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DEVELOPING TEACHING MEDIA OF INTERACTIVE VIDEO CD TUTORIAL USING CAMTASIA STUDIO APLICATION AND MACROMEDIA FLASH Wirasasmita, Rasyid Hardi; Putra, Yupi Kuspandi
Educatio Vol 10, No 2 (2015)
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (263.324 KB) | DOI: 10.29408/edc.v10i2.165

Abstract

This study is a R & D (research and development) that is the development research that aims to produce instructional media interactive tutorials CD video using Camtasia studio and macromedia flash to a language visual programming subject of educational informatics department of STKIP Hamzanwadi Selong as well as to find out the quality of The CD interactive media based on the media experts assessment, maerial expert and instructional expert. This cd Learning talk about the introduction of the Delphi programming language, the basic program, an example of making a simple program and database connections with Delphi. The results of a feasibility assessment of video tutorials learning media for visual programming language subjects are: (1) the percentage score of material expert assessment was 81.25%; (2) the percentage score of media expert assessment was 84.5%; (3) the percentage score of student response was 84.83%. Based on the results of the assessment and responses obtained, we can conclude that this instructional media of video tutorials on programming language of visual delphi is feasible to be used and developed. Keywords: learning media, video tutorials, Camtasia Studio, Macromedia Flash, programming language Delphi visual
EFEKTIVITAS PENERAPAN SISTEM OPERASI BERBASIS LINUX UBUNTU HAMZANWADI V.14 MENGGUNAKAN METODE PEMBELAJARAN PRAKTIKUM UNTUK MENINGKATKAN PEMAHAMAN MAHASISWA PADA MATAKULIAH SISTEM OPERASI DI STKIP HAMZANWADI SELONG PROGRAM STUDI PENDIDIKAN INFORMATIKA Wirasasmita, Rasyid Hardi; Hizbi, Tsamarul
Educatio Vol 10, No 1 (2015)
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (518.928 KB) | DOI: 10.29408/edc.v10i1.96

Abstract

Penelitian ini bertujuan untuk  mendapatkan hasil dari penerapan metode praktikum menggunakan sistem operasi linux ubuntu hamzanwadi v.14 terhadap peningkatan pemahaman mahasiswa antara kelas atas dan kelas bawah.. Hal ini dilatarbelakangi oleh adanya beberapa permasalahan yang timbul dalam proses pembelajaran pada mata kuliah sistem operasi di STKIP Hamzanwadi Selong Program Studi Pendidikan Informatika. Metode yang digunakan adalah metode eksperimen dengan model pre  experimental  dengan  one group pretest posttest design.. Populasi pada penelitian ini adalah seluruh mahasiswa STKIP Hamzanwasi selong prodi pendidikan informatika semester 1 dan 3. Sampel terdiri dari 30 mahasiswa. Pengambilan sampel yang digunakan adalah menggunakan teknik ramdom sampling atau pengambilan secara acak yaitu terdiri dari kelas eksperimen saja. Sedangkan teknik pengumpulan data menggunakan tes berupa pilihan ganda (multiple choice) dan teknik analisis data untuk menguji hipotesis dalam penelitian ini adalah uji  t satupihak.   Dari data hasil penelitian kelas control (data pre-tes) diperoleh rata-rata nilai sebesar 64,53, standar deviasi 10,63 dengan jumlah nilai keseluruhan adalah 1963. Sedangkan dari data hasil penelitian kelas eksperimen (data post-tes) diperoleh rata-rata nilai sebesar 87,30, standar deviasi 5,40 dengan jumlah nilai keseluruhan adalah 2619. Dari hasil pengujian hipotesis menggunakan Polled Varian (Sugiyono,2008) Rumus 9.12, ternyata hipotesis alternatif (H1) diterima. Pengujian hipotesis dalam penelitian menggunakan statistiknya dengan taraf kepercayaan 5% diperoleh Ttabel = 1,671 sedangkan Thitung= 10,460maka Thitung> Ttabel, sehingga hasil pengujian hasil hipotesisnya adalah Ho ditolak dan H1 diterima.   Sedangkan Dari hasil pengujian hipotesis menggunakan Sampel berkorelasi dengan menggunakan nilai r (Sugiyono,2008) Rumus 9.13, ternyata hipotesis alternatif (H1) diterima. Pengujian hipotesis dalam penelitian menggunakan statistiknya dengan taraf kepercayaan 5% diperoleh Ttabel = 1,671 sedangkan Thitung= 10,697maka Thitung> Ttabel, sehingga hasil pengujian hasil hipotesisnya adalah Ho ditolak dan H1 diterima.   Dari hasil pengujian tersebut terlihat bahwa penerapan sistem operasi linux ubuntu hamzanwadi v.14 menggunakan metode praktikum efektif terhadap pemahaman hasil belajar mahasiswa pada mata kuliah sistem operasi. Dengan demikian pembelajaran menggunakan metode praktikum efektif sehingga dapat meningkatkan pemahaman hasil belajar mahasiswa terhadap penerapan sistem operasi linux ubuntu hamzanwadi v.14. Kata kunciMetode Praktikum, Sistem Operasi Linux Ubuntu Hamzwawadi, Mata Kuliah Sistem Operasi
Edukasi Zero Waste berbasis teknologi informasi Wirasasmita, Rasyid Hardi; Arianti, Baiq Desi Dwi; Uska, Muhammad Zamroni; Kholisho, Yosi Nur; Wardi, Zoatul
ABSYARA: Jurnal Pengabdian Pada Masayarakat Vol 1, No 2 (2020): ABSYARA: Jurnal Pengabdian Pada Masyarakat
Publisher : Universitas Hamzanwadi

