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Pelatihan dan Pendampingan Pengelolaan Sampah Organik Menjadi Kompos Dengan Metode Takakura di Desa Waduwani Ika Irawati; Nur Fitrianingsih; Sri Yanti; Ihsan Ihsan; Deddy Meirawan
Jurnal Gema Ngabdi Vol. 3 No. 3 (2021): JURNAL GEMA NGABDI
Publisher : Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jgn.v3i3.152

Abstract

Garbage have been become big problem for our environment, especially the garbage at Waste Processing Site (TPA) on Waduwani Village. Several efforts have been made by government to reduce garbage volume. But these efforts have not been fully realized in the community. So that it is urgently needed an appropriate and comprehensive solution to reduce the volume of the garbage and its negative effect on environment. Training and assistance to make organic garbage to be the compost by using “Takakura method” is the one solution to reduce garbage problems. This activity is a Community Service for the community, especially women in Waduwani village, Woha sub-district of Bima, NTB. The objectives of this community service activity includes (1) Counseling the community to improve community knowledge and skills to make organic garbage properly and sustainably. (2) The management and training can reduce the volume of organic garbage generated from the house. (3) The results of training of compost made can be utilized by the community, especially to fertilize their plants. The method of implementing this activity is carried out in four stages, namely; socialization, Implementation program, Garbage processing, and finally Program evaluation. The results of Takakura Method are (1) IncreaseMothers knowledge and skills to manage the garbage (2) Reduce the garbage volume which generated at household/kitchen. (3) The results of make Takakura compost can be used directly by mothers to fertilize their plants. 
Implementasi Computer Based Test English Computer (CBT-EC) Untuk Efesiensi Evaluasi Bahasa Inggris Komputer di STKIP Taman Siswa Bima Ita Fitriati; Ika Irawati
JISIP: Jurnal Ilmu Sosial dan Pendidikan Vol 2, No 2 (2018): JISIP : Jurnal Ilmu Sosial dan Pendidikan
Publisher : Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (555.331 KB) | DOI: 10.36312/jisip.v2i2.370

Abstract

Tahap evaluasi merupakan kegiatan yang sangat penting yang dilakukan oleh dosen dalam mengukur kemampuan mahasiswa dalam memahami dan menguasai materi pada suatu mata kuliah. Evaluasi yang efektif dan efisien dapat membantu dosen dalam merekapitulasi kemampuan dan nilai mahasiswa lebih mudah. Media evaluasi yang diterapkan adalah dengan menggunakan Computer Based Test (CBT) dengan perancangan menggunakan aplikasi software Hot Potatoes dengan memasukan materi evaluasi dari matakuliah Bahasa Inggris Komputer. Hasil bentukan Software Aplikasi ini bernama CBT-EC (Computer Based Test English Computer). CBT-EC merupakan satu paket aplikasi yang didalamnya berisi 9 subpaket yang terbagi dalam dua klasifikasi, klasifikasi pertama untuk test formatif yang terdiri dari 8 BAB, masing masing BAB berisi 15 butir soal pilihan ganda, dan klasifikasi yang kedua yang terdiri dari 1 paket soal yang berisi 60 butir soal pilihan ganda. Metode Penelitian yang dilakukan merupakan metode pengembangan atau Research and Development (R&D) ini diadaptasi dari model pengembangan ADDIE (Analysis, Design, Development, Implementation, dan Evaluation). Teknik pengumpulan data menggunakan instrument tes yang sebelumnya CBT-EC divalidkan oleh dua validator, yaitu Ahli Materi dan Ahli Media. Subjek penelitian ini diimplementasikan pada mahasiswa Semester 1 yang memprogramkan matakuliah Bahasa Inggris Komputer pada Program Studi Pendidikan Teknologi Informasi STKIP Taman Siswa Bima. Berdasarkan hasil pengujian aplikasi CBT-EC yang dilakukan pada dua item pengujian, (1) untuk mengukur efisiensi pelaksanaan evaluasi dihasilkan bahwa kelas I-A yang diterapkan evaluasi manual terlihat memanfaatkan waktu rerata 20.06 (20 menit 6 detik), sedangkan pada kelas I-B menerapkan evaluasi CBT-EC terlihat memanfaatkan waktu rerata 13.58 (13 menit 58 detik). (2) pengujian aplikasi untuk mengukur efisiensi durasi pemeriksaan dihasilkan bahwa kelas I-A dilakukan pemeriksaan secara manual membutuhkan waktu rerata  04.15 (4 menit 15 detik), sedangkan pada kelas I-B diperiksa menggunakan CBT-EC membutuhkan waktu 00.41 (41 detik). (3) Ada perbandingan selisih waktu antara pelaksanaan bersifat manual dengan evaluasi CBT-EC, selisih tersebut menunjukan bahwa adanya efisiensi dari penerapan CBT-EC pada saat evaluasi dan pemeriksaan. Selisih antara perbandingan durasi kedua jenis evaluasi dengan rerata selisih 06.08 (6 menit 8 detik). Sedangkan selisih antara perbandingan durasi kedua jenis pemeriksaan dengan rerata selisih 03.33 (3 menit 33 detik)
Improving Students Speaking Ability Through Storytelling at Eleventh Grade of SMAN I Lambitu Ika Irawati; Fitri Ningsi; Rahmi Rahmi; Ita Fitriati
DIKSI: Jurnal Kajian Pendidikan dan Sosial Vol. 2 No. 2 (2021): Diksi: Jurnal Kajian Pendidikan dan Sosial
Publisher : Yayasan Pendidikan Bima Berilmu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53299/diksi.v2i2.122

