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The Correlation Between Students’ Writing and Students’ Speaking Abilities of 9th Grades Students in Recount Text at SMP Muhammadiyah 2 Pekanbaru Asyasa, Nur; Niah, Siti; Syahfutra, Wandi
J-SHMIC : Journal of English for Academic Vol. 11 No. 2 (2024): J-SHMIC: Journal of English for Academic
Publisher : UIR Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25299/jshmic.2024.vol11(2).18716

Abstract

The correlation between the writing and speaking abilities of students at SMP Muhammadiyah 2 Pekanbaru in recount text was the primary focus of this research. The purpose of this study was to determine the significance of the relationship between students' writing and speaking abilities in English recount texts. This study used quantitative methods. The subjects in this study are the SMP Muhammadiyah 2 Pekanbaru class IX students for the academic year 2023. The whole class IX of SMP Muhammadiyah 2 Pekanbaru becomes the sample for this study, which adopts total sampling technique. used two tests: a speaking and writing test on recount text. The findings indicated that students' writing got low score of 50 and a high score of 95. In contrast, the maximum score for students' recount text speaking ability was 90, while the lowest score was 50. Moreover, correlation coefficient found that students' writing and students' speaking abilities in recount text have a positive correlation, and the correlation between those variables were high. The study recommended that students should do more practice in writing to make them more understandable and able to construct a good sentence. Besides that, the students should practice speaking every time to improve their speaking.
Pemanfaatan Media Pembelajaran Bahasa Arab Di Sekolah Kalamullah Al-Qur’an And Multilingual School Thailand Salsabila, Adilah; Niah, Siti; Okmayura, Finanta; Deprizon
Jurnal Pengabdian UntukMu NegeRI Vol 8 No 1 (2024): Pengabdian Untuk Mu negeRI
Publisher : LPPM UMRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37859/jpumri.v8i1.6909

Abstract

Arabic learning literacy at Kalamullah Al-Qur'an and Multilingual School, Pattani, Thailand is currently still lacking. For learning time is carried out only 1x a week. Therefore, there is a need for a medium to increase the attractiveness or interest of students in learning. The media used is in the form of recognizing letters and numbers in Arabic. The use of this media uses calligraphy writing made by madrasah ibtidaiyah teacher education students who carry out the International School Field Program in Pattani, Thailand. After an evaluation was carried out with the use of this Arabic introduction learning media, an increase in the post test was obtained by 22,16%, so as to increase students' interest in learning this Arabic introduction.
Development of Comic Maker on Narrative Text for Eleven Grade Students of SMA Negeri 5 Pekanbaru Putra, Bramudia Sakra; Niah, Siti; Ardiya, Ardiya
Journal of Educational Sciences Vol 8, No 3: July 2024
Publisher : Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.8.3.p.523-533

Abstract

Narrative text is a type of writing that tells a story to entertain readers or listener. Its main goal is to entertain people with various experiences. Additionally, language features in narrative texts include using descriptive words like adjectives and adverbs, action verbs, and being written from either a first or third-person perspective. Comics are among the various educational tools featuring illustrated stories. Their primary function in education is to inspire student motivation. Unlike other tools, comics can stand alone and improve learning outcomes even when used differently. Traditionally printed on paper, comics are now increasingly digital, accessible via computers, tablets, or smartphones. Digital comics offer an innovative and creative learning medium expected to enhance student understanding of subjects. This study aimed to develop comic media for learning media, as well as to assess the students’ response toward the media. Analysis of student responses using the Percentage of Total Response Formula developed by Riduwan (2015) indicates that students have shown a positive reaction to the developed "Comic Maker" as a learning tool for Narrative Text. With an average response percentage of 70.5%, it is evident that students have positively received the "Comic Maker" medium for learning Narrative Text. Based on the research findings, the conclusion regarding students' response to the Comic Maker for Narrative Text among eleventh-grade students is favorable.
Development of E-module through Google Site to Improve Students’ Grammar Ability Majri, Sajid Wijdan; Ardiya, Ardiya; Niah, Siti
Journal of Educational Sciences Vol 8, No 3: July 2024
Publisher : Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.8.3.p.379-391

