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Pengaruh Sarana Prasarana Sekolah terhadap Hasil Belajar Siwa pada Teknik Dasar Menjahit Kelas X SMK Dharma Wanita Gresik Adela Rosa Nadia Fransiska; Imami Arum Tri Rahayu; Peppy Mayasari; Mein Kharnolis
Journal on Education Vol 6 No 2 (2024): Journal on Education: Volume 6 Nomor 2 Tahun 2024
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i2.5272

Abstract

Infrastructure is a base facility to support the implementation of learning. The objectives of the study were 1) describe the feasibility of the sewing practice laboratory at Smk Dharma Wanita Gresik, 2) describe student learning outcomes on basic sewing techniques at Smk Dharma Wanita Gresik, 3) describe the influence of infrastructure on student learning outcomes on basic sewing techniques at Smk Dharma Wanita Gresik. Using a quantitative approach, the research was carried out in class X fashion with a total of 12 students. Data collection techniques using questionnaires and performance tests. Data analysis techniques use simple regression analysis. The results of the study 1) school infrastructure facilities on the Linkert scale have an interval value of 50% in the category of not feasible 2) student learning outcomes on basic sewing techniques are shown with a percentage of 41.7% incomplete and 58.3% complete 3) t-count calculations of 5,186 > 2,179 t-tables with a significance level of 0.05. School infrastructure has a significant influence on the learning outcomes of basic sewing techniques in class X of SMK Dharma Wanita Gresik.
Penerapan Problem Based Learning pada Pembuatan Pola Rok Lipit Hadap di Fase E Tata Busana SMKN 1 Bagor Nike Fatma Rahmawati; Mein Kharnolis; Marniati Marniati; Ma’rifatun Nashikhah
Journal on Education Vol 6 No 2 (2024): Journal on Education: Volume 6 Nomor 2 Tahun 2024
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i2.5314

Abstract

This research aims to describe the process of implementing Problem Based Learning, responses and student learning outcomes after implementing Problem Based Learning. This research was carried out at SMKN 1 Bagor in 2023/2024, on learning outcomes for making pleated skirt patterns. The subjects of this research were 36 students of class X Clothing 1. The data collection methods used were observation, questionnaires and assessment rubrics. The data analysis technique used is quantitative descriptive. The results of the research show that the implementation of Problem Based Learning in making pleated skirt patterns received a very good category. Student responses after implementing Problem Based Learning obtained a positive category where students responded well to learning. The learning outcomes of students in making pleated skirt patterns meet the Criteria for Completion of Learning Objectives namely 70.
Penerapan Media Video Pembelajaran Kompetensi Membuat Desain Blus Sesuai Konsep Kolase terhadap Hasil Belajar Siswa Kelas XI SMK Cendika Bangsa Malang Ayunda Salsadilla; Deny Arifiana; Marniati Marniati; Mein Kharnolis
Journal on Education Vol 6 No 2 (2024): Journal on Education: Volume 6 Nomor 2 Tahun 2024
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i2.5366

Abstract

Learning Videos are one of the media that teachers can use to help achieve effectiveness and efficiency in learning. The aim of this research is to describe the implementation of learning to make blouse designs according to the collage concept, to describe students responses to the application of learning video media for making blouse designs according to the collage concept, and to describe student learning outcomes after the application of learning video media. This is pre-experimental research with quantitative descriptive data analysis. The research subjects were 12 students of class XI Fashion Design at SMK Cendika Bangsa Malang. The data collection methods used are observation, questionnaires and assessment tests. The results of the research showed that the application of learning using video media was in a good category, the result of student observations were in the very good category, and the student responses were in the very good category. Student learning outcomes using video tutorial media reach completeness in the complete category.
Meningkatkan Hasil Belajar Siswa Melalui Penerapan Multimedia Pembelajaran Praktik Belahan Tutup Tarik di Kelas X SMK Negeri 8 Surabaya Veronica Purba; Marniati Marniati; Mein Kharnolis; Lutfi Hidayati
Lencana: Jurnal Inovasi Ilmu Pendidikan Vol. 2 No. 4 (2024): Oktober : Lencana: Jurnal Inovasi Ilmu Pendidikan
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/lencana.v2i4.4068