Abstract

Speaking Ability was the important aspect in communication. The aim of the study was to investigate the improving speaking ability through storytelling in teaching speaking at eight grade of SMAN 1 Lambitu. This research used classroom action research. The subjects in this research were the students at the eleventh grade of SMAN 1 Lambitu. The sample were 16 students in one class. The researcher used the technique of storytelling through recount text to improve speaking skill. Quantitative data analysis technique used this research through average score and percentage of students’ test, while qualitative data analysis was taken from analysis of observation during the classroom. The result of this study was in cycle I was at fair category (60-70) which average score was 67,4. It indicated the students’ ability in storytelling was not active (<50%)., which the critical success 31,5%. While in cycle II, the result of students’ score was 75,3, which means that the students were good category (60-79). The result was indicated that the students habits in storytelling technique in cycle II was active (<80%). Moreover the result of observation were student enjoy the lesson and follow the teaching and learning process smoothly and regularly. So, the conclusion that story telling technique was improving students’ speaking ability at Eleventh Grade of SMA 1 Lambitu.
Developing Computer-Based Test (CBT) to Improve Students’ Achievement Ika Irawati; Ita Fitriati
IJECA (International Journal of Education and Curriculum Application) Vol 1, No 1 (2018): April
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (51.912 KB) | DOI: 10.31764/ijeca.v0i0.1996

Abstract

This research aims to develop Computer-Based Test (CBT) by using hot potatoes software, which is believed to be able to improve students’ achievement. Formative and summative questions were previously given using paper only, making the questions presented less interactive, resulting in low achievement of the students. This new procedure was adapted from ADDIE Model (Analysis, Design, Development, Implementation, and Evaluation). The development of the model results in the creation of a package called Computer based Test-English Computer (CBT-EC) that contains 9 sub-packages, divided into two divisions. The first division is composed of 8 packages that contain formative tests, where as the second division consists of 1 package of summative tests. Data of this research were collected using tests and questionnaires. The test instrument used multiple choices with formative form consists of 15 questions from each chapter, while summative form consists of 120 questions. Students’ responses were measured by distributing the questionnaires about the usage of CBT-EC product to 10 students. The questionnaires were given to the media expert and material expert to assess their feasibility. The results showed that the expert of material gave 79 out of 84 maximum point, or almost excellent, meaning that the questionnaires developed as the product of CBT-EC are worth implemented. Meanwhile, the assessment of the media expert gave a score of 63 out of 68 maximum points classified as good, meaning that the CBT-EC product is feasible to be implemented. Based on learning result from the formative and summative test, there was an increase of the students' achievement. In formative test, the students got the average score of 69%, whereas in summative test they recorded average score of 79%. In conclusion, CBT-EC product could increase students’ achievement.
Communication Strategies Used by English Lecturer in EFL Classroom Interaction Second Semester at STKIP Taman Siswa Bima Nurhidayat Nurhidayat; Fitri Ningsi; Ika Irawati
JIIP - Jurnal Ilmiah Ilmu Pendidikan Vol. 6 No. 7 (2023): JIIP (Jurnal Ilmiah Ilmu Pendidikan)
Publisher : STKIP Yapis Dompu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54371/jiip.v6i7.2371