Abstract

The purpose of this study is to develop an e-module through Google Site to improve students’ grammar ability and to determine the significant impact of it for students at class X of SMKN 4 Pekanbaru. This research was conducted in 3 months (January-March 2024) involving class AKL3 which amounted to 31 students. The results showed that students in the class as samples, who were assessed using Google Site application, demonstrated higher levels of grammar mastery compared to their grammar ability before the students receive the researcher’s instruction, indicating a significant positive effect. The result of the students’ grammar test was improved in the quality of their grammar ability measured by the result of N-gain score which was gained from the pre-test and post-test by using SPSS. In addition, this research can be concluded that the implementation of an electronic learning module via Google Site has improved students' English grammar ability.
Edukasi Literasi Hemat Energi Dalam Pendidikan Sebagai Upaya Mengurangi Dampak Negatif Teknologi Hartati, Seri; Niah, Siti; Arisandi, Diki; Asnawi, Mizan
Jurnal Pengabdian Masyarakat Bangsa Vol. 2 No. 10 (2024): Desember
Publisher : Amirul Bangun Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59837/jpmba.v2i10.1758

Abstract

Perkembangan teknologi yang pesat telah membawa manfaat besar dalam berbagai aspek kehidupan, termasuk pendidikan. Namun, penggunaan teknologi yang tidak terkendali juga menimbulkan dampak negatif, seperti pemborosan energi dan peningkatan emisi karbon. Dalam upaya mengurangi dampak negatif ini, kegiatan pengabdian kepada masyarakat dilakukan dengan fokus pada edukasi literasi hemat energi di lingkungan pendidikan. Pengabdian masyarakat ini ini bertujuan untuk meningkatkan kesadaran dan pemahaman  guru, dan masyarakat sekolah mengenai pentingnya efisiensi energi serta implementasi langkah-langkah praktis dalam kehidupan sehari-hari. Lokasi pengabdian masyarakat di Sekolah Menengah Kejuruan Abdurrab di Jl Delima No. 149, Pekanbaru. Metode yang digunakan meliputi penyuluhan dan  penyediaan materi edukasi berbasis teknologi ramah lingkungan. Pretest dan Postest diberikan pada peserta mengenai pemahaman literasi  Hasil kegiatan menunjukkan peningkatan pengetahuan peserta tentang konsep hemat energi dan praktik yang dapat diterapkan, seperti mematikan perangkat elektronik saat tidak digunakan dan memanfaatkan sumber energi terbarukan. Program ini diharapkan dapat menjadi model berkelanjutan untuk menciptakan budaya hemat energi di lingkungan pendidikan, sekaligus mendukung terciptanya generasi yang lebih peduli terhadap lingkungan dan dampak teknologi terhadap keberlanjutan ekosistem.
Development of E-module through Google Site to Improve Students’ Grammar Ability Majri, Sajid Wijdan; Ardiya, Ardiya; Niah, Siti
Journal of Educational Sciences Vol 8. No. 3. July 2024
Publisher : FKIP-Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.8.3.p.379-391

Abstract

The purpose of this study is to develop an e-module through Google Site to improve students’ grammar ability and to determine the significant impact of it for students at class X of SMKN 4 Pekanbaru. This research was conducted in 3 months (January-March 2024) involving class AKL3 which amounted to 31 students. The results showed that students in the class as samples, who were assessed using Google Site application, demonstrated higher levels of grammar mastery compared to their grammar ability before the students receive the researcher’s instruction, indicating a significant positive effect. The result of the students’ grammar test was improved in the quality of their grammar ability measured by the result of N-gain score which was gained from the pre-test and post-test by using SPSS. In addition, this research can be concluded that the implementation of an electronic learning module via Google Site has improved students' English grammar ability.
Development of Comic Maker on Narrative Text for Eleven Grade Students of SMA Negeri 5 Pekanbaru Putra, Bramudia Sakra; Niah, Siti; Ardiya, Ardiya
Journal of Educational Sciences Vol 8. No. 3. July 2024
Publisher : FKIP-Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.8.3.p.523-533

Abstract

Narrative text is a type of writing that tells a story to entertain readers or listener. Its main goal is to entertain people with various experiences. Additionally, language features in narrative texts include using descriptive words like adjectives and adverbs, action verbs, and being written from either a first or third-person perspective. Comics are among the various educational tools featuring illustrated stories. Their primary function in education is to inspire student motivation. Unlike other tools, comics can stand alone and improve learning outcomes even when used differently. Traditionally printed on paper, comics are now increasingly digital, accessible via computers, tablets, or smartphones. Digital comics offer an innovative and creative learning medium expected to enhance student understanding of subjects. This study aimed to develop comic media for learning media, as well as to assess the students’ response toward the media. Analysis of student responses using the Percentage of Total Response Formula developed by Riduwan (2015) indicates that students have shown a positive reaction to the developed "Comic Maker" as a learning tool for Narrative Text. With an average response percentage of 70.5%, it is evident that students have positively received the "Comic Maker" medium for learning Narrative Text. Based on the research findings, the conclusion regarding students' response to the Comic Maker for Narrative Text among eleventh-grade students is favorable.
Development of E-module through Google Site to Improve Students’ Grammar Ability Majri, Sajid Wijdan; Ardiya, Ardiya; Niah, Siti
Journal of Educational Sciences Vol. 8 No. 3 (2024): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.8.3.p.379-391

