Irwan Koto
Magister Pendidikan Dasar, FKIP, Universitas Bengkulu, Indonesia

Published : 34 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 34 Documents
Search

Analisis Ciri-Ciri, Makna dan Fungsi Pantun Masyarakat Kaur Provinsi Bengkulu Relevansinya dengan Pembelajaran Pantun di SD Dedi Apriansah; Abdul Muktadir; Irwan Koto
Jurnal Pembelajaran dan Pengajaran Pendidikan Dasar Vol 6 No 1 (2023): Mei
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jp3d.v6i1.15853

Abstract

This study aims to analyze the characteristics, meaning and function of the rhymes of the Kaur community in their relevance to learning rhymes in elementary schools. The type of research used is qualitative and the research method used is descriptive. The research subjects consisted of two community leaders and one head of the Kaur customary institution. Data collection techniques used in this study were interviews with informants and documents. The research instrument used was an interview guide sheet. The research results collected 69 poems of the Kaur community which were obtained from informants and documents. Of the 69 rhymes, there are 10 rhymes which mean expressions of advice, 7 rhymes mean expressions of satire, 3 rhymes mean expressions of advice or advice, 9 rhymes mean expressions of happiness and 33 rhymes mean expressions of sadness and 7 rhymes mean expressions of humor. Of the 69 rhymes, there are 11 rhymes that have an educational function, 20 rhymes have a function of affection, 3 rhymes have a function of appreciation or gratitude, 23 rhymes have a function of language intelligence and 12 rhymes have an entertainment function. Based on the 2013 curriculum for class V semester I, there is relevance for learning pantun in elementary schools at KD 3.6 and KD 4.6.
Analisis Unsur STEAM dan Literasi Sains dalam Buku Tematik Siswa Kelas IV pada Tema 3 Peduli Terhadap Makhluk Hidup Muatan Pelajaran IPA SD Leksita Sari; Irwan Koto
Jurnal Pembelajaran dan Pengajaran Pendidikan Dasar Vol 6 No 1 (2023): Mei
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jp3d.v6i1.18888

Abstract

The study is intended to describe principles of STEAM and science literacy in the thematic book (the fourth student book on the 3rd theme concerned with living creatures' stuffed science ds lessons). This type of research is descriptive research. The objects in this study are the STEAM and science literacy elements that were analyzed and appearing in the fourth-grade student thematic book. Research instruments are STEAM element analysis sheets and science literacy. The data analysis techniques used are descriptive. The percentage category of growing up Used the rater percentage formula of the deal. Research shows that: 1) the STEAM element in the fourth-grade elementary student's thematic book the percentage of the biggest indicator growing is the science element by 40%, mathematics by 26,67%, technology by 10%, art by 10%, and engineering by 6.66%; (2) the science literacy in the fourth-grade elementary student book the most indicator percentage for ever showing up is 100% attitude, competence by 55.56%, context by 26.66%, and knowledge by 38.88%.
Pengembangan Lembar Kerja Peserta Didik (LKPD) Berbasis Model Dicovery Learning Terintegrasi Peduli Lingkungan pada Pelajaran IPA SD Kelas V Noliana Sartika; Endang Widi Winarni; Irwan Koto
Jurnal Pembelajaran dan Pengajaran Pendidikan Dasar Vol 6 No 1 (2023): Mei
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jp3d.v6i1.18984

Abstract

This research is a research on the development. This study aims to produce student worksheets (LKPD) based on the discovery learning model in integrated science learning for fifth grade elementary school to care for the environment and to foster an attitude of caring for the environment in students. The research subjects were a teacher and 19 fifth grade students at SDN 48 Lubuklinggau, South Sumatra. The data collection instrument used was an expert validation questionnaire to test the feasibility. There were 6 experts who became validators, 2 each for the material aspect, language aspect, and display aspect. For student responses, a questionnaire was used which was responded to by 19 fifth grade students and for the teacher's response, a structured interview guide was used. The results of data analysis can be concluded that the LKPD based on the discovery learning model in science learning for class V SD integrated environmental care is declared suitable for use with details of material aspects 0.72 (feasible), language aspects 0.83 (very feasible), and display aspects 0.80 (very worthy). While the results of the field test from the responses of teachers and students have met the criteria for use.
Pengembangan Multimedia Interaktif dengan Example Non Example Berbasis Inkuiri pada Pembelajaran IPA Materi Organ Pencernaan Hewan untuk Siswa Kelas V Lisa Sri Wijayanti; Irwan Koto; Endang Widi Winarni
Jurnal Pembelajaran dan Pengajaran Pendidikan Dasar Vol 6 No 1 (2023): Mei
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jp3d.v6i1.20200