Abstract

This research was aimed to find out the kinds of communication strategies which are used by the lecturers and to find out how the lecturers used communication strategies in communicating with their students in teaching speaking subject at English Department of STKIP Taman Siswa Bima. This research applied descriptive qualitative method, more specifically classroom discourse analysis. The data were collected from the observation by audio recorder during one meeting from two lecturers at English Department of Muhammadiyah University of Makassar, in order to find out what are the kinds of communication strategies are used by the lecturers and the ways lecturers used communication strategies in communication with their students. The result of this research showed that there were three communication strategies which were appeared when the lecturers communicating with their students during the teaching activity, they were achievement or compensatory strategies, stalling or time gaining strategies and the last was interactional strategies. The lecturers use L1 so that students more easily understand what was conveyed by the lecturers when students experience difficulties in L2. This is due to the fact that students still have less knowledge of English and the lecturers adapted to the situation by following them using much L1 in order to make them easier to learn English.
Workshop Penyusunan Internet Based Test (IBT) Menggunakan Metode Gamification Learning untuk Guru SMK Ita Fitriati; Nur Fitrianingsih; Ahyar Ahyar; Ramdani Purnamasari; Fitri Ningsi; Ika Irawati; Wahyudin Wahyudin
Bima Abdi: Jurnal Pengabdian Masyarakat Vol. 3 No. 2 (2023): Bima Abdi: Jurnal Pengabdian Masyarakat, Edisi Juli - Desember 2023
Publisher : Yayasan Pendidikan Bima Berilmu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53299/bajpm.v3i2.324

Abstract

Pengabdian ini bertujuan untuk meningkatkan kompetensi pedagogik guru SMK Pelita Harapan Bima. Kegiatan ini dikonsepkan dalam bentuk workshop penguatan pemahaman dan penyusunan Internet Based Test (IBT) dengan menggunakan metode gemification learning. Metode workshop ini terdiri dari beberapa tahapan yakni persiapan (analisis kebutuhan atau permasalahan yang dihadapi mitra, menawarkan solusi, menyusun perangkat workshop), pelaksanaan (penyampaian materi dan penyusunan IBT), pasca pelatihan (pelatihan dan pendampingan lebih lanjut bagi guru yang masih mengalami kesulitan dalam menyusun IBT). Hasil pre test menunjukkan bahwa presentasi peserta yang tidak mengetahui gamefication lebih tinggi yaitu sekitar 58%, peserta tidak memiliki pengalaman mengikuti kegiatan pelatihan literasi teknologi sebelumnya sekitar 83% dan tidak pernah menerapkan teknologi sekitar 58%. Setelah dilakukan pelatihan dari 3 platform yang digunakan 91% berpendapatan platform kahoot paling sulit digunakan, namun 72% menunjukkan bahwa peserta berminat untuk memperlajari semua aplikasi gamification. Hasil workshop ini dapat disimpulkan bahwa kegiatan ini mampu meningkatkan minat peserta dalam menggunakan teknologi untuk kebutuhan evaluasi pembelajaran.
Pengembangan Materi Pembelajaran Interaktif dengan Menggunakan Aplikasi Prezi Ika Irawati
JURNAL PENDIDIKAN BAHASA Vol 8 No 1 (2018): JURNAL PENDIDIKAN BAHASA
Publisher : STKIP Taman Siswa Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Tujuan dari penelitian dan pengembangan ini adalah untuk mengembangkan materi pembelajaran interaktif dengan menggunakan aplikasi Prezi yang layak untuk mahasiswa semester VI di SKIP Taman Siswa Bima. Selain itu untuk mengetahui efektifitas media prezi dalam meningkatkan motivasi. Dimana sebelumnya yang hanya menggunakan media power point dan ceramah. sehingga membuat pembelajaran pada mata kuliah English Morphology materi tentang Bound Phonem (Fonem Terikat) lebih khususnya Affixes (Imbuhan) tentang Prefixes (Awalan) dan Suffixes (Akhiran) menjadi membosankan dan tidak menarik bagi mahasiswa. Penelitian pengembangan ini dikembangkan berdasarkan teori pengembangan Lee & Owens. Prosedurnya meliputi: (1) Penilaian atau Analisis yang terdiri dari dua bagian utama yaitu Penilaian Kebutuhan dan Analisis Depan-Akhir, (2) Desain, (3) Pengembangan, (4) Implementasi, dan (5) Evaluasi. Hasil dari penelitian ini adalah bahwasannya aplikasi pembelajaran interaktif Prezi layak digunakan. Hal itu ituberdasarkan hasil penilaian ahli media sebesar 95,00% (layak digunakan); ahli materi sebesar 90,00% (layak digunakan). Selain itu, hasil angket penilaian mahasiswa sebesar 87,00% dapat meningkatkan motivasi mahasiswa dalam belajar.
Pengembangan Sistem Informasi E-arsip Berbasis Android Untuk Efisiensi Penyimpanan File Skripsi Mahasiswa STKIP Taman Siswa Bima Ika Irawati; Khaerunisa Khaerunisa
Inventor: Jurnal Inovasi dan Tren Pendidikan Teknologi Informasi Vol 2 No 2 (2024): Edisi Juni
Publisher : STKIP Taman Siswa Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37630/inventor.v2i2.1369

