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Edukasi Zero Waste berbasis teknologi informasi Rasyid Hardi Wirasasmita; Baiq Desi Dwi Arianti; Muhammad Zamroni Uska; Yosi Nur Kholisho; Zaotul Wardi
ABSYARA: Jurnal Pengabdian Pada Masayarakat Vol 1 No 2 (2020): ABSYARA: Jurnal Pengabdian Pada Masayarakat
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/ab.v1i2.2749

Abstract

This Community Service program aims to socialize the Zero Waste (ZW) environmental program and to train the community to manage waste (used goods) into goods that can be recycled using an Android-based application. The methods used are lectured and demonstrations (hands-on training). For education on the Zero Waste environmental program through the Zero Waste application, while for training through demonstrations or direct training (practice). The location for implementing this community service is in Lengkok Lendang hamlet, Tembeng Putik village, East Lombok regency, Nusa Tenggara Barat (NTB) province. So far, at Tembeng Putik there has never been any training on Waste Management and the Zero Waste environment program so that public knowledge and awareness about environmental health are still low. The results obtained are the formation of this knowledge about the importance of the Zero Waste environment, and the community can make or manage waste into more useful finished goods.
Pelatihan Computer Based Test (CBT) Ujian Nasional untuk siswa SMK di Lombok Timur Baiq Desi Dwi Arianti; Yosi Nur Kholisho; Kholida Ismatulloh; Rasyid Hardi Wirasasmita; Muhammad Zamroni Uska; Ahmad Fathoni; Jamaluddin Jamaluddin
ABSYARA: Jurnal Pengabdian Pada Masayarakat Vol 1 No 1 (2020): ABSYARA: Jurnal Pengabdian Pada Masyarakat
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/ab.v1i1.2408

Abstract

Kegiatan Pengabdian kepada Masyarakat (PkM) ini bertujuan untuk memberikan pemahaman kepada siswa SMK mengenai proses dan cara kerja aplikasi Ujian Nasional Berbasis Komputer (UNBK), sehingga siswa lebih siap dalam menghadapi UNBK 2017 mendatang. Metode yang digunakan untuk mencapai tujuan tersebut adalah ceramah dan praktik menggunakan aplikasi Computer Based Test (CBT) dengan cara demontrasi aplikasi CBT sebagai simulasi UNBK.  Luaran kegiatan ini adalah siswa mampu mengoprasikan aplikasi UNBK dengan baik, sehingga pada saat pelaksanaan UNBK yang sebenarnya siswa tidak kesulitan; artikel ilmiah (publikasi nasional). Hasil kegiatan yang telah dicapai antara lain memberikan banyak manfaat pada siswa SMK mitra, siswa mampu menguasai dan menggunakan aplikasi UNBK, siswa lebih siap menghadapi UNBK tahun 2017
Gerakan Informatika Cerdas Berliterasi "berinovasi membangun peradaban diera 4.0 dengan budaya literasi" Kholida Ismatulloh; Jamaluddin Jamaluddin; Baiq Desi Dwi Arianti; Rasyid Hardi Wirasasmita; Yosi Nur Kholisho; Muhammad Zamroni Uska; Heri Kuswanto; Ahmad Fathoni; Samsul Lutfi
ABSYARA: Jurnal Pengabdian Pada Masayarakat Vol 2 No 2 (2021): ABSYARA: Jurnal Pengabdian Pada Masyarakat
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/ab.v2i2.4333

Abstract

Literacy ability teaches students to be diligent in reading and writing. In this case, teacher creativity is needed in determining effective and efficient ways. Elementary school is the basis for learning literacy because elementary school is the beginning of a child learning to read and write. Due to the current situation of Covid-19, students have not been able to study at school effectively and regularly. The teaching-learning process is carried out online, and students are asked to understand the use of information technology such as Android cell phones. The students moved to provide teaching by increasing the literacy culture of students with the help of technology as a medium to support their learning, without having to forget the importance of reading and writing from their textbooks. The resulting activities are digital literacy activities and learning while playing, where students are tasked with connecting information to their group members. The results obtained by the students became more enthusiastic and interested in learning such as reading and writing lessons because they were presented attractively on the display of media and learning videos.
PENINGKATAN KUALITAS DAN DAYA SAING PRODUK USAHA JAJANAN KHAS LOMBOK DI DESA SURADADI KABUPATEN LOMBOK TIMUR Muhammad Zainul Majdi; Baiq Yuliana Rizkiwati; Rasyid Hardi Wirasasmita
Jurnal Abdi Insani Vol 6 No 2 (2019): Jurnal Abdi Insani Universitas Mataram
Publisher : Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/abdiinsani.v6i2.202

