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Design Adventure Education Mathematics Game to Improve The Ability of Creative Thinking in Mathematics Kartika, Yessi; Wahyuni, Rahmi; Sinaga, Bornok; Rajagukguk, Juniastel
International Journal for Educational and Vocational Studies Vol. 2 No. 12 (2020): December 2020
Publisher : Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/ijevs.v2i12.3475

Abstract

The very rapid development of technology is slowly appearing in the world of education. Educational games are a form of multimedia that packages learning programs in the form of games, so besides being games, they are also educational. The use of game education technology as an interactive learning medium is one of the right ways to improve students' mathematical creative thinking skills. This educational game is expected to eliminate the feeling of boredom and fear of learning mathematics and can facilitate the learning process on geometry material for Senior High School (SMA)/Islamic Senior High School (MA). This study aims to develop an Android-based educational game that can be operated on various smartphones with the Android operating system and to test the feasibility of using adventure games as a medium for learning geometry. This game can be used as an alternative medium for learning geometry in changing conventional learning methods to learning game simulations, so as to improve students' mathematical creative thinking abilities, because in educational games it has elements of challenge, accuracy, reasoning and ethics. The methodology used in this research is the research development method or Research and Development (R & D) using the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model with the following activity stages: (1) Analysis, gathering information; (2) Design, designing multimedia-based animation media and validating media designs; (3) Development, improvement of media design; (4) Implementation, media testing; (5) Evaluation, product revision.
Pendampingan Kelompok Tani Manise Memanfaatkan Hama Keong Mas (Pomacea sp) Sebagai Pakan Ikan Gurame (Osphronemus gouramy) Silaban, Saronom; Rajagukguk, Juniastel; Simorangkir, Murniaty
Jurnal ABDINUS : Jurnal Pengabdian Nusantara Vol 4 No 2 (2021): Volume 4 Nomor 2 Tahun 2021
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/ja.v4i2.14740

Abstract

The high price of chemical fish feed is a serious problem for “Tani Manise" group partners in Sari Rejo village, Medan Polonia sub-district. The reality in the field shows that the presence of golden snail (Pomace sp) in partner locations has not been utilized properly as raw material for organic feed for gurame fish (Osphronemus gouramy). The purpose of this community partnership program (PKM) activity is to assist partners in problems solving faced with the use of the golden snail as organic feed for gurame fish which has economic value and contains good nutrition. To solve the problems faced by partners, an approach is used with planning methods, training and mentoring. The results of PKM activities show that giving organic feed made from golden snail flour can accelerate the growth of gurame fish from the previous 25.0 g / month to 33.3 g / month. There is an increase in growth of about 8.3 grams per month. The high cost of feed can be reduced to 9,000 / kg using organic feed, while the chemical based fish feed is in the range of 13,000 / kg. The implementation of PKM activities can reduce high production costs, accelerate the growth of gurame fish, and the ability of partner human resources in processing raw material for golden snail pests into organic feed containing good nutrition.