Abstract

The objectives of this study are (1) to find out the improvement of student learning outcomes through the application of multimedia, (2) to find out the response of students to the application of multimedia learning This research is a classroom action research. which will be carried out at SMKN 8 Surabaya in 2023/2024. The subject of this action is 33 students of class X Fashion Design 2. The data collection technique uses tests and questionnaires. The research instrument used cognitive test sheets and product assessments as well as questionnaire sheets. The data analysis technique used is quantitative descriptive. The results of the study show that: (1) Student learning outcomes through the application of multimedia practice of the pull-out closure have increased by 33%, increasing from the first cycle of 61% to 94% in the second cycle; (2) The students' response to multimedia learning received a percentage result of 81% which was categorized as very good.
Pengembangan Media Video Tutorial pada Pembuatan Desain Busana Anak Secara Digital Berbasis Sketchbook di Kelas XI SMK Negeri 1 Jabon Risma Fajiyah; Deny Arifiana; Mita Yuniati; Mein Kharnolis
Journal on Education Vol 7 No 1 (2024): Journal on Education: Volume 7 Nomor 1 Tahun 2024
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v7i1.6710

Abstract

This research is a development research with the ADDIE model which aims to (1) describe the feasibility of video tutorial media for making digital children's fashion designs based on sketchbooks and (2) describe student learning outcomes in the psychomotor domain or skills after applying video tutorial media. The subjects of this study were students of class XI Tata Busana 2 at SMK Negeri 1 Jabon, totalling 36 students. Data collection was carried out through feasibility validation questionnaires and student learning outcomes, with quantitative descriptive data analysis techniques. The results of this study indicate (1) the results of the feasibility of video tutorial media developed are very feasible to apply, by obtaining a feasibility percentage by material experts of 92.5% and a feasibility percentage by media experts obtaining 92.67%, (2) student learning outcomes in the psychomotor domain or skills after applying the developed video tutorial media reached an average value of 88.2 with a very good category and achieved learning completeness with a percentage of 94% complete.
Penciptaan Convertible pada Busana Ready to Wear Deluxe dengan Sumber Ide Rumah Adat Tikel Balung Dinda Marthania Putri Mulyono; Deny Arifiana; Mein Kharnolis; Ma’rifatun Nashikhah
Practice of Fashion and Textile Education Journal Vol. 5 No. 2 (2025): Practice of Fashion and Textile Education Journal
Publisher : Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/pftj.v5i2.56793

Abstract

This research is a research on the creation of artwork that describes convertibles on ready-to-wear deluxe fashion with the source of the idea of ​​the Tikel Balung traditional house. The purpose of this creation research is (1) To describe the formulation of ideas and concepts for creating convertibles on ready-to-wear deluxe fashion with the source of the idea of ​​the Tikel Balung traditional house, (2) To describe the process of creating convertibles on ready-to-wear deluxe fashion with the source of the idea of ​​the Tikel Balung traditional house, (3) To describe the finished results of convertibles on ready-to-wear deluxe fashion with the source of the idea of ​​the Tikel Balung traditional house, and (4) To describe the presentation of convertibles on ready-to-wear deluxe fashion with the source of the idea of ​​the Tikel Balung traditional house. The method used in this research is the method of creation of works, namely through 4 stages of research starting from exploration, design of works, manifestation of works, to presentation of works. The creation of fashion works resulted in 1 men's clothing and 2 women's clothing with the application of convertibles on the three clothes. One men's clothing design with a convertible construction size on the pants and two women's clothing designs with modular convertibles applied to the outer and pants. Manipulating fabric in the creation of this deluxe ready to wear clothing is taken from the slimpet motif which is the main motif of the Tikel Balung traditional house, which is applied using printing, embroidery techniques, and a combination of the two.
Pengembangan Media Pembelajaran Prezi Materi Keamanan Pangan Siswa Kelas X SMK Negeri 3 Kediri Linggar Rizkita; Mein Kharnolis; Ila Huda Puspita Dewi; Sri Handajani
Jurnal Ilmiah Profesi Pendidikan Vol. 10 No. 3 (2025): Agustus
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jipp.v10i3.3757