Abstract

Kegiatan pengabdian kepada masyarakat ini bertujuan untuk meningkatkan kualitas dan daya saing produk Usaha Mikro Kecil di Desa Suradadi Kabupaten Lombok Timur khususnya. Bentuk kegiatan yang dilakukan antara lain mengadakan pelatihan manajemen Usaha, meningkatkan kemampuan mitra dalam mendesain kemasan dan katalog produk, menerbitknan No-PIRT dan label halal, dan penggunaan internet sebagai media pemasaran. Kegiatan pengabdian kepada masyarakat inii dilaksanakan menggunakan metode ceramah, diskusi, demonstrasi, praktik langsung, observasi, serta sosialisasi, dan evaluasi. Pelaksanaan pengabdian kepada masyarakat pada skema Program Kemitraan Masyarakat (PKM) tahun anggaran 2018 meliputi tahapan pendahuluan, perencanaan, pelaksanaan, dan pelaporan. Adapun hasil kegiatan yang telah dilakukan yakni Pelatihan manajemen Usaha, Pelatihan manajemen keuangan, Pelatihan web dan pemasaran, Sosialisasi keamanan pangan dan legalitas usaha, terbitnya PIRT dan label halal untuk produk UKM Rinjani dan Sasakku, Katalog aneka jajanan khas Lombok dan Blog sebagai media pemasaran. Kegiatan-kegiatan tersebut terbukti sangat membantu mitra dengan memiliki pengetahuan dan keterampilan, menumbuhkan bahkan meningkatkan jiwa wirausaha, dari segi keamanan usaha pangan olahan lebih aman di konsumsi dan menjamin serta melindungi konsumen terhadap produk halal dan meningkatkan kepercayaan konnsumen, dengan katalog dapat memudahkan konsumen dalam memilih aneka jajanan yang akan di pesan, kemudian adanya blog dapat meningkatkan jaringan pemasaran dan memiliki jaringan yang lebih luas.
GERAKAN SATU TITIK PENGABDIAN (G1TP) SEBAGAI WUJUD PENINGKATAN KETERAMPILAN TIK DAN LITERASI DIGITAL MASYARAKAT Baiq Desi Dwi Arianti; Yosi Nur Kholisho; Rasyid Hardi Wirasasmita; Muhammad Zamroni Uska; Kholida Ismatulloh; Jamaluddin Jamaluddin; Heri Kuswanto; Samsul Lutfi; Ahmad Fathoni
Jurnal Pengabdian Masyarakat Information Technology Vol 1 No 1 (2022): Jurnal Pengabdian Masyarakat Information Technology - Maret 2022
Publisher : Teknik Informatika dan Teknik Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (854.085 KB) | DOI: 10.33557/jpm_itech.v1i1.1610

Abstract

Di era digital saat ini, kemampuan TIK dan literasi sangat dibutuhkan. Hal ini dikarenakan mudahnya masyarakat termakan berita bohong atau lebih dikenal dengan HOAX. Oleh karena itu, kegiatan Pengabdian ini bertujuan untuk mendampingi dan meningkatkan kemampuan TIK dan literasi digital bagi siswa siswi SMK dan MA di Desa Tembeng Putik. Metode yang digunakan yaitu melalui pelatihan dan praktik langsung, serta penyampain materi melalui ceramah dan diskusi. Materi pelatihan berupa Photoshop dasar, Micrososft Words dasar, instalasi komputer, dan pemanfaatan teknologi dalam literasi digital. Secara keseluruhan hasil yang didapatkan yaitu terbentuknya pemahaman dan kemampuan peserta dalam memanfaatkan TIK, baik penggunaannya dalam literasi digital, instalasi komputer, maupun dalam penggunaan perangkat lunak yang diajarkan. Hampir semua peserta mampu mengoprasikan aplikasi yang diajarkan, sehingga tujuan dari kegiatan ini tercapai.
Web-Based Online Queuing Information System at the Lendang Nangka Health Center Muhammad Zamroni Uska; Yosi Nur Kholisho; Jamaludin; Rasyid Hardi Wirasasmita
JOURNAL OF INFORMATICS AND TELECOMMUNICATION ENGINEERING Vol. 6 No. 2 (2023): Issues January 2023
Publisher : Universitas Medan Area