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This Community Service program aims to socialize the Zero Waste (ZW) environmental program and to train the community to manage waste (used goods) into goods that can be recycled using an Android-based application. The methods used are lectured and demonstrations (hands-on training). For education on the Zero Waste environmental program through the Zero Waste application, while for training through demonstrations or direct training (practice). The location for implementing this community service is in Lengkok Lendang hamlet, Tembeng Putik village, East Lombok regency, Nusa Tenggara Barat (NTB) province. So far, at Tembeng Putik there has never been any training on Waste Management and the Zero Waste environment program so that public knowledge and awareness about environmental health are still low. The results obtained are the formation of this knowledge about the importance of the Zero Waste environment, and the community can make or manage waste into more useful finished goods.
Pelatihan Computer Based Test (CBT) Ujian Nasional Untuk Siswa SMK di Lombok Timur Arianti, Baiq Desi Dwi; Kholisho, Yosi Nur; Ismatulloh, Kholida; Wirasasmita, Rasyid Hardi; Uska, Muhammad Zamroni; Fathoni, Ahmad; Jamaludin, Jamaludin
ABSYARA: Jurnal Pengabdian Pada Masayarakat Vol 1, No 1 (2020): ABSYARA: Jurnal Pengabdian Pada Masyarakat
Publisher : Universitas Hamzanwadi

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Kegiatan Pengabdian kepada Masyarakat (PkM) ini bertujuan untuk memberikan pemahaman kepada siswa SMK mengenai proses dan cara kerja aplikasi Ujian Nasional Berbasis Komputer (UNBK), sehingga siswa lebih siap dalam menghadapi UNBK 2017 mendatang. Metode yang digunakan untuk mencapai tujuan tersebut adalah ceramah dan praktik menggunakan aplikasi Computer Based Test (CBT) dengan cara demontrasi aplikasi CBT sebagai simulasi UNBK.  Luaran kegiatan ini adalah siswa mampu mengoprasikan aplikasi UNBK dengan baik, sehingga pada saat pelaksanaan UNBK yang sebenarnya siswa tidak kesulitan; artikel ilmiah (publikasi nasional). Hasil kegiatan yang telah dicapai antara lain memberikan banyak manfaat pada siswa SMK mitra, siswa mampu menguasai dan menggunakan aplikasi UNBK, siswa lebih siap menghadapi UNBK tahun 2017. 
Pengembangan Media Lembar Kerja Siswa (LKS) Berbasis Web Pada Mata Pelajaran Jaringan Dasar Abadi, Juaeni; Arianti, Baiq Desi Dwi; Wirasasmita, Rasyid Hardi
Jurnal Pendidikan Informatika (EDUMATIC) Vol 2, No 1 (2018): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

