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Pengembangan Media Pembelajaran Video Tutorial Interaktif menggunakan Aplikasi Camtasia Studio dan Macromedia Flash Rasyid Hardi Wirasasmita; Yupi Kuspandi Putra
Jurnal Pendidikan Informatika (EDUMATIC) Vol 1, No 2 (2017): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/edumatic.v1i2.944

Abstract

This research is an R D (research and development) research that is an interactive tutorial video CD-based learning model in visual programming language courses that are more seen, with and practiced. That is, is the development of a model of teaching materials in other forms, which are complementary to existing teaching materials. This application presents material interactively with animation, audio, video and is equipped with an evaluation in the form of practice questions using the Camtasia Studio and Macromedia Flash applications. The results that will be achieved from the making of this learning media is that students can understand the subjects of visual programming language and find out the quality of the interactive video CD tutorial based on the assessment of media experts, material experts and learning. The results of a feasibility assessment of video tutorials learning media for visual programming language subjects are: (1) the percentage score of material expert assessment was 81.25%; (2) the percentage score of media expert assessment was 84.5%; (3) the percentage score of student response  was  84.83%.  Based on the  results  of  the  assessment  and responses obtained, we can conclude that this instructional media of video tutorials on programming language of visual delphi is feasible to be used and developed.
Pengembangan Media Pembelajaran Berbasis Android Pada Mata Kuliah Sistem Operasi di Universitas Hamzanwadi Mustapid Amna; Rasyid Hardi Wirasasmita; Ahmad Fathoni
Jurnal Pendidikan Informatika (EDUMATIC) Vol 2, No 1 (2018): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/edumatic.v2i1.816

Abstract

The purpose of this study is to find out: (1) Results of Development of Android-Based Learning Media At the Course of Operation System Semester II Informatics Education Study Program Hamzanwadi University, (2) the level of feasibility of learning media developed. This research is a Research and Development research with ADDIE development model, which are: Analisys, Design, Development, Implementation and Evaluation. Instrument used in this research is lift (quisioner) by using likert scale. Sources of research data are 2 media experts, 2 material experts, and 30 students of study program of informatics education. The results of this study are the Development of Android-Based Learning Media with the display of a list of menu pages, Profile, Material, Submenu Matter, Video, submenu Video, RPS, Instructions. Feasibility test results of Media Expert reviewed from 2 aspects included into the category Very Eligible (90%). And the test results from the Master of Materials into the category of Very Eligible (86%). Based on the response of media usage by 30 Students of Second Semester of Informatics Education Study Program is categorized as feasible (78
Evaluation of Rapidminer-Aplication in Data Mining Learning using PeRSIVA Model Muhammad Zamroni Uska; Rasyid Hardi Wirasasmita; Usuluddin Usuluddin; Baiq Desi Dwi Arianti
Jurnal Pendidikan Informatika (EDUMATIC) Vol 4, No 2 (2020): Edumatic: Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/edumatic.v4i2.2688

Abstract

RapidMiner is an application that is used to analyze data quantities and qualitatively to obtain information and knowledge as expected. This software is implemented to process data using several methods or algorithms in Data Minig learning. However, when using this software, users sometimes cannot distinguish between various methods or algorithms in Data Mining. Therefore, it is necessary to evaluate to optimize the use of this software in data mining learning. This study focuses on RapidMiner evaluation of data mining learning using the Persiva model. This model consists of aspects of satisfaction, behavior, impact, and effectiveness. The data collection technique was in the form of a questionnaire with 48 subjects. Data analysis used is descriptive statistics to determine satisfaction, behavior and effects. Meanwhile, Think-Aloud Retrospective technique is used to determine the effectiveness of RapidMiner. Our findings show that users are satisfied with the results of respondents on average agreeing (80%), in the aspect of behavior and impact, the percentage results are above 80%, and the use of this application has been effective with a completion rate above 90%. So it can be concluded that by using this application in data mining learning users can easily complete tasks, and be motivated, and add insights and knowledge in relevant disciplines.  
Pengembangan Media Pembelajaran Berbasis Buku Digital Elektronic Publication (Epub) Menggunakan Software Sigil pada Mata Kuliah Pemrograman Dasar Rasyid Hardi Wirasasmita; Muhammad Zamroni Uska
Jurnal Pendidikan Informatika (EDUMATIC) Vol 1, No 1 (2017): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/edumatic.v1i1.732