Abstract

The aim of this study is to develop an Android-based e-archive information system for theses and assess its feasibility. The outcome is an Android-based E-Archive Information System for Thesis Files using MIT App Inventor 2, which underwent feasibility testing. The research follows the R&D method employing the ADDIE model, consisting of five stages: (1) Analysis, (2) Design, (3) Development, (4) Implementation, and (5) Evaluation, involving 15 students in both small and large group trials. Data was collected through a questionnaire using Likert scale for analysis. The Android-based E-Archive Information System for Thesis Files demonstrated high feasibility, with a content and appearance rating of 86.42% by Media experts, 93.6% in small group trials, and 92% in large group trials. It was deemed highly suitable for use at STKIP Taman Siswa Bima. ABSTRAK Penelitian ini bertujuan untuk merancang sistem informasi e-arsip skripsi berbasis android dan mengetahui tingkat kelayakan aplikasi. Hasil akhir dari penelitian ini adalah Sistem Informasi E-Arsip dengan MIT APP Inventore 2 Berbasis Android Untuk File Skripsi Mahasiswa telah teruji kelayaknnya. Penelitian ini menggunakan metode R&D dengan model ADDIE.Tahapan dalam penelitian ini meliputi lima tahapan, yaitu (1) Tahap Analisys, (2) Desaign, (3) Development, (4) Implementation, (5) Evaluation. Sampel Mahasiswa sebanyak 15 orang terhitung pada uji coba kelompok kecil dan uji coba kelompok besar. Instrumen yang digunakan yaitu Angket yang berisi pertanyaan, dengan teknik analisis data menggunakan skala Likert. Kualitase-arsip skripsi berbasis androidtermasuk dalam kategori sangat layak dari segi isi dan dari segi tampilan, hal ini berdasarkan penilaian kelayakan aplikasi dari ahli Media I dan II dengan persentase 86,42% dan penilaian dengan pengguna kelompok kecil dengan persentase 93,6% dan penilaian dari kelompok besar dengan persentase 92%. aplikasi Sistem Informasi E-Arsip Berbasis Android Untuk File Skripsi Mahasiswa STKIP Taman Siswa Bimadinyatakan sangat layak digunakan.
Exploring Students’ Perceptions of AI in Self-Directed Speaking Practice: A Case Study at STKIP Taman Siswa Bima Al Farizy, Salman; Khatimah, Khusnul; Irawati , Ika
Journal of Educational Sciences Vol. 9 No. 4 (2025): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.9.4.p.2496-2505

Abstract

The advancement of Artificial Intelligence (AI) has significantly transformed language learning, offering innovative solutions for autonomous skill development, particularly in speaking. This study aims to explore students’ perceptions of AI integration, specifically through the CICI AI platform, in self-directed English speaking practice. Employing a descriptive qualitative method with a case study design, data were collected from English Education students at STKIP Taman Siswa Bima through questionnaires, semi-structured interviews, and observations. The Technology Acceptance Model (TAM) was used as the theoretical framework to examine perceived usefulness and ease of use. Findings indicate that most students perceived AI as beneficial for improving speaking confidence (M = 3.53) and motivation (M = 3.47), with overall ease of use rated highly (M = 4.0). Despite these positive perceptions, students reported several challenges, including unstable internet access (87%), difficulty in pronunciation recognition (80%), and limited contextual feedback. The study concludes that while AI facilitates flexible and personalized speaking practice, its effectiveness depends on technical stability and user readiness. These insights highlight the importance of developing AI tools that are not only user-friendly but also responsive to learners’ linguistic diversity and emotional engagement in language learning.
PENGEMBANGAN MEDIA INTERAKTIF MENGGUNAKAN QUIZIZZ UNTUK MENINGKATAKAN HASIL BELAJAR SISWA SMPN 1 LAMBITU Salmawati; Ahyar; Ika Irawati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.31872

Abstract

The lack of digital-based learning media used in informatics learning is one of the main problems faced by SMPN 1 Lambitu. This study aims to develop interactive learning media using Quizizz to improve student learning outcomes at SMPN 1 Lambitu. This research is a development research with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The product feasibility test was conducted by two material experts and two media experts. The results of the feasibility test by the media experts showed that the product was included in the Very Feasible category with percentages of 91.43% and 88.57%, respectively, while the results of the feasibility test by the material experts were also in the Very Feasible category with percentages of 87.5% and 90%. The results of the product effectiveness test through pretest and posttest on 20 grade VII students showed an average N-gain of 0.73 which is included in the high category. Therefore, this product is proven to be effective in improving student learning outcomes. These results indicate that the use of Quizizz media can significantly improve student learning outcomes, as well as increase motivation and participation in the learning process. This media also supports the implementation of the Independent Curriculum, which emphasizes active and interactive learning.