Abstract

This study aims to develop interactive multimedia with non-example-based examples of inquiry-based science learning on animal digestive organs for class v students, especially the dimensions of process, product, and application. The type of research used was the research and development (Rh & D) with the 4D model (Define, Design, Development, and Disseminate). Because of the COVID-19 pandemic, the research, and development stage performed in three stages without the Disseminate stage. The research instrument was the questionnaires, interview guidelines, and validation sheets. Validated aspects include the appropriateness of the material, language, and appearance. The validators who validated the media aspects consisted of lecturers and teachers. The user responses were from the responses of 20 fifth-grade students and one teacher. Based on the research and discussion results, it was concluded that interactive multimedia with non-example based on inquiry was very appropriate for learning science content on theme 3 Healthy Food, material for animal digestive organs.
Pengembangan Media Pop Up Book Pada Pembelajaran Kooperatif tipe TGT Untuk Meningkatkan Hasil Belajar IPA Aspek Kognitif Siswa Kelas IV Ita Mulyati; Endang Widi Winarni; Irwan Koto
Jurnal Kajian Pendidikan Dasar (Kapedas) Vol. 2 No. 2 (2023): September
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v2i2.28080

Abstract

The purpose of this study was to a) produce Pop Up Book learning media, b) describe the feasibility of the media and c) the effectiveness of the application to know the effectiveness of the application Pop Up Book media on TGT type cooperative learningon the results of science learning cognitive aspects of students on animal life cycle material in class IV SDN 17 Bengkulu City. The type of research used is research and development (R&D) in the ADDIE model. The types of data used are qualitative and quantitative data using interview instruments, needs analysis questionnaires, expert validation sheets, and student response questionnaires. The results of the material expert validation with a V coefficient of 0.77, the results of language validation with a V coefficient of 0.83 and the results of media validation with a V coefficient of 0.86. From the results of student responses obtained a positive response of 94.16%. Based on the results of the t test with a significance value (2-tailed) obtained 0.023 <0.025, then Ho is rejected and Ha is accepted. Based on the N-Gain test, a value of 66.20% was obtained in the experimental class and 48.17% in the control class. Thus it can be concluded thatPop Up Book media is suitable for use in learning and is quite effective in improving science learning outcomes in cognitive aspects of class IV SDN 17 Bengkulu City.
Pengaruh Media Virtual Reality Berbasis STEAM Terhadap Literasi SAINS pada Pembelajaran IPA di Sekolah Dasar Fadhli Omi Raharjo; Endang Widi Winarni; Irwan Koto
Jurnal Kajian Pendidikan Dasar (Kapedas) Vol. 2 No. 2 (2023): September
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v2i2.28183

Abstract

The purpose of this research is to determine the influence of STEAM-based virtual reality media on Science Literacy in Science Education at the Elementary School level, specifically in terms of content, context, competence, and attitude. The research design used is a Quasi-Experimental or quasi-experimental study with a Pretest-Posttest Control Group design to examine the impact of using virtual reality media with a STEAM approach on content, context, competence, and science literacy attitude. Based on the research findings, it can be concluded that STEAM-based virtual reality media is suitable for use as teaching material in the 6th-grade Science curriculum, specifically on the topic of the solar system. The validation results show a percentage of 80% for content, 78% for language, and 86% for design. The research results indicate that in terms of content, the average learning outcomes of the experimental group were 38.04, while the control group had an average of 20.23, as evidenced by the Mann-Whitney test for science literacy. In terms of context, the average learning outcomes of the experimental group were 36.69, compared to 21.40 for the control group. Regarding competence, the inferential test for science literacy showed a mean rank of 39.79 for the experimental group and 18.73 for the control group. As for attitude, the inferential test results revealed a mean rank of 89.13 for the experimental group and 82.67 for the control group. Thus, it can be concluded that there is an influence of STEAM-based virtual reality media on the content, context, competence, and attitude aspects of Science Literacy in Science Education at the elementary school level.
Pengembangan Bahan Ajar Berorientasi Asesmen Kompetensi Minimum (AKM) dan Pendekatan Contextual Teaching and Learning (CTL) untuk Meningkatkan Hasil Belajar Kognitif pada Pembelajaran IPA di Sekolah Dasar Andrian Pratipto; Endang Widi Winarni; Irwan Koto
Jurnal Kajian Pendidikan Dasar (Kapedas) Vol. 2 No. 2 (2023): September
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v2i2.28199