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The aims of  this study is to develop teaching materials in the form of Web-Based Student Worksheet on the subjects of Basic Network at SMK Negeri 1 Sikur through web design development process and performance testing and system feasibility. The development model used in this research is the System Development Life Cycle (SDLC) Model with Waterfall method consisting of 4 main stages of development. The first stage is the analysis requirement that is divided into 2 namely the functional analysis and development analysis. The second stage is Design, consisting of system design using UML, interface design as well as database design. The third stage is the implementation and the fourth stage is testing, Based on the results of software testing that has been developed shows the results as follows: (1) manufacture of teaching materials in the form of Web-Based Student Worksheet has been through the process of web development from analysis to testing in accordance with web check list and system functions, (2) the performance of teaching materials in the form of Web-Based Student Worksheet as a whole fall into the category of "Eligible" with a percentage rate of 78.94%.
Pengembangan Media Pembelajaran Video Tutorial Interaktif menggunakan Aplikasi Camtasia Studio dan Macromedia Flash Wirasasmita, Rasyid Hardi; Putra, Yupi Kuspandi
Jurnal Pendidikan Informatika (EDUMATIC) Vol 1, No 2 (2017): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

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This research is an R & D (research and development) research that is an interactive tutorial video CD-based learning model in visual programming language courses that are more seen, with and practiced. That is, is the development of a model of teaching materials in other forms, which are complementary to existing teaching materials. This application presents material interactively with animation, audio, video and is equipped with an evaluation in the form of practice questions using the Camtasia Studio and Macromedia Flash applications. The results that will be achieved from the making of this learning media is that students can understand the subjects of visual programming language and find out the quality of the interactive video CD tutorial based on the assessment of media experts, material experts and learning. The results of a feasibility assessment of video tutorials learning media for visual programming language subjects are: (1) the percentage score of material expert assessment was 81.25%; (2) the percentage score of media expert assessment was 84.5%; (3) the percentage score of student response  was  84.83%.  Based on the  results  of  the  assessment  and responses obtained, we can conclude that this instructional media of video tutorials on programming language of visual delphi is feasible to be used and developed.
Pengembangan Media Pembelajaran Berbasis Android Pada Mata Kuliah Sistem Operasi di Universitas Hamzanwadi Amna, Mustapid; Wirasasmita, Rasyid Hardi; Fathoni, Ahmad
Jurnal Pendidikan Informatika (EDUMATIC) Vol 2, No 1 (2018): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

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The purpose of this study is to find out: (1) Results of Development of Android-Based Learning Media At the Course of Operation System Semester II Informatics Education Study Program Hamzanwadi University, (2) the level of feasibility of learning media developed. This research is a Research and Development research with ADDIE development model, which are: Analisys, Design, Development, Implementation and Evaluation. Instrument used in this research is lift (quisioner) by using likert scale. Sources of research data are 2 media experts, 2 material experts, and 30 students of study program of informatics education. The results of this study are the Development of Android-Based Learning Media with the display of a list of menu pages, Profile, Material, Submenu Matter, Video, submenu Video, RPS, Instructions. Feasibility test results of Media Expert reviewed from 2 aspects included into the category Very Eligible (90%). And the test results from the Master of Materials into the category of Very Eligible (86%). Based on the response of media usage by 30 Students of Second Semester of Informatics Education Study Program is categorized as feasible (78
Evaluation of Rapidminer-Aplication in Data Mining Learning using PeRSIVA Model Uska, Muhammad Zamroni; Wirasasmita, Rasyid Hardi; Usuluddin, Usuluddin; Arianti, Baiq Desi Dwi
Jurnal Pendidikan Informatika (EDUMATIC) Vol 4, No 2 (2020): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