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31289/jite.v6i2.8471

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The online queuing system is a system that can make it easier for users through the administration process at the Lendang Nangka health center. However, the system implemented at the health center is still done manually, such as patients coming directly to the health center to register, and officers taking notes, and taking queues. So, this takes a long time and makes the dating patient feel bored and bored. The purpose of this study is to create a web-based online queuing system, system feasibility tester, user response and performance of this system. The model used for this study is ADDIE with five stages, namely analysis, design, development, implementation, and evaluation. Data collection techniques use questionnaires given to system experts and users. Meanwhile, the data analysis is used descriptively and uses the GT Metrix tool to see the efficiency of the system that has been created. Our findings are in the form of a web-based online queue information system that can facilitate the administrative process at this health center. In addition, this system is also categorized as very feasible and has a very high response. This system also includes grade A, where the performance result is 90%, and the structure are 90%. So that the system can help make it easier for patients, staff, and doctors in the administrative process at this health center.
Android-Based Waste Education App: An Information Media on Zero-Waste Programs Muhammad Zamroni Uska; Rasyid Hardi Wirasasmita; Baiq Desi Dwi Arianti; Yosi Nur Kholisho; Muhammad Djamaluddin; Jamaluddin Jamaluddin
Elinvo (Electronics, Informatics, and Vocational Education) Vol 6, No 1 (2021): Mei 2021
Publisher : Department of Electronic and Informatic Engineering Education, Faculty of Engineering, UNY

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (485.248 KB) | DOI: 10.21831/elinvo.v6i1.41104

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Zero waste is one of the programs from the government of West Nusa Tenggara Province in Indonesia, where this program aims to provide education about waste to the public so that the waste can be processed or recycled so that it can be useful. Therefore, for the sake of creating a zero waste culture in the community, it is necessary to have media that provide education to the public about this program. The purpose of this article is to discuss the process of developing an Android-based waste education application as a medium of information about zero waste. This study uses the ADDIE model to make this product with five steps, namely analysis, design, development, implementation and evaluation. The data collection technique used was a questionnaire with a Likert scale, and the subjects in this study were the 60 people in the Menceh village. The data analysis technique used is descriptive quantitative. Our findings show that this application (media) is declared very-feasible by material (content) experts with a score of 85% and media (design) experts (83%), and user usability is in the very-high category (83%). So it can be concluded that this application is feasible to use properly, so that users can obtain information about how to manage waste through a zero waste program.
Pengembangan Aplikasi Adhiya Ullami Versi NWDI Berbasis Android Rasyid Hardi Wirasasmita; Muhamamad Zamroni Uska; Syayid Khaliqussani Qushay Al Idrus; Usuluddin Usuluddin; Zaotul Wardi
Infotek: Jurnal Informatika dan Teknologi Vol. 6 No. 2 (2023): Infotek : Jurnal Informatika dan Teknologi
Publisher : Fakultas Teknik Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jit.v6i2.20282

