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Journal : SINTECH (Science and Information Technology) Journal

GAME EDUKASI ROTI MOCAF BERBASIS ANDROID Cahyono, Eko Budi; Firmansyah, Tino; Suharso, Wildan; Wibowo, Hardianto
SINTECH (Science and Information Technology) Journal Vol 1 No 2 (2018): SINTECH Journal Edition Oktober 2018
Publisher : LPPM STMIK STIKOM Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (832.512 KB) | DOI: 10.31598/sintechjournal.v1i2.303

Abstract

The understanding of the Indonesian people about the importance of abundant raw materials is very lacking, this is evidenced by the many understandings that mocaf (cassava flour) is a raw material that cannot be processed properly and attractively so that it does not become a trend. Indonesia is one of the countries producing cassava although cassava is not a staple food. People need to know and understand the extent to which cassava can be processed into cassava flour, and cassava flour into bread. This study designs and builds applications that are educational to provide understanding to the community, especially for school-age children, considering that the main education is when compulsory children are elementary, middle and high school. In this study the Game Development Life Cyle (GDLC) method is used which consists of the stages of initiation, pre production, production, testing. In this study playtesting evaluation was carried out for 20 respondents with a play time of 10-15 minutes, covering aspects of concentration in addition to functional testing. Concentration aspects are valued at 4,15.
GAME EDUKASI ROTI MOCAF BERBASIS ANDROID Eko Budi Cahyono; Tino Firmansyah; Wildan Suharso; Hardianto Wibowo
SINTECH (Science and Information Technology) Journal Vol. 1 No. 2 (2018): SINTECH Journal Edition Okctober 2018
Publisher : LPPM STMIK STIKOM Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31598/sintechjournal.v1i2.303

Abstract

The understanding of the Indonesian people about the importance of abundant raw materials is very lacking, this is evidenced by the many understandings that mocaf (cassava flour) is a raw material that cannot be processed properly and attractively so that it does not become a trend. Indonesia is one of the countries producing cassava although cassava is not a staple food. People need to know and understand the extent to which cassava can be processed into cassava flour, and cassava flour into bread. This study designs and builds applications that are educational to provide understanding to the community, especially for school-age children, considering that the main education is when compulsory children are elementary, middle and high school. In this study the Game Development Life Cyle (GDLC) method is used which consists of the stages of initiation, pre production, production, testing. In this study playtesting evaluation was carried out for 20 respondents with a play time of 10-15 minutes, covering aspects of concentration in addition to functional testing. Concentration aspects are valued at 4,15.
IMPLEMENTASI STAR SCHEMA PADA STUDI KASUS PERPUSTAKAAN BERSKALA UNIVERSITAS Wildan Suharso; Abims Fardiansa; Yuda Munarko; Hardianto Wibowo
SINTECH (Science and Information Technology) Journal Vol. 4 No. 1 (2021): SINTECH Journal Edition April 2021
Publisher : LPPM STMIK STIKOM Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31598/sintechjournal.v4i1.446

Abstract

Libraries are service units with high storage complexity as evidenced by more data being stored for each year. The data that is not integrated makes the complex problem because every year the process that is carried out continues to increase, especially for the circulation of loans. As the number of books increases, the circulation of borrowing increases every year. On the other hand, the library must know exactly what collection of books they have and the transactions it has made. A lot of data is owned by the library cannot be utilized optimally, so that the managerial is unable to make full use of the data. In University scale libraries, this problem increases when the data is not fully integrated. In this study, the implementation of a star schema was carried out to solve problems related to data integration using a nine-step methodology, which includes selection, item selection, process dimensions, fact selection, fact storage, ensuring dimension tables, selecting database duration, changing dimensions, determining priorities, and query models. The results of this study indicate that the star schema can be implemented in the case of libraries, data warehouses and OLAP to support decision making for adding books, and produced 3 dimensions of the 4 grains found.