Abstract

Penelitian ini bertujuan untuk mengetahui: 1) hasil proses pengembangan media pembelajaran Prezi pada materi keamanan pangan, 2) kelayakan materi dan media pada materi keamanan pangan, 3) respon peserta didik setelah menggunakan media pembelajaran berbasis Prezi. Penelitian ini menggunakan jenis penelitian R&D dengan model penelitian 4D (Define, Design, Development, Disseminate), tetapi hanya sampai tahap Development. Berdasarkan hasil dari analisis data penelitian ini menunjukkan bahwa: 1) produk yang berhasil dikembangkan media pembelajaran berbasis Prezi pada materi keamanan pangan sangat layak dan dapat digunakan dalam pembelajaran, 2) kelayakan materi memperoleh nilai rata-rata (0,834) dengan kategori sangat layak, dan kelayakan media memperoleh nilai rata-rata (0,928) dengan kategori sangat layak. 3) Uji coba terbatas menunjukkan tingkat respon peserta didik sebesar 83,2%, dengan kategori sangat baik. Dengan demikian, media pembelajaran ini dinyatakan layak dan efektif untuk digunakan dalam proses pembelajaran.
Penerapan E-Modul Bumbu Dasar untuk Meningkatkan Hasil Belajar Siswa SMK Kuliner Fase E Salwiyah Abdillah; Mein Kharnolis; Ila Huda Puspita Dewi; Sri Handajani
Jurnal Ilmiah Profesi Pendidikan Vol. 10 No. 3 (2025): Agustus
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jipp.v10i3.3814

Abstract

Inovasi pembelajaran digital diperlukan dalam proses belajar mengajar di kelas, untuk meningkatkan mutu hasil belajar siswa pada mata pelajaran SMK kuliner. Dengan adanya pemanfaatan e-modul diharapkan dapat menjadi solusi dalam memfasilitasi kebutuhan pembelajaran. Dalam penelitian ini akan diterapkan media pembelajaran yaitu e-modul. Penelitian ini bertujuan untuk mengetahui :(1) Peningkatan hasil belajar ranah kognitif dan afektif melalui penerapan menggunakan e-modul materi bumbu dasar, (2) Respon siswa terhadap penerapan e-modul materi bumbu dasar di SMK Negeri 1 Dlanggu Mojokerto. Metode penelitian yang digunakan adalah kuantitatif dengan desain Pre Experimental design one group pretest-posttest. Sampel pada penelitian ini adalah siswa kuliner 2 berjumlah 34 siswa dengan teknik purposive sampling. Teknik pengumpulan data menggunakan tes berupa soal pilihan ganda untuk mengukur hasil belajar kognitif, angket penilaian sikap untuk hasil belajar afektif, serta angket respon siswa menggunakan skala likert. Instrumen penelitian divalidasi oleh ahli dan diuji menggunakan rumus Aiken’s V. Teknik analisis data menggunakan uji paired sample t-test serta persentase N-Gain. Hasil penelitian menunjukkan: (1) adanya peningkatan hasil belajar kognitif dengan presentase N-Gain sebesar 56,87 % dan adanya peningkatan hasil belajar afektif dengan presentase N-Gain sebesar 57,34 %. (2) Respon siswa terhadap penggunaan e-modul mencapai 85% dengan kategori sangat layak.
Pengembangan Aplikasi Multimedia Interaktif Berbasis Adobe Animate pada Fase F Materi Tempering Cokelat Yolanda Shakira Dasha; Mauren Gita Miranti; Niken Purwidiani; Mein Kharnolis
Jurnal Ilmiah Profesi Pendidikan Vol. 10 No. 3 (2025): Agustus
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jipp.v10i3.3894

Abstract

Penelitian ini bertujuan untuk mengetahui: 1) hasil proses pengembangan media pembelajaran interaktif berbasis Adobe Animate pada materi keamanan pangan, 2) kelayakan materi dan media pembelajaran tersebut serta 3) respon peserta didik setelah menggunakan media interaktif berbasis Adobe Animate Penelitian ini menggunakan jenis penelitian R&D dengan menggunakan model 4D, dibatasi hingga tahap pengembangan. Teknik pengumpulan data menggunakan lembar validasi dan angket, yang dianalisis menggunakan skala Likert. Berdasarkan hasil analisis data, 1) Media pembelajaran interaktif berbasis Adobe Animate yang dikembangkan dinyatakan dapat digunakan dalam pembelajaran. 2) Media dinyatakan sangat layak berdasarkan hasil penilaian dari ahli materi sebesar 0,817 dan dari ahli media sebesar 0,835. 3) Serta, respons peserta didik terhadap media pembelajaran interaktif berbasis Adobe Animate dinyatakan sangat baik (97,0%) Dengan demikian, media pembelajaran interaktif berbasis Adobe Animate pada materi tempering cokelat dinyatakan layak untuk digunakan dalam proses pembelajaran.