Abstract

This study aims to develop the learning media in basic programming courses and know the feasibility of learning media of electronic book publication (epub) using software sigil. This research uses research and development approach (Research and Development). The place of this research in the department of Informatics Education, Hamzanwadi University. The object of this research in the form of epub media digital book learning using sigil software in basic programming course. This research is included in the type of Research and Development (R D). Data collection techniques used in this study is a questionnaire method. Questionnaire is used to collect data about the feasibility of learning media made and will be answered by respondents related among others: material experts, media experts, users of instructional media and student responses. The method used to analyze the data is disclosed in the distribution of the five scale scores to the predetermined rating scale category. From the research result, among others: material expert test obtained score 3.53 with good category, media expert test obtained score 4.02 with good category, score of student response 4,03 with good category, so epub learning media digital book using sigil software at basic programming courses are appropriate for use in teaching and learning activities.
Pengukuran Prestasi Belajar Matematika Siswa dengan Menggunakan Tes Model Testlet ditinjau dari Status Sekolah dan Gender Nila Hayati; Rasyid Hardi Wirasasmita; Mimi Alpian; Sri Supiyati
Jurnal Elemen Vol 7, No 2 (2021): July
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jel.v7i2.3337

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This study aims to determine the differences in students' mathematics learning achievement as measured using the testlet model test in terms of school status and gender in class VII SMP/MTs students. This study uses a quantitative approach in the form of ex post facto research. This study took samples from 2 public schools and two private schools with a total sample of 109 students. The sampling technique used is purposive sampling. Data collection techniques using test techniques and instruments using a testlet model test based on local wisdom. The instrument's validity uses content validity with the Aiken formula, while the reliability, level of difficulty of distinguishing power, and the effectiveness of distractors are analyzed by the ITEMAN 3.0 application. The data analysis technique used was two-way Analysis of Variance (ANOVA). Based on the results of the data analysis conducted, it can be seen that there is no difference in students' mathematics learning achievement as measured by using the testlet model test when viewed from school status or in terms of gender. The analysis results also show that school status and gender are not related to improving students' mathematics learning achievement when measured using the testlet model test.
Aplikasi Al-Barzanji Nahdlatul Wathan (NW) berbasis Android Rasyid Hardi Wirasasmita; Muhammad Zamroni Uska; Usuluddin Usuluddin; Muslihun Muslihun
Infotek: Jurnal Informatika dan Teknologi Vol 5, No 1 (2022): Infotek : Jurnal Informatika dan Teknologi
Publisher : Fakultas Teknik Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (435.799 KB) | DOI: 10.29408/jit.v5i1.4668

Abstract

Nahdhatul Wathan (NW) is an Islamic mass organization from West Nusa Tenggara, more specifically in East Lombok. One form of love and respect for the NW organization can be realized by reading the sholawat Al-barzanji NW. However, Al-Barzanji books are used mostly by photocopy so that the letters, lines and sentences are less clear. The purpose of this study is 1). generated android-based Al-Barzanji application, 2). know the application based on media experts and 3). Know the user's response to the Android-based Al-Barzanji application for NW organizations. This research uses the ADDIE model with stages of analysis, design, development, implementation and evaluation. The research stage is carried out until the implementation stage with limited-scale trials. Data collection techniques use questionnaires addressed to Media experts and 20 people in User Response. The data analysis technique used is quantitative descriptive. The result of this study is the Android-based Al-Barzanji NW app. Application test results by media experts received a score of 96% (very decent) and user response by 94% (very high category). So, it can be concluded that this application is worth implemented for citizens as one of the media that can be used in reading sholawat al-barzanji.
E-MODUL INTERAKTIF MATA PELAJARAN SUSUNAN HURUF KOMPUTER DI SEKOLAH MENENGAH KEJURUAN Muhammad Zamroni Uska; Rasyid Hardi Wirasasmita; Samsul Lutfi; Baiq Desi Dwi Arianti; Yosi Nur Kholisho; Nurmayana .
Jurnal Education and Development Vol 9 No 3 (2021): Vol.9.No.3.2021
Publisher : Institut Pendidikan Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (816.206 KB) | DOI: 10.37081/ed.v9i3.2758