Abstract

The purpose of this study was to develop, describe the level of feasibility, find out user responses and find out the effectiveness of AKM learning materials to improve students' cognitive learning outcomes. The type of research used is research and development (Research and development). The research model in the development of teaching materials is the ADDIE model. The types of data used are quantitative and qualitative data with instruments: interviews, needs analysis, questions, expert validation sheets and user response questionnaires. Based on the results of the study it was concluded that the AKM-oriented teaching materials and the CTL approach developed were suitable for use as teaching materials in Class V Natural Sciences (IPA) content on water cycle materials. Expert validation was carried out for aspects of material feasibility, language, and design. Percentage of validation results of material aspects (67%), language (78%) and design 78%. Based on the results of the student response questionnaire to the subject matter from the presentation aspect, the proportion was 87% in the high category, the material aspect was 87% in the high category and the language aspect was 88% in the high category. AKM-oriented teaching materials and the CTL approach are effective for improving the cognitive learning outcomes of fifth grade students at SDN 87 Lebong based on the effect size (1.24) in the very effective category.
Pengaruh Pengunaan Media Flipbook dengan Pendekatan STEAM Terhadap Literasi SAINS Putu Iwan Tri Susila; Endang Widi Winarni; Irwan Koto
Jurnal Kajian Pendidikan Dasar (Kapedas) Vol. 2 No. 2 (2023): September
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v2i2.28211

Abstract

The purpose of this study was to analyze the effect of using flipbook media with the STEAM approach on scientific literacy. The type of research used is quasi-experimental research or quasi-experimental research using the Pretest-Posttest Control Group Design. The design of this study was through several processes, namely the pretest, the implementation of learning in the experimental class and the control class and the implementation of the posttest. The types of data used are quantitative and qualitative data using instruments in the form of interviews, needs analysis questionnaires, question instruments, expert validation sheets and user response questionnaires. The use of flipbook media with the STEAM approach has a significant effect on scientific literacy skills in the competency aspect. The average results of competency aspects of scientific literacy in the control class were (85.45). The average results of the competence aspect of scientific literacy in the experimental class were (89.78). The effect size value is (0.91) if the percentage is (82%) in the large category. The use of flipbook media with the STEAM approach can improve scientific literacy skills in context, content and competency aspects in large categories.
Pengaruh Penerapan Model Contextual Teaching Learning (CTL) Berbantuan Media Diorama Terhadap Kemampuan Berpikir Kritis Siswa Kelas V pada Pembelajaran IPA Lofera Firiani; Irwan Koto; Endang Widi Winarni
Jurnal Kajian Pendidikan Dasar (Kapedas) Vol. 2 No. 2 (2023): September
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v2i2.28246

Abstract

One of the skills that must be possessed in the development of the 21st century is critical thinking skills. To improve critical thinking skills, an appropriate learning model is needed. . The purpose of this study are determine the influence of the diorama media-assisted Contextual Teaching and Learning learning model on critical thinking skills in elementary science learning. The method used in this study was an experimental method while the research design of this study uses Quasi-Experiment. The data for this study were obtained from collected with an instrument in the form of a test consisting of ten multiple-choice questions and five validated description questions. The data obtained were analyzed using normality and homogeneity tests. Test Pair Sample T-Test and Independent Sample Test T-Test for dimensions of critical thinking ability to identify problems, collect relevant information, make problem solving and make conclusions obtained Sig. (2-tailed) 0.000 < 0.05. Meanwhile, for the N-Gain test, the ability dimension to identify problems by 49% in the medium category, the ability dimension to collect various relevant information by 44% in the medium category, the ability to make problem solving dimension by 39% in the medium category, and the ability to make conclusions dimension by 41% in the medium category. The results of this study suggest that by using the diorama assisted Contextual Teaching and Learning (CTL) model can improve students' critical thinking skills in Class V science learning.
Pengaruh Penerapan Model Pembelajaran Discovery Learning Menggunakan Media Power Point Terhadap Hasil Belajar Kognitif dan Keterampilan Proses IPA pada Siswa Kelas V Sekolah Dasar Mustahiran; Irwan Koto; Puspa Djuwita
Jurnal Kajian Pendidikan Dasar (Kapedas) Vol. 2 No. 2 (2023): September
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v2i2.28259

Abstract

This study aims to determine the effect of applying the Discover Learning learning model using power point on cognitive learning outcomes and science process skills in Class V. This type of research is quasi-experimental research or quasi-experimental. The design used in this study was a control group pre-testpost-test design. The subjects in this study were all fifth grade students at SD Negeri 2 Muara Kulam for the 2022/2023 academic year. Based on the results of the t-test, it was obtained that sig (2-tailed) = 0.047 < α = 0.05, then H0 was rejected and H1 was accepted. So it can be concluded that there is an effect of learning using the discovery learning model with PowerPoint class V students at SD Negeri 2 Muara Kulam on learning outcomes. Likewise with the results of sig (2-tailed) = 0.050 < α = 0.05 then H0 is rejected and H1 is accepted. So it can be concluded that there is an effect of learning using the discovery learning model with powerpoint fifth grade students at SD Negeri 2 Muara Kulam on science process skills.