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Madrasah Nahdlatul Wathan Diniyah Islamiyah (NWDI) is a forum for the national movement for youth, especially in the field of education. In addition to education, NWDI has a practice or prayer compiled by TGKH. Muhammad Zainuddin Abdul Majid, i.e. hizib NW. In addition to NW hizib, there are also sholawat readings that are still read by the NWDI community, especially among  NWDI mahad such as al-barzanji and adhiya ullami. Adhiya ullami is also a practice of NWDI citizens which is read every Friday night, usually NWDI residents read adhiya ullami as serakal. Serakal or serakalan is a traditional Islamic religious ritual that combines verses in praise of Allah and His Messenger. The media used to learn  the NWDI version of Sholawat Adhiya Ullami still uses media in the form of books or print media. The number of books is still limited so that not all people have the book, especially for beginners who still do not understand reading and have adhiya ullami  books so it is difficult to learn.  The objectives of this study are 1) Designing  a complete, easy-to-understand and quality  android-based adhiya ullami application as a source for sholawat readings for NWDI residents, 2) Knowing the feasibility results of  the adhiya ullami  application by experts and 3) Knowing user responses to the adhiya ullami  application for NWDI residents. ADDIE model research methodology with stages of analysis, design, development, implementation and evaluation. The stages of research carried out until the implementation stage with limited-scale trials. The data collection technique uses questionnaires addressed to Media experts, Media experts and 30 people as user responses. The data analysis technique used is quantitative descriptive. The result of this study is the NWDI Version of the Adhiya Ullami Application. The results of the material expert test obtained a value of 93.5% (very feasible), the media expert test obtained a value of 93.5% (very feasible), and the results of user responses obtained a value of 90.5% (very high). Thus, it can be concluded that this application is feasible to use and has a high response as a medium for reading sholawat adhiya ullami by NWDI residents.
ORTUMAN: Inovasi Media Pembelajaran Berbasis Android dengan Pendekatan Visual Auditory Kinesthetic (VAK) Heri Kuswanto; Rasyid Hardi Wirasasmita; Arman Hadi
Infotek: Jurnal Informatika dan Teknologi Vol. 6 No. 2 (2023): Infotek : Jurnal Informatika dan Teknologi
Publisher : Fakultas Teknik Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jit.v6i2.18990

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This study aims to produce android-based learning media in the science subject material Organs of Movement of Animals and Humans, Theme 1, by applying the Visual Auditory Kinesthetic Model (VAK) learning style. This type of research uses the Development (R&D) model, and the development procedure used is Agile development, which consists of five stages: requirements, design, development, testing, deployment, and Review. The subjects in this study were 19 students of class V, MI NW No. 3, Pancor, to find out the user's response. This research is limited to the product development and feasibility testing of Android-based learning media products. Data collection techniques include observation, interviews, and questionnaires, as well as data analysis using descriptive and qualitative methods. The results of the authors show that the developed Android-based learning media obtained the results of the material expert feasibility test with very feasible results, and the results of the media expert feasibility test were very feasible, and the results of user response trials from the aspects of content suitability, learning quality, and media quality showed that Android-based learning media in the science subject material Organs of Movement of Animals and Humans Theme 1 by applying the Visual Auditory Kinesthetic Model (VAK) learning style is feasible to use and has a high response as an innovation in the learning process
Pelatihan pembuatan video profil sekolah di SMA se-kabupaten Lombok Timur Kholida Ismatulloh; Jamaluddin Jamaluddin; Yosi Nur Kholisho; Baiq Desi Dwi Arianti; Rasyid Hardi Wirasasmita; Muhammad Zamroni Uska; Samsul Lutfi
ABSYARA: Jurnal Pengabdian Pada Masayarakat Vol 4 No 1 (2023): ABSYARA: Jurnal Pengabdian Pada Masyarakat
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/ab.v4i1.18343

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The rapid development of science and technology, along with the advent of the Fourth Industrial Revolution and Society 5.0, has significantly impacted all aspects of life, including education. In response to these developments, the Ministry of Education and Culture has strengthened the teaching of informatics in the latest curriculum, "Independent Learning." However, many schools are not adequately prepared to handle informatics subjects due to a lack of competent teachers. Therefore, the educational informatics program has the opportunity to engage in community engagement by providing training and assistance related to informatics subjects to students in vocational high schools (SMK). This engagement involves the participation of educational informatics lecturers and several students. The program consists of 3 to 4 sessions with students from grade XII at SMK Qurrota A’yun Joben. The training covers fundamental networking, resource sharing, connectivity, and communication aspects, followed by the creation of school profile videos. Participants are instructed in techniques for capturing footage, video editing, and multimedia design using various applications. The posttest results reveal a significant improvement in participants' skills in graphic design (85%), scenario creation (93%), video capturing techniques (86%), and video editing (96%). This engagement offers SMK Qurrota A’yun the opportunity to promote their school through captivating profile videos, thus enhancing the interest of potential students' parents and facing competition in the age of social media. The training and assistance in school profile video creation effectively enhance participants' multimedia management skills and facilitate school promotion in a more compelling manner. Video profiling proves to be an efficient and effective medium for conveying information and promotions, especially in the current era of social media. Leveraging multimedia technology has become essential in fostering school competitiveness and harnessing the full potential of the community in the Society 5.0 era.