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Proses pembelajaran tidak lepas dengan alat bantu seperti media pembelajaran. Salah satu media pembelajaran yang dapat motivasi siswa dan menumbuhkan semangat belajar mereka salah satunya adalah e-modul interaktif. Tujuan penelitian ini adalah mengembangkan e-modul interaktif dan mengetahui tingkat kelayakannya, serta respon dari pengguna media ini. Jenis penelitian ini adalah Research&Developmentdengan menggunakan model Alessi & Trolly dengan tiga tahapan: analisis, desain, dan pengembangan. Penelitian ini dilaksanakan di SMK Negeri 1 Kopang dengan jumlah subjek 20 orang. Instumen yang digunakan adalah angket dengan skala likert dan teknik analisis data yang digunakan adalah deskriptif kuantitatif. Pengujian produk digunakan alpha testing dan beta testing (respon pengguna). Hasil temuan kami menunjukkan bahwa e-modul yang dikembangkan termasuk kategori sangat layak yang dinilai oleh ahli materi (82%) dan oleh ahli media (ahli desain) sebesar 80%. Selanjutnya, hasil respon penggunakan terhadap e-modul ini memperoses hasil persetase sebesar 78% dan termasuk dalam kategori baik.
Penguatan Nilai Produk Home Industry Menuju Kesejahteraan Masyarakat Desa Suradadi, Terara, Lombok Timur Muhammad Zainul Majdi; Baiq Yuliana Rizkiwati; Rasyid Hardi Wirasasmita
Jurnal Pengabdian Pada Masyarakat Vol 5 No 2 (2020)
Publisher : Universitas Mathla'ul Anwar Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30653/002.202052.526

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STRENGTHENING HOME INDUSTRY PRODUCT VALUE TOWARDS COMMUNITY WELFARE SURADADI VILLAGE, TERARA, LOMBOK TIMUR. The results of the PKM Kemitraan 2018 in Suradadi Village, Terara District have been able to increase the value of Rinjani’s home industry products and to significantly drive the community’s economy. The various economic activities that have been successfully identified and enhanced are Business management training activities, enhancing partners’ ability to design product packaging, publishing No-PIRT and halal labels, using social media as marketing media. This activity was carried out using lecture, discussion, demonstration, direct practice, observation, and socialization methods. The lecture method is used in the process of delivering training material. The discussion method is used as a communication medium during the training. The demonstration method used in the process of providing examples in training. The direct practice method is used to apply the material that has been obtained. Observation method is carried out to observe the ability of partners during the training process and after training. The socialization was carried out to provide knowledge to issue No-PIRT and Halal MUI labels. An evaluation is conducted to determine the impact of the training that has been carried out. Outputs from this activity are: 1) increasing management knowledge, increasing knowledge in the field of design and making creative products of economic value; 2) increasing the use of the internet as a product marketing media; 3) issuance of PIRT certificate and Halal MUI label, 4) availability of face book media and as product promotion media.
DEVELOPING TEACHING MEDIA OF INTERACTIVE VIDEO CD TUTORIAL USING CAMTASIA STUDIO APLICATION AND MACROMEDIA FLASH Rasyid Hardi Wirasasmita; Yupi Kuspandi Putra
Educatio Vol 10, No 2 (2015)
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/edc.v10i2.165