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RapidMiner is an application that is used to analyze data quantities and qualitatively to obtain information and knowledge as expected. This software is implemented to process data using several methods or algorithms in Data Minig learning. However, when using this software, users sometimes cannot distinguish between various methods or algorithms in Data Mining. Therefore, it is necessary to evaluate to optimize the use of this software in data mining learning. This study focuses on RapidMiner evaluation of data mining learning using the Persiva model. This model consists of aspects of satisfaction, behavior, impact, and effectiveness. The data collection technique was in the form of a questionnaire with 48 subjects. Data analysis used is descriptive statistics to determine satisfaction, behavior and effects. Meanwhile, Think-Aloud Retrospective technique is used to determine the effectiveness of RapidMiner. Our findings show that users are satisfied with the results of respondents on average agreeing (80%), in the aspect of behavior and impact, the percentage results are above 80%, and the use of this application has been effective with a completion rate above 90%. So it can be concluded that by using this application in data mining learning users can easily complete tasks, and be motivated, and add insights and knowledge in relevant disciplines.  
Pengembangan Media Pembelajaran Berbasis Buku Digital Elektronic Publication (Epub) Menggunakan Software Sigil pada Mata Kuliah Pemrograman Dasar Wirasasmita, Rasyid Hardi; Uska, Muhammad Zamroni
Jurnal Pendidikan Informatika (EDUMATIC) Vol 1, No 1 (2017): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

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This study aims to develop the learning media in basic programming courses and know the feasibility of learning media of electronic book publication (epub) using software sigil. This research uses research and development approach (Research and Development). The place of this research in the department of Informatics Education, Hamzanwadi University. The object of this research in the form of epub media digital book learning using sigil software in basic programming course. This research is included in the type of Research and Development (R & D). Data collection techniques used in this study is a questionnaire method. Questionnaire is used to collect data about the feasibility of learning media made and will be answered by respondents related among others: material experts, media experts, users of instructional media and student responses. The method used to analyze the data is disclosed in the distribution of the five scale scores to the predetermined rating scale category. From the research result, among others: material expert test obtained score 3.53 with good category, media expert test obtained score 4.02 with good category, score of student response 4,03 with good category, so epub learning media digital book using sigil software at basic programming courses are appropriate for use in teaching and learning activities.
Analisis Teknologi Smartphone dalam Mendukung Kegiatan Akademis di Universitas Hamzanwadi Menggunakan Technology Acceptance Model Uska, Muhammad Zamroni; Wirasasmita, Rasyid Hardi
Jurnal Pendidikan Informatika (EDUMATIC) Vol 2, No 2 (2018): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

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The use of smartphones has been widely used by the public, especially among students. The less effective use of smartphones in supporting academic activities on campus, it is necessary to analyze the acceptance of smartphone users using the Technology Acceptance Model (TAM). The purpose of this study is to: 1) find out the effect of perceived usefulness and perceived ease of use on attitude toward using, 2) find out the effect of perceived usefulness, perceived ease of use, and attitude toward using against actual technology use. The type of this study is a quantitative analysis with a survey method conducted at Hamzanwadi niversity with a population of 3,549 people and a total sample of 97 people using cluster sampling as a method used for sampling. The data collection is a questionnaire with a Likert scale. The data analysis used descriptive analysis and SEM. The results of this study show that there is a perceived usefulness influencethe influence of perceived usefulness and perceived ease of use on attitude toward using (ρ<0.05), and the effect of perceived usefulness, perceived ease of use, and attitude toward using on actual technology use (ρ< 0.05) in using smartphone technology as a media supporting academic activities.