Abstract

The purpose of this study is to develop an e-module through Google Site to improve students’ grammar ability and to determine the significant impact of it for students at class X of SMKN 4 Pekanbaru. This research was conducted in 3 months (January-March 2024) involving class AKL3 which amounted to 31 students. The results showed that students in the class as samples, who were assessed using Google Site application, demonstrated higher levels of grammar mastery compared to their grammar ability before the students receive the researcher’s instruction, indicating a significant positive effect. The result of the students’ grammar test was improved in the quality of their grammar ability measured by the result of N-gain score which was gained from the pre-test and post-test by using SPSS. In addition, this research can be concluded that the implementation of an electronic learning module via Google Site has improved students' English grammar ability.
Development of Comic Maker on Narrative Text for Eleven Grade Students of SMA Negeri 5 Pekanbaru Putra, Bramudia Sakra; Niah, Siti; Ardiya, Ardiya
Journal of Educational Sciences Vol. 8 No. 3 (2024): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.8.3.p.523-533

Abstract

Narrative text is a type of writing that tells a story to entertain readers or listener. Its main goal is to entertain people with various experiences. Additionally, language features in narrative texts include using descriptive words like adjectives and adverbs, action verbs, and being written from either a first or third-person perspective. Comics are among the various educational tools featuring illustrated stories. Their primary function in education is to inspire student motivation. Unlike other tools, comics can stand alone and improve learning outcomes even when used differently. Traditionally printed on paper, comics are now increasingly digital, accessible via computers, tablets, or smartphones. Digital comics offer an innovative and creative learning medium expected to enhance student understanding of subjects. This study aimed to develop comic media for learning media, as well as to assess the students’ response toward the media. Analysis of student responses using the Percentage of Total Response Formula developed by Riduwan (2015) indicates that students have shown a positive reaction to the developed "Comic Maker" as a learning tool for Narrative Text. With an average response percentage of 70.5%, it is evident that students have positively received the "Comic Maker" medium for learning Narrative Text. Based on the research findings, the conclusion regarding students' response to the Comic Maker for Narrative Text among eleventh-grade students is favorable.
DEVELOPMENT OF E-BOOK USING BOOK CREATOR TO ENHANCE STUDENTS’ UNDERSTANDING OF NARRATIVE TEXT ON READING SKILL Fadhil, Muhammad Farras; Niah, Siti; Febtiningsih, Prih
Jurnal Basataka (JBT) Vol. 8 No. 1 (2025): Juni 2025
Publisher : Prodi Pendidikan Bahasa dan Sastra Indonesia, Universitas Balikpapan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36277/basataka.v8i1.761

Abstract

This research aims to develop a digital learning medium in the form of an interactive e-book using Book Creator to enhance students’ understanding of narrative texts in English reading skills. The study was conducted at SMP Tuah Negeri Pekanbaru and employed the ADDIE development model, which includes five stages: Analysis, Design, Development, Implementation, and Evaluation. The e-book was designed based on curriculum indicators and equipped with multimedia features such as audio narration, videos, illustrations, and interactive quizzes to support student engagement and comprehension. Validation was conducted by content and media experts, yielding a feasibility score of 92%, categorized as "very feasible." The e-book was tested on 26 eighth-grade students using pre-test and post-test instruments to measure its effectiveness. Results indicated a significant improvement in students’ reading comprehension, with 65.4% achieving a high N-Gain score. Students demonstrated better understanding of narrative structures, main ideas, and moral values. Additionally, the e-book increased motivation, facilitated independent learning, and enabled flexible access across devices. Teachers reported positive shifts in classroom dynamics, moving towards a more interactive and student-centered learning environment. The findings support the effectiveness of e-books as instructional media in English as a Foreign Language (EFL) classrooms. It also highlights the potential of localized digital content to enhance learning outcomes in regions with limited access to conventional resources. This study concludes that Book Creator-based e-books can serve as a valuable tool in fostering students’ reading comprehension through engaging, contextually relevant, and accessible digital media.