturers and students' knowledge of technopreneurshipin fashion have an average percentage of almost the same for each sub-indicator, namely thepercentage of autonomy, proactive and aggressive sub-indicators in competition between lecturersand students is equally large. An innovative sub-indicator, the percentage of lecturer knowledge ishigher compared to students. While the percentage of risk-taking sub-indicators, students are higherthan lecturers.
Pengetahuan Celana Santai Pada Masyarakat Desa Pantai Sederhana Kecamatan Muara Gembong Kabupaten Bekasi Wesnina Wesnina; Rahayu Purnama; Tari Indriani
IKRA-ITH ABDIMAS Vol 5 No 3 (2022): IKRAITH-ABDIMAS Vol 5 No 3 November 2022
Publisher : Universitas Persada Indonesia YAI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37817/ikra-ithabdimas.v5i3.2280

Abstract

Industri kreatif khususnya di bidang fashion menjadi peluang usaha yang kian berkembang dan dapat meningkatkan perekonomian masyarakat. Produk fashion diantaranya celana, yang memiliki berbagai macam model desain yang semakin berkembang mengikuti trend yang sedang digemari. Pelatihan ini bertujuan untuk memberikan pengetahuan dasar mengenai celana santai, jenis bahan yang sesuai untuk membuat celana santai, serta macam-macam celana yang dapat dijadikan acuan dalam membuat desain suatu karya fashion kreatif. Pengabdian pada masyarakat ini bertujuan untuk meningkatkan pengetahuan celana santai pada masyarakat. Sasaran pelatihan ini adalah masyarakat Desa Pantai Sederhana Kecamatan Muara Gembong Kabupaten Bekasi. Tahapan kegiatan terdiri dari 1) tahap identifikasi, 2) tahap koordinasi, dan 3) tahap pelaksanaan. Kegiatan ini merupakan wujud Pengabdian kepada Masyarakat (PkM) yang salah satu lingkupnya yakni pengembangan potensi industri kreatif dalam peningkatan kesejahteraan masyarakat.Kegiatan PkM dilakukan oleh dosen Tata Busana, Fakultas Teknik, Universitas Negeri Jakarta berdasarkan permasalahan dan kebutuhan masyarakat. Output dari pelatihan ini adalah masyarakat memiliki pengetahuan dasar mengenai celana santai, pengetahuan bahan dan macam-macam desain celana yang menjadi dasar pengetahuan untuk memulai suatu usaha di industri kreatif bidang fashion.
Evaluation of Bomber Jackets Using Shaho Batik A Cultural Identity of Balikpapan East Kalimantan Marthina Claudia Margaretha Sitohang; Eneng Lutfia Zahra; Rahayu Purnama
Journal of Creative Industries and Vocational Innovation Vol. 1 No. 2 (2025)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/visiora.v1i2.47391

Abstract

This study aims to produce a bomber jacket using Shaho batik and to evaluate the aesthetic aspects of the bomber jacket made with Shaho batik from Balikpapan, East Kalimantan. This research employs a quantitative descriptive method with a pre-experimental research design in the form of a one-shot case study. As a result, five bomber jacket products were created using Shaho Batik and evaluated using a rating scale. The assessment instrument consisted of a questionnaire with 14 statements, measured using a rating scale, and was distributed to five expert panelists in the field. The aesthetic evaluation referred to three aspects: form or appearance, content or substance, and presentation or performance. Overall, the aesthetic evaluation achieved a score of 83.8%, classified as very good." For the form or appearance aspect, which includes design elements and principles, a score of 84.14% was obtained, categorized as "very good." The content or substance aspect, which includes ideas inspired by "Neo Culture Technology NCT Dream-Beatbox," received a score of 81.2%, also categorized as very good. Meanwhile, the presentation or performance aspect obtained a score of 84.8%, classified as very good. The product with the highest evaluation score was design number four, with a score of 88.8%, categorized as very good, while design number five received the lowest score of 76.8%, but still fell into the good category.