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This study is a R D (research and development) that is the development research that aims to produce instructional media interactive tutorials CD video using Camtasia studio and macromedia flash to a language visual programming subject of educational informatics department of STKIP Hamzanwadi Selong as well as to find out the quality of The CD interactive media based on the media experts assessment, maerial expert and instructional expert. This cd Learning talk about the introduction of the Delphi programming language, the basic program, an example of making a simple program and database connections with Delphi. The results of a feasibility assessment of video tutorials learning media for visual programming language subjects are: (1) the percentage score of material expert assessment was 81.25%; (2) the percentage score of media expert assessment was 84.5%; (3) the percentage score of student response was 84.83%. Based on the results of the assessment and responses obtained, we can conclude that this instructional media of video tutorials on programming language of visual delphi is feasible to be used and developed. Keywords: learning media, video tutorials, Camtasia Studio, Macromedia Flash, programming language Delphi visual
EFEKTIVITAS PENERAPAN SISTEM OPERASI BERBASIS LINUX UBUNTU HAMZANWADI V.14 MENGGUNAKAN METODE PEMBELAJARAN PRAKTIKUM UNTUK MENINGKATKAN PEMAHAMAN MAHASISWA PADA MATAKULIAH SISTEM OPERASI DI STKIP HAMZANWADI SELONG PROGRAM STUDI PENDIDIKAN INFORMATIKA Rasyid Hardi Wirasasmita; Tsamarul Hizbi
Educatio Vol 10, No 1 (2015)
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/edc.v10i1.96

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Penelitian ini bertujuan untuk  mendapatkan hasil dari penerapan metode praktikum menggunakan sistem operasi linux ubuntu hamzanwadi v.14 terhadap peningkatan pemahaman mahasiswa antara kelas atas dan kelas bawah.. Hal ini dilatarbelakangi oleh adanya beberapa permasalahan yang timbul dalam proses pembelajaran pada mata kuliah sistem operasi di STKIP Hamzanwadi Selong Program Studi Pendidikan Informatika. Metode yang digunakan adalah metode eksperimen dengan model pre  experimental  dengan  one group pretest posttest design.. Populasi pada penelitian ini adalah seluruh mahasiswa STKIP Hamzanwasi selong prodi pendidikan informatika semester 1 dan 3. Sampel terdiri dari 30 mahasiswa. Pengambilan sampel yang digunakan adalah menggunakan teknik ramdom sampling atau pengambilan secara acak yaitu terdiri dari kelas eksperimen saja. Sedangkan teknik pengumpulan data menggunakan tes berupa pilihan ganda (multiple choice) dan teknik analisis data untuk menguji hipotesis dalam penelitian ini adalah uji  t satupihak.   Dari data hasil penelitian kelas control (data pre-tes) diperoleh rata-rata nilai sebesar 64,53, standar deviasi 10,63 dengan jumlah nilai keseluruhan adalah 1963. Sedangkan dari data hasil penelitian kelas eksperimen (data post-tes) diperoleh rata-rata nilai sebesar 87,30, standar deviasi 5,40 dengan jumlah nilai keseluruhan adalah 2619. Dari hasil pengujian hipotesis menggunakan Polled Varian (Sugiyono,2008) Rumus 9.12, ternyata hipotesis alternatif (H1) diterima. Pengujian hipotesis dalam penelitian menggunakan statistiknya dengan taraf kepercayaan 5% diperoleh Ttabel = 1,671 sedangkan Thitung= 10,460maka Thitung Ttabel, sehingga hasil pengujian hasil hipotesisnya adalah Ho ditolak dan H1 diterima.   Sedangkan Dari hasil pengujian hipotesis menggunakan Sampel berkorelasi dengan menggunakan nilai r (Sugiyono,2008) Rumus 9.13, ternyata hipotesis alternatif (H1) diterima. Pengujian hipotesis dalam penelitian menggunakan statistiknya dengan taraf kepercayaan 5% diperoleh Ttabel = 1,671 sedangkan Thitung= 10,697maka Thitung Ttabel, sehingga hasil pengujian hasil hipotesisnya adalah Ho ditolak dan H1 diterima.   Dari hasil pengujian tersebut terlihat bahwa penerapan sistem operasi linux ubuntu hamzanwadi v.14 menggunakan metode praktikum efektif terhadap pemahaman hasil belajar mahasiswa pada mata kuliah sistem operasi. Dengan demikian pembelajaran menggunakan metode praktikum efektif sehingga dapat meningkatkan pemahaman hasil belajar mahasiswa terhadap penerapan sistem operasi linux ubuntu hamzanwadi v.14. Kata kunciMetode Praktikum, Sistem Operasi Linux Ubuntu Hamzwawadi, Mata Kuliah